Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (38%)
- Matchmaking (31%)
- Sign in (25%)
- Glitches (3%)
- Game Crash (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 11 days ago |
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Matchmaking | 12 days ago |
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Online Play | 12 days ago |
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Game Crash | 12 days ago |
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Game Crash | 13 days ago |
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Matchmaking | 14 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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fanaticoak74940 (Remastered 2023)🦉🇵🇸 (@erickramirez066) reported@Crashgg44 @RocketLeague Wow that’s so cool you have a tag that says 2015. I have one that says 2016 but I didn’t start fully playing rocket league until 2022, just accept it crash you aren’t getting your money back.
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Mandalorian (@n3cr0shade) reported@EpicTofuChris @HYPEX Can you fix the rocket league items not transfering to Fortnite
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RowdyRL (@R8wdyRL) reported@RocketLeague Please fix the black screen bug it's almost unplayable
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sonoluminescent (@sonoluminescent) reported@nick_maguire254 @TheGameVerse Yes. There was a console update to rocket league awhile back that borked 120fps for Xbox for quite a long stretch. Can’t have that problem on PC
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juanito 15 (@esteban_me7342) reported@RocketLeague Help, the page won't load, it says "error time out"
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Storm🇨🇦 #FireVanScoyoc (@BrunosEspresso8) reported@Zoey_RZ @JamaicanCocoRL @RocketLeague Ur vastly over exaggerating this “problem”
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Meech (@meecherrr) reported@Goldstorm4411 @RocketLeague go to your documents folder then my games and in the rocket league folder just delete your config folder and then launch the game. will have to change all your settings again but it will fix your problem.
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azul091s 🇵🇷 | Escape will make me God (@Azul091s) reported@Artem_Zhechev @fortniteonlinux You see, that would be nice… the problem is that Tim Sweeney here deliberately blocks it because of the anti cheat, mind you, Rocket League which uses the same anti cheat does work with wine/proton
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HASA7 🇪🇺 (@feydge7) reported@RocketLeague i cant play fix it pls. I only get black screens when i start a game.
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Herbert O (@fenrrito) reported@RocketLeague ....so the update was meant to improve lag as in make it worst?
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callmeclippo (@callmeclippo) reported@Crashgg44 @RocketLeague crash … more like CRASH out 🥱
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Watta World (@Watta_world) reported@RocketLeague I love it when y’all ****** servers causes me to disconnect and then I get ******* punished for it. Fix your game.
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Yash (@YSBoomOfficial) reportedYo @TimSweeneyEpic @RocketLeague are y'all gonna support macOS for Rocket League UE6/ UE6 in general or do I have to keep dealing with GeForce Now input lag 🥲
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Elyas (@Elyas_Sendi) reported@RocketLeague Broooo just fix our ME SERVERS what the hell are you doing by giving us a new cars while we can’t even play correctly
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Swaguley (@swaguley) reportedSaying that players who don't like certain movement mechanics in Battlefield because they're just "bad at the game" is a non-sequitur. I agree, the movement isn't difficult, and killing players slide-jumping isn't either. That's not the issue. The real problem is this. - It changes the pace of combat and alters the feeling of gunfights to where they become less readable, and more annoying to play fundamentally; and more importantly: - It shifts the tone of Battlefield from the "grounded in authenticity" mantra Battlefield had, which players have come to expect from it in the market, to something much arcadier I'm happy to support more movement options as long as they fit an authenticity and believability line, but it seems even asking THAT is too much for some reason. We praise vehicle design when they move naturalistically, why is infantry combat an exception? The heart of the argument here is about Battlefield's tone, which affects how the gameplay is designed, not because some players can't "get good". You don't get players complaining about emergent movement mechanics in Rocket League, even from trash cans, because they expect it from the game's tone, Battlefield players do not. And no, citing bugs like BF3's aim stabilization jump, BF4's various movement exploits, etc. as prooftexts to justify any and all future crackhead movement mechanics in Battlefield, doesn't work either. Should we also then bring back Battlepacks just because they were in BF4 too? I get there are those of you that don't care about Battlefield's tone, therefore there is no "movement line" to cross, but you're ignoring massive swaths of players that DO care and will just straight up not play the game as a result, as you often recommend them to do. A vast amount of players come to Battlefield to play a combined arms military shooter with the "appearance of realism without being a simulator" gameplay loop that Battlefield UNIQUELY offered as a middle ground in the market, but EA and DICE have abandoned that middle ground to trend chase other games. This is why it's annoying and there's so much complaining about things like movement and skins. You can continue to attack the caricature of a 0.5 KD player crouch walking to bolster your position, but you still can't define a well-reasoned upper limit for movement mechanics because you DON'T have a standard. An appeal to the skill gap is not a standard, and it does not define an upper limit for movement whatsoever. What then would be keeping DICE from adding wall running, double jumps, or even phasing through walls if it can be argued those could potentially take a vague amount of skill to perform? The bounds are defined by Battlefield's supposed authentic tone, which has been erased in favoring of emulating other games. If you just enjoy Battlefield's metamorphosis into a movement slop shooter like every other FPS out there, that's fine. We can disagree. Just don't expect the franchise to be anything more than a cheap, more plasticky Call of Duty substitute going forward.
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Zenra (@ItsZenra) reported@RocketLeague needs to figure out a way to keep these 100+ ping players off us servers. Literally ruins the game at this point, 2 teammates lagging through the ball constantly and I’m supposed to rank up how? Games ***. Use forced servers by region.
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El1 (@rl_El1) reported@RocketLeague FIX YOUR BLACKSCREENS DAWG
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TheMaverickk (@_TheMaverickk) reported@Preaux_killing @RocketLeague Yes but that's not with EU6. Of course you can cap your frames at 360 FPS no issues on EU3.
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Nico (@E0_DS0_Omega) reported@userisstack jynxzi is like gold 3 in rocket league so thats where the whole thing stalls out, apex and fortnite wont be the problem
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Sean Crockett (@SeanCrockett4) reported@Purple_bin @RocketLeague I honestly believe their servers are fine. Its the macro mod lag cheaters they dont know how to prevent. They seem to just ignore the issue on social media tho
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JoMoGa (@JoMoGaYT) reported@RocketLeague what have you done to your game? Nothing works. Can't join a game, everything is lagging, the ball feels horrible (every second touch is a ghost touch) ... absolutely horrible
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Cranage Monkey (@StevenMonkey22) reported@BackersGamesF Is there a problem with the rocket league cars not transferring to fortnight?
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Sean Crockett (@SeanCrockett4) reported@RocketLeague FIX THE CHEATERS USING CRONUS ZEN ON CONSOLE. HOW? MACRO MODS AND LAG MODS. GOOGLE HOW IT WORKS. ROCKET LEAGUE WOULD RATHER COVER THIS UP FOR CORPORATE FAVOR THAN FIX THE ACTUAL PROBLEM
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Apple ~ 𓅃 (@abusive_apple) reportedfix the ME6 server please. it sucks to go from 60 ping to 120-130 every other game. @RL_Status @RocketLeague
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7VEN shug! (@thenameisshug) reported@BackersGamesF @Wensoing Ima crash if I gotta queue up rocket league again everytime I do for a skin I get miserable
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CrispyBaby (@nuggets_crispy) reported@twis7edninja @RocketLeague I feel like club ranks would solve a lot of the smurfing issues
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Meteor Rikooow! (@Meteorcuh) reported@RocketLeague Can we fix trails being short when over over 240 fps?
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AI (@WeboQueso) reported@DPermabear @PiggyKropotkinn It’s literally top 10 live service game. You don’t just stop Fortnight, FF14, Wow, Elder Scrolls, warframe, Rivals, Genshin, Rocket League etc. Sony is rtarded they bought what they wanted to end it smh
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GrfineAmerican (@GrfineAmerican) reported@knaz_v @RocketLeague What's the issue? You literally get all your credits back from the pass, so you essentially got the items for free back then that people would be buying from the item shop now
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ᒎᗷᗩᗷs (@JBabs_GFX) reported@InsoIsHere There are no "laws" that really dictate what a video game company can or cannot put in its item shop. Epic's issues are governed by consumer protection regulations, contract law, and corporate licensing agreements. Epic is legally bound by the marketing promises they made to consumers with each battlepass. This now leaves them open to "Bait and Switch" and false advertising laws. They're also bound by any licensing agreements they had with shared ip and collabs that likely locked those skins in as exclusive during a period of time. All this changed in 2024 when they altered their BP marketing... They can bring back Rocket League items because those items were never legally marketed under a strict "never returning to a shop" promise, and Epic owns the direct copyright to the assets after they purchased RL in 2019. Rocket League also originally had a peer to peer trading ecosystem up until fortnite purchased the assets, so they were already intended to be shared beyond the original method of purchase.