Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Matchmaking (40%)
- Online Play (36%)
- Game Crash (12%)
- Glitches (8%)
- Hacking / Cheating (4%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Glitches | 4 days ago |
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Online Play | 7 days ago |
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Online Play | 21 days ago |
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Matchmaking | 1 month ago |
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Matchmaking | 1 month ago |
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Online Play | 1 month ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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Jhimmy (@theSh1mmy) reported@FortniteStatus good...now fix the launcher please.. i want to install and play fortnite & rocket league ;_;
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Bullish Bullion (@BullishBullion) reported@RocketLeague Rocket league is not working
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cjcammy123 (@cjcammy123) reported@RocketLeague hey rocket league the balright is broken i just played vs somebody who had it won and i do not have it
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GoogalyBoyThe10th (@GoogalyB) reported@nonex_istent @Swag_K1RBY Only issue there is that anyone in your lobby is able to see and interact with your sidekick so they’d have to make it one that only you and Switch teammates could see. I feel that would kinda defeat the purpose unless they make it a freebie like the Rocket League cars.
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Midnight Racer (@MidnightRacerRL) reported@RocketLeague Another broken fan clash event, honestly don’t even bother doing these. Either you give everyone that rewards like you did with the Harry Potter event (which was crap too) or don’t do them at all.
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Steve Berman (RL Anti Woke) (@SteveBermRL) reported📢 Steve's thoughts: Fixing kickoffs to help you when your tm8 ragequits is absolutely unnecessary and a waste of resources. This solves absoultely nothing The real fix: Option #1: If your tm8 ragequits and you get scored on then the game should automatically forefit and give you the L. There is a 99.9999% chance you are going to win that game and to keep playing you are wasting everyone's time. Option #2: If your tm8 ragequits and you get scored on then there should be a timer of 1 min to give them a chance to join incase there was a DC issue - Steve @RocketLeague @RLEsports
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KickOff (@Etkeovhho) reported.................... MY ******* MOUSE BROKE BECAUSE I LOST A ROCKET LEAGUE GAME. @RocketLeague FIX YO F GAME. MY MOUSE IS BORKEN NOW. but thank god i bought new one.
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Lunaireツ (@LunaireGaming) reported@NightDayZ1 "Lunar Wave can come back in the shop" The problem is that they never added this trail to Rocket League so I really doubt it right now...
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Sh*ttyForSkvortsov (@icing_the_puck) reported@mouldy_shoe This is YouTube/content creation as a whole though, this isn’t a rocket league issue. This is quite literally the formula that big creators outline to find success as a creator
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CoolDUDE2665 (@CDude2665) reported@BackersGamesF When did crash get a rocket league leak? I've only heard of the fortnite one
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Crypto Logan (@CRYPT0L0GAN) reported$10M in 365 Challenge - Day 11/365 Good morning? I slept until ~1:30pm today - this week was intense, full of wiring, coding, and troubleshooting. I didn't sleep much and worked well into the mornings, like a proper mad scientist. This afternoon, I'll be submerging the baseplate of HAWK #0002 to flatten it, and fix the distance between the mouse sensor and the mousepad surface. I was going to do it last night, but got waylaid by late night Rocket League with some old friends from 3rd grade who wanted to reunite. Worth it. Speaking of worth... I spoke to 2 potential investors yesterday. One of them was the worst pitch I've ever delivered in my entire life, to the point is was funny, and I might get funding. I did a podcast, ran to deliver medicine to an ailing friend, met up with a cat sitter, and prepared to go to Las Vegas next week for Rare Evo. I was hoping to make some content this week, but in lieu of having a working HAWK, I think it will be next. GHARGHHHHHH!!!!!! Good things come to those who wait, or something. That said, I am hoping to get another HAWK and more sensors ordered, so I can start sending out some samples to my growing list of beta testers. If you, or someone you know, loves gaming, and wants to help test out the mouse of the future... drop a comment (or tag them)
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Spike 1% (@SpikeCalls) reportedChatGPT 5.6 built Rocket League, Dark Souls, and Minecraft in 111 minutes from 3 prompts. Each prompt was 40 words. "You are a senior game developer. Build it from scratch. No errors." Rocket League took 60 minutes. Boost worked, ball lock-on worked, and the enemy AI scored first, then defended like it wanted the win. Nothing buggy 9/10. Dark Souls took 31 minutes. It shipped a game called "Ash and Fall" with a fire animation on the title screen and the YOU DIED screen included, unprompted. Only flaw: the sword clips through the player's body. 7/10. Minecraft took 20 minutes, the fastest of the 3. Grass, water, a pig with no face, no chunk generation. Still playable 7/10. Psyonix spent years building Rocket League. The clone took 40 words and 1 hour.
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Nathan (@NSuperGamerGuy) reported@Mello_Naper See that wouldnt be a issue for rocket league but with Fortnite, Epic is straight up refused to do that cause they want cosmetics to be equally available across whatever you play on.
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🏵 Flower! 🧁 (@astral_flowr) reported@vistunedotnet they literally got this **** in rocket league and it deadass isnt a problem dude red v blue type games typically work with just warm and cold colors
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Purity ⌨️🖱️ (@PurityTV) reportedHey @EpicGames @PsyonixStudios Can you fix your ****** ******* netcode for @RocketLeague ? I hate seeing that I hit the ball or drive through the boost but it acts like I didn't. My lobby all has 20ms ping but it's like I'm on 1000mx ping. Your servers are useless!
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xque (@mxssacres) reported@RocketLeague HOLY **** FIX RL ON CONSOLE I'M CRASHING EVERY 2 SECONDS
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Nanoboy33 (@NanoLeon3000) reported@RocketLeague This is like the most random update we've gotten. But holy crap finally the PS5 garage crash got fixed!
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GEEBZ (@GeebzSneebz) reported@RocketLeague better fix this within now to September 19th (Batman Day).
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Haliburton is my sunshine (@HaliGoatt) reported@floo0910 @RocketLeague what platform do you play on because im pretty sure its not a bug but a performance issue
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Ridark (@ridark_eth) reportedA 23-year-old makes $11,000 a month building full arcade games from a single AI prompt he doesn't design games. he describes them. he points Claude Opus 5 at one instruction: -> "build a playable Rocket League in the browser, make the assets, wire the game loop, check for errors until it runs" -> and it ships a finished game on localhost. he's done it with a Rocket League clone, a Stardew-style farm, a Plants vs Zombies. then he turns the clips and the games into caps: - the "one prompt built this entire game" videos -> millions of views, sponsor slots from AI tools - the games dropped on web-game portals -> paid per thousand plays, no store, no publisher - a prompt pack + "build a game in an afternoon" guide -> sold to everyone who wants in - playable-ad mini-games for brands -> delivered in a day, near-100% margin $11,000 a month, and the hardest part was writing one good paragraph. he didn't learn Unity. he learned to describe a game precisely enough that a model builds it for him.
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HydrooSan (@HydroooSan) reportedI've been playing Rocket League for about 4 months and I'm currently Diamond 1. My biggest issue doesn't seem to be mechanics or game sense, but consistency of car control and execution. On good days I often enter a flow state where everything feels automatic. I read the ball well, hit aerials consistently, and make plays that feel natural and intuitive. On bad days, however, my mind knows exactly what I want to do, but my fingers sometimes produce the wrong inputs. This happens especially after camera transitions, ball cam switches, or when my car is in unusual orientations. I end up missing ***** I would normally hit, over-correcting in the air, or moving in a different direction than intended. It doesn't feel like a pure mechanics issue. It feels more like a problem with spatial awareness, orientation, and translating visual information into the correct controller inputs. Has anyone experienced something similar? What training methods helped you develop perspective-independent car control, aerial orientation, and more consistent execution? I'd especially appreciate feedback from GC, SSL players, or coaches who have gone through this stage themselves. #rocketleague #help
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Gadget Blevins (@gadgetongd) reportedepic games launcher is the shittiest pooiest cummiest **** launcher that has ever existed pls fix it @EpicGames oh and while your at it can you fix the servers so i stop phasing through the ball in ******* rocket league and getting shot through three walls in fortnite.
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MIA-BKK (@MiamiBkk) reported@87yc_ @RocketLeague No, I haven’t. The game works fine besides this issue. Been playing 10 years it’s never happened. 🤔
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Ink (@InklingBoi4) reportedThe problem with "gun and ball" as a label is that the Gun and the Ball side are extremely different it's just games like Rocket League are on the wrong side of that split
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Jack Zimmerman (@Jack64010301) reported@TheRockEUW There is a lot of reasons why drills in league would be performative coaching, you rely on a repeated state, levels, gold, champions, waves, positions, etc... This isn't like Rocket League / Basketball where the primary dynamic information is the positions of the players and ball. Never mind explaining how a fixed, repetitive task translates into solving the problem in competition. Drills in coaching are usually a symptom of ease and imitation (copying what their coaches taught them), not real value. Teams will not invest into confirming whether those drills translated to performance other than visually (staff assumption), which reduces the value even more.
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Sethian (@theSethian) reportedGPT-5.6 Sol Ultra built a playable Geometry Dash-style game in one prompt. Prompt Potato keeps raising the difficulty for 12 minutes: Geometry Dash, Doom, then Rocket League. At 00:18, the first build arrives with five difficulty levels, different movement forms, gravity changes, portals, music for each level, an icon kit, and a progress counter. It looks polished, but the hardest level has a real input problem. Jumps don't always register after landing, so he spends 700 attempts on it before enabling invincibility to see the ending. At 04:14, Sol builds the Doom-style game. The first enemy deletes the player in seconds because several rifle attacks stack into one burst. Sol finds the damage issue and repairs it. The next run has usable weapons, a keycard, multiple enemy types, and a full boss fight. Rocket League is the hardest test: > 1v1 and 3v3 modes > a garage with car colors and boost trails > goal replays > air rolls, aerials, flips, and demolitions > bots that can save shots and also park themselves on the wall At 08:59, one correction fixes the air roll camera and flips, adds free play, and gets the bots moving again. Their intelligence still needs work, but the aerial controls and even a tornado flick work. This is the kind of job that can justify Sol: a long build with several systems, visual judgment, debugging, and multiple rounds of repair. The expensive mistake is letting a demo like this choose the model for every other task. Sol costs five times as much as Luna: > Sol: $5 input / $30 output per million tokens > Terra: $2.50 input / $15 output > Luna: $1 input / $6 output The article gives each tier a specific job: > Luna for classification, extraction, tagging, and simple summaries > Terra for chat, RAG, drafting, code review, and standard agent steps > Sol for long builds and the cases where Terra fails your eval > Ultra only when parallel agents earn the extra token spend > retry on the next tier only after validation fails > log the model and token count on every call Sol earned its place on these game builds, and it doesn't need to classify the support ticket.
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Chris2.0 No. 1 Fishstick hater (@ChrisChiu364503) reported@littlebean_____ @FFA_Bean "Stumble Guys is better" this, "Shut down Fall Guys" that. People always say Fall Guys shouldn't even lasted for 6 years, what about games like Among Us, Rocket League, Fortnite and almost all live service games? They all had repetitive gameplay and yet they still get updates!
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Steve Berman (RL Anti Woke) (@SteveBermRL) reported📢 Steve's thoughts: Fixing kickoffs to help you when your tm8 ragequits is absolutely unnecessary and a waste of resources. This solves absoultely nothing The real fix: Option #1: If your tm8 ragequits and you get scored on then the game should automatically forefit and give you the L. There is a 99.9999% chance you are going to win that game and to keep playing you are wasting everyone's time. Option #2: If your tm8 ragequits and you get scored on then there should be a timer of 1 min to give them a chance to join incase there was a DC issue Regardless this update with advantage kickoffs when you are down a tm8 is retarded and useless - Steve @RocketLeague @RLEsports
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mrmondeller (@mrmondeller) reported@RocketLeague BAN MachineGunKalyl and Nejib22 these turds just leave before the second match of a tournament. FIX YOUR MANAGEMENT FINALLY FCS
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Loonan (@LoonanArtsy) reported@ppygrlaurora @RNR_0 @sysxplore Quite easily, doubt that… I see videos titled “Eac fix for rocket league” on my YT timeline every other update. Yes its EAC problem for not supporting linux, but you shouldnt punish your kids for that. Kids dont like to wrestle with OS to make it run games.