Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (32%)
- Sign in (30%)
- Matchmaking (25%)
- Glitches (6%)
- Game Crash (4%)
- Hacking / Cheating (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 16 days ago |
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Matchmaking | 25 days ago |
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Online Play | 25 days ago |
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Sign in | 25 days ago |
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Sign in | 25 days ago |
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Matchmaking | 25 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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Zachary Howard (@tenebrisanima) reportedFix your servers @RocketLeague
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REPLYGUYDRIVEBYS (@bluebloodbirkin) reported. @PsyonixStudios fix your SBM system on RL so i donโt go on loss streaks to people whole ranks above me or random bots/unranked kids with higher MMR and then wanna cut myself
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mau (@mauuu__14) reported@RL_Status Hi, my career data/stats in Rocket League aren't the same on the app and the website. There's a significant difference between the website and the game (goals, matches, assists, etc.). Can you fix this? Is it a bug?
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Tayah Medhaug (@tayah14) reported@RocketLeague Getting constant connection issues now ๐
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Anthรธny (@TheBlazinOwl) reported@Faith_RL1 @RocketLeague @T3Bates At this point if youโre hating even when they try to fix the issue then what is the point of them trying
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F (@F5134800976736) reported@RocketLeague Rocket League, the Middle East servers are terrible, please fix them as soon as possible.
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Frank Wesseling (@frank_wess6648) reported@RL_Status I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: ๐ข 0โ85 = clean timing ๐ก 86โ130 = sticky timing ๐ 131โ220 = awkward timing ๐ด 221โ400 = broken timing ๐ข Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. ๐ข Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. ๐ก Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. ๐ Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. ๐ด Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: ๐ฆ Blue: ๐ข20 Stabilizer | ๐ข24 Follow-up | ๐ข28 Follow-up ๐จ Yellow: ๐ข21 Stabilizer | ๐ก112 Connector | ๐ 164 Timing Breaker Prediction: ๐ฆ Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: ๐ฆ Blue: ๐ข16 Stabilizer | ๐ข40 Follow-up | ๐ 176 Timing Breaker ๐จ Yellow: ๐ข23 Stabilizer | ๐ข28 Follow-up | ๐ข32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If ๐ 176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: ๐ข๐ข๐ข = clean team ๐ข๐ข๐ก = clean team with sticky pressure ๐ข๐ข๐ = clean team with one timing breaker ๐ข๐ก๐ = one clean player, one connector, one timing breaker ๐ก๐ก๐ = sticky team feeding the timing breaker ๐ ๐ ๐ = awkward timing lobby ๐ด๐ด๐ด = survival lobby The repeated clean ladder looks like this: ๐ข16, ๐ข20, ๐ข21, ๐ข22, ๐ข23, ๐ข24, ๐ข28, ๐ข32, ๐ข36, ๐ข40, ๐ข44, ๐ข60, ๐ข64, ๐ข72, ๐ข80. The sticky and awkward layer looks like this: ๐ก100, ๐ก112, ๐ 164, ๐ 176, ๐ 180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through โnormalโ touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: ๐ถ exact ping number ๐ข๐ก๐ ๐ด color band โ band-safe movement ๐ fixed ping ๐ grouped ping ๐ one side clean, one side mixed ๐ lowest green stabilizer ๐ yellow connector ๐ orange timing breaker ๐ red survival pressure ๐ฅ party stacks ๐ท clan tags ๐ค bot-like movement โก instant challenges ๐ฏ perfect second touches ๐ weird recoveries ๐ซ teammate denial ๐ server region ๐ match time ๐ฅ replay ๐ธ scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, โrandom rankedโ stops working as an excuse.
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Jonty Quinn ๐ ๎จ (@Jonty_Quinn) reported@TimSweeneyEpic Okay cool but how does this help the on-going issues in Rocket League *?? Bots and DDOS attacks aside, theres unaddressed bugs that's been overshadowed by those issues, that are quite fixable.
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Tony (@_whotrynahoop) reported@RocketLeague Fix the fps drops on Xbox. New gen shouldnโt have performance issues for a game like rlโฆ
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miningsimgod (@nttotdsimgod) reported@RocketLeague I csnt join my parties match when the whole enemy team leaves in the match post can u fix that
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pink is cat (@pinkiscat) reported@chewyy_23 @_1017__ @RocketLeague Bakkes mod was and has been endorsed by rl for a long time, they use it in official broadcasts it only became a problem because cheaters were using private plugins to inject bots into the game
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DRIBZ (@Jack28909547) reported@RocketLeague You guys are genuinely some of, if not the MOST TONE DEAF mfs I have ever experienced with a game in your possessionโฆ BRING BACK TRADING FIX THE BOTS/DDOS FIX THE SERVERS AND DROP ROCKET LEAGUE TO SOMEONE ELSEโฆBECAUSE YOU GUYS ARE ******* HORRIBLE @EpicGames
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This is weird (@Thisisweir36014) reported@AyabeKirichirou @antiiheros Yeah it's meme for someone who didn't read. Even account name is 'meme' dude. LMAO Service and support that they said is for PS Store(like line up for PS+ and Feed) Other live service game still can play without problem. FF14/Fortnite/Apex/MH World/Rocket League/CoD etc.
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PrinceGaming27 (@Worthy_Prinz24) reported@NVIDIAGFN Can you guys please fix Rocket League I'm trying to play the game with Easy anti-Cheat but It won't let me
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czapla (@czapla47) reported@RocketLeague its time to lock in and give us trading back and fix bots
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vKnaz (@knaz_v) reported@RocketLeague Just played bots 3 times in a row in 3v3. Fix your game
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Nick (@N9Myth) reported@BlackBoxRoms @RocketLeague Not including the 28th April has 3 days left after this update. Meaning they should have just rolled it out in a May hot fix or something to have more stuff come with it. That being said it should have been out long before next week so who knows man.
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T-Mac (@TrueDummyGod) reported@RocketLeague When will you guys fix your garbage game for smurfs every match? Oh wait you wonโt cause it inflates your player count making it look like people play this trash ๐๐คข๐คฎ
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Ahmed (@Ahmed2dno) reported@RocketLeague Can you fix the servers in mena pleaseeeeeeeeeeeee
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Cardinals55 (@Cardinals55rl) reported@eternalrll @RocketLeague I dont know why they haven't clicked the fix servers button yet.
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Sean Nowell (@sean_nowell) reported@PhillyBeatzU Just like any other game that uses an ELO/MMR system. I got the same problem in Rocket League ๐
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PhotoshopWiz (@PhotoshopWiz) reported@TimSweeneyEpic Fix rocket league pls ๐
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Batweiss โค๏ธ๐ค (@Batweiss) reported@Shadow_Official Fix rocket league
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Pabu (@Pabu_rl) reported@TwitchRubencit1 @RocketLeague @EpicGamesES I've been attacked by bots and DDoS attacks so many times. Any company that doesn't deal with trolls should be fired. You don't understand anything.
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Rosin (@rosinouss) reported@toni_c67 @czudo_ @RocketLeague Yeah eac was for bots there have been ddos ban waves before you ******** npc shut you dumbass up you donโt know shi
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Sfm (@sfm625) reportedAnybody have this glitch on console where your game crashes every time you try to save a replay? #rocketleague
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DarkHyper (@DarkHyperPK) reported@kencarsonlove1 @RocketLeague @RL_Status If the hardware is not configured proper, it can cause performance issues.
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WG RumblePants (@WG_RumblePants) reported@SusheelArya Heโs asking him if he can borrow his Xbox Live login to play Rocket League.
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Swoopie (@SwoopieShark) reported@RocketLeague RL, IF YOU'RE READING, DON'T APPLY ANTI-CHEAT, APPLY PHONE NUMBER VERIFICATION. PROBLEM SOLVED. @RocketLeague
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Sam Hegarty (@SamHegartyrq2d) reported@RocketLeague I have played a few games most of them where bots fix epic give the game back