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The Monster Hunter franchise is a series of fantasy-themed action role-playing video games developed and published by Capcom.
Problems in the last 24 hours
The graph below depicts the number of Monster Hunter reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Monster Hunter. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Monster Hunter users through our website.
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Matchmaking (50%)
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Online Play (50%)
Live Outage Map
The most recent Monster Hunter outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
| Online Play | ||
| Matchmaking | ||
| Online Play | ||
| Online Play | ||
| Sign in | ||
| Game Crash |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Monster Hunter Issues Reports
Latest outage, problems and issue reports in social media:
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ProxyFake(I made cursed mods for Wilds)
(@YeetersMcskeet) reported
@Ferdistion @monsterhunter I wouldn't worry about fresh installs and stuff, I would recommend getting a controlled test state to help discover what is the cause. Like no background services that aren't necessary, no overlays and see if it still runs up no issues and maintains good fps. Then turn them on.
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blah
(@vabab123) reported
@LeadFaun @monsterhunter If you look at my tweets you could see that I was one of the first to complain about the performance issues when the game released. I just said that it kinda doesnt matter now because there is only 15% players of the initial playerbase playing the game.
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imgoon123
(@imgoon1234537) reported
@isaacziane @monsterhunter Their "fix" was using DirectStorage. It did not fix anything. Now you have that Texture Overhead + the texture options say nothing + overhead from GPU decompression. I Wouldn't be surprised if the January PC-only update to texture streaming is ditching or changing how it works.
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Faun
(@LeadFaun) reported
@vabab123 @monsterhunter It sounds like you don’t even want them to fix it. So why are you here?
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Francesco
(@ItalyPajama) reported
@DCorvun @monsterhunter Again, i didn't say there are no issues in the performance. I just said i have no problems into lowering something in order to have a better performance. That's all. You like to spend energy complaining ? Happy for you man
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imgoon123
(@imgoon1234537) reported
@isaacziane @monsterhunter Which is a problem with them tempering on "5% extra in areas above 60fps". The increment there is 5-10% bc no cpu restriction. FSR etc. doesn't even help performance on these cards it's been tested already, Negligible at best (less than 2~3 FPS) because REngine hates upscalers.
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Michael McDonald
(@ccvervo) reported
@monsterhunter Kind of disappointed with the Lance changes honestly, we’ll have to see how much the motion values were increased. That doesn’t really help with the main problem the weapon had though, which was its speed being nerfed heavily from World and Rise. Being unable to chain (1/2)
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Kouta
(@KoutaGaming) reported
@EF_Ronner @Hdarkus @monsterhunter You didn't played Base World then. Diablos' Charge Blade was the most broken af SAED CB. You can ask ANY base World player about THIS. Iceborne they nerfed Raw SAED but they buffed Element SAED. I skipped playing CB in Sunbreak, I played LBG; Gunlance; GS and others weapons.
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Bery
(@Beryliberries) reported
@monsterhunter I appreciate the continued improvements. However, when people send you support tickets about performance issues, immediately telling them on three separate occasions that it's their computer and not your game is frustrating. Thank you.
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Ashlyne
(@AutistiCat2406_) reported
@BagelBackpack @WdlWilliams @monsterhunter Poor argument. World had save wizard because it was old gen. There is no save wizard for current gen consoles afaik. And the main issue is still an rng farm that has potential to be wildly stronger than alternative gear.
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imgoon123
(@imgoon1234537) reported
@isaacziane @monsterhunter The game is broken in aspects that World was broken on like frametime management being a joke. The difference is that World's optimization update was RTX3000 coming out. Funnily, try to never touch your World LOD settings. You can accidentally revert to 1.0 optimization.
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Charge Blade enjoyer
(@fixchargeblade) reported
@monsterhunter Fix the charge blade capcom, even after the latest patch SAED, charged sword, guard points and sword mode are useless
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tequiLucasunset🏳️⚧️
(@TequilucaSunset) reported
@CaligoMilites @falcotic @monsterhunter What do you expect them to do, hire more people to fix it faster? Throwing bodies onto a problem =\= faster solution in programming.
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Charge Blade enjoyer
(@fixchargeblade) reported
@monsterhunter This quest would be so much fun if you wanted to fix the Charge Blade. Every other weapon got a topn of changes while we are stuck spamming savage axe. No SAED, no guard points, no charged sword...
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Caligo - Pokemon - Fakemon Art
(@CaligoMilites) reported
@falcotic @monsterhunter Oh no. Like I give 2 **** about a person, who seems to have a problem to oppose others and not sugarcoat everything. Not everyone needs their *** kissed buddy. You'll learn it too some day. And funny that you take a Post where you know NOTHING about what happened there.
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Saibot
(@MrSaiBot62) reported
@ItalyPajama @leokagetora @monsterhunter I love Monster Hunter too and that's especially the reason why i'm vocal about obvious issues and not let them get away with it. If people don't care like you, we wouldn't even get these upcoming patches.
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Ferd (DEATH, DEATH TO THE IOF)
(@Ferdistion) reported
@YeetersMcskeet @monsterhunter They have publicly apologized for the technical state of the game and you still can't accept that the Players experiencing problems aren't at fault?
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tequiLucasunset🏳️⚧️
(@TequilucaSunset) reported
@CaligoMilites @falcotic @monsterhunter To do what? Hiring more people doesn’t solve the problem faster.
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BIG L
(@basedtweetsonly) reported
@ingueferroque @vabab123 @monsterhunter It’s 100% a live service game
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ProxyFake(I made cursed mods for Wilds)
(@YeetersMcskeet) reported
@Ferdistion @monsterhunter I genuinely think your doing something wrong or to give benefit of doubt, i think theres other things eating at your resources or for example overlays dont cooperate well with it. My specs on release were similar to yours and I have never had a issue with frames.
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imgoon123
(@imgoon1234537) reported
@isaacziane @monsterhunter and 100% usage.. doesn't really actually mean anything. Using the whole GPU doesn't mean it's working hard, which is the problem in Wilds mostly. Even then, a lot of places now have under 90% usage on my 6600 test (no upscaling, 90% render scale, wounded hollow lagiacrus)
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Scoriox 🌿🔥
(@kingscoriox) reported
@Izak_Klark @monsterhunter The deadlines were the thing that needed to change. It's too late to fix it now, this should have always been the only priority.
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Jesfest
(@Jesfest_) reported
@monsterhunter February might be the actual optimization if the lods are on geometry rather than using nanite. Though nanite itself isn't the problem, the shading tech it uses, vsm, is horrible for performance. In a test with a bunch of mountains, a 10 fps drop with other shading was 70 on vsm
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Jeremiah Tothenations 🇮🇱 🇺🇸 🇬🇧
(@GideonHideon) reported
@monsterhunter Putting aside the fact the game should've spent another year being optimised or used an actual appropriate engine for open world, the optimisation is just the tip of the ice berg of it's problems. If I get a MH itch, I'll likely play World instead thanks.
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Charge Blade enjoyer
(@fixchargeblade) reported
@ThatBeardedGu20 @BigeWeeb @monsterhunter The latest changes should fix those things, at least in theory, but we are gonna have to test them. Still, all we are getting is savage axe spam, but a little bit faster and safer :/
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imgoon123
(@imgoon1234537) reported
@isaacziane @monsterhunter 5600 but the behavior is consistent. it's the (what i believe) VRAM buffer and Texture swap congesting (RE4R had a very similar problem, seem to be using same engine branch) So when you run out of vram for it, starts relying on PCIE speed for swapping to, i guess, RAM.
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TopHatBoar
(@Asgorathyo) reported
@ingueferroque @vabab123 @monsterhunter they do updates with content, buff, patches... if not a live service thenn wtf is it
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Jesfest
(@Jesfest_) reported
@neonaga99 @monsterhunter Ah yeah, right. Force of habit to assume a game with the same issues that UE5 Faces would automatically be the same engine. So sorry, their "Legally Distinct Dynamic LOD System" is at fault, not the very similar nanite.
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Void5u
(@LongTra54981514) reported
@monsterhunter Just shows the engine is the issue and it's really not fixable a bit like DD2.
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S R
(@DragonofGulg) reported
@monsterhunter I guarantee Denuvo is the real problem @******* @gamingatdenuvo