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Rocket League

Rocket League status: server issues and outage reports

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Full Outage Map

Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Problems in the last 24 hours

The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Rocket League users through our website.

  • 34% Online Play (34%)
  • 29% Sign in (29%)
  • 29% Matchmaking (29%)
  • 6% Glitches (6%)
  • 3% Game Crash (3%)

Live Outage Map

The most recent Rocket League outage reports came from the following cities:

CityProblem TypeReport Time
Meaux Online Play 3 days ago
Echallens Online Play 27 days ago
Trith-Saint-Léger Online Play 27 days ago
Charleville-Mézières Online Play 28 days ago
Lannion Matchmaking 28 days ago
Oranjestad Matchmaking 28 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • fluuiVT
    FluuiBun🌊🐇 (@fluuiVT) reported

    Yes I realized while posting this that I accidentally plugged the RocketLeague tag twice. Human error folks!

  • jfar1s
    f (@jfar1s) reported

    Our ping on ME servers is unplayable right now, severe packet loss forcing us to play on EU servers! With Season 23 around the corner, we urgently need a permanent fix for Middle East servers. The ME community deserves a stable experience! @RocketLeague @RL_Status #RocketLeague #RLME

  • bkbriggs324
    BrandonB (@bkbriggs324) reported

    @SuperGirlKels @DatPanchoGuy Yeah they really should. Also this effects other games that used Epic Servers. My friend is playing Rocket League and got disconnected a lot of times today so this ain't a CW exclusive problem today :(

  • Kamigsrk
    Love, Zach (@Kamigsrk) reported

    @RocketLeague @EpicGames @TimSweeneyEpic The average person literally does not give a **** about this unless you fix UE shader stutter and bring Fortnite to Linux. Higher graphical fidelity means NOTHING unless current issues are addressed.

  • Beyond__Kontrol
    Sami✌️ (@Beyond__Kontrol) reported

    @DiscussingFilm Unreal Engine 6? They skipped UE5 after 10 years just to push more expensive car skins. Rocket League is straight Fortnite slop now. Graphics won’t fix the dead servers or 2015 gameplay.

  • adaptasoftware
    AdaptaSoftware (@adaptasoftware) reported

    So, yesterday Epic Games announced Unreal Engine 6 during the Rocket League Championship Series 2026 in Paris,and to be honest, we don't think it will be a serious problem with synchronizing our current work. Unreal Engine 5 still needs to be finalized after it will need update.

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @Purple_bin @RocketLeague I honestly believe their servers are fine. Its the macro mod lag cheaters they dont know how to prevent. They seem to just ignore the issue on social media tho

  • FIREBREATHER715
    Obsessed with f1 (@FIREBREATHER715) reported

    @RocketLeague FIX CRASHING ON XBOX, YOUR NOT GOING TO MAKE ANY ******* MONEY IF YOU WON'T FIX THE CRASHING

  • _TheMaverickk
    TheMaverickk (@_TheMaverickk) reported

    @RocketLeague Without a timeline/launch date for the EU6 upgrade it really just means nothing yet. This could be the end of next year for all we know. What's also more important is that the game plays 60+ FPS without any issues. Glad to see the game being supported though.

  • Lyriki_sfaliara
    muchopoutso (@Lyriki_sfaliara) reported

    @DLN_006 @RocketLeague Obviously it’s going to be free it’s the same game. Your items will be kept like most live service competitive games. If they do a dover with hard acquired titles, credit spent meaning nothing players will stop playing. Guess that answers all

  • VantaBlackDev
    Lunar 🌙🟣 (@VantaBlackDev) reported

    @Shpeshal_Nick Disingenuous *** post but lets say Rocket League were in fact still running UE3 It's an eSports game, it does not benefit from anything UE6 has to offer. If it ain't broke don't fix it, pretty much.

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RLEsports Other than pros, the rest of this game called rocket league is overrun with cheaters. Lag mods Macro mods Meaning perfect 5050s, perfect flick, auto demo, auto correcting shots combined with lag mods. #RocketLeague has a major cheating problem. They literally just ignore it...

  • MikeSkupnjak
    Mik3Delan3y (@MikeSkupnjak) reported

    @RocketLeague fix the mmr matchmaking

  • KevinDa07893230
    ⚡ NRG Kevin Dao ⚡ (@KevinDa07893230) reported

    Rocket League is confirmed for a UE6 release. But here's what I have to say: I hope UE6 can fix the optimization for not just "abstract" games, but also "realistic" games and any other games in between. UE5 was a letdown for most games, unlike the "abstract" games.

  • Marco_twis
    Marco (@Marco_twis) reported

    @RocketLeague How is possible to get internet connection errors during a match? I was playing vs my son, both our own ps5 and good internet connection…

  • SariiRL
    Sarii (@SariiRL) reported

    Im like 50/50 ab rocket league being in ue6. Like ue5 is still a brend new engine and there so many issues and bugs in ue5 and theyre like. They're like **** it let's make rl the first ro be in ue6. Its either going to make the game better or **** the game up.

  • jimedknight
    Jim Knight (@jimedknight) reported

    @Its_JSTN @RocketLeague This game needs better servers, not crash on start-up and a better filtering system with items.

  • damon_rl
    Damon (@damon_rl) reported

    @WondaMike29 @Afeinchur564 hes just spewing bs holy **** putting rl on UE5 will fix a lot of issues in rocket league like ghost touches lag resets and other bugs that are a result of the game being on a very very outdated engine

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RocketLeague HOW CAN A TOP EARNING GAME JUST IGNORE THE FACT THAT ONE HALF OF THEIR PLAYER BASE DEAL WITH BLATANT CHEATERS... DUDE CONSOLE GAMEPLAY IS INFESTED WITH MACRO/LAG MOD CHEATERS BECAUSE Y'ALL CHOOSE TO DO NOTHING AND IGNORE IT. RIDICULOUS

  • krispy1337
    krispy (@krispy1337) reported

    @KiriBuilds It literally is positive, rocket league is a competitive game and requires low latency for good players, UE6 was supposed to improve performance by multithreading the game and that will also come with better netcode, no more bump=demo issue, no mismatches on client on the ball

  • bcappspt
    Brant (@bcappspt) reported

    @VampireFrost @kumxem Have to have the 5G internet. Otherwise, how are you going to win playing Rocket League with all that lag.

  • savipww
    savip. (@savipww) reported

    > be Epic Games > build Unreal Engine 6 > skip all major gaming conferences > announce it at a Paris Esports tournament > target 2028 release date > kill C++ for Verse language > fix UE5 single core bottlenecks > port Rocket League straight to UE6 > skip an entire engine generation > refuse to elaborate Tim Sweeney just gave the keys to a flying car hitting a giant ball

  • zkarlkani
    Zkarlkani (@zkarlkani) reported

    @RocketLeague You already have issue with UE5, can’t imagine putting that **** on 6

  • deadeyeoutlaw
    ⭐⭐⭐⭐⭐ (@deadeyeoutlaw) reported

    @ANTlSOUL @RocketLeague And stop making false claims—there are already plenty of examples of games built with UE5 that run smoothly, just as there are plenty of proprietary engines that had issues. The performance problem isn't with the engine; it's with the developer.

  • opgalliard
    Galliard (@opgalliard) reported

    @elisparrow123 @RocketLeague But still you have to rewind to chose a side. Broken af if you ask me

  • brodieTheSequel
    Brodie2 (@brodieTheSequel) reported

    The problem with this is that Rocket League could always look better than it does now, so having it look better in a new engine means nothing bc it could’ve looked that good in UE5 anyway

  • SunnyComb000
    SunnyCombo (@SunnyComb000) reported

    @OogleyBoogly @BigDoomFan @Shpeshal_Nick Rocket League biggest problem as of late has been the inability to change much because of the engine

  • nuggets_crispy
    CrispyBaby (@nuggets_crispy) reported

    @twis7edninja @RocketLeague I feel like club ranks would solve a lot of the smurfing issues

  • LusiferSR4
    LusiferSR4 (@LusiferSR4) reported

    @XaNaX_ThE_CLoWn @IGN Rocket league is working now on UE3 This update is giving the conent creators that this game woll stay alive for the next years and the new engine could fix many problems + add many new content that UE3 can't deliver

  • Lilly_3D
    Lilly3D 🇦🇺🔞(Commissions open) (@Lilly_3D) reported

    UE3 lasted nearly 10 years, UE4 lasted like 7-8 years and now UE5 is set to last only 5 because Epic is building a new version of Rocket League on UE6... this is just ridiculous, and i doubt itll fix ANY of the big issues UE5 had on a fundamental level...