Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (32%)
- Sign in (30%)
- Matchmaking (25%)
- Glitches (6%)
- Game Crash (4%)
- Hacking / Cheating (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 15 days ago |
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Matchmaking | 24 days ago |
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Online Play | 24 days ago |
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Sign in | 24 days ago |
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Sign in | 24 days ago |
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Matchmaking | 24 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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vKnaz (@knaz_v) reported@RocketLeague Just played bots 3 times in a row in 3v3. Fix your game
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Yodatboi (@Yodatboi_) reported@scrockettman @RocketLeague Do you have crossplay enabled? If you're coming across cheaters while on PS5 then that means you are most likely coming across PC players who are cheating. That is exactly what they're trying to mitigate with anti cheat, so that other players (no matter the platform) come across less PC players who are cheating. Most of your cheating/botting comes from PC players. If you want to completely avoid the problem, I believe you can also turn off crossplay, but I don't recommend that since you may have slower matchmaking times
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Tuh (@nw_tuh) reportedcan you fufcking fix your game im playing on insane input delay after the update. eac broke exclusive fullscreen and now im playing like a bronze @RL_Status @RocketLeague
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JW (@JWMoneyCalling) reported@RocketLeague my free play has been lagging since the last update
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(Sked) (@NickJuskewycz) reported@TimSweeneyEpic So basically, Rocket League will never get fixed of the bots/ddoss issue unless the item shop goes offline too. Got it
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Seany C (@scrockettman) reported@RocketLeague ROCKET LEAGUE FIX CONSOLE CHEATERS!
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Italian Blackout (@ItalianBlackout) reported@RocketLeague Hey maybe when ur tm8 decides to be a POS I shouldn’t be banned for 5 mins after I decide to leave the game…fix this annoying ****. It’s so damn simple to fix
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Horus 👁🎩🤖 (@horusoflenexus) reportedManaged to grind some Rocket League yesterday and increased my mmr by 109. Maybe the bot issue really was taken care of
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Mr whopper gaming (@Mrwhopper540121) reported@fmccjjryj @shekaura @Fortnite People just never know when to quit complaining. Everyone knows it’s not going to be fix just like rocket league but yet they still waste their time asking for a fix
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Lucas Bertholon (@NeyRox8221) reported@RocketLeague Easy Anti-Cheat : Yees No more BakkesMod : Yees Smurfing still here : Yees We’re losing tools, not fixing problems. #SaveBakkesMod
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DrivenF1 (@F1_driven) reported@RocketLeague Was so obvious it would come after RLCS regionals... Now can you spend some time not just helping out the top 0.1% but instead fix the smurfing and toxicity that ruins the game for 99% of players?
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Rex (@Rexncl) reportedIs rocket league steam overlay broken? i cant turn it on
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Nick (@N9Myth) reported@BlackBoxRoms @RocketLeague Not including the 28th April has 3 days left after this update. Meaning they should have just rolled it out in a May hot fix or something to have more stuff come with it. That being said it should have been out long before next week so who knows man.
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7mdi (@ifaraj88) reportedI swear this isn’t acceptable. I hope you fix the server issues in Rocket League — we’re tired of losing points for no reason. We hope the problem gets resolved as soon as possible, Epic Games @EpicGames
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Remji.H+ (@Jeremy_QDL) reported@NotUltronZ @RocketLeague W to you, I just won't, I hate freeplay, hate playong on field, what I love is RL physics and unique map, that Bakkes was essential to reach. I had my own custom colors for sensory issue. Now ? Well there's no colors except died game on my eyes. Nice time and money invest...
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Evolve. (@devilishcombat) reported@RocketLeague bro sybau u removed bakkesmod n still have bot issues w ur game
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JustKindaBoredUKno (@J_K_Buk) reported@PsyonixStudios so do any of you clowns actually play the game you dev, or are you all just too busy designing the next **** cosmetic? Maybe if you losers spent five minutes actually playing the game you'd realize your game is packed with cheaters, smurfs, alts, and lag.
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WG RumblePants (@WG_RumblePants) reported@SusheelArya He’s asking him if he can borrow his Xbox Live login to play Rocket League.
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Shadow Chidori VA⚡🎤⚡ (@FloydMNaruto3) reportedAnyone else experiencing server issues while playing either Fortnite or Rocket League?
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MiracA (@mirageavci) reported@RocketLeague I can’t lock in because I get “Anti-cheat violation detected” error without any 3rd party, I have even never used BakkesMod. Please fix this shi, I want to play!!!
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Porsus (@Porsas52) reported@hammer_rl @eternalrll @RocketLeague i havent heard anyone apart from you complain about this why is that if its such a huge issue
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Society is Embarrassing (@Random_Guy0016) reported@_1017__ @RocketLeague No you guys did, by abusing it and using a DLL injector to use it online. Talk about broken logic.
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Matt (@Mathias_Halifax) reported@TimSweeneyEpic when's rocket league getting put back on steam Tim? when are the issues all the players want gonna be fixed Tim? ever since epic took it off steam it's just gone downhill, do what you know we want please
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Jonty Quinn 👑 (@Jonty_Quinn) reported@TimSweeneyEpic Okay cool but how does this help the on-going issues in Rocket League *?? Bots and DDOS attacks aside, theres unaddressed bugs that's been overshadowed by those issues, that are quite fixable.
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F (@F5134800976736) reported@RocketLeague Rocket League, the Middle East servers are terrible, please fix them as soon as possible.
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Shiftygism (@Shiftygism) reported@ColeSATurner It would be the only game I would have bought this generation, and one I've wanted forever so it's worth it. Problem is, I'm priced out of securing a console for it, and with the PS6 around the corner...why bother? I'll just sit here playing old **** and maybe Rocket League.
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フェネック_mania (@Fennec_mania) reported@RevedCube Huh? It's better than Rocket League. That game's infested with DDoS attackers and bots, so no matter what I do, I can't get past the third-highest rank, "Champion." What a piece of ****.
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zAdrixn (@MasaruRL) reported@RL_Status @RocketLeague FIX UR ******* TOURNAMENT CONNECTIONS!!! WE ARE IN FINALS NOW AND CANT JOIN BCS OF THE ERROR LIKE 20 MINUTES NOW!!!
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Brenden (@BrendenA922) reported@EpicGames @RL_Status @RocketLeague why the hell is there only heatseaker 2v2 ranked? and no 2v2 CASUAL?!?!?!?! HOW AM I SUPPOSED TO PRACTICE IF THERES NO CASUAL AND I KEEP LOSING MY DAMN RANK IN RANKED! fix your game sincerely, me.
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Frank Wesseling (@frank_wess6648) reported@RL_Status I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟢 0–85 = clean timing 🟡 86–130 = sticky timing 🟠 131–220 = awkward timing 🔴 221–400 = broken timing 🟢 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟢 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟡 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. 🔴 Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟢20 Stabilizer | 🟢24 Follow-up | 🟢28 Follow-up 🟨 Yellow: 🟢21 Stabilizer | 🟡112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟢16 Stabilizer | 🟢40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟢23 Stabilizer | 🟢28 Follow-up | 🟢32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟢🟢🟢 = clean team 🟢🟢🟡 = clean team with sticky pressure 🟢🟢🟠 = clean team with one timing breaker 🟢🟡🟠 = one clean player, one connector, one timing breaker 🟡🟡🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby 🔴🔴🔴 = survival lobby The repeated clean ladder looks like this: 🟢16, 🟢20, 🟢21, 🟢22, 🟢23, 🟢24, 🟢28, 🟢32, 🟢36, 🟢40, 🟢44, 🟢60, 🟢64, 🟢72, 🟢80. The sticky and awkward layer looks like this: 🟡100, 🟡112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through “normal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: 📶 exact ping number 🟢🟡🟠🔴 color band ➕ band-safe movement 📌 fixed ping 📌 grouped ping 📌 one side clean, one side mixed 📌 lowest green stabilizer 📌 yellow connector 📌 orange timing breaker 📌 red survival pressure 👥 party stacks 🏷 clan tags 🤖 bot-like movement ⚡ instant challenges 🎯 perfect second touches 🔁 weird recoveries 🚫 teammate denial 🌍 server region 🕒 match time 🎥 replay 📸 scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, “random ranked” stops working as an excuse.