Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (32%)
- Sign in (30%)
- Matchmaking (25%)
- Glitches (6%)
- Game Crash (4%)
- Hacking / Cheating (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 21 days ago |
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Matchmaking | 1 month ago |
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Online Play | 1 month ago |
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Sign in | 1 month ago |
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Sign in | 1 month ago |
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Matchmaking | 1 month ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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zayer (@i2ayah) reportedI smoke hella **** and the only car crash I got into was in rocket league because my FUCIING TEAMATES WONT STOP RUNNING INTO ME
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Damn wow (@DamnnAndWoww) reportedI keep getting kicked out at the beginning of a game saying theres an anti cheat error and i get timed out for 5-10-20 min. Im not using bakkesmod or any other mod just ds4 for my controller could that be an issue?@RocketLeague @RL_Support @RL_Status #rocketleague #RL
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Anibwuπβ’ β’ (@AnibwuDesu) reportedROCKET LEAGUE STREAM SOON (like 1 hour) trying to get enough for some new sticks since mine are broken feel free to join and ask to play :D
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renkoβοΈβ¨ (@oknert1) reportedAMD users!! version 26.3.1 has been giving me input lag in both rocket league and val - especially if my mouse is moving or an overlay is on the screen reverting back to 26.2.2 has me peaking. I haven't heard of anyone else with this issue but it was super bad for me
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Tayah Medhaug (@tayah14) reported@RocketLeague Instead of cosmetics maybe focus on the fact that people couldn't complete the last tournament thanks to connection issues
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KC Daniel (@BrawlStars26303) reported@RL_Status @RocketLeague @RocketLeague_FR Rocket League, remove EAC, it's useless. Just reinstate Bakkesmod and that's it. There are still bots and DDoS attacks, it's pointless.
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Chris Schultz (@ChrisSchultz190) reported@czudo_ @RocketLeague Anti cheat doesnβt fix **** servers moron
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Frosty Pixels (@FrostiPixels) reported@Pirat_Nation that's interesting, because last time I loaded up rocket league on Linux (literally three days ago) I got an error saying linux was no longer supported and could only play local or lan
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Wya? (@pk__l) reported@RocketLeague yeah itβs time for you guys to lock in and fix your crippling of a dying game
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Zachary Howard (@tenebrisanima) reportedFix your servers @RocketLeague
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SPIDER_SPINES (@SPIDER_SPINES) reportedNobody responded to issue with me having to buy the Batmobile again in Fortnite because the update took away the Reel Life paint finish in Rocket League. I already owned the Batmobile on the Rocket League disc with the reel life paint job. @Fortnite @FortniteStatus @EpicGames
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Cozmanic (@Cozmanic) reportedrocket league randomly decides to not accept my controller being connected to the game, it will randomly disregard controller input even though the controller is still working on my pc, i constantly get randomly longer powerslides and its not a port/control issue @RL_Status
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Lamine Ryanista (@EthannIi) reported@RocketLeague Your trash Easy Anticheat update won't stop crashing my game every 30 minutes, fix your game omg
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pink is cat (@pinkiscat) reported@chewyy_23 @_1017__ @RocketLeague Bakkes mod was and has been endorsed by rl for a long time, they use it in official broadcasts it only became a problem because cheaters were using private plugins to inject bots into the game
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Frank Wesseling (@frank_wess6648) reported@Nevee_RL I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: π’ 0β85 = clean timing π‘ 86β130 = sticky timing π 131β220 = awkward timing π΄ 221β400 = broken timing π’ Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. π’ Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. π‘ Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. π Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. π΄ Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: π¦ Blue: π’20 Stabilizer | π’24 Follow-up | π’28 Follow-up π¨ Yellow: π’21 Stabilizer | π‘112 Connector | π 164 Timing Breaker Prediction: π¦ Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: π¦ Blue: π’16 Stabilizer | π’40 Follow-up | π 176 Timing Breaker π¨ Yellow: π’23 Stabilizer | π’28 Follow-up | π’32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If π 176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: π’π’π’ = clean team π’π’π‘ = clean team with sticky pressure π’π’π = clean team with one timing breaker π’π‘π = one clean player, one connector, one timing breaker π‘π‘π = sticky team feeding the timing breaker π π π = awkward timing lobby π΄π΄π΄ = survival lobby The repeated clean ladder looks like this: π’16, π’20, π’21, π’22, π’23, π’24, π’28, π’32, π’36, π’40, π’44, π’60, π’64, π’72, π’80. The sticky and awkward layer looks like this: π‘100, π‘112, π 164, π 176, π 180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through βnormalβ touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: πΆ exact ping number π’π‘π π΄ color band β band-safe movement π fixed ping π grouped ping π one side clean, one side mixed π lowest green stabilizer π yellow connector π orange timing breaker π red survival pressure π₯ party stacks π· clan tags π€ bot-like movement β‘ instant challenges π― perfect second touches π weird recoveries π« teammate denial π server region π match time π₯ replay πΈ scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, βrandom rankedβ stops working as an excuse.
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MikaelRl (@Mikaelrlss) reportedRocket league just lag me for this
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heavylton π§ (@heavylton) reported@RocketLeague @scheist_ or whoever is still left working on the game im probably the only person in the world that cares about this detail can you pls fix/change make the car 2% smaller if you have to π
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SPIDER_SPINES (@SPIDER_SPINES) reported@RocketLeague @RL_Status Three more drops just opened all of them duplicates that I already own. Fix this game
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kino (@kiinogre) reported@TekkrohRL @RocketLeague @AlphaKep Fr tho anti cheats wonβt fully stop the issue but itβs definitely going to discourage it and eventually the buying market for botting will lessen over time. Thatβs my guess
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sam (@4bysm4l_rl) reported@RocketLeague game is actually worse than ever in c3/gc1. ******* fix this ****. why ******** do i have to play with or against someone with less than 1k wins every god damn game?
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tyreece (@tyreece_67) reported@NVIDIAGFN Can you fix Rocket Leauge it no longer launches since Epic added easy anti cheat to rocket league and it shows easy anti cheat it not installed and refuses to launch h
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Stormπ¨π¦#SELLTHETEAM (@BrunosEspresso8) reported@TekkrohRL @RocketLeague @AlphaKep Anti cheats never fully stop a problem
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TraderG5 (@G5Trader) reportedHey @RocketLeague @EpicGames thanks for the anti-cheat but the big problem everybody knows is SMURFS. Use AI to better rank players and change their ranks up several rungs when they're hitting ceiling shots and scoring 850 pts in a Gold 1 room. Seriously? This is not hard.
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Chris (@Chris24385146) reported@RocketLeague FIX THE ******* MATCH MAKING!!! I'M TIRED OF PLAYING AGAINST A TEAM WHERE 1 PLAYER IS 3-5 RANKS HIGHER THAN ME, SO HE CAN CARRY HIS 5 RANK LOWER PLAYER UP!!!
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Mdrn. (@Modern_RL) reported@RocketLeague This guy WANTS to get banned. But even after 3 days, almost 4 days of running his bot nonstop... no ban. Fix ur anti-cheat @RocketLeague
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Israel (@twotakeoff_) reported@frank_wess6648 @RocketLeague Bruh plat thinks he fits in the problem lmfaoooo Brother I swear to god if these were bots yall would get slapped 40-0
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Kilo (@kilogya) reported@RocketLeague So the loading screen or something about the maps are causing me performance issues. Before it would do it sometimes, but now it sometimes lets me in. Sorry if this is asking too much but is there a way to optimize the loading? On an SSD, i5-11600k IGPU. Thanks!
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Society is Embarrassing (@Random_Guy0016) reported@_1017__ @RocketLeague No you guys did, by abusing it and using a DLL injector to use it online. Talk about broken logic.
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PatchFox (@PatchF0x) reported@AlexGLogics @Its_EasyMac @RonnieInteL CDL salaries have been heavily inflated because of the closed venture capital environment it started with. With Apex and Rocket League, the fully open format and relatively low partnership slots discourage orgs from taking the risk and signing teams, which shouldn't be an issue
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Arashi (@ArashiDaReal) reportedBots -> a year for Epic to remove bakkesmod to fix it. 5 days after: Bots -> a year again to do something, but what? remove rocket league?