Rocket League Outage Map
The map below depicts the most recent cities worldwide where Rocket League users have reported problems and outages. If you are having an issue with Rocket League, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Rocket League users affected:
Rocket League is a vehicular soccer video game developed and published by Psyonix. The game was first released for Microsoft Windows and PlayStation 4 in July 2015, with ports for Xbox One, OS X, and Linux being released in 2016.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Meaux, Île-de-France | 1 |
| Echallens, VD | 1 |
| Trith-Saint-Léger, Hauts-de-France | 1 |
| Charleville-Mézières, ACAL | 1 |
| Lannion, Brittany | 1 |
| Oranjestad, Aruba | 1 |
| Champs-sur-Marne, Île-de-France | 1 |
| Le Passage, Nouvelle-Aquitaine | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Rocket League Issues Reports
Latest outage, problems and issue reports in social media:
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Sean Crockett (@SeanCrockett4) reported@RLEsports Other than pros, the rest of this game called rocket league is overrun with cheaters. Lag mods Macro mods Meaning perfect 5050s, perfect flick, auto demo, auto correcting shots combined with lag mods. #RocketLeague has a major cheating problem. They literally just ignore it...
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Uncle silicon (@Unclesilicon) reported> Rocket League moves to Unreal Engine 6 announced at Paris Major > Running on Unreal Engine 3 since 2015 (11 years of legacy code) > Skipping UE5 entirely, jumping to UE6 - suggests UE5 port failed > UE3 lacks modern threading, DLSS integration, proper multi-core support > UE6 brings ray tracing, Nanite virtualization, updated physics solver > But physics solver change is the real risk for competitive integrity > Ball collision behavior drives entire skill ceiling, even pixel changes matter > No release timeline means either early stages or performance problems > Epic likely saw UE5 migration wasn't worth the physics debugging burden
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AI (@WeboQueso) reported@DPermabear @PiggyKropotkinn It’s literally top 10 live service game. You don’t just stop Fortnight, FF14, Wow, Elder Scrolls, warframe, Rivals, Genshin, Rocket League etc. Sony is rtarded they bought what they wanted to end it smh
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azul091s 🇵🇷 | Escape will make me God (@Azul091s) reported@Artem_Zhechev @fortniteonlinux You see, that would be nice… the problem is that Tim Sweeney here deliberately blocks it because of the anti cheat, mind you, Rocket League which uses the same anti cheat does work with wine/proton
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🌠𝓙𝓸𝓼𝓮 𝓬𝓪𝓻𝓵𝓸𝓼🪽 (@Carlit0s245) reported@RedGamingTech Somehow my rocket league on pc is bugged since a long time ago and its capped to 60 fps 😭 I played some days with the normal fps rate it can get...it was like 300 or some more but one day just bugged and idk how to fix it...if someone know pls help
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f (@jfar1s) reportedOur ping on ME servers is unplayable right now, severe packet loss forcing us to play on EU servers! With Season 23 around the corner, we urgently need a permanent fix for Middle East servers. The ME community deserves a stable experience! @RocketLeague @RL_Status #RocketLeague #RLME
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Elyas (@Elyas_Sendi) reported@RocketLeague Broooo just fix our ME SERVERS what the hell are you doing by giving us a new cars while we can’t even play correctly
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TheMaverickk (@_TheMaverickk) reported@Preaux_killing @RocketLeague Yes but that's not with EU6. Of course you can cap your frames at 360 FPS no issues on EU3.
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RL player🇯🇲 (@usestatsnotnews) reported@OhioSmitch @DidDaBearsScore @RocketLeague 1. Updates to RL is significantly difficult when the game's gameplay can't be changed much to the better. 2. RL released a trailer, movies release trailers, other games release trailers.. what's the problem? 3. UE6 is 2027-2028, jumping to "3 years" is hilarious
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Alex (@AlJR86) reported@RocketLeague Why are they so excited about a new engine that’s going to have so so so many problems
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Emilaiah (@TheEmilaiah) reportedOn the downside, what UE6 could mean for Rocket League: * Higher system requirements * More FPS drops on low-end PCs * BakkesMod/plugin compatibility issues * Custom maps breaking temporarily * More Epic/Fortnite integration * Possible loss of Steam profile pictures * Possible forced Epic display names * More bugs at launch * New input delay/desync issues while adjusting * Old hardware potentially unsupported * More complicated menus/UI * Risk of worse performance before optimization * More microtransactions/collab focus * Bigger download sizes * Longer update times * Potential workshop/community feature changes * More anti-cheat false flags * New glitches/exploits from engine transition * Console performance inconsistencies * “Fix one thing break another” updates
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chupapi (@chupapibombo) reported@RocketLeague Fix matchmaking, solo in ranked is so insanely bad. Getting to play against 3 or 2 man parties, while getting thumbless monkey teammates. After the match i see that my mmr is way higher than my teammates, but around the same as the opponents. How is this fair and fun?
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Sean Crockett (@SeanCrockett4) reported@Purple_bin @RocketLeague I honestly believe their servers are fine. Its the macro mod lag cheaters they dont know how to prevent. They seem to just ignore the issue on social media tho
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Mik3Delan3y (@MikeSkupnjak) reported@RocketLeague fix the mmr matchmaking
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Crim **** dbd player (@devin_lamore) reported@MERTZY Do not forget that rocket league and primarily epic games has failed us, they have broken and beaten and destroyed this game and multiple of its communities for no good reasons in a lot of ways. When we as people see content creators and pros get special treatment (4)