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Rocket League

Rocket League status: server issues and outage reports

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Full Outage Map

Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.

Problems in the last 24 hours

The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Rocket League users through our website.

  • 32% Online Play (32%)
  • 30% Sign in (30%)
  • 25% Matchmaking (25%)
  • 6% Glitches (6%)
  • 4% Game Crash (4%)
  • 3% Hacking / Cheating (3%)

Live Outage Map

The most recent Rocket League outage reports came from the following cities:

CityProblem TypeReport Time
Le Passage Online Play 21 days ago
Livry-Gargan Matchmaking 1 month ago
BeauprΓ©au Online Play 1 month ago
Nottingham Sign in 1 month ago
Paris Sign in 1 month ago
Saint-Michel-sur-Orge Matchmaking 1 month ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Rocket League Issues Reports

Latest outage, problems and issue reports in social media:

  • i2ayah
    zayer (@i2ayah) reported

    I smoke hella **** and the only car crash I got into was in rocket league because my FUCIING TEAMATES WONT STOP RUNNING INTO ME

  • DamnnAndWoww
    Damn wow (@DamnnAndWoww) reported

    I keep getting kicked out at the beginning of a game saying theres an anti cheat error and i get timed out for 5-10-20 min. Im not using bakkesmod or any other mod just ds4 for my controller could that be an issue?@RocketLeague @RL_Support @RL_Status #rocketleague #RL

  • AnibwuDesu
    AnibwuπŸβ€’ β€’ (@AnibwuDesu) reported

    ROCKET LEAGUE STREAM SOON (like 1 hour) trying to get enough for some new sticks since mine are broken feel free to join and ask to play :D

  • oknert1
    renkoβ˜„οΈβœ¨ (@oknert1) reported

    AMD users!! version 26.3.1 has been giving me input lag in both rocket league and val - especially if my mouse is moving or an overlay is on the screen reverting back to 26.2.2 has me peaking. I haven't heard of anyone else with this issue but it was super bad for me

  • tayah14
    Tayah Medhaug (@tayah14) reported

    @RocketLeague Instead of cosmetics maybe focus on the fact that people couldn't complete the last tournament thanks to connection issues

  • BrawlStars26303
    KC Daniel (@BrawlStars26303) reported

    @RL_Status @RocketLeague @RocketLeague_FR Rocket League, remove EAC, it's useless. Just reinstate Bakkesmod and that's it. There are still bots and DDoS attacks, it's pointless.

  • ChrisSchultz190
    Chris Schultz (@ChrisSchultz190) reported

    @czudo_ @RocketLeague Anti cheat doesn’t fix **** servers moron

  • FrostiPixels
    Frosty Pixels (@FrostiPixels) reported

    @Pirat_Nation that's interesting, because last time I loaded up rocket league on Linux (literally three days ago) I got an error saying linux was no longer supported and could only play local or lan

  • pk__l
    Wya? (@pk__l) reported

    @RocketLeague yeah it’s time for you guys to lock in and fix your crippling of a dying game

  • tenebrisanima
    Zachary Howard (@tenebrisanima) reported

    Fix your servers @RocketLeague

  • SPIDER_SPINES
    SPIDER_SPINES (@SPIDER_SPINES) reported

    Nobody responded to issue with me having to buy the Batmobile again in Fortnite because the update took away the Reel Life paint finish in Rocket League. I already owned the Batmobile on the Rocket League disc with the reel life paint job. @Fortnite @FortniteStatus @EpicGames

  • Cozmanic
    Cozmanic (@Cozmanic) reported

    rocket league randomly decides to not accept my controller being connected to the game, it will randomly disregard controller input even though the controller is still working on my pc, i constantly get randomly longer powerslides and its not a port/control issue @RL_Status

  • EthannIi
    Lamine Ryanista (@EthannIi) reported

    @RocketLeague Your trash Easy Anticheat update won't stop crashing my game every 30 minutes, fix your game omg

  • pinkiscat
    pink is cat (@pinkiscat) reported

    @chewyy_23 @_1017__ @RocketLeague Bakkes mod was and has been endorsed by rl for a long time, they use it in official broadcasts it only became a problem because cheaters were using private plugins to inject bots into the game

  • frank_wess6648
    Frank Wesseling (@frank_wess6648) reported

    @Nevee_RL I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: 🟒 0–85 = clean timing 🟑 86–130 = sticky timing 🟠 131–220 = awkward timing πŸ”΄ 221–400 = broken timing 🟒 Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. 🟒 Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. 🟑 Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. 🟠 Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. πŸ”΄ Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: 🟦 Blue: 🟒20 Stabilizer | 🟒24 Follow-up | 🟒28 Follow-up 🟨 Yellow: 🟒21 Stabilizer | 🟑112 Connector | 🟠164 Timing Breaker Prediction: 🟦 Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: 🟦 Blue: 🟒16 Stabilizer | 🟒40 Follow-up | 🟠176 Timing Breaker 🟨 Yellow: 🟒23 Stabilizer | 🟒28 Follow-up | 🟒32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If 🟠176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: 🟒🟒🟒 = clean team 🟒🟒🟑 = clean team with sticky pressure 🟒🟒🟠 = clean team with one timing breaker 🟒🟑🟠 = one clean player, one connector, one timing breaker 🟑🟑🟠 = sticky team feeding the timing breaker 🟠🟠🟠 = awkward timing lobby πŸ”΄πŸ”΄πŸ”΄ = survival lobby The repeated clean ladder looks like this: 🟒16, 🟒20, 🟒21, 🟒22, 🟒23, 🟒24, 🟒28, 🟒32, 🟒36, 🟒40, 🟒44, 🟒60, 🟒64, 🟒72, 🟒80. The sticky and awkward layer looks like this: 🟑100, 🟑112, 🟠164, 🟠176, 🟠180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through β€œnormal” touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: πŸ“Ά exact ping number πŸŸ’πŸŸ‘πŸŸ πŸ”΄ color band βž• band-safe movement πŸ“Œ fixed ping πŸ“Œ grouped ping πŸ“Œ one side clean, one side mixed πŸ“Œ lowest green stabilizer πŸ“Œ yellow connector πŸ“Œ orange timing breaker πŸ“Œ red survival pressure πŸ‘₯ party stacks 🏷 clan tags πŸ€– bot-like movement ⚑ instant challenges 🎯 perfect second touches πŸ” weird recoveries 🚫 teammate denial 🌍 server region πŸ•’ match time πŸŽ₯ replay πŸ“Έ scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, β€œrandom ranked” stops working as an excuse.

  • Mikaelrlss
    MikaelRl (@Mikaelrlss) reported

    Rocket league just lag me for this

  • heavylton
    heavylton 🐧 (@heavylton) reported

    @RocketLeague @scheist_ or whoever is still left working on the game im probably the only person in the world that cares about this detail can you pls fix/change make the car 2% smaller if you have to 😭

  • SPIDER_SPINES
    SPIDER_SPINES (@SPIDER_SPINES) reported

    @RocketLeague @RL_Status Three more drops just opened all of them duplicates that I already own. Fix this game

  • kiinogre
    kino (@kiinogre) reported

    @TekkrohRL @RocketLeague @AlphaKep Fr tho anti cheats won’t fully stop the issue but it’s definitely going to discourage it and eventually the buying market for botting will lessen over time. That’s my guess

  • 4bysm4l_rl
    sam (@4bysm4l_rl) reported

    @RocketLeague game is actually worse than ever in c3/gc1. ******* fix this ****. why ******** do i have to play with or against someone with less than 1k wins every god damn game?

  • tyreece_67
    tyreece (@tyreece_67) reported

    @NVIDIAGFN Can you fix Rocket Leauge it no longer launches since Epic added easy anti cheat to rocket league and it shows easy anti cheat it not installed and refuses to launch h

  • BrunosEspresso8
    StormπŸ‡¨πŸ‡¦#SELLTHETEAM (@BrunosEspresso8) reported

    @TekkrohRL @RocketLeague @AlphaKep Anti cheats never fully stop a problem

  • G5Trader
    TraderG5 (@G5Trader) reported

    Hey @RocketLeague @EpicGames thanks for the anti-cheat but the big problem everybody knows is SMURFS. Use AI to better rank players and change their ranks up several rungs when they're hitting ceiling shots and scoring 850 pts in a Gold 1 room. Seriously? This is not hard.

  • Chris24385146
    Chris (@Chris24385146) reported

    @RocketLeague FIX THE ******* MATCH MAKING!!! I'M TIRED OF PLAYING AGAINST A TEAM WHERE 1 PLAYER IS 3-5 RANKS HIGHER THAN ME, SO HE CAN CARRY HIS 5 RANK LOWER PLAYER UP!!!

  • Modern_RL
    Mdrn. (@Modern_RL) reported

    @RocketLeague This guy WANTS to get banned. But even after 3 days, almost 4 days of running his bot nonstop... no ban. Fix ur anti-cheat @RocketLeague

  • twotakeoff_
    Israel (@twotakeoff_) reported

    @frank_wess6648 @RocketLeague Bruh plat thinks he fits in the problem lmfaoooo Brother I swear to god if these were bots yall would get slapped 40-0

  • kilogya
    Kilo (@kilogya) reported

    @RocketLeague So the loading screen or something about the maps are causing me performance issues. Before it would do it sometimes, but now it sometimes lets me in. Sorry if this is asking too much but is there a way to optimize the loading? On an SSD, i5-11600k IGPU. Thanks!

  • Random_Guy0016
    Society is Embarrassing (@Random_Guy0016) reported

    @_1017__ @RocketLeague No you guys did, by abusing it and using a DLL injector to use it online. Talk about broken logic.

  • PatchF0x
    PatchFox (@PatchF0x) reported

    @AlexGLogics @Its_EasyMac @RonnieInteL CDL salaries have been heavily inflated because of the closed venture capital environment it started with. With Apex and Rocket League, the fully open format and relatively low partnership slots discourage orgs from taking the risk and signing teams, which shouldn't be an issue

  • ArashiDaReal
    Arashi (@ArashiDaReal) reported

    Bots -> a year for Epic to remove bakkesmod to fix it. 5 days after: Bots -> a year again to do something, but what? remove rocket league?