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Rocket League

Rocket League status: server issues and outage reports

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Full Outage Map

Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Problems in the last 24 hours

The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Rocket League users through our website.

  • 32% Online Play (32%)
  • 30% Sign in (30%)
  • 25% Matchmaking (25%)
  • 6% Glitches (6%)
  • 4% Game Crash (4%)
  • 3% Hacking / Cheating (3%)

Live Outage Map

The most recent Rocket League outage reports came from the following cities:

CityProblem TypeReport Time
Le Passage Online Play 19 days ago
Livry-Gargan Matchmaking 28 days ago
BeauprΓ©au Online Play 28 days ago
Nottingham Sign in 28 days ago
Paris Sign in 28 days ago
Saint-Michel-sur-Orge Matchmaking 28 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • kirbysayse26
    z - kirbysayse. (@kirbysayse26) reported

    @pickapixelyt I get this sometimes too, is it an internet issue or rocket league ******* up?

  • Yodatboi_
    Yodatboi (@Yodatboi_) reported

    @scrockettman @RocketLeague Do you have crossplay enabled? If you're coming across cheaters while on PS5 then that means you are most likely coming across PC players who are cheating. That is exactly what they're trying to mitigate with anti cheat, so that other players (no matter the platform) come across less PC players who are cheating. Most of your cheating/botting comes from PC players. If you want to completely avoid the problem, I believe you can also turn off crossplay, but I don't recommend that since you may have slower matchmaking times

  • i2ayah
    zayer (@i2ayah) reported

    I smoke hella **** and the only car crash I got into was in rocket league because my FUCIING TEAMATES WONT STOP RUNNING INTO ME

  • RealDogeMaster
    Doge Master (@RealDogeMaster) reported

    @FallGuysGame Tweeting about the 1000th run of Kudos Celebration instead of the new Fame Pass Ignoring the elephant even though we are on day 276 of no new levels or Creative content or anything No Owl tweet about the issues people are having with Show-Bucks, and the Fall Feed getting disabled The Epic Games Store on iOS in Japan seemingly having Fall Guys arbitrarily missing, and not even telling those players they can still go to AltStore to download it officially. Literally Rocket League Sideswipe being prioritised over this game Literally what are we doing

  • PlayzSebbie
    sebbie_playz (@PlayzSebbie) reported

    @RocketLeague cheaters have started to connect tot worse internet now to purposely lag the server you need to sort these bot as cheaters out and internet change in-game needs sorting man I swear it keeps happening I was ever told to my face it's what they are doing multiple times

  • eleonoraparad
    Eleonora Paradis (@eleonoraparad) reported

    @RL_Status Server Rocket League is bad, many lag. It's not possible open together Fortnite and Rocket League due to easy anti-cheat.

  • mxke03
    π™’π™žπ™ π™š (@mxke03) reported

    Got logged out of my PlayStation account mid-Rocket League match for a stupid Terms of Service change agreement

  • N9Myth
    Nick (@N9Myth) reported

    @BlackBoxRoms @RocketLeague Not including the 28th April has 3 days left after this update. Meaning they should have just rolled it out in a May hot fix or something to have more stuff come with it. That being said it should have been out long before next week so who knows man.

  • Oreo_Rl1
    Oreo_Rl (@Oreo_Rl1) reported

    @RocketLeague when im not running eac, why is my bakkesmod not working at all in freeplay??

  • Wadahddla
    Wadah (@Wadahddla) reported

    @RocketLeague Please fix the servers, it's not reasonable!, I didn't expect in my life to be happy because my ping 500!!!

  • FloydMNaruto3
    Shadow Chidori VA⚑🎀⚑ (@FloydMNaruto3) reported

    Anyone else experiencing server issues while playing either Fortnite or Rocket League?

  • PedroGoodoy2002
    Pedro Godoy Marin (@PedroGoodoy2002) reported

    MSI Afterburner 4.6.7 beta 2 not working on my Windows 11 Insider/Future Platform build 29576.1000. With it on, Fortnite and Rocket League lock or restart my PC. With it off, everything works. Fix this error, please. @MSI__Spain @MSIgaming @windowsinsider

  • LinixGuy
    LinixGuy (@LinixGuy) reported

    @llamazing2 @mrstrijker @RocketLeague macOS and Linux players uses Compatibility layer to run Rocket league. Even though EAC supports Linux with this layer, it uses Linux binary to run the anti cheat which is why it fails running on macOS. Epic games does not care about this issue because they hate apple.

  • arealcrazyman
    feodorical (@arealcrazyman) reported

    @RocketLeague how about instead of this you fix how you ban your people, suddenly banned me for 20 minutes BECAUSE MY TEAMMATE LEFT THE GAME NOT ME?? I DIDNT EVEN LEAVE??

  • _whotrynahoop
    Tony (@_whotrynahoop) reported

    @RocketLeague Fix the fps drops on Xbox. New gen shouldn’t have performance issues for a game like rl…

  • Mathias_Halifax
    Matt (@Mathias_Halifax) reported

    @TimSweeneyEpic when's rocket league getting put back on steam Tim? when are the issues all the players want gonna be fixed Tim? ever since epic took it off steam it's just gone downhill, do what you know we want please

  • The_LastLeg
    Tony (@The_LastLeg) reported

    @RocketLeague fix your matchmaking you fkn dweebs I’m getting kids that play like bronze and I’m D2. Useless devs.

  • artsiap2009
    little g (@artsiap2009) reported

    @RocketLeague If this does solve the bot problem oh man I don’t even wanna know the community backlash

  • Wadem159
    Wade’s World 🌎 (@Wadem159) reported

    @GrfineAmerican @lordspikie55501 @RocketLeague The problem with turning off Cross Play is it takes Eons to get a match lmao

  • AnibwuDesu
    AnibwuπŸβ€’ β€’ (@AnibwuDesu) reported

    ROCKET LEAGUE STREAM SOON (like 1 hour) trying to get enough for some new sticks since mine are broken feel free to join and ask to play :D

  • Worthy_Prinz24
    PrinceGaming27 (@Worthy_Prinz24) reported

    @NVIDIAGFN Can you guys please fix Rocket League I'm trying to play the game with Easy anti-Cheat but It won't let me

  • ChaseKaniuk
    Chase Kaniuk (@ChaseKaniuk) reported

    @frank_wess6648 @RocketLeague youre plat 1, bots are not your issue i promise

  • devilishcombat
    Evolve. (@devilishcombat) reported

    @RocketLeague bro sybau u removed bakkesmod n still have bot issues w ur game

  • czapla47
    czapla (@czapla47) reported

    @RocketLeague its time to lock in and give us trading back and fix bots

  • Reset_Filter
    Reset Filter (@Reset_Filter) reported

    @RocketLeague needs a server update already. Anti cheat making searches crash 🀑🀑🀑🀑

  • pk__l
    Wya? (@pk__l) reported

    @RocketLeague fix your ******* game

  • frank_wess6648
    Frank Wesseling (@frank_wess6648) reported

    @RL_Status I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟒 0–85 = clean timing 🟑 86–130 = sticky timing 🟠 131–220 = awkward timing πŸ”΄ 221–400 = broken timing 🟒 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟒 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟑 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. πŸ”΄ Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟒20 Stabilizer | 🟒24 Follow-up | 🟒28 Follow-up 🟨 Yellow: 🟒21 Stabilizer | 🟑112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟒16 Stabilizer | 🟒40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟒23 Stabilizer | 🟒28 Follow-up | 🟒32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟒🟒🟒 = clean team 🟒🟒🟑 = clean team with sticky pressure 🟒🟒🟠 = clean team with one timing breaker 🟒🟑🟠 = one clean player, one connector, one timing breaker 🟑🟑🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby πŸ”΄πŸ”΄πŸ”΄ = survival lobby The repeated clean ladder looks like this: 🟒16, 🟒20, 🟒21, 🟒22, 🟒23, 🟒24, 🟒28, 🟒32, 🟒36, 🟒40, 🟒44, 🟒60, 🟒64, 🟒72, 🟒80. The sticky and awkward layer looks like this: 🟑100, 🟑112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through β€œnormal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: πŸ“Ά exact ping number πŸŸ’πŸŸ‘πŸŸ πŸ”΄ color band βž• band-safe movement πŸ“Œ fixed ping πŸ“Œ grouped ping πŸ“Œ one side clean, one side mixed πŸ“Œ lowest green stabilizer πŸ“Œ yellow connector πŸ“Œ orange timing breaker πŸ“Œ red survival pressure πŸ‘₯ party stacks 🏷 clan tags πŸ€– bot-like movement ⚑ instant challenges 🎯 perfect second touches πŸ” weird recoveries 🚫 teammate denial 🌍 server region πŸ•’ match time πŸŽ₯ replay πŸ“Έ scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, β€œrandom ranked” stops working as an excuse.

  • ProfoundMatter
    Profound Matter (@ProfoundMatter) reported

    @RL2HA @RocketLeague @RL_Status I can verify that there are still hackers and bots in the game. I ran into a lot of them playing 1's back to back. They pretend like they're not cheating in text chat and say things to purposely rage bait a response. Possibly AI automated replies. Fix.

  • AZriino87062
    Ahmed Zriino (@AZriino87062) reported

    @MHasyimy @MShoaib2674 Nah i think rocket league and fortnite support will atleast be on the next 12 month . Also marvel rivals. So no problem

  • ifaraj88
    7mdi (@ifaraj88) reported

    I swear this isn’t acceptable. I hope you fix the server issues in Rocket League β€” we’re tired of losing points for no reason. We hope the problem gets resolved as soon as possible, Epic Games @EpicGames