1. Home
  2. Companies
  3. Rocket League
Rocket League

Rocket League status: server issues and outage reports

No problems detected

If you are having issues, please submit a report below.

Full Outage Map

Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Problems in the last 24 hours

The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Rocket League users through our website.

  • 32% Online Play (32%)
  • 30% Sign in (30%)
  • 25% Matchmaking (25%)
  • 6% Glitches (6%)
  • 4% Game Crash (4%)
  • 3% Hacking / Cheating (3%)

Live Outage Map

The most recent Rocket League outage reports came from the following cities:

CityProblem TypeReport Time
Le Passage Online Play 22 days ago
Livry-Gargan Matchmaking 1 month ago
Beaupréau Online Play 1 month ago
Nottingham Sign in 1 month ago
Paris Sign in 1 month ago
Saint-Michel-sur-Orge Matchmaking 1 month ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • loreerl_
    Loree (@loreerl_) reported

    @czudo_ @RocketLeague bro this version of ddos is not something injectable. They are doing that with a website i saw while someone using in front of me in another game. Anti-cheat works very well

  • oni_anubis
    oni anubis (@oni_anubis) reported

    @EpicGames you have got to be the shittiest company on the damn planet when it comes to rocket league because you care too you give two ***** about that game. You don’t fix anything you break more things than you actually do in the developers on that team suck fire them.

  • FookThaCommies
    *shh (@FookThaCommies) reported

    @RocketLeague Yeah this ain’t gonna fix anything…anyway add trading back.

  • ChrisSchultz190
    Chris Schultz (@ChrisSchultz190) reported

    @czudo_ @RocketLeague Anti cheat doesn’t fix **** servers moron

  • Lethamyr_RL
    Lethamyr (@Lethamyr_RL) reported

    @MaTweetos Rocket League ruined some maps by changing material references. Nothing you can do unless you edit the map yourself in UDK or ask the original mapmaker to fix

  • Modern_RL
    Mdrn. (@Modern_RL) reported

    @RocketLeague This guy WANTS to get banned. But even after 3 days, almost 4 days of running his bot nonstop... no ban. Fix ur anti-cheat @RocketLeague

  • LatonMelville
    Laton Melville (@LatonMelville) reported

    @RocketLeague Game is freezing 10 seconds after loading it up! Hot fix asap!

  • WumboCow
    Brendan (@WumboCow) reported

    Love getting a 2 hour ban on Rocket league cause the game decides it wants to crash.

  • Gogsi123
    Gogsi123 (@Gogsi123) reported

    @catgirlprostate Easy Anti-Cheat is just less effective on Linux. It's not a huge issue for a game like Rocket League, where the main concern was bots which are usually really obvious. In Fortnite, a simple wallhack can give you an insane advantage that's hard to spot even with manual reviews 1/2

  • Azaleane_
    AWKN Azaleane (@Azaleane_) reported

    The second I saw the EAC announcement I knew it was not going to fix anything. Adding an anti-cheat fixes nothing. It's like locking your house, but leave the keys in the locks. We simply lost another community-loved part of Rocket League to a patch that got rid of bots for a few hours.

  • klovasos
    Flower (@klovasos) reported

    @Xepahr @jadedunderglow Just like plenty of players playing every other game on controller no issue... but you're not gonna be "superior" in rocket league... Funny how you missed your own point.

  • scrockettman
    Seany C (@scrockettman) reported

    @RocketLeague Hey #rocketleague can you fix the cheaters on console now? Its horrid

  • pk__l
    Wya? (@pk__l) reported

    @RocketLeague yeah it’s time for you guys to lock in and fix your crippling of a dying game

  • twotakeoff_
    Israel (@twotakeoff_) reported

    @frank_wess6648 @RocketLeague Bruh plat thinks he fits in the problem lmfaoooo Brother I swear to god if these were bots yall would get slapped 40-0

  • nw_tuh
    Tuh (@nw_tuh) reported

    can you fufcking fix your game im playing on insane input delay after the update. eac broke exclusive fullscreen and now im playing like a bronze @RL_Status @RocketLeague

  • TrueDummyGod
    T-Mac (@TrueDummyGod) reported

    @RLEsports @RocketLeague @progressive It’s such a bad game and yall will never fix the Smurfing problem because it inflates your player count 💀💀

  • Mikaelrlss
    MikaelRl (@Mikaelrlss) reported

    Rocket league just lag me for this

  • TheDesolateAnt_
    TonyAR 🐜 (@TheDesolateAnt_) reported

    @FoxyyChar Rocket League had that "trading" system to exchange items with other players... But sadly they ended up removing the mechanic because it would cause compatibility issues with Fortnite, because they were going to release Rocket Racing.

  • ArashiDaReal
    Arashi (@ArashiDaReal) reported

    Bots -> a year for Epic to remove bakkesmod to fix it. 5 days after: Bots -> a year again to do something, but what? remove rocket league?

  • JWMoneyCalling
    JW (@JWMoneyCalling) reported

    @RocketLeague my free play has been lagging since the last update

  • Random_Guy0016
    Society is Embarrassing (@Random_Guy0016) reported

    @_1017__ @RocketLeague No you guys did, by abusing it and using a DLL injector to use it online. Talk about broken logic.

  • Random_Guy0016
    Society is Embarrassing (@Random_Guy0016) reported

    @RocketLeague First match for me after the Easy-Anti cheat, match looked normal till a car touched me. Can't replicated that DLL lag if u wanted to. Same kind lag on a game server has if it is being DDOS'ed and your playing at same time as the attack, least u tried I guess.

  • Thebeave89
    Anthony (@Thebeave89) reported

    @ProfoundMatter Same here on PS5 Error: 0. @RL_Status @RocketLeague

  • SidestepMechs
    Maxwell Larson (@SidestepMechs) reported

    Rocket League matchmaking not working for anyone else?

  • Fennec_mania
    フェネック_mania (@Fennec_mania) reported

    @RevedCube Huh? It's better than Rocket League. That game's infested with DDoS attackers and bots, so no matter what I do, I can't get past the third-highest rank, "Champion." What a piece of ****.

  • jadynfrmdao
    Jadyn (@jadynfrmdao) reported

    Yo rocket league wtf is going on with your ***** *** ******* game bro fix this **** asap

  • Mathias_Halifax
    Matt (@Mathias_Halifax) reported

    @TimSweeneyEpic when's rocket league getting put back on steam Tim? when are the issues all the players want gonna be fixed Tim? ever since epic took it off steam it's just gone downhill, do what you know we want please

  • arealcrazyman
    feodorical (@arealcrazyman) reported

    @RocketLeague how about instead of this you fix how you ban your people, suddenly banned me for 20 minutes BECAUSE MY TEAMMATE LEFT THE GAME NOT ME?? I DIDNT EVEN LEAVE??

  • frank_wess6648
    Frank Wesseling (@frank_wess6648) reported

    @Nevee_RL I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟢 0–85 = clean timing 🟡 86–130 = sticky timing 🟠 131–220 = awkward timing 🔴 221–400 = broken timing 🟢 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟢 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟡 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. 🔴 Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟢20 Stabilizer | 🟢24 Follow-up | 🟢28 Follow-up 🟨 Yellow: 🟢21 Stabilizer | 🟡112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟢16 Stabilizer | 🟢40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟢23 Stabilizer | 🟢28 Follow-up | 🟢32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟢🟢🟢 = clean team 🟢🟢🟡 = clean team with sticky pressure 🟢🟢🟠 = clean team with one timing breaker 🟢🟡🟠 = one clean player, one connector, one timing breaker 🟡🟡🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby 🔴🔴🔴 = survival lobby The repeated clean ladder looks like this: 🟢16, 🟢20, 🟢21, 🟢22, 🟢23, 🟢24, 🟢28, 🟢32, 🟢36, 🟢40, 🟢44, 🟢60, 🟢64, 🟢72, 🟢80. The sticky and awkward layer looks like this: 🟡100, 🟡112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through “normal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: 📶 exact ping number 🟢🟡🟠🔴 color band ➕ band-safe movement 📌 fixed ping 📌 grouped ping 📌 one side clean, one side mixed 📌 lowest green stabilizer 📌 yellow connector 📌 orange timing breaker 📌 red survival pressure 👥 party stacks 🏷 clan tags 🤖 bot-like movement ⚡ instant challenges 🎯 perfect second touches 🔁 weird recoveries 🚫 teammate denial 🌍 server region 🕒 match time 🎥 replay 📸 scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, “random ranked” stops working as an excuse.

  • TareqHarbi7
    Tareq (@TareqHarbi7) reported

    @EpicGames Fix the Rocket League servers, we can't enjoy it!