Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Online Play (32%)
- Sign in (30%)
- Matchmaking (25%)
- Glitches (6%)
- Game Crash (4%)
- Hacking / Cheating (3%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 19 days ago |
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Matchmaking | 28 days ago |
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Online Play | 28 days ago |
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Sign in | 28 days ago |
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Sign in | 28 days ago |
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Matchmaking | 28 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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Sean Nowell (@sean_nowell) reported@PhillyBeatzU Just like any other game that uses an ELO/MMR system. I got the same problem in Rocket League π
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nero (@yznero_) reportedHi I have an issue, I bought 1100 credits on Rocket League, for 10 dollars, an I got them, but I payed 30 dollars in the bank, from playstation, (a playstation issue not Rocket League) and i only did 1 purchase, didn't even get 3300 credits for the triple purchase @PS_Support_US
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MiracA (@mirageavci) reported@RocketLeague I canβt lock in because I get βAnti-cheat violation detectedβ error without any 3rd party, I have even never used BakkesMod. Please fix this shi, I want to play!!!
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Stormπ¨π¦#SELLTHETEAM (@BrunosEspresso8) reported@TekkrohRL @RocketLeague @AlphaKep Anti cheats never fully stop a problem
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skuba (@skxbaa) reportedsoo can we fix the middle east rocket league servers or nah @EpicGames @RocketLeague
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Damn wow (@DamnnAndWoww) reportedI keep getting kicked out at the beginning of a game saying theres an anti cheat error and i get timed out for 5-10-20 min. Im not using bakkesmod or any other mod just ds4 for my controller could that be an issue?@RocketLeague @RL_Support @RL_Status #rocketleague #RL
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Lethamyr (@Lethamyr_RL) reported@MaTweetos Rocket League ruined some maps by changing material references. Nothing you can do unless you edit the map yourself in UDK or ask the original mapmaker to fix
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Eleonora Paradis (@eleonoraparad) reported@RL_Status Server Rocket League is bad, many lag. It's not possible open together Fortnite and Rocket League due to easy anti-cheat.
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KC Daniel (@BrawlStars26303) reported@RocketLeague Bots and DDoS attacks will bypass the EAC
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oni anubis (@oni_anubis) reported@EpicGames why donβt you fix that **** show of a game called rocket league oh wait because youβre trying to shut the goddamn game down so you donβt ******* put any money in it to fix the damn thing
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π»π― (Bears Plz Win) (@BearDown_MIZ) reported@RocketLeague Fix your horrible game. Just got to semis of a 3s tourney with the boys and it wonβt load us in
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tweak (@tweakyeth) reported@XboxSupport I CAN'T PLAY ROCKET LEAGUE. I'M GONNA CRASH OUT. I NEED MY FIX!!!
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Maxwell Larson (@SidestepMechs) reportedRocket League matchmaking not working for anyone else?
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_ (@wirelessshrimp) reported@Ironlucaaa @XVIIKvrt @RocketLeague As long as thereβs no trading in the game I donβt see a reason why old popular rocket pass items shouldnβt come to the shop after a set amount of time. It would make money for Psyonix and itβs not like thereβs a market to crash
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Lucas Heaton (@LucasHeato97104) reported@RocketLeague Ur game is arse mate why are the servers down again you set of useless Montyβs
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Rocketman69 (@Rocketmanqt) reported@ArchieRL_ @RocketLeague First is fix the bots now it's bring back trading. What do you guys actually want lol
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Lucas Bertholon (@NeyRox8221) reported@RocketLeague Easy Anti-Cheat : Yees No more BakkesMod : Yees Smurfing still here : Yees Weβre losing tools, not fixing problems. #SaveBakkesMod
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π’ππ π (@mxke03) reportedGot logged out of my PlayStation account mid-Rocket League match for a stupid Terms of Service change agreement
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Tareq (@TareqHarbi7) reported@EpicGames Fix the Rocket League servers, we can't enjoy it!
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sebbie_playz (@PlayzSebbie) reported@RocketLeague cheaters have started to connect tot worse internet now to purposely lag the server you need to sort these bot as cheaters out and internet change in-game needs sorting man I swear it keeps happening I was ever told to my face it's what they are doing multiple times
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Frank Wesseling (@frank_wess6648) reported@RL_Status I will predict your Rocket League lobby right now. Open the scoreboard before kickoff. The game is already showing you the match shape. Ranked is being sold as random players at similar skill, but the lobby often looks built through hidden pressure roles: clean timing on one side, drag and disruption on the other. Use this simple map: π’ 0β85 = clean timing π‘ 86β130 = sticky timing π 131β220 = awkward timing π΄ 221β400 = broken timing π’ Low green player = stabilizer. This is usually the lowest clean ping on the team. He keeps the team safe, gets back fast, covers mistakes, saves cleanly, and makes the whole side look more organized. π’ Second green player = follow-up. This player keeps pressure alive. He arrives after the first challenge, takes the second ball, closes gaps, and makes it feel like the ball never fully leaves their control. π‘ Yellow player = connector. This is the sticky role. The ball keeps coming back through that lane. The match does not reset cleanly. Pressure gets recycled. π Orange player = timing breaker. This is where the game starts feeling wrong. Late-looking touches still work. Weird challenges land. Bad ***** turn dangerous. π΄ Red player = survival pressure. Normal timing breaks. You stop playing clean rotation and start blocking, clearing, and surviving. Now compare teams like a match card: π¦ Blue: π’20 Stabilizer | π’24 Follow-up | π’28 Follow-up π¨ Yellow: π’21 Stabilizer | π‘112 Connector | π 164 Timing Breaker Prediction: π¦ Blue favored. Blue has three clean timing roles. Yellow has one clean role, then sticky timing and awkward timing. Yellow is fighting the opponent and the lobby structure at the same time. Another example: π¦ Blue: π’16 Stabilizer | π’40 Follow-up | π 176 Timing Breaker π¨ Yellow: π’23 Stabilizer | π’28 Follow-up | π’32 Follow-up Prediction: close. Yellow has the cleaner team. Blue has the dangerous timing breaker. If π 176 gets fed, Blue can bend the match. If the game stays clean, Yellow has the better base. This is the role pattern: π’π’π’ = clean team π’π’π‘ = clean team with sticky pressure π’π’π = clean team with one timing breaker π’π‘π = one clean player, one connector, one timing breaker π‘π‘π = sticky team feeding the timing breaker π π π = awkward timing lobby π΄π΄π΄ = survival lobby The repeated clean ladder looks like this: π’16, π’20, π’21, π’22, π’23, π’24, π’28, π’32, π’36, π’40, π’44, π’60, π’64, π’72, π’80. The sticky and awkward layer looks like this: π‘100, π‘112, π 164, π 176, π 180. That pattern matters because ranked does not need to script every goal. It only needs to build the lobby so one side gets cleaner timing and the other side gets heavier timing, sticky pressure, or awkward disruption. Then the match plays out through βnormalβ touches while the structure was already loaded. This is how the system hides it. One match looks explainable. Bad teammate. Weird bounce. Lag. Bad read. Missed challenge. Ten matches start showing structure. Same low green clusters. Same yellow drag numbers. Same orange timing breakers. Same party stacks. Same clan tags. Same instant challenges. Same perfect second touches. Same teammate denial. Same match feel from kickoff. This is bigger than ping alone. Track every variable: πΆ exact ping number π’π‘π π΄ color band β band-safe movement π fixed ping π grouped ping π one side clean, one side mixed π lowest green stabilizer π yellow connector π orange timing breaker π red survival pressure π₯ party stacks π· clan tags π€ bot-like movement β‘ instant challenges π― perfect second touches π weird recoveries π« teammate denial π server region π match time π₯ replay πΈ scoreboard screenshot The ***** trick is plausible unfairness. The match still looks playable. You still almost win. You still blame yourself. Then you queue again because the next lobby might feel clean. That is the engagement trap. Clean lobby gives hope. ***** lobby creates frustration. Frustration makes players requeue. Requeue keeps the system alive. This also explains why anti-cheat language matters. When a game suddenly needs stronger anti-cheat, bot detection, ban-evasion tracking, behavioural analysis, bot ban waves, and match cancellation for detected violations, the ranked integrity problem was never imaginary. If bot-like accounts still appear after that, the question becomes server-side: Who is being matched? How are accounts validated? How are lobbies built? Why do the same ping-role structures repeat? Why do clean stacks keep appearing on one side? Why do sticky and awkward roles appear exactly where the match starts bending? Why does the scoreboard predict the match feel before kickoff? This is the accusation: Rocket League ranked looks fixed through lobby-role construction. The system does not need to openly show rigging. It only needs to control pressure through matchmaking variables: ping bands, party structure, account behaviour, latency grouping, server routing, hidden trust scores, bot detection gaps, and role-weighted lobby balancing. The scoreboard is the receipt. It shows who stabilizes. It shows who follows up. It shows who connects pressure. It shows who breaks timing. It shows which side gets clean control. It shows which side gets friction. It shows which side is favored before the first goal. So stop arguing from feelings. Screenshot every scoreboard. Save every replay. Map both teams. Mark the roles. Compare the predicted match shape with the actual match flow. When the same structures keep repeating, βrandom rankedβ stops working as an excuse.
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Mirga (@mirga__) reported@Lethamyr_RL @calaphoenix @RocketLeague iβve played you in ranked multiple times. iβm not super high, but i am at the rank where queuing only west servers (due to lag issues) causes queues too be long. this would only make it worse as im sure there will be 1900-2000s that i usually queue (that im lower) will use it
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Seany C (@scrockettman) reported@RocketLeague Hey #rocketleague can you fix the cheaters on console now? Its horrid
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jota (@jotasonder) reported@GeofeyRL no, the app uses the official rocket league api, the problem is that I translated the text of the post and added two emojis, and people immediately assumed it was text generated by chatgpt and that the whole program was ai-generated π€¦
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Sean Crockett (@SeanCrockett4) reported@RocketLeague FIX THE GAME!!! BRO THIS IS SAD. #ROCKETLEAGUE #EPIC YOU MAKE MILLIONS OFF THIS GAME!
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tumeek (@tumeek_) reportedI have 240hz screen but ONLY rocket league is screen tearing on 240/239fps. I dont use any g-sync or v-sync things ofc. Anyone know fix for this?
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T-Mac (@TrueDummyGod) reported@RocketLeague Love scamming your game for free items and refunding them but still keep them, you guys deserve it and more with the garbage you put out on this trash game, you guys cant even have basic matchmaking and wonβt fix the Smurf issue because it inflates your numbers π
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TeFeXy (@TeFeXy1) reported@RocketLeague This better fix the bots because I cant believe it but today for the first time in my life I actually had to counter them in doubles, in freaking champ 1
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Shadow Chidori VAβ‘π€β‘ (@FloydMNaruto3) reportedAnyone else experiencing server issues while playing either Fortnite or Rocket League?
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smkrl (@smkrl2004) reported@RocketLeague fix you game playing black screen simulator is not fun