Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (35%)
- Matchmaking (29%)
- Sign in (28%)
- Glitches (6%)
- Game Crash (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Matchmaking | 11 hours ago |
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Online Play | 16 hours ago |
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Online Play | 5 days ago |
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Online Play | 29 days ago |
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Online Play | 29 days ago |
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Online Play | 30 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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19-Bullet-82🇩🇪 (@Ironhaide1) reported@RocketLeague Matchmaking is broken, btw
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ev 💌 schon (@7Ski7Mask7) reported@RL_Status game stuck searching for match. no matter what game mode i select. fix this **** @EpicGames @RocketLeague
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Shrimposter in Chief (@shrimpala) reported@KiriBuilds If UE6 scales well from low end phones to high end PC for Fortnite why should in not for Rocket League. The stylization is a completely different topic. If you want Rocket League to survive long time as a Service integrating it with rest of Epic offerings seems the logical way.
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Maio (@MayoPot21) reported@RocketLeague This is a boring piece of crap. Why don't they fix the connection/sync issues that the anti-cheat system brought? And why don't they just announce the next damn season already? Anything.
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FluuiBun🌊🐇 (@fluuiVT) reportedYes I realized while posting this that I accidentally plugged the RocketLeague tag twice. Human error folks!
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El1 (@rl_El1) reported@RocketLeague FIX YOUR BLACKSCREENS DAWG
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Ross Bob (@BitchenB0B) reported@RocketLeague FU GUYS! STOP THE BANS WHEN YOU PAIR US WITH ******* LOSERS!! FIGURE IT OUT OR CRASH FOREVER *******!!🔪
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Sean Crockett (@SeanCrockett4) reported@RLEsports Other than pros, the rest of this game called rocket league is overrun with cheaters. Lag mods Macro mods Meaning perfect 5050s, perfect flick, auto demo, auto correcting shots combined with lag mods. #RocketLeague has a major cheating problem. They literally just ignore it...
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Fer (@Sucu69) reported@RocketLeague Fix anti alliasing and the engine change is worth it
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Sean Crockett (@SeanCrockett4) reported@RocketLeague This game on ps5 with fiber internet...is literally overrun with cheaters -lag mods, macro mods...its insane how they ignore this. ROCKET LEAGUE GAMEPLAY IS A JOKE NOW. LAG CHEATERS OWN THIS GAME NOW.
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Swaguley (@swaguley) reportedSaying that players who don't like certain movement mechanics in Battlefield because they're just "bad at the game" is a non-sequitur. I agree, the movement isn't difficult, and killing players slide-jumping isn't either. That's not the issue. The real problem is this. - It changes the pace of combat and alters the feeling of gunfights to where they become less readable, and more annoying to play fundamentally; and more importantly: - It shifts the tone of Battlefield from the "grounded in authenticity" mantra Battlefield had, which players have come to expect from it in the market, to something much arcadier I'm happy to support more movement options as long as they fit an authenticity and believability line, but it seems even asking THAT is too much for some reason. We praise vehicle design when they move naturalistically, why is infantry combat an exception? The heart of the argument here is about Battlefield's tone, which affects how the gameplay is designed, not because some players can't "get good". You don't get players complaining about emergent movement mechanics in Rocket League, even from trash cans, because they expect it from the game's tone, Battlefield players do not. And no, citing bugs like BF3's aim stabilization jump, BF4's various movement exploits, etc. as prooftexts to justify any and all future crackhead movement mechanics in Battlefield, doesn't work either. Should we also then bring back Battlepacks just because they were in BF4 too? I get there are those of you that don't care about Battlefield's tone, therefore there is no "movement line" to cross, but you're ignoring massive swaths of players that DO care and will just straight up not play the game as a result, as you often recommend them to do. A vast amount of players come to Battlefield to play a combined arms military shooter with the "appearance of realism without being a simulator" gameplay loop that Battlefield UNIQUELY offered as a middle ground in the market, but EA and DICE have abandoned that middle ground to trend chase other games. This is why it's annoying and there's so much complaining about things like movement and skins. You can continue to attack the caricature of a 0.5 KD player crouch walking to bolster your position, but you still can't define a well-reasoned upper limit for movement mechanics because you DON'T have a standard. An appeal to the skill gap is not a standard, and it does not define an upper limit for movement whatsoever. What then would be keeping DICE from adding wall running, double jumps, or even phasing through walls if it can be argued those could potentially take a vague amount of skill to perform? The bounds are defined by Battlefield's supposed authentic tone, which has been erased in favoring of emulating other games. If you just enjoy Battlefield's metamorphosis into a movement slop shooter like every other FPS out there, that's fine. We can disagree. Just don't expect the franchise to be anything more than a cheap, more plasticky Call of Duty substitute going forward.
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Sean Crockett (@SeanCrockett4) reported@RocketLeague Will you please at least make an algorithm against macro-perfect strikes and the lag mods? In 1v1 thats all they use. Lagging opponent and macro/perfect strike.
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Jumpi Fungus (@FungusJump26823) reported@dragon_bof76868 @RocketLeague a reminder of reality: if you cant afford a 3080 you have way bigger problems than gaming
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Bambambaby (@Bambambyrley_OW) reported@zeltronOW @chrisypuntocr Rocket league it took 90% of pro players protesting over DDOS problem before they finally responded to it Overwatch actually cares more about their community than any other game
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𝙑𝙤𝙙𝙧𝙖𝙭𝙞𝙖 (@vodraxia) reportedHey @RocketLeague care to fix the camera randomly jumping into space for 2 seconds multiple times a game?
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yetkinjr #clippymovement (@yetkinjr_) reportedNew rocket league update, new error 71
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Berony (@berony27) reported@TimSweeneyEpic why is your service bad? why is your 5th engine bad? why is your launcher bad? why is your company laying off so many employees? when will you put rocket league back to steam?
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PJ Trades (@PJtrades_NQ) reportedIf you want to get better at trading under pressure... go play Rocket League 1v1s. Seriously. Same emotions. Same composure issues. Same urge to do something stupid when you're losing. Just without the financial damage.
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iiBakedDonut (@_BakedDonut_) reported@Barbar05_ @RocketLeague I seriously doubt it. The game before had microtransactions before Epic bought it out and they were more luck based, the things you got actually had value. And I never heard of them having money issues back then. Now its basically just flat out buy what you want and its more expensive or pay a subscription copying the Fortnite meta of battlepasses.
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RowdyRL (@R8wdyRL) reported@RocketLeague Please fix the black screen bug it's almost unplayable
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Caidenrl (@caiden_RL) reported@JaacK_RL @GrfineAmerican @RocketLeague Then why do you think they won’t bring it back if it ain’t a money issue
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Caidenrl (@caiden_RL) reported@JaacK_RL @GrfineAmerican @RocketLeague Also if it wasn’t a money issue, why do you think they haven’t brought it back. It’s dumb that you think it isn’t a money issue
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Henry (@Henryixm38w) reported@RocketLeague @RL_Status @BakkesMod Fix this ******* game … new season and the match making every second game a ******* error
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⭐⭐⭐⭐⭐ (@deadeyeoutlaw) reported@ANTlSOUL @RocketLeague And stop making false claims—there are already plenty of examples of games built with UE5 that run smoothly, just as there are plenty of proprietary engines that had issues. The performance problem isn't with the engine; it's with the developer.
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pwter (@pwter_lol) reported@Nyver540928 @RocketLeague that’s not really a nice way to tell them to fix their servers. I’m sure they’re on it.
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just doc (@justdocrl) reported@RocketLeague fix black screen pls
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Alexis (@YoniGutierrez9) reported@FrowzySquirrel Me and yet I still don't know why Rocket League is running with small lag spikes for me.
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Morse 🐒 (@Morse__RL) reported@Comp_RL Yeah installed rocket league through epic launcher on a different SSD and still didn’t fix it, I had heard the realtek drivers could cause stutters but didn’t think it’d make me drop to 50fps…
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Watta World (@Watta_world) reported@RocketLeague I love it when y’all ****** servers causes me to disconnect and then I get ******* punished for it. Fix your game.
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Zenra (@ItsZenra) reported@RocketLeague needs to figure out a way to keep these 100+ ping players off us servers. Literally ruins the game at this point, 2 teammates lagging through the ball constantly and I’m supposed to rank up how? Games ***. Use forced servers by region.