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Rocket League

Rocket League status: server issues and outage reports

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Full Outage Map

Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Problems in the last 24 hours

The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Rocket League users through our website.

  • 32% Online Play (32%)
  • 30% Sign in (30%)
  • 25% Matchmaking (25%)
  • 6% Glitches (6%)
  • 4% Game Crash (4%)
  • 3% Hacking / Cheating (3%)

Live Outage Map

The most recent Rocket League outage reports came from the following cities:

CityProblem TypeReport Time
Le Passage Online Play 16 days ago
Livry-Gargan Matchmaking 25 days ago
Beauprรฉau Online Play 25 days ago
Nottingham Sign in 25 days ago
Paris Sign in 25 days ago
Saint-Michel-sur-Orge Matchmaking 25 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • tenebrisanima
    Zachary Howard (@tenebrisanima) reported

    Fix your servers @RocketLeague

  • bluebloodbirkin
    REPLYGUYDRIVEBYS (@bluebloodbirkin) reported

    . @PsyonixStudios fix your SBM system on RL so i donโ€™t go on loss streaks to people whole ranks above me or random bots/unranked kids with higher MMR and then wanna cut myself

  • mauuu__14
    mau (@mauuu__14) reported

    @RL_Status Hi, my career data/stats in Rocket League aren't the same on the app and the website. There's a significant difference between the website and the game (goals, matches, assists, etc.). Can you fix this? Is it a bug?

  • tayah14
    Tayah Medhaug (@tayah14) reported

    @RocketLeague Getting constant connection issues now ๐Ÿ™ƒ

  • TheBlazinOwl
    Anthรธny (@TheBlazinOwl) reported

    @Faith_RL1 @RocketLeague @T3Bates At this point if youโ€™re hating even when they try to fix the issue then what is the point of them trying

  • F5134800976736
    F (@F5134800976736) reported

    @RocketLeague Rocket League, the Middle East servers are terrible, please fix them as soon as possible.

  • frank_wess6648
    Frank Wesseling (@frank_wess6648) reported

    @RL_Status I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: ๐ŸŸข 0โ€“85 = clean timing ๐ŸŸก 86โ€“130 = sticky timing ๐ŸŸ  131โ€“220 = awkward timing ๐Ÿ”ด 221โ€“400 = broken timing ๐ŸŸข Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. ๐ŸŸข Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. ๐ŸŸก Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. ๐ŸŸ  Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. ๐Ÿ”ด Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: ๐ŸŸฆ Blue: ๐ŸŸข20 Stabilizer | ๐ŸŸข24 Follow-up | ๐ŸŸข28 Follow-up ๐ŸŸจ Yellow: ๐ŸŸข21 Stabilizer | ๐ŸŸก112 Connector | ๐ŸŸ 164 Timing Breaker Prediction: ๐ŸŸฆ Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: ๐ŸŸฆ Blue: ๐ŸŸข16 Stabilizer | ๐ŸŸข40 Follow-up | ๐ŸŸ 176 Timing Breaker ๐ŸŸจ Yellow: ๐ŸŸข23 Stabilizer | ๐ŸŸข28 Follow-up | ๐ŸŸข32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If ๐ŸŸ 176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: ๐ŸŸข๐ŸŸข๐ŸŸข = clean team ๐ŸŸข๐ŸŸข๐ŸŸก = clean team with sticky pressure ๐ŸŸข๐ŸŸข๐ŸŸ  = clean team with one timing breaker ๐ŸŸข๐ŸŸก๐ŸŸ  = one clean player, one connector, one timing breaker ๐ŸŸก๐ŸŸก๐ŸŸ  = sticky team feeding the timing breaker ๐ŸŸ ๐ŸŸ ๐ŸŸ  = awkward timing lobby ๐Ÿ”ด๐Ÿ”ด๐Ÿ”ด = survival lobby The repeated clean ladder looks like this: ๐ŸŸข16, ๐ŸŸข20, ๐ŸŸข21, ๐ŸŸข22, ๐ŸŸข23, ๐ŸŸข24, ๐ŸŸข28, ๐ŸŸข32, ๐ŸŸข36, ๐ŸŸข40, ๐ŸŸข44, ๐ŸŸข60, ๐ŸŸข64, ๐ŸŸข72, ๐ŸŸข80. The sticky and awkward layer looks like this: ๐ŸŸก100, ๐ŸŸก112, ๐ŸŸ 164, ๐ŸŸ 176, ๐ŸŸ 180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through โ€œnormalโ€ touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: ๐Ÿ“ถ exact ping number ๐ŸŸข๐ŸŸก๐ŸŸ ๐Ÿ”ด color band โž• band-safe movement ๐Ÿ“Œ fixed ping ๐Ÿ“Œ grouped ping ๐Ÿ“Œ one side clean, one side mixed ๐Ÿ“Œ lowest green stabilizer ๐Ÿ“Œ yellow connector ๐Ÿ“Œ orange timing breaker ๐Ÿ“Œ red survival pressure ๐Ÿ‘ฅ party stacks ๐Ÿท clan tags ๐Ÿค– bot-like movement โšก instant challenges ๐ŸŽฏ perfect second touches ๐Ÿ” weird recoveries ๐Ÿšซ teammate denial ๐ŸŒ server region ๐Ÿ•’ match time ๐ŸŽฅ replay ๐Ÿ“ธ scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, โ€œrandom rankedโ€ stops working as an excuse.

  • Jonty_Quinn
    Jonty Quinn ๐Ÿ‘‘ ๎จ€ (@Jonty_Quinn) reported

    @TimSweeneyEpic Okay cool but how does this help the on-going issues in Rocket League *?? Bots and DDOS attacks aside, theres unaddressed bugs that's been overshadowed by those issues, that are quite fixable.

  • _whotrynahoop
    Tony (@_whotrynahoop) reported

    @RocketLeague Fix the fps drops on Xbox. New gen shouldnโ€™t have performance issues for a game like rlโ€ฆ

  • nttotdsimgod
    miningsimgod (@nttotdsimgod) reported

    @RocketLeague I csnt join my parties match when the whole enemy team leaves in the match post can u fix that

  • pinkiscat
    pink is cat (@pinkiscat) reported

    @chewyy_23 @_1017__ @RocketLeague Bakkes mod was and has been endorsed by rl for a long time, they use it in official broadcasts it only became a problem because cheaters were using private plugins to inject bots into the game

  • Jack28909547
    DRIBZ (@Jack28909547) reported

    @RocketLeague You guys are genuinely some of, if not the MOST TONE DEAF mfs I have ever experienced with a game in your possessionโ€ฆ BRING BACK TRADING FIX THE BOTS/DDOS FIX THE SERVERS AND DROP ROCKET LEAGUE TO SOMEONE ELSEโ€ฆBECAUSE YOU GUYS ARE ******* HORRIBLE @EpicGames

  • Thisisweir36014
    This is weird (@Thisisweir36014) reported

    @AyabeKirichirou @antiiheros Yeah it's meme for someone who didn't read. Even account name is 'meme' dude. LMAO Service and support that they said is for PS Store(like line up for PS+ and Feed) Other live service game still can play without problem. FF14/Fortnite/Apex/MH World/Rocket League/CoD etc.

  • Worthy_Prinz24
    PrinceGaming27 (@Worthy_Prinz24) reported

    @NVIDIAGFN Can you guys please fix Rocket League I'm trying to play the game with Easy anti-Cheat but It won't let me

  • czapla47
    czapla (@czapla47) reported

    @RocketLeague its time to lock in and give us trading back and fix bots

  • knaz_v
    vKnaz (@knaz_v) reported

    @RocketLeague Just played bots 3 times in a row in 3v3. Fix your game

  • N9Myth
    Nick (@N9Myth) reported

    @BlackBoxRoms @RocketLeague Not including the 28th April has 3 days left after this update. Meaning they should have just rolled it out in a May hot fix or something to have more stuff come with it. That being said it should have been out long before next week so who knows man.

  • TrueDummyGod
    T-Mac (@TrueDummyGod) reported

    @RocketLeague When will you guys fix your garbage game for smurfs every match? Oh wait you wonโ€™t cause it inflates your player count making it look like people play this trash ๐Ÿ’€๐Ÿคข๐Ÿคฎ

  • Ahmed2dno
    Ahmed (@Ahmed2dno) reported

    @RocketLeague Can you fix the servers in mena pleaseeeeeeeeeeeee

  • Cardinals55rl
    Cardinals55 (@Cardinals55rl) reported

    @eternalrll @RocketLeague I dont know why they haven't clicked the fix servers button yet.

  • sean_nowell
    Sean Nowell (@sean_nowell) reported

    @PhillyBeatzU Just like any other game that uses an ELO/MMR system. I got the same problem in Rocket League ๐Ÿ’€

  • PhotoshopWiz
    PhotoshopWiz (@PhotoshopWiz) reported

    @TimSweeneyEpic Fix rocket league pls ๐Ÿ™

  • Batweiss
    Batweiss โค๏ธ๐Ÿ–ค (@Batweiss) reported

    @Shadow_Official Fix rocket league

  • Pabu_rl
    Pabu (@Pabu_rl) reported

    @TwitchRubencit1 @RocketLeague @EpicGamesES I've been attacked by bots and DDoS attacks so many times. Any company that doesn't deal with trolls should be fired. You don't understand anything.

  • rosinouss
    Rosin (@rosinouss) reported

    @toni_c67 @czudo_ @RocketLeague Yeah eac was for bots there have been ddos ban waves before you ******** npc shut you dumbass up you donโ€™t know shi

  • sfm625
    Sfm (@sfm625) reported

    Anybody have this glitch on console where your game crashes every time you try to save a replay? #rocketleague

  • DarkHyperPK
    DarkHyper (@DarkHyperPK) reported

    @kencarsonlove1 @RocketLeague @RL_Status If the hardware is not configured proper, it can cause performance issues.

  • WG_RumblePants
    WG RumblePants (@WG_RumblePants) reported

    @SusheelArya Heโ€™s asking him if he can borrow his Xbox Live login to play Rocket League.

  • SwoopieShark
    Swoopie (@SwoopieShark) reported

    @RocketLeague RL, IF YOU'RE READING, DON'T APPLY ANTI-CHEAT, APPLY PHONE NUMBER VERIFICATION. PROBLEM SOLVED. @RocketLeague

  • SamHegartyrq2d
    Sam Hegarty (@SamHegartyrq2d) reported

    @RocketLeague I have played a few games most of them where bots fix epic give the game back