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Rocket League

Rocket League status: server issues and outage reports

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Full Outage Map

Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Problems in the last 24 hours

The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Rocket League users through our website.

  • 31% Online Play (31%)
  • 28% Sign in (28%)
  • 28% Matchmaking (28%)
  • 6% Glitches (6%)
  • 4% Game Crash (4%)
  • 2% Hacking / Cheating (2%)

Live Outage Map

The most recent Rocket League outage reports came from the following cities:

CityProblem TypeReport Time
Lannion Matchmaking 2 hours ago
Oranjestad Matchmaking 3 hours ago
Champs-sur-Marne Matchmaking 16 hours ago
Le Passage Online Play 25 days ago
Livry-Gargan Matchmaking 1 month ago
BeauprΓ©au Online Play 1 month ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • frank_wess6648
    Frank Wesseling (@frank_wess6648) reported

    @Nevee_RL I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟒 0–85 = clean timing 🟑 86–130 = sticky timing 🟠 131–220 = awkward timing πŸ”΄ 221–400 = broken timing 🟒 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟒 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟑 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. πŸ”΄ Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟒20 Stabilizer | 🟒24 Follow-up | 🟒28 Follow-up 🟨 Yellow: 🟒21 Stabilizer | 🟑112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟒16 Stabilizer | 🟒40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟒23 Stabilizer | 🟒28 Follow-up | 🟒32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟒🟒🟒 = clean team 🟒🟒🟑 = clean team with sticky pressure 🟒🟒🟠 = clean team with one timing breaker 🟒🟑🟠 = one clean player, one connector, one timing breaker 🟑🟑🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby πŸ”΄πŸ”΄πŸ”΄ = survival lobby The repeated clean ladder looks like this: 🟒16, 🟒20, 🟒21, 🟒22, 🟒23, 🟒24, 🟒28, 🟒32, 🟒36, 🟒40, 🟒44, 🟒60, 🟒64, 🟒72, 🟒80. The sticky and awkward layer looks like this: 🟑100, 🟑112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through β€œnormal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: πŸ“Ά exact ping number πŸŸ’πŸŸ‘πŸŸ πŸ”΄ color band βž• band-safe movement πŸ“Œ fixed ping πŸ“Œ grouped ping πŸ“Œ one side clean, one side mixed πŸ“Œ lowest green stabilizer πŸ“Œ yellow connector πŸ“Œ orange timing breaker πŸ“Œ red survival pressure πŸ‘₯ party stacks 🏷 clan tags πŸ€– bot-like movement ⚑ instant challenges 🎯 perfect second touches πŸ” weird recoveries 🚫 teammate denial 🌍 server region πŸ•’ match time πŸŽ₯ replay πŸ“Έ scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, β€œrandom ranked” stops working as an excuse.

  • TrueDummyGod
    T-Mac (@TrueDummyGod) reported

    @RocketLeague Love scamming your game for free items and refunding them but still keep them, you guys deserve it and more with the garbage you put out on this trash game, you guys cant even have basic matchmaking and won’t fix the Smurf issue because it inflates your numbers πŸ’€

  • FrazTix_
    Luna (@FrazTix_) reported

    Yea cool update on rocket league only wish they would fix their skill based match making so I can GET BETTER TM8S WHO DONT SELL LEAVE OR THROW MY MATCHES FOR NO GOOD GOD DAMN REASON

  • rosinouss
    Rosin (@rosinouss) reported

    @toni_c67 @czudo_ @RocketLeague Yeah eac was for bots there have been ddos ban waves before you ******** npc shut you dumbass up you don’t know shi

  • MotleyPlays
    Metin (@MotleyPlays) reported

    EAC is clearly not working so take it back & let people use BM again. I know selling items is the No# 1 priority at @EpicGames & most likely the driving reason for the whole change but RL is nothing without your dedicated no-lifer players. Do the right thing @PsyonixStudios

  • SPIDER_SPINES
    SPIDER_SPINES (@SPIDER_SPINES) reported

    Nobody responded to issue with me having to buy the Batmobile again in Fortnite because the update took away the Reel Life paint finish in Rocket League. I already owned the Batmobile on the Rocket League disc with the reel life paint job. @Fortnite @FortniteStatus @EpicGames

  • SamHegartyrq2d
    Sam Hegarty (@SamHegartyrq2d) reported

    @RocketLeague I have played a few games most of them where bots fix epic give the game back

  • FrazTix_
    Luna (@FrazTix_) reported

    @RocketLeague CAN YOU PLEASE FIX YOUR GODDAMN RANKING SYSTEM FOR HEAVEN SAKES!! IM TIRED OF GETTING GC OPPOS AND PLAT DIAMOND TM8S IN C2!! FOR THE LOVE OF EVERYTHING GOOD AND EVIL FIX YOUR ****** RANK SYSTEM!!!!!!

  • veggieman500
    Horizontal (@veggieman500) reported

    @mygamesir People don't even know. I have a buddy who was burning through controllers every few months. Got him a Noval Lite and he's had it over a year with zero issues. I use a G7 SE that's been flawless. I always recommend them to the rocket league community when stick drift comes up.

  • Chris24385146
    Chris (@Chris24385146) reported

    @RocketLeague FIX THE ******* MATCH MAKING!!! I'M TIRED OF PLAYING AGAINST A TEAM WHERE 1 PLAYER IS 3-5 RANKS HIGHER THAN ME, SO HE CAN CARRY HIS 5 RANK LOWER PLAYER UP!!!

  • rl_wire1
    RL Wire (@rl_wire1) reported

    Server update: Β«We're working to resolve an issue where players are unable to matchmake. We'll provide another update when this is fixed.Β» Thoughts? #RocketLeague #RL

  • ChrisSchultz190
    Chris Schultz (@ChrisSchultz190) reported

    @czudo_ @RocketLeague Anti cheat doesn’t fix **** servers moron

  • citruszynlover
    Toby πŸ‹ (@citruszynlover) reported

    Yo @EpicGames I wouldn’t mind playing rocket league I had a bad day at work!! Fix yo **** twin

  • Zyrin81133660
    Zyrin (@Zyrin81133660) reported

    @RocketLeague I played on a virtual Desktop called Shadow pc, EAC won't let me anymore. Hopefully it solved the bot problem, for all of you. I'm out, including as an rlcs spectator.

  • Rexncl
    Rex (@Rexncl) reported

    Is rocket league steam overlay broken? i cant turn it on

  • MPAssaultAcid
    Andrew Kaufman (@MPAssaultAcid) reported

    @SeanCrockett4 @RocketLeague i have never heard of a lag mod before. some type of robot made by a person? makes sense though must be an angry creator

  • J47Z_
    Z (@J47Z_) reported

    @RocketLeague maybe fix ur dead ******* game every other game is filled with smurfs and bots you worthless money grabbing cvnts

  • Hesaga_
    Hesaga (@Hesaga_) reported

    @IsXboxStillLast it does on cod, Fortnite, rocket league the games everyone's playing lol. it was only small devs who had trouble with a series s all the big devs made it work and work well. it was 250 when it first came out that Jason guy would of been told to make a cheep but good console.

  • Mikaelrlss
    MikaelRl (@Mikaelrlss) reported

    Rocket league that's Not funny stop lagging me on private match stooooppppppppp!!!!!! I'm just doing my best ok ok 😠😠😠😠😠 I always trusting you okkkkkkk!!!!!!!!!!!!!!!

  • SuperFoxy8888
    SuperFoxy8888 (@SuperFoxy8888) reported

    @RL_Status Oh, a Rocket League servers issue? NO WAY!

  • LatonMelville
    Laton Melville (@LatonMelville) reported

    @RocketLeague Game is freezing 10 seconds after loading it up! Hot fix asap!

  • Capooooon13333
    Capooooon (@Capooooon13333) reported

    @EthannIi @gcindisguise I was having this problem too. Go to settings, click on support, type "easy anti cheat rocket league" into the search engine, and download it from the place that suggests reinstalling EAC. It will show you what to do afterwards.

  • AimsyFN
    Aimsy 🎯 (@AimsyFN) reported

    Update: it didn't help. I'm going to go eat, hopefully it's fixed by then. Rocket League is having no issues.

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RocketLeague PLAYERS ON CONSOLE FOCUS MORE ON ADJUSTING THEIR LIL MODS INSTEAD OF JUST PLAYING BETTER. GAMEPLAN TO FIX THIS??? OR DO YOU JUST LET EVERYONE MAKE YOUR GAME LOOK AWFUL? @RL_Status

  • Sparzzz1
    Sparz (@Sparzzz1) reported

    Are the Rocket League servers down?

  • loreerl_
    Loree (@loreerl_) reported

    @czudo_ @RocketLeague bro this version of ddos is not something injectable. They are doing that with a website i saw while someone using in front of me in another game. Anti-cheat works very well

  • richiem112
    richiem11 (@richiem112) reported

    @gcindisguise I've just joined a game and it lagged out due to anti cheat error, tried queuing for another game and it's banned me. Wtf @RocketLeague, since when were there cheaters in the game anyway? Day 1 player here, awful change.

  • smkrl2004
    smkrl (@smkrl2004) reported

    @RocketLeague fix you game playing black screen simulator is not fun

  • damon_rl
    Damon (@damon_rl) reported

    @rafasantoss17 @RocketLeague its a ui bug do you realize how easy it is to fix a ui bug a 5 year old can fix a ui bug

  • WalkerTapley
    Val (@WalkerTapley) reported

    @RocketLeague GC here. Played 10 games tonight! Exactly 5 of them were a GC2 and GC3 smurfs. WE HAVE HAD THE ISSUE FOR YEARS. FIX IT or pass the game off to someone who isn’t as incompetent as you sacks of **** in office. #rocketleagueisdead