Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (34%)
- Sign in (29%)
- Matchmaking (29%)
- Glitches (6%)
- Game Crash (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 2 days ago |
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Online Play | 27 days ago |
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Online Play | 27 days ago |
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Online Play | 27 days ago |
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Matchmaking | 28 days ago |
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Matchmaking | 28 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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Sean Crockett (@SeanCrockett4) reported@Jefferson4Truth @jamiebruen @RocketLeague Ok so whether on console or PC their is something these cheaters use called a Cronus Zen. Basically external modifications to the scripts of the game that are undetectable with the current anti-cheat RL uses. They call these "macro mods" They also use artificial lag mods w/ this
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CoasterGoober (@CoasterGoober) reported@Douglxshh @TimSweeneyEpic Engine update is good. with the possible bugs it brings, hopefully they fix them fast. Can only be 1 wave of bug fixes too since the gameplay doesnt change. Moreso concerned on how theyre forcing the Fortnite metaverse on RL. Rocket League is not a damn Fortnite gamemode.
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Christopher Hazard (@hazardc) reported@Mck3nz1 @RocketLeague pretty sure that's why they had to wait for a UE6, probably made it easier to translate mechanics for it. I was thinking this might also have something to do with PUBG moving onto the epic store recently as another game that was "moving to ue5" for past 3 years... It's another game that can't have the mechanics change when they move to a new engine. just a guess but I'm thinking both games had to delay and UE6 had to be made because both are huge e-sports (internationally) and moving to a new engine also means maintaining mechanics because neither game is going to be "rocket league 2" or "PUBG 2" .. Players are going to expect the mechanics to translate to the new engine so perfectly it's insane at this point to try to re-create with UE5 I can't think of any other time in gaming history where games that are a decade old aren't getting a remaster or a sequel, but are staying exactly the same but moving to a brand new engine *exactly the way they currently are* (maybe adding new stuff, but making sure none of the old stuff is broken)
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Obsessed with f1 (@FIREBREATHER715) reported@RocketLeague All it does is crash on Xbox
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Starray (@Starrayy_) reported@spotter336778 @husky_russ Doesn't solve the issue of fortnite being a 100 gb tumor nobody wants to be forced to install just to play rocket league.
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Emilaiah (@TheEmilaiah) reportedOn the downside, what UE6 could mean for Rocket League: * Higher system requirements * More FPS drops on low-end PCs * BakkesMod/plugin compatibility issues * Custom maps breaking temporarily * More Epic/Fortnite integration * Possible loss of Steam profile pictures * Possible forced Epic display names * More bugs at launch * New input delay/desync issues while adjusting * Old hardware potentially unsupported * More complicated menus/UI * Risk of worse performance before optimization * More microtransactions/collab focus * Bigger download sizes * Longer update times * Potential workshop/community feature changes * More anti-cheat false flags * New glitches/exploits from engine transition * Console performance inconsistencies * “Fix one thing break another” updates
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'Ryuga (@rzbryuga) reported@MayoPot21 @asupvt @_Dvli and if your pc can't run rocket league it's not our problem bro the game runs on a potato and UE5 is not gonna make it run only on high end pcs
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Preauxkilling (@Preaux_killing) reported@_TheMaverickk @RocketLeague Who's having issues at 60 plus fps? I have my GPS capped at 360 snd it runs with zero issues maintaining 360 fps.
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Jumpi Fungus (@FungusJump26823) reported@dragon_bof76868 @RocketLeague a reminder of reality: if you cant afford a 3080 you have way bigger problems than gaming
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muchopoutso (@Lyriki_sfaliara) reported@DLN_006 @RocketLeague Obviously it’s going to be free it’s the same game. Your items will be kept like most live service competitive games. If they do a dover with hard acquired titles, credit spent meaning nothing players will stop playing. Guess that answers all
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Mik3Delan3y (@MikeSkupnjak) reported@RocketLeague fix the mmr matchmaking
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Nelly_FRL (@NellyFRL) reported@spieglain_ @RocketLeague are you dumb bro everyone complaining about the quality the servers are *** it stutters al the time lags all the time going to ue6 will help/fix these issues maybe use your ****** brain for once in your life
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RootMonsteR (@RootMonsteR) reported@RocketLeague EAC(Easy Anti Cheat) dropped a month ago and ranked and casual is still full of bots. New engine is cool, but maybe finish the last fix before announcing the next one?
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WhataburgerGaming (@WhataBurGamer) reportedRocket league has broken me
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Newsy (@NewsyJohnson) reported@bitcoinpanda69 @grok idk starcraft but I know in games like rocket league, the ai were taking up all of the entire highest rank. became impossible for top humans to play solos. ai developed a strategy you cant defend. mainly became huge problem over the last year or so. Newsy Johnson
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⚡ NRG Kevin Dao ⚡ (@KevinDa07893230) reportedRocket League is confirmed for a UE6 release. But here's what I have to say: I hope UE6 can fix the optimization for not just "abstract" games, but also "realistic" games and any other games in between. UE5 was a letdown for most games, unlike the "abstract" games.
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JayBird ツ (@iiTzJayBird) reportedwell this is pointless, great job @RocketLeague for making the game more brain dead. HOW about fix the input in the servers? fix the main issue instead of adding pointless shi like choosing where you spawn after getting demo this shi isn’t needed at all and should stay RNG.
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Uncle silicon (@Unclesilicon) reported> Rocket League moves to Unreal Engine 6 announced at Paris Major > Running on Unreal Engine 3 since 2015 (11 years of legacy code) > Skipping UE5 entirely, jumping to UE6 - suggests UE5 port failed > UE3 lacks modern threading, DLSS integration, proper multi-core support > UE6 brings ray tracing, Nanite virtualization, updated physics solver > But physics solver change is the real risk for competitive integrity > Ball collision behavior drives entire skill ceiling, even pixel changes matter > No release timeline means either early stages or performance problems > Epic likely saw UE5 migration wasn't worth the physics debugging burden
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pwter (@pwter_lol) reported@Nyver540928 @RocketLeague that’s not really a nice way to tell them to fix their servers. I’m sure they’re on it.
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SunnyCombo (@SunnyComb000) reported@OogleyBoogly @BigDoomFan @Shpeshal_Nick Rocket League biggest problem as of late has been the inability to change much because of the engine
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Grunticidal (@grunticidal) reportedMy Rocket League car went to therapy. Turns out it had abandonment issues from all those demo hits. 🚗💔⚽ #RocketLeague #DadJoke
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(Sked) (@NickJuskewycz) reported@RocketLeague @CJCJ_RL Please don’t release it until it’s fully optimized. RL can’t have rendering issues or stuttering FPS
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Berony (@berony27) reported@TimSweeneyEpic why is your service bad? why is your 5th engine bad? why is your launcher bad? why is your company laying off so many employees? when will you put rocket league back to steam?
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sickIer (@DoNotEngageWith) reported@TimSweeneyEpic I can't imagine having a launcher so bad that you give away games and it still fails. Having a service so bad that you have to make it so people don't need to even sign in to play Rocket League on Steam. Did the AI tell you this was gonna work out? Lol
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TheC0RVUS101 (@rvus101) reported@RocketLeague Drops havent worked for me in years. Have probably 70 items just sitting in the ether. Tried to link accounts over and over. Never works. Not one human on earth will help resolve the issue.
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Sean Crockett (@SeanCrockett4) reported@RocketLeague HOW CAN A TOP EARNING GAME JUST IGNORE THE FACT THAT ONE HALF OF THEIR PLAYER BASE DEAL WITH BLATANT CHEATERS... DUDE CONSOLE GAMEPLAY IS INFESTED WITH MACRO/LAG MOD CHEATERS BECAUSE Y'ALL CHOOSE TO DO NOTHING AND IGNORE IT. RIDICULOUS
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AI (@WeboQueso) reported@DPermabear @PiggyKropotkinn It’s literally top 10 live service game. You don’t just stop Fortnight, FF14, Wow, Elder Scrolls, warframe, Rivals, Genshin, Rocket League etc. Sony is rtarded they bought what they wanted to end it smh
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Lunar 🌙🟣 (@VantaBlackDev) reported@Shpeshal_Nick Disingenuous *** post but lets say Rocket League were in fact still running UE3 It's an eSports game, it does not benefit from anything UE6 has to offer. If it ain't broke don't fix it, pretty much.
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King (@K1NGI55Y) reportedHave you ever lagged so bad on rocket league ur lagging in free play?
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thats tufff (@idkdam0n) reported@Starmancer @RocketLeague Ive never had a problem with pressure sensitivity, but I don’t think that’s a major problem either way. I’ve been playing since 2016 and I’ve been ssl I dont think my amount of accel with R2 ever held me back