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Rocket League

Rocket League status: server issues and outage reports

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Full Outage Map

Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Problems in the last 24 hours

The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Rocket League users through our website.

  • 32% Online Play (32%)
  • 30% Sign in (30%)
  • 25% Matchmaking (25%)
  • 6% Glitches (6%)
  • 4% Game Crash (4%)
  • 3% Hacking / Cheating (3%)

Live Outage Map

The most recent Rocket League outage reports came from the following cities:

CityProblem TypeReport Time
Le Passage Online Play 18 days ago
Livry-Gargan Matchmaking 27 days ago
BeauprΓ©au Online Play 27 days ago
Nottingham Sign in 27 days ago
Paris Sign in 27 days ago
Saint-Michel-sur-Orge Matchmaking 27 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • Fil_2022
    Filip (@Fil_2022) reported

    Rocket league, you have the worst matchmaking ever, one game i get a normal teammate and after i win a match i get special forces on my team trying to decide which goal to score in. FIX YOUR GAME. I've lost my rank because of your matchmaking problems

  • Jofus_Malone89
    This guy (@Jofus_Malone89) reported

    @PsyonixStudios hey, I've noticed you r3t@rds still haven't fixed your cheating/smurfing problem yet. You think you dipshits will ever get to that or no. Because **** us players, I guess

  • Tommy__Tomcat
    Tommy Tomcat 🐈 | Vtoobah (@Tommy__Tomcat) reported

    @zeldadisks @Automobili3xF @GreenTextRepost Regular compiling of shaders needed on games like Rocket league Several problems with audio hardware that’s not on the mainboard No real output on errors, game just didn’t start, needed to look up the log and then ask Ai what the problem is and it was the proton containering

  • veggieman500
    Horizontal (@veggieman500) reported

    @mygamesir People don't even know. I have a buddy who was burning through controllers every few months. Got him a Noval Lite and he's had it over a year with zero issues. I use a G7 SE that's been flawless. I always recommend them to the rocket league community when stick drift comes up.

  • JWMoneyCalling
    JW (@JWMoneyCalling) reported

    @RocketLeague my free play has been lagging since the last update

  • tweakyeth
    tweak (@tweakyeth) reported

    @XboxSupport I CAN'T PLAY ROCKET LEAGUE. I'M GONNA CRASH OUT. I NEED MY FIX!!!

  • arealcrazyman
    feodorical (@arealcrazyman) reported

    @RocketLeague how about instead of this you fix how you ban your people, suddenly banned me for 20 minutes BECAUSE MY TEAMMATE LEFT THE GAME NOT ME?? I DIDNT EVEN LEAVE??

  • SeanCrockett4
    Sean Crockett (@SeanCrockett4) reported

    @RocketLeague PLAYERS ON CONSOLE FOCUS MORE ON ADJUSTING THEIR LIL MODS INSTEAD OF JUST PLAYING BETTER. GAMEPLAN TO FIX THIS??? OR DO YOU JUST LET EVERYONE MAKE YOUR GAME LOOK AWFUL? @RL_Status

  • Rocketmanqt
    Rocketman69 (@Rocketmanqt) reported

    @ArchieRL_ @RocketLeague First is fix the bots now it's bring back trading. What do you guys actually want lol

  • TrueDummyGod
    T-Mac (@TrueDummyGod) reported

    @RLEsports @RocketLeague @progressive It’s such a bad game and yall will never fix the Smurfing problem because it inflates your player count πŸ’€πŸ’€

  • JonathanMo21212
    Jonathan Morgan (@JonathanMo21212) reported

    @RocketLeague Yep you ruined your game well I mean it’s been done for a while but now you’ve done it. There’s gonna be cheaters. You randomly shut down a partner of yours to solve an issue that’s not gonna get solved. Listen to the community and fix your game.

  • Random_Guy0016
    Society is Embarrassing (@Random_Guy0016) reported

    @_1017__ @RocketLeague No you guys did, by abusing it and using a DLL injector to use it online. Talk about broken logic.

  • BrunosEspresso8
    StormπŸ‡¨πŸ‡¦#SELLTHETEAM (@BrunosEspresso8) reported

    @TekkrohRL @RocketLeague @AlphaKep Anti cheats never fully stop a problem

  • tyreece_67
    tyreece (@tyreece_67) reported

    @NVIDIAGFN Can you fix Rocket Leauge it no longer launches since Epic added easy anti cheat to rocket league and it shows easy anti cheat it not installed and refuses to launch h

  • damon_rl
    Damon (@damon_rl) reported

    @RocketLeague how about yall fix recent players showing

  • kriniki76
    polagonal (@kriniki76) reported

    @eternalrll @RocketLeague u can’t just β€œfix hackers and smurfs and ****** servers”

  • BrendenA922
    Brenden (@BrendenA922) reported

    @EpicGames @RL_Status @RocketLeague why the hell is there only heatseaker 2v2 ranked? and no 2v2 CASUAL?!?!?!?! HOW AM I SUPPOSED TO PRACTICE IF THERES NO CASUAL AND I KEEP LOSING MY DAMN RANK IN RANKED! fix your game sincerely, me.

  • ItalianBlackout
    Italian Blackout (@ItalianBlackout) reported

    @RocketLeague Hey maybe when ur tm8 decides to be a POS I shouldn’t be banned for 5 mins after I decide to leave the game…fix this annoying ****. It’s so damn simple to fix

  • LinixGuy
    LinixGuy (@LinixGuy) reported

    @llamazing2 @mrstrijker @RocketLeague macOS and Linux players uses Compatibility layer to run Rocket league. Even though EAC supports Linux with this layer, it uses Linux binary to run the anti cheat which is why it fails running on macOS. Epic games does not care about this issue because they hate apple.

  • oni_anubis
    oni anubis (@oni_anubis) reported

    @EpicGames you have got to be the shittiest company on the damn planet when it comes to rocket league because you care too you give two ***** about that game. You don’t fix anything you break more things than you actually do in the developers on that team suck fire them.

  • nw_tuh
    Tuh (@nw_tuh) reported

    @RocketLeague You fix exclusive fullscreen *********

  • jadynfrmdao
    Jadyn (@jadynfrmdao) reported

    Yo rocket league wtf is going on with your ***** *** ******* game bro fix this **** asap

  • ChaseKaniuk
    Chase Kaniuk (@ChaseKaniuk) reported

    @frank_wess6648 @RocketLeague youre plat 1, bots are not your issue i promise

  • Cozmanic
    Cozmanic (@Cozmanic) reported

    rocket league randomly decides to not accept my controller being connected to the game, it will randomly disregard controller input even though the controller is still working on my pc, i constantly get randomly longer powerslides and its not a port/control issue @RL_Status

  • frank_wess6648
    Frank Wesseling (@frank_wess6648) reported

    @Nevee_RL I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟒 0–85 = clean timing 🟑 86–130 = sticky timing 🟠 131–220 = awkward timing πŸ”΄ 221–400 = broken timing 🟒 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟒 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟑 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. πŸ”΄ Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟒20 Stabilizer | 🟒24 Follow-up | 🟒28 Follow-up 🟨 Yellow: 🟒21 Stabilizer | 🟑112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟒16 Stabilizer | 🟒40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟒23 Stabilizer | 🟒28 Follow-up | 🟒32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟒🟒🟒 = clean team 🟒🟒🟑 = clean team with sticky pressure 🟒🟒🟠 = clean team with one timing breaker 🟒🟑🟠 = one clean player, one connector, one timing breaker 🟑🟑🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby πŸ”΄πŸ”΄πŸ”΄ = survival lobby The repeated clean ladder looks like this: 🟒16, 🟒20, 🟒21, 🟒22, 🟒23, 🟒24, 🟒28, 🟒32, 🟒36, 🟒40, 🟒44, 🟒60, 🟒64, 🟒72, 🟒80. The sticky and awkward layer looks like this: 🟑100, 🟑112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through β€œnormal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: πŸ“Ά exact ping number πŸŸ’πŸŸ‘πŸŸ πŸ”΄ color band βž• band-safe movement πŸ“Œ fixed ping πŸ“Œ grouped ping πŸ“Œ one side clean, one side mixed πŸ“Œ lowest green stabilizer πŸ“Œ yellow connector πŸ“Œ orange timing breaker πŸ“Œ red survival pressure πŸ‘₯ party stacks 🏷 clan tags πŸ€– bot-like movement ⚑ instant challenges 🎯 perfect second touches πŸ” weird recoveries 🚫 teammate denial 🌍 server region πŸ•’ match time πŸŽ₯ replay πŸ“Έ scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, β€œrandom ranked” stops working as an excuse.

  • mirageavci
    MiracA (@mirageavci) reported

    @RocketLeague I can’t lock in because I get β€œAnti-cheat violation detected” error without any 3rd party, I have even never used BakkesMod. Please fix this shi, I want to play!!!

  • kilogya
    Kilo (@kilogya) reported

    @RocketLeague So the loading screen or something about the maps are causing me performance issues. Before it would do it sometimes, but now it sometimes lets me in. Sorry if this is asking too much but is there a way to optimize the loading? On an SSD, i5-11600k IGPU. Thanks!

  • Worthy_Prinz24
    PrinceGaming27 (@Worthy_Prinz24) reported

    @NVIDIAGFN Can you guys please fix Rocket League I'm trying to play the game with Easy anti-Cheat but It won't let me

  • PlayzSebbie
    sebbie_playz (@PlayzSebbie) reported

    @RocketLeague cheaters have started to connect tot worse internet now to purposely lag the server you need to sort these bot as cheaters out and internet change in-game needs sorting man I swear it keeps happening I was ever told to my face it's what they are doing multiple times

  • KripticRL
    KripticXG (@KripticRL) reported

    hey @RocketLeague the recent players tab doesnt work fix your ****