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Rocket League

Rocket League status: server issues and outage reports

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Full Outage Map

Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Problems in the last 24 hours

The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Rocket League users through our website.

  • 32% Online Play (32%)
  • 30% Sign in (30%)
  • 25% Matchmaking (25%)
  • 6% Glitches (6%)
  • 4% Game Crash (4%)
  • 3% Hacking / Cheating (3%)

Live Outage Map

The most recent Rocket League outage reports came from the following cities:

CityProblem TypeReport Time
Le Passage Online Play 20 days ago
Livry-Gargan Matchmaking 29 days ago
Beauprรฉau Online Play 29 days ago
Nottingham Sign in 29 days ago
Paris Sign in 29 days ago
Saint-Michel-sur-Orge Matchmaking 29 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • EvelynnXIII
    ๐“”๐“ฟ๐“ฎ๐“ต๐”‚๐“ท๐“ท โ™ก (@EvelynnXIII) reported

    Can Rocket League be playable again cmon @EpicGames @TimSweeneyEpic use those billions of dollars you have to fix a simple issue!

  • kiinogre
    kino (@kiinogre) reported

    @TekkrohRL @RocketLeague @AlphaKep Fr tho anti cheats wonโ€™t fully stop the issue but itโ€™s definitely going to discourage it and eventually the buying market for botting will lessen over time. Thatโ€™s my guess

  • The_LastLeg
    Tony (@The_LastLeg) reported

    @RocketLeague fix your matchmaking you fkn dweebs Iโ€™m getting kids that play like bronze and Iโ€™m D2. Useless devs.

  • Housedakitopal
    Housedakitopal (@Housedakitopal) reported

    @RocketLeague Fwiw update borked Steam Deck compat, gives shared module load error

  • _whotrynahoop
    Tony (@_whotrynahoop) reported

    @RocketLeague Fix the fps drops on Xbox. New gen shouldnโ€™t have performance issues for a game like rlโ€ฆ

  • LucasHeato97104
    Lucas Heaton (@LucasHeato97104) reported

    @RocketLeague Ur game is arse mate why are the servers down again you set of useless Montyโ€™s

  • tumeek_
    tumeek (@tumeek_) reported

    I have 240hz screen but ONLY rocket league is screen tearing on 240/239fps. I dont use any g-sync or v-sync things ofc. Anyone know fix for this?

  • KyleSamuelsi1j
    Kyle Samuels (@KyleSamuelsi1j) reported

    @RocketLeague fix your game I been having packet loss for no reason and it is not even my internet and so as my friend

  • eleonoraparad
    Eleonora Paradis (@eleonoraparad) reported

    @RL_Status Server Rocket League is bad, many lag. It's not possible open together Fortnite and Rocket League due to easy anti-cheat.

  • scrockettman
    Seany C (@scrockettman) reported

    @RocketLeague ROCKET LEAGUE FIX CONSOLE CHEATERS!

  • arealcrazyman
    feodorical (@arealcrazyman) reported

    @RocketLeague how about instead of this you fix how you ban your people, suddenly banned me for 20 minutes BECAUSE MY TEAMMATE LEFT THE GAME NOT ME?? I DIDNT EVEN LEAVE??

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RocketLeague FIX THE GAME!!! BRO THIS IS SAD. #ROCKETLEAGUE #EPIC YOU MAKE MILLIONS OFF THIS GAME!

  • damon_rl
    Damon (@damon_rl) reported

    @rafasantoss17 @RocketLeague its a ui bug do you realize how easy it is to fix a ui bug a 5 year old can fix a ui bug

  • kaav369
    Kaav. (@kaav369) reported

    @RocketLeague Took them YEARS to fix cheating and now suddenly itโ€™s urgent?Watch this break the game before it fixes anything.Legit players suffer while cheaters just find new workarounds.

  • Lukasgamer8538
    LUKASGAMER8538 (EMPERADOR) (@Lukasgamer8538) reported

    @Iwanttobugatti I honestly don t know when the bugatti centodieci will arrive It was supposed to come to fortnite in october 2025 and then it arrived in chapter 7 but unfortunately it was removed due to a transfer error between rocket league and fortnite It will arrive in future updates though

  • UnfadingCorner
    TheUnfadingCorner (@UnfadingCorner) reported

    @BeastFNCreative I still think Fortnite Festival should be enabled to be offline, Rocket League has shown that it is possible to have a live service game with offline enabled with no issue Unlikely to be considered by Epic Games but hopefully it happens somehow

  • heavylton
    heavylton ๐Ÿง (@heavylton) reported

    @RocketLeague @scheist_ or whoever is still left working on the game im probably the only person in the world that cares about this detail can you pls fix/change make the car 2% smaller if you have to ๐Ÿ˜ญ

  • EthanHath_
    EthanWeldz ๐Ÿง (@EthanHath_) reported

    @RLDailyShop @fortnitecarguy The broken car is back in the Rocket League shop

  • frank_wess6648
    Frank Wesseling (@frank_wess6648) reported

    @RL_Status I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: ๐ŸŸข 0โ€“85 = clean timing ๐ŸŸก 86โ€“130 = sticky timing ๐ŸŸ  131โ€“220 = awkward timing ๐Ÿ”ด 221โ€“400 = broken timing ๐ŸŸข Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. ๐ŸŸข Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. ๐ŸŸก Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. ๐ŸŸ  Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. ๐Ÿ”ด Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: ๐ŸŸฆ Blue: ๐ŸŸข20 Stabilizer | ๐ŸŸข24 Follow-up | ๐ŸŸข28 Follow-up ๐ŸŸจ Yellow: ๐ŸŸข21 Stabilizer | ๐ŸŸก112 Connector | ๐ŸŸ 164 Timing Breaker Prediction: ๐ŸŸฆ Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: ๐ŸŸฆ Blue: ๐ŸŸข16 Stabilizer | ๐ŸŸข40 Follow-up | ๐ŸŸ 176 Timing Breaker ๐ŸŸจ Yellow: ๐ŸŸข23 Stabilizer | ๐ŸŸข28 Follow-up | ๐ŸŸข32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If ๐ŸŸ 176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: ๐ŸŸข๐ŸŸข๐ŸŸข = clean team ๐ŸŸข๐ŸŸข๐ŸŸก = clean team with sticky pressure ๐ŸŸข๐ŸŸข๐ŸŸ  = clean team with one timing breaker ๐ŸŸข๐ŸŸก๐ŸŸ  = one clean player, one connector, one timing breaker ๐ŸŸก๐ŸŸก๐ŸŸ  = sticky team feeding the timing breaker ๐ŸŸ ๐ŸŸ ๐ŸŸ  = awkward timing lobby ๐Ÿ”ด๐Ÿ”ด๐Ÿ”ด = survival lobby The repeated clean ladder looks like this: ๐ŸŸข16, ๐ŸŸข20, ๐ŸŸข21, ๐ŸŸข22, ๐ŸŸข23, ๐ŸŸข24, ๐ŸŸข28, ๐ŸŸข32, ๐ŸŸข36, ๐ŸŸข40, ๐ŸŸข44, ๐ŸŸข60, ๐ŸŸข64, ๐ŸŸข72, ๐ŸŸข80. The sticky and awkward layer looks like this: ๐ŸŸก100, ๐ŸŸก112, ๐ŸŸ 164, ๐ŸŸ 176, ๐ŸŸ 180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through โ€œnormalโ€ touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: ๐Ÿ“ถ exact ping number ๐ŸŸข๐ŸŸก๐ŸŸ ๐Ÿ”ด color band โž• band-safe movement ๐Ÿ“Œ fixed ping ๐Ÿ“Œ grouped ping ๐Ÿ“Œ one side clean, one side mixed ๐Ÿ“Œ lowest green stabilizer ๐Ÿ“Œ yellow connector ๐Ÿ“Œ orange timing breaker ๐Ÿ“Œ red survival pressure ๐Ÿ‘ฅ party stacks ๐Ÿท clan tags ๐Ÿค– bot-like movement โšก instant challenges ๐ŸŽฏ perfect second touches ๐Ÿ” weird recoveries ๐Ÿšซ teammate denial ๐ŸŒ server region ๐Ÿ•’ match time ๐ŸŽฅ replay ๐Ÿ“ธ scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, โ€œrandom rankedโ€ stops working as an excuse.

  • karan_yigi92823
    Lobo/RquesT (@karan_yigi92823) reported

    @RocketLeague I have no cheat or anything alike on my pc and im getting booted out of both ranked and normal matches. Giving me violation errors. And i cant even identify what the hell is causing it no explanation no nothing. Meanwhile my duo gets time outs when i get booted, ffs.

  • TareqHarbi7
    Tareq (@TareqHarbi7) reported

    @EpicGames Fix the Rocket League servers, we can't enjoy it!

  • Worthy_Prinz24
    PrinceGaming27 (@Worthy_Prinz24) reported

    @NVIDIAGFN Can you guys please fix Rocket League I'm trying to play the game with Easy anti-Cheat but It won't let me

  • smkrl2004
    smkrl (@smkrl2004) reported

    @RocketLeague fix you game playing black screen simulator is not fun

  • Thisisweir36014
    This is weird (@Thisisweir36014) reported

    @AyabeKirichirou @antiiheros Yeah it's meme for someone who didn't read. Even account name is 'meme' dude. LMAO Service and support that they said is for PS Store(like line up for PS+ and Feed) Other live service game still can play without problem. FF14/Fortnite/Apex/MH World/Rocket League/CoD etc.

  • CanadianRuns
    Canadian (@CanadianRuns) reported

    @lomon07 @RLfoxxy I mean, honestly I don't really have a problem with it, I personally don't use pride flags but I don't see why they don't add them all, including the straight one, ya know? It hurts no one, plus in rocket League you can't even notice cuz ur always goin fast tbf

  • yznero_
    nero (@yznero_) reported

    Hi I have an issue, I bought 1100 credits on Rocket League, for 10 dollars, an I got them, but I payed 30 dollars in the bank, from playstation, (a playstation issue not Rocket League) and i only did 1 purchase, didn't even get 3300 credits for the triple purchase @PS_Support_US

  • ValceusWalker
    Walker Valceus (@ValceusWalker) reported

    @RL_Status I will say this again and again it comes back to Client to Client server disconnect and memory/storage being screwed up by firewalls. The damage hackers have left in rocket league is being shown with EAC. Adding an extra step to log in was the final straw. Lies don't build base

  • artsiap2009
    little g (@artsiap2009) reported

    @RocketLeague If this does solve the bot problem oh man I donโ€™t even wanna know the community backlash

  • FrazTix_
    Luna (@FrazTix_) reported

    Yea cool update on rocket league only wish they would fix their skill based match making so I can GET BETTER TM8S WHO DONT SELL LEAVE OR THROW MY MATCHES FOR NO GOOD GOD DAMN REASON

  • Mathias_Halifax
    Matt (@Mathias_Halifax) reported

    @TimSweeneyEpic when's rocket league getting put back on steam Tim? when are the issues all the players want gonna be fixed Tim? ever since epic took it off steam it's just gone downhill, do what you know we want please