Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (33%)
- Sign in (28%)
- Matchmaking (28%)
- Glitches (6%)
- Game Crash (4%)
- Hacking / Cheating (2%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 17 hours ago |
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Online Play | 17 hours ago |
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Online Play | 1 day ago |
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Matchmaking | 2 days ago |
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Matchmaking | 2 days ago |
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Matchmaking | 2 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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AWKN Azaleane (@Azaleane_) reportedThe second I saw the EAC announcement I knew it was not going to fix anything. Adding an anti-cheat fixes nothing. It's like locking your house, but leave the keys in the locks. We simply lost another community-loved part of Rocket League to a patch that got rid of bots for a few hours.
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Reset Filter (@Reset_Filter) reported@RocketLeague needs a server update already. Anti cheat making searches crash 🤡🤡🤡🤡
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Emma (@emmqmqe) reported@RocketLeague what is wrong with your game genuinely. I love you to death but my god this is out of had the lag and the bugs.
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Mr_paulo (@JokersZen) reported@RocketLeague Seriously, ever since the anti-cheat was installed, the game is completely broken. Game bugs. List bugs. Reports of clans and players with offensive behavior aren't even taken into account. You guys are clowns.
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Dux (@Duxxion) reported@RocketLeague this is how you can fix the smurfing problem!
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MiracA (@mirageavci) reported@RocketLeague I can’t lock in because I get “Anti-cheat violation detected” error without any 3rd party, I have even never used BakkesMod. Please fix this shi, I want to play!!!
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LUKASGAMER8538 (EMPERADOR) (@Lukasgamer8538) reported@Iwanttobugatti I honestly don t know when the bugatti centodieci will arrive It was supposed to come to fortnite in october 2025 and then it arrived in chapter 7 but unfortunately it was removed due to a transfer error between rocket league and fortnite It will arrive in future updates though
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Loree (@loreerl_) reported@czudo_ @RocketLeague bro this version of ddos is not something injectable. They are doing that with a website i saw while someone using in front of me in another game. Anti-cheat works very well
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Eleonora Paradis (@eleonoraparad) reported@RL_Status Rocket League servers are very lag. I can't open Fortnite and Rocket League at the same time on my PC because of Easy Anti-Cheat.
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Tayah Medhaug (@tayah14) reported@RocketLeague Getting constant connection issues now 🙃
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sam (@4bysm4l_rl) reported@RocketLeague game is actually worse than ever in c3/gc1. ******* fix this ****. why ******** do i have to play with or against someone with less than 1k wins every god damn game?
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Tony (@The_LastLeg) reported@RocketLeague fix your matchmaking you fkn dweebs I’m getting kids that play like bronze and I’m D2. Useless devs.
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Mr. Rob K (@MrRobK03) reported@FutPoliceLeaks I’d like to see a game that doesn’t need 20-30 gameplay updates throughout a game cycle and still not be optimal. Rocket League has had the same gameplay for 10+ years without any issues ever and is 100x the game FC will ever be.
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Frank Wesseling (@frank_wess6648) reported@Nevee_RL I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟢 0–85 = clean timing 🟡 86–130 = sticky timing 🟠 131–220 = awkward timing 🔴 221–400 = broken timing 🟢 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟢 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟡 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. 🔴 Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟢20 Stabilizer | 🟢24 Follow-up | 🟢28 Follow-up 🟨 Yellow: 🟢21 Stabilizer | 🟡112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟢16 Stabilizer | 🟢40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟢23 Stabilizer | 🟢28 Follow-up | 🟢32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟢🟢🟢 = clean team 🟢🟢🟡 = clean team with sticky pressure 🟢🟢🟠 = clean team with one timing breaker 🟢🟡🟠 = one clean player, one connector, one timing breaker 🟡🟡🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby 🔴🔴🔴 = survival lobby The repeated clean ladder looks like this: 🟢16, 🟢20, 🟢21, 🟢22, 🟢23, 🟢24, 🟢28, 🟢32, 🟢36, 🟢40, 🟢44, 🟢60, 🟢64, 🟢72, 🟢80. The sticky and awkward layer looks like this: 🟡100, 🟡112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through “normal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: 📶 exact ping number 🟢🟡🟠🔴 color band ➕ band-safe movement 📌 fixed ping 📌 grouped ping 📌 one side clean, one side mixed 📌 lowest green stabilizer 📌 yellow connector 📌 orange timing breaker 📌 red survival pressure 👥 party stacks 🏷 clan tags 🤖 bot-like movement ⚡ instant challenges 🎯 perfect second touches 🔁 weird recoveries 🚫 teammate denial 🌍 server region 🕒 match time 🎥 replay 📸 scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, “random ranked” stops working as an excuse.
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Austin Green (@AustinG04058965) reportedhey @FortniteStatus recently i’ve been playing fortnite and rocket league and in both games my display settings get reset everytime i log on, how do i fix this?
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Storm🇨🇦#SELLTHETEAM (@BrunosEspresso8) reported@TekkrohRL @RocketLeague @AlphaKep Anti cheats never fully stop a problem
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cade (@untojupiter) reported@llu35647650 @RocketLeague @BakkesMod problem being that would leave a wide open door for problems with a white listed injectable
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jota (@jotasonder) reported@GeofeyRL no, the app uses the official rocket league api, the problem is that I translated the text of the post and added two emojis, and people immediately assumed it was text generated by chatgpt and that the whole program was ai-generated 🤦
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Dan L (@ohyesenvyme) reported@RocketLeague Fix the lag. This season has been almost unplayable.
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T-Mac (@TrueDummyGod) reported@RocketLeague Love scamming your game for free items and refunding them but still keep them, you guys deserve it and more with the garbage you put out on this trash game, you guys cant even have basic matchmaking and won’t fix the Smurf issue because it inflates your numbers 💀
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qzax1_ (@rl_qzax1) reported@RL_Status hello Dear rocket league status can please fix the rlcs decals 2026 should be in category not between normal decals can please fix it
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Cozmanic (@Cozmanic) reportedrocket league randomly decides to not accept my controller being connected to the game, it will randomly disregard controller input even though the controller is still working on my pc, i constantly get randomly longer powerslides and its not a port/control issue @RL_Status
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Joseph (@JosephYTTT) reported@RL_Status yoo i got a anti cheat authentication error on rocket league PS5 Pro, and then got a 5 minute ban? i got put into a game by myself then it timned out gave me the error then the ban???
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nero (@yznero_) reportedHi I have an issue, I bought 1100 credits on Rocket League, for 10 dollars, an I got them, but I payed 30 dollars in the bank, from playstation, (a playstation issue not Rocket League) and i only did 1 purchase, didn't even get 3300 credits for the triple purchase @PS_Support_US
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Herbert O (@fenrrito) reported@RocketLeague So a MAGAmom spike is the reason for the outage?
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Robert Dale Smith (@RobertDaleSmith) reported@The_Master_E @CrimsynVT_ The timing was tough. I went in circles for two days before I overclocked the pico and got it working. Ended up my issue the whole time was timing related. The controller loop I have is super fast now though. I think I’m going to try to play rocket league with the gba on Xbox one as a latency test. 😈
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Facts Only (@TheInstigatorrr) reported@RocketLeague I SWEAR TO GOD. FIX THIS ******* SERVER LAG U LAZY *****
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Loree (@loreerl_) reportedfix ur ******* chat problem omg. i cant type anything in party chat or match chat. i can only use quick chat and its annoying. Its not about me its all about ur game fix it asap. @RocketLeague @RL_Status
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CallMeVirtus (@CallMeVirtus) reported@scrockettman @RocketLeague You get ddos'd on pc. The game is just a money farm now.
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FinalBoss.io (@FinalBoss_io) reportedBots needed fixing. Still says a lot that Rocket League had to break BakkesMod—the community tool players actually loved—to do it. Anti-cheat solving a real problem is good. Needing collateral damage to get there is the part publishers keep acting is normal. It isn’t.