Rocket League status: server issues and outage reports
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Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Problems in the last 24 hours
The graph below depicts the number of Rocket League reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Rocket League. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Rocket League users through our website.
- Matchmaking (42%)
- Online Play (38%)
- Game Crash (13%)
- Hacking / Cheating (4%)
- Glitches (4%)
Live Outage Map
The most recent Rocket League outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 2 days ago |
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Online Play | 16 days ago |
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Matchmaking | 1 month ago |
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Matchmaking | 1 month ago |
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Online Play | 1 month ago |
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Matchmaking | 1 month ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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Jonathan (@Growers_Notion) reported@RocketLeague genuine **** you for banning me, because YOU couldn’t load me into a game. Tell your bosses to fix their ****. ******* corpo.
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cöshuloser ໒꒱ ⋆*・゚ (@coshuloser) reported@DailyTvPablo @Snowbelltime no because nobody ever gaf. minecraft is big on any platform so who cares they play the mashup pack, plus it's bedrock so nobody likes that ****. rocket league is barely played anymore, so cars being switch exclusives were never an issue, xbox and ps also have theirs.
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канье запад (@creo5887) reported@Unknown_153_ @GondleOfTheDeep Alan Wake 2 was literally sponsored by Epic Games and published by them, while Rocket League and Unreal Tournament are already their IPs. What's the problem with bringing them back?
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Sean Crockett (@SeanCrockett4) reported@RocketLeague Can you please try to fix your game? Sadly most of the player base uses a cronußs zenn̈. A lot of players focus more on cheating and will literally stop in the middle of active gameplay to adjust the cheats lol. #falseconfidence
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𝖻𝖾𝗍𝗁 ִ ࣪𖤐.ᐟ (@afterglowlovato) reportedyou’re telling me fortnite are doing a whole 15 hour striker power hour for a car that’s been available for over a month on rocket league but won’t fix my battle bus problem?? @FortniteStatus
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Cryonnaise (@Cryonnaise) reportedRocket league is biggest dogshit game I have ever played, yes It's a skill issue, yes I wanna kill everyone who play this game, yes I hate this game
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niko (@undefinedniko) reportedExperiencing performance loss or issues in any of these games? FORTNITE APEX LEGENDS COD/Warzone CS2 VALORANT R6 SIEGE ROCKET LEAGUE Send me a DM and I can completely change your entire gaming experience. Limited availability.
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Haliburton is my sunshine (@HaliGoatt) reported@floo0910 @RocketLeague what platform do you play on because im pretty sure its not a bug but a performance issue
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Lance Opp (@lanceopp_) reported@Hiicksy_ Have seen Rocket League, CS, Val and Apex have tech issues for sure. But a full PC swap is very rare, usually only happening in cod
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G Yeet (@G_Yeet69) reported@RocketLeague Fix the "authenticating" to not be 20 freaking seconds when joining a match in progress
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K. (@KrazieeGGtv) reported@xBULTx @RocketLeague @jynxzi If you got it back then, get over it? Such a non issue, grow up.
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The fatal flaws (@The_fatal_flaws) reported@RocketLeague @PsyonixStudios i'm aware u guys wanna switch to unreal engine 6 which cool but if the smurfing problem stay the same u ain't fixing anything
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Crypto Logan (@CRYPT0L0GAN) reported$10M in 365 Challenge - Day 11/365 Good morning? I slept until ~1:30pm today - this week was intense, full of wiring, coding, and troubleshooting. I didn't sleep much and worked well into the mornings, like a proper mad scientist. This afternoon, I'll be submerging the baseplate of HAWK #0002 to flatten it, and fix the distance between the mouse sensor and the mousepad surface. I was going to do it last night, but got waylaid by late night Rocket League with some old friends from 3rd grade who wanted to reunite. Worth it. Speaking of worth... I spoke to 2 potential investors yesterday. One of them was the worst pitch I've ever delivered in my entire life, to the point is was funny, and I might get funding. I did a podcast, ran to deliver medicine to an ailing friend, met up with a cat sitter, and prepared to go to Las Vegas next week for Rare Evo. I was hoping to make some content this week, but in lieu of having a working HAWK, I think it will be next. GHARGHHHHHH!!!!!! Good things come to those who wait, or something. That said, I am hoping to get another HAWK and more sensors ordered, so I can start sending out some samples to my growing list of beta testers. If you, or someone you know, loves gaming, and wants to help test out the mouse of the future... drop a comment (or tag them)
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a1SolutionTTV ReactO! (@a1solutionTTV) reported1v1s suck in this game and are a waste of time. 2v2 or 3v3 are way better. Bots and ddos are still happening in rocket league. Got ddosed twice in a row and then lost two games after. Got deranked to plat then grinded back to diamond. I ain't touching this shxt anymore...
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TΞSSΞRΛCT (@TESSERACT___) reported@LLMJunky None of that is the challenge to making Rocket League. It's the network prediction and rollback frames that you have to get right with 6 cars smashing into one ball, each with their own amounts of lag. If AI can't get the hardest part right, everything else is either blowing tokens on a project that will never be completed or blowing tokens on engagement bait.
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SE (@stevene97805198) reported@RocketLeague Be nice if you could fix your servers and reporting system instead of just trying to sell ****
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SE (@stevene97805198) reported@RocketLeague too bad game is ****** unplayable bc of **** lag
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Connor Fraser (@ConnorFraser93) reported@whtmke19 @codj53 @XBOXSupport I get the 0x87e107df for games I purchased. Free games such as rocket League seem to still work. Clearly a widespread issue.
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Dannio (@FernanDannio) reported@DJK1NG_Gaming It would be kinda funny for sure lol Nintendo is willing to play ball sometimes, as long as it’s only on their platform Especially that Rocket League and Minecraft had no problem with this for their Nintendo content, they were still happy to accept being only on Switch.
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cosmo (@cosmokami_) reported@Lobby_Purge @RocketLeague the ones who really dont care are the ones that dont have an issue with it, the only reason they try and push these events and spread awareness is because of people like you complaining about it even though it doesnt affect you, how can you not realise that?
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***** (@chodusmaxima) reported@RocketLeague HEY @RocketLeague FIX YOUR ******* GAME. First I gotta wait 15 minutes in lobby for tournament, I get joining error, keeps me in the tournament but unable to play, then the game forces me out, gives me a 1hr tourney ban and 10 min game ban. Thats 25 mins of life lost cause of you
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Logan Farish (@logantrack2020) reported@RocketLeague How are you guys gonna keep adding **** but not fix the Smurf problem like genuinely I’m champ One going against GC three fix your game, bro it’s not hard. Your game is gonna die by the time you make the new one.
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Valan Quade (@ValanQuade) reported@PsyonixStudios So yall can't fix actual issues but you can ban players from tournaments the very moment they log in for literally no reason?
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VLADIMIR GLUTEN (@NooKizzi) reported@PsyonixStudios fix ur servers bro.
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T-Mac (@TrueDummyGod) reported@RocketLeague When will these retarded devs fix the egregious smurfing in this game, they won’t because it inflates their player count 🤡🤡🤡
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ZaihnY / Niko (@Zaihn_Twits) reported@SamLeakss The issue with porche 911 is that it's already a thing in rocket league...
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RaiHajin (@MvdzR96) reportedNow that Crash and Spyro are officially coming to Fortnite… surely it’s only a matter of time before they make their way into Rocket League too, right? 😜
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Harley (@SecularLad) reported@Dragdar_ @SSazCharLimit Yeah, too much. When I was helping friends learn rocket league I realised that rewiring too much was just a net negative on their gameplay, then they don't see results, forget or misremember, think they're doing something but they're not. Better to work on one or two issues
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Chris2.0 No. 1 Fishstick hater (@ChrisChiu364503) reported@littlebean_____ @FFA_Bean "Stumble Guys is better" this, "Shut down Fall Guys" that. People always say Fall Guys shouldn't even lasted for 6 years, what about games like Among Us, Rocket League, Fortnite and almost all live service games? They all had repetitive gameplay and yet they still get updates!
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Sethian (@theSethian) reportedGPT-5.6 Sol Ultra built a playable Geometry Dash-style game in one prompt. Prompt Potato keeps raising the difficulty for 12 minutes: Geometry Dash, Doom, then Rocket League. At 00:18, the first build arrives with five difficulty levels, different movement forms, gravity changes, portals, music for each level, an icon kit, and a progress counter. It looks polished, but the hardest level has a real input problem. Jumps don't always register after landing, so he spends 700 attempts on it before enabling invincibility to see the ending. At 04:14, Sol builds the Doom-style game. The first enemy deletes the player in seconds because several rifle attacks stack into one burst. Sol finds the damage issue and repairs it. The next run has usable weapons, a keycard, multiple enemy types, and a full boss fight. Rocket League is the hardest test: > 1v1 and 3v3 modes > a garage with car colors and boost trails > goal replays > air rolls, aerials, flips, and demolitions > bots that can save shots and also park themselves on the wall At 08:59, one correction fixes the air roll camera and flips, adds free play, and gets the bots moving again. Their intelligence still needs work, but the aerial controls and even a tornado flick work. This is the kind of job that can justify Sol: a long build with several systems, visual judgment, debugging, and multiple rounds of repair. The expensive mistake is letting a demo like this choose the model for every other task. Sol costs five times as much as Luna: > Sol: $5 input / $30 output per million tokens > Terra: $2.50 input / $15 output > Luna: $1 input / $6 output The article gives each tier a specific job: > Luna for classification, extraction, tagging, and simple summaries > Terra for chat, RAG, drafting, code review, and standard agent steps > Sol for long builds and the cases where Terra fails your eval > Ultra only when parallel agents earn the extra token spend > retry on the next tier only after validation fails > log the model and token count on every call Sol earned its place on these game builds, and it doesn't need to classify the support ticket.