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Rocket League

Rocket League status: server issues and outage reports

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Full Outage Map

Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Problems in the last 24 hours

The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Rocket League users through our website.

  • 35% Online Play (35%)
  • 28% Matchmaking (28%)
  • 27% Sign in (27%)
  • 6% Glitches (6%)
  • 4% Game Crash (4%)

Live Outage Map

The most recent Rocket League outage reports came from the following cities:

CityProblem TypeReport Time
Paris Game Crash 13 hours ago
VΓ©lizy-Villacoublay Matchmaking 1 day ago
Lyon Online Play 1 day ago
Meaux Online Play 5 days ago
Echallens Online Play 30 days ago
Trith-Saint-LΓ©ger Online Play 30 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • rl_El1
    El1 (@rl_El1) reported

    @RocketLeague FIX YOUR BLACKSCREENS DAWG

  • RootMonsteR
    RootMonsteR (@RootMonsteR) reported

    @RocketLeague EAC(Easy Anti Cheat) dropped a month ago and ranked and casual is still full of bots. New engine is cool, but maybe finish the last fix before announcing the next one?

  • TimeVantosV2
    Angxl. (@TimeVantosV2) reported

    @YED00M @RocketLeague Weird, never had any issues before with twitch drops tbh

  • Starrayy_
    Starray (@Starrayy_) reported

    @spotter336778 @husky_russ Doesn't solve the issue of fortnite being a 100 gb tumor nobody wants to be forced to install just to play rocket league.

  • MrTriesThings
    Mr Tries Things (@MrTriesThings) reported

    Dear Epic Games, Please fix rocket league and fortnite. I'm tired of this ****.

  • HugeCalfs
    LewπŸ”΄βšͺ️ (@HugeCalfs) reported

    @RocketLeague or maybe just fix matchmaking?

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RocketLeague This game on ps5 with fiber internet...is literally overrun with cheaters -lag mods, macro mods...its insane how they ignore this. ROCKET LEAGUE GAMEPLAY IS A JOKE NOW. LAG CHEATERS OWN THIS GAME NOW.

  • sillydabbit
    sillydabbit (@sillydabbit) reported

    @RocketLeague Fix demo physics and ball glitching physics and I'll be happy

  • RopTamen
    RopTamen (@RopTamen) reported

    @SaltagreppoD2 @artificial0wl What?? Like it has its issues but it’s pretty decent relatively speaking. Destiny, rocket league, warframe, minecraft, terraria, even arc raiders sometimes all easily all have worse netcode.

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RocketLeague Will you please at least make an algorithm against macro-perfect strikes and the lag mods? In 1v1 thats all they use. Lagging opponent and macro/perfect strike.

  • swaguley
    Swaguley (@swaguley) reported

    Saying that players who don't like certain movement mechanics in Battlefield because they're just "bad at the game" is a non-sequitur. I agree, the movement isn't difficult, and killing players slide-jumping isn't either. That's not the issue. The real problem is this. - It changes the pace of combat and alters the feeling of gunfights to where they become less readable, and more annoying to play fundamentally; and more importantly: - It shifts the tone of Battlefield from the "grounded in authenticity" mantra Battlefield had, which players have come to expect from it in the market, to something much arcadier I'm happy to support more movement options as long as they fit an authenticity and believability line, but it seems even asking THAT is too much for some reason. We praise vehicle design when they move naturalistically, why is infantry combat an exception? The heart of the argument here is about Battlefield's tone, which affects how the gameplay is designed, not because some players can't "get good". You don't get players complaining about emergent movement mechanics in Rocket League, even from trash cans, because they expect it from the game's tone, Battlefield players do not. And no, citing bugs like BF3's aim stabilization jump, BF4's various movement exploits, etc. as prooftexts to justify any and all future crackhead movement mechanics in Battlefield, doesn't work either. Should we also then bring back Battlepacks just because they were in BF4 too? I get there are those of you that don't care about Battlefield's tone, therefore there is no "movement line" to cross, but you're ignoring massive swaths of players that DO care and will just straight up not play the game as a result, as you often recommend them to do. A vast amount of players come to Battlefield to play a combined arms military shooter with the "appearance of realism without being a simulator" gameplay loop that Battlefield UNIQUELY offered as a middle ground in the market, but EA and DICE have abandoned that middle ground to trend chase other games. This is why it's annoying and there's so much complaining about things like movement and skins. You can continue to attack the caricature of a 0.5 KD player crouch walking to bolster your position, but you still can't define a well-reasoned upper limit for movement mechanics because you DON'T have a standard. An appeal to the skill gap is not a standard, and it does not define an upper limit for movement whatsoever. What then would be keeping DICE from adding wall running, double jumps, or even phasing through walls if it can be argued those could potentially take a vague amount of skill to perform? The bounds are defined by Battlefield's supposed authentic tone, which has been erased in favoring of emulating other games. If you just enjoy Battlefield's metamorphosis into a movement slop shooter like every other FPS out there, that's fine. We can disagree. Just don't expect the franchise to be anything more than a cheap, more plasticky Call of Duty substitute going forward.

  • elpogler
    elpogler (@elpogler) reported

    @AlJR86 @RocketLeague Dear blue check mark user, Please tell us these "so so so many problems" that are going to be in Unreal Engine 6 that is not even out yet.

  • AtomicDawg8
    Atomicdawg πŸ‰ (@AtomicDawg8) reported

    @eternalrll The problem is that people hyped this announcement up, saying it was the biggest thing to ever happen in rocket league when it clearly isn't. The performance of rocket league is good and the graphics are fine. Stop riding epics ****

  • _ersin8
    overlander ersin 🦦 (@_ersin8) reported

    hey @RocketLeague fix the ps5 update problem. when u guys release new updates it says need a space exact amount of the game. not the update’s gb

  • randothewise
    Zorglog (@randothewise) reported

    @jynxzi This the problem and has been the problem with modern day streaming. Why streamers? Why can't you have people who play rocket league that aren't streamers? Most of the people I know would smoke a streamer in any game. Modern day twitch is a parasite. Not blaming you, just callin

  • hazardc
    Christopher Hazard (@hazardc) reported

    @Mck3nz1 @RocketLeague pretty sure that's why they had to wait for a UE6, probably made it easier to translate mechanics for it. I was thinking this might also have something to do with PUBG moving onto the epic store recently as another game that was "moving to ue5" for past 3 years... It's another game that can't have the mechanics change when they move to a new engine. just a guess but I'm thinking both games had to delay and UE6 had to be made because both are huge e-sports (internationally) and moving to a new engine also means maintaining mechanics because neither game is going to be "rocket league 2" or "PUBG 2" .. Players are going to expect the mechanics to translate to the new engine so perfectly it's insane at this point to try to re-create with UE5 I can't think of any other time in gaming history where games that are a decade old aren't getting a remaster or a sequel, but are staying exactly the same but moving to a brand new engine *exactly the way they currently are* (maybe adding new stuff, but making sure none of the old stuff is broken)

  • KendallFireV2
    πŸ”₯ π•‚π•–π•Ÿπ••π•’π•π• πŸ”₯ (@KendallFireV2) reported

    @fortnitecarguy I was customizing the 350Z last night in Rocket League and my stripes decal got locked on orange team colors even when I switched to blue team. Something is VERY broken lol

  • Jimmywhitemale
    Jimmy (@Jimmywhitemale) reported

    Rocket League not working for anyone else right now?

  • Elyas_Sendi
    Elyas (@Elyas_Sendi) reported

    @RocketLeague Broooo just fix our ME SERVERS what the hell are you doing by giving us a new cars while we can’t even play correctly

  • _TheMaverickk
    TheMaverickk (@_TheMaverickk) reported

    @Preaux_killing @RocketLeague Yes but that's not with EU6. Of course you can cap your frames at 360 FPS no issues on EU3.

  • _BakedDonut_
    iiBakedDonut (@_BakedDonut_) reported

    @Barbar05_ @RocketLeague I seriously doubt it. The game before had microtransactions before Epic bought it out and they were more luck based, the things you got actually had value. And I never heard of them having money issues back then. Now its basically just flat out buy what you want and its more expensive or pay a subscription copying the Fortnite meta of battlepasses.

  • berony27
    Berony (@berony27) reported

    @TimSweeneyEpic why is your service bad? why is your 5th engine bad? why is your launcher bad? why is your company laying off so many employees? when will you put rocket league back to steam?

  • Sucu69
    Fer (@Sucu69) reported

    @RocketLeague Fix anti alliasing and the engine change is worth it

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @Jefferson4Truth @jamiebruen @RocketLeague Ok so whether on console or PC their is something these cheaters use called a Cronus Zen. Basically external modifications to the scripts of the game that are undetectable with the current anti-cheat RL uses. They call these "macro mods" They also use artificial lag mods w/ this

  • Purpetrator1
    CJ (@Purpetrator1) reported

    @sducote845 @RocketLeague i dont have the freezes but i do experience lag more often since epic taking over the game. i just learned to accept it lol or i would olay on my xbox series s

  • vodraxia
    π™‘π™€π™™π™§π™–π™­π™žπ™– (@vodraxia) reported

    Hey @RocketLeague care to fix the camera randomly jumping into space for 2 seconds multiple times a game?

  • Raphax369
    Rafa:) (@Raphax369) reported

    @RocketLeague Fix your servers!

  • leoza_rl
    leozaRL (@leoza_rl) reported

    @JamesSirois2 @RocketLeague @amustycow There’s nothing anyone can ever do about grifters on any game. Ue6 will fix ghost touches

  • JorbyPls
    Jorby (@JorbyPls) reported

    @RonnieSoosoo Fortnite runs on Switch and even your phone. I don't see why it wouldn't extend to Rocket League. It's third party developers that have issues or neglect in optimizing their games in UE5

  • abusive_apple
    Apple ~ π“…ƒ (@abusive_apple) reported

    fix the ME6 server please. it sucks to go from 60 ping to 120-130 every other game. @RL_Status @RocketLeague