Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (32%)
- Sign in (30%)
- Matchmaking (25%)
- Glitches (6%)
- Game Crash (4%)
- Hacking / Cheating (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 16 days ago |
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Matchmaking | 25 days ago |
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Online Play | 25 days ago |
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Sign in | 25 days ago |
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Sign in | 25 days ago |
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Matchmaking | 25 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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TeFeXy (@TeFeXy1) reported@RocketLeague This better fix the bots because I cant believe it but today for the first time in my life I actually had to counter them in doubles, in freaking champ 1
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This is weird (@Thisisweir36014) reported@AyabeKirichirou @antiiheros Yeah it's meme for someone who didn't read. Even account name is 'meme' dude. LMAO Service and support that they said is for PS Store(like line up for PS+ and Feed) Other live service game still can play without problem. FF14/Fortnite/Apex/MH World/Rocket League/CoD etc.
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Frank Wesseling (@frank_wess6648) reported@RL_Status I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: π’ 0β85 = clean timing π‘ 86β130 = sticky timing π 131β220 = awkward timing π΄ 221β400 = broken timing π’ Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. π’ Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. π‘ Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. π Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. π΄ Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: π¦ Blue: π’20 Stabilizer | π’24 Follow-up | π’28 Follow-up π¨ Yellow: π’21 Stabilizer | π‘112 Connector | π 164 Timing Breaker Prediction: π¦ Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: π¦ Blue: π’16 Stabilizer | π’40 Follow-up | π 176 Timing Breaker π¨ Yellow: π’23 Stabilizer | π’28 Follow-up | π’32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If π 176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: π’π’π’ = clean team π’π’π‘ = clean team with sticky pressure π’π’π = clean team with one timing breaker π’π‘π = one clean player, one connector, one timing breaker π‘π‘π = sticky team feeding the timing breaker π π π = awkward timing lobby π΄π΄π΄ = survival lobby The repeated clean ladder looks like this: π’16, π’20, π’21, π’22, π’23, π’24, π’28, π’32, π’36, π’40, π’44, π’60, π’64, π’72, π’80. The sticky and awkward layer looks like this: π‘100, π‘112, π 164, π 176, π 180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through βnormalβ touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: πΆ exact ping number π’π‘π π΄ color band β band-safe movement π fixed ping π grouped ping π one side clean, one side mixed π lowest green stabilizer π yellow connector π orange timing breaker π red survival pressure π₯ party stacks π· clan tags π€ bot-like movement β‘ instant challenges π― perfect second touches π weird recoveries π« teammate denial π server region π match time π₯ replay πΈ scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, βrandom rankedβ stops working as an excuse.
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little g (@artsiap2009) reported@RocketLeague If this does solve the bot problem oh man I donβt even wanna know the community backlash
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Damon (@damon_rl) reported@RocketLeague how about yall fix recent players showing
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T-Mac (@TrueDummyGod) reported@RocketLeague Your support team told me ask you retards on twitter to fix getting banned for leaving tournaments due to AFK teammate. Support ticket #24617156, weβll be waiting for a response and will leave this message on every post you make till this is changed in game for everyone.
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REPLYGUYDRIVEBYS (@bluebloodbirkin) reported. @PsyonixStudios fix your SBM system on RL so i donβt go on loss streaks to people whole ranks above me or random bots/unranked kids with higher MMR and then wanna cut myself
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DrivenF1 (@F1_driven) reported@RocketLeague Was so obvious it would come after RLCS regionals... Now can you spend some time not just helping out the top 0.1% but instead fix the smurfing and toxicity that ruins the game for 99% of players?
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Tommy Tomcat π | Vtoobah (@Tommy__Tomcat) reported@zeldadisks @Automobili3xF @GreenTextRepost Regular compiling of shaders needed on games like Rocket league Several problems with audio hardware thatβs not on the mainboard No real output on errors, game just didnβt start, needed to look up the log and then ask Ai what the problem is and it was the proton containering
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T-Mac (@TrueDummyGod) reported@RLEsports @RocketLeague @progressive Itβs such a bad game and yall will never fix the Smurfing problem because it inflates your player count ππ
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Lucas Heaton (@LucasHeato97104) reported@RocketLeague Ur game is arse mate why are the servers down again you set of useless Montyβs
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FinalBoss.io (@FinalBoss_io) reportedBots needed fixing. Still says a lot that Rocket League had to break BakkesModβthe community tool players actually lovedβto do it. Anti-cheat solving a real problem is good. Needing collateral damage to get there is the part publishers keep acting is normal. It isnβt.
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ceo vorro (@wtfvorro) reported@eternalrll @RocketLeague bro thinks he can just fix hackers and smurfs
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Sean Crockett (@SeanCrockett4) reported@RocketLeague IF YOU SPEND THE MONEY TO FIX CHEATERS, I WILL SPEND A BUTT TON OF MONEY IN YOUR ITEM SHOP. DEAL?
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Thumbbreaker4 (@jrobak1313) reported@RocketLeague No one gives a ****. You have the worst matchmaking in all of video games. Fix your ****.
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Wadah (@Wadahddla) reported@RocketLeague Please fix the servers, it's not reasonable!, I didn't expect in my life to be happy because my ping 500!!!
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Tony (@The_LastLeg) reported@RocketLeague fix your matchmaking you fkn dweebs Iβm getting kids that play like bronze and Iβm D2. Useless devs.
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Jimmy Bekam (@Fanos_Playz) reported@soiiyn @RocketLeague glitched meaning the server disconecting all of you as it is about to conclude, you lag for 5 minutes and have to replay the game? That is ddos if this happened to you
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tyreece (@tyreece_67) reported@NVIDIAGFN Can you fix Rocket Leauge it no longer launches since Epic added easy anti cheat to rocket league and it shows easy anti cheat it not installed and refuses to launch h
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Evolve. (@devilishcombat) reported@RocketLeague bro sybau u removed bakkesmod n still have bot issues w ur game
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JustKindaBoredUKno (@J_K_Buk) reported@PsyonixStudios so do any of you clowns actually play the game you dev, or are you all just too busy designing the next **** cosmetic? Maybe if you losers spent five minutes actually playing the game you'd realize your game is packed with cheaters, smurfs, alts, and lag.
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Mortal (@FilterWhite) reported@RL_Status Error while communactiong with rocket league servers, Egypt region. Restarted the game, changes wifi, nothing works, all my other games work normally online except rocket league. Been 2 days.
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Italian Blackout (@ItalianBlackout) reported@RocketLeague Hey maybe when ur tm8 decides to be a POS I shouldnβt be banned for 5 mins after I decide to leave the gameβ¦fix this annoying ****. Itβs so damn simple to fix
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MGillette (@MGillette_) reportedYo @TimSweeneyEpic fix rocket league
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1483369 (@rl_wixloi) reported@RocketLeague your game is dead thereβs no way to fix it u took my items which i was grinding for it and the money i spent they all gone rl really need changes even the bots and ddosers the rank is unplayable #rlneedchanges
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nero (@yznero_) reportedHi I have an issue, I bought 1100 credits on Rocket League, for 10 dollars, an I got them, but I payed 30 dollars in the bank, from playstation, (a playstation issue not Rocket League) and i only did 1 purchase, didn't even get 3300 credits for the triple purchase @PS_Support_US
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Tayah Medhaug (@tayah14) reported@RocketLeague Instead of cosmetics maybe focus on the fact that people couldn't complete the last tournament thanks to connection issues
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Horizontal (@veggieman500) reported@mygamesir People don't even know. I have a buddy who was burning through controllers every few months. Got him a Noval Lite and he's had it over a year with zero issues. I use a G7 SE that's been flawless. I always recommend them to the rocket league community when stick drift comes up.
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TonyAR π (@TheDesolateAnt_) reported@FoxyyChar Rocket League had that "trading" system to exchange items with other players... But sadly they ended up removing the mechanic because it would cause compatibility issues with Fortnite, because they were going to release Rocket Racing.
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Lemos Κβ’α΄₯β’Κπ (@de_lemos56) reported@BrodieOnLinux @JoviaIklutz I got so used to playing rocket league on the first steam controller that when the bumper broke and I used a dualsense I just kept eating **** Luckily it was easy to fix, but when I was putting it back together something wasnβt right and now I have a stripped torx screw