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The Monster Hunter franchise is a series of fantasy-themed action role-playing video games developed and published by Capcom.
Problems in the last 24 hours
The graph below depicts the number of Monster Hunter reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
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Most Reported Problems
The following are the most recent problems reported by Monster Hunter users through our website.
Community Discussion
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Monster Hunter Issues Reports
Latest outage, problems and issue reports in social media:
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ScourgeHH
(@ScourgeHH) reported
@CapelloZapelini @monsterhunter Well sorry for assuming, but when you brought up two things that were dead issues I thought that just proves that was something you cared about. And yes, some people have said that but they don't listen to every complaint just the main ones, which were cross save and mounting
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Thombias
(@Thombias) reported
@misticopapavero @monsterhunter My issue 5th gen Monster Hunter is, it's no longer about predicting the monster, it's about reacting to the monster. Very different things. It feels more like i'm fighting longer versions of Bloodborne & Elden Ring bosses. This is not the Monster Hunter i grew up loving.
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Duane Miles
(@DuaneM07) reported
@AthleticSeafood @monsterhunter Just always leave 10 of an item when melding. Problem solved.
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King ❄
(@fuburyo) reported
@begetter_murdae @monsterhunter But the loss of the ability to use the attack is stupid, yes, since it's strong. Hopefully Sunbreak at least fixes that issue
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Arya
(@greenplumaddict) reported
@monsterhunter PLEASE FIX SAED'S HOTBOX I BEG YOU
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Centarium Arkaline
(@Puma885) reported
@monsterhunter Fix the discharge 😓 I miss MHW charge blade.
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Scrapox
(@Scrapox) reported
@JacobWoznito @monsterhunter I didn't comment about the power level of the weapon, I commented on the playability. The input queue being janky in combination with the massive hitlag from most LS attacks means that a lot of inputs do not go through. A problem which would get worse with more hitlag.
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Inpaladin
(@Inpaladin1) reported
@vadokishi @JollyIvo @monsterhunter Who cares literally nothing is stopping you from playing other weapons. If you only play whatever is the most powerful in a pve game then that's your problem.
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Destoroyah
(@KosmicKobra) reported
@Dimitje1234 @begetter_murdae @monsterhunter making the numbers higher doesn't fix the fundamental design issue that results from ignoring the dramatically increased monster aggression compared to old games. It's still slow compared to other weapons, but tweaked to fit the game
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ScourgeHH
(@ScourgeHH) reported
@CapelloZapelini @monsterhunter A little, yeah, they seem to be trying to make their weapons super op, except a few like CB. Which makes me wonder. Are a lot of enemies going to be super weak to elements so the CB would be broken if better?
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LandongVuts
(@LandongVuts) reported
@begetter_murdae @monsterhunter Yeah it's completely ridiculous what they're doing with Monster Hunter. I doubt Capcom has even done anything to address the difficulty issues in base Rise. Either it's gonna be like IB with aoe spam nonsense or SB hunters are so OP literally nothing will have changed.
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KrazyKyle
(@Kyle18363581) reported
@monsterhunter I don't really see the issue :/
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RiRaRoRiBa🔞
(@riraroriba__) reported
@monsterhunter It's your problems i guess
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SynDraconic, Rubbery Goo Dragon
(@SynDraconic) reported
@TannerNavarro98 @Mairon_Maiden @monsterhunter It's true, I agree but it keeps the Dual Type returns as the dominant bug. Running the non-Assist types with this would be very cool, but because of the essence issue dual types are the go to bugs. Though without having used these, maybe the other bugs are more viable now
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King ❄
(@fuburyo) reported
@begetter_murdae @monsterhunter No, I didn't realize that because usually two people in our group aren't playing HH at the same time...? Sorry I use other weapons a bit more, dude. I don't think that's an issue BESIDES it locking you out of the powerful attack, because.... the buff obviously wouldn't stack.
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Hubcap.EXE
(@toxxicate) reported
@GamerSnowyw @monsterhunter A LITTLE DOOT DOOT CAN FIX THAT
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Thombias
(@Thombias) reported
@misticopapavero @monsterhunter My issue with 5th gen Monster Hunter is, it's no longer about predicting the monster, it's about reacting to the monster. Very different things. It feels more like i'm fighting longer versions of Bloodborne & Elden Ring bosses. This is not the Monster Hunter i grew up loving.
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I got this
(@ThunderChanter) reported
@monsterhunter See the issue here is that, as a DB player, they didnt have a boppin anime op playing in the background. Trust, as a pro DB player who has def never messed up a counter on a Great Izuchi so I dont even know why you'd think that, that is key to playing DB effectively
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Duane Miles
(@DuaneM07) reported
@DjDedan @ReasonableGhost @monsterhunter Wrong. Talisman farming feels endless, because we have no way to determine the outcome or upgrade what we get. Giving us the ability to modify talismans, even to a limited degree, say, Iceborne's augment style will give direction. There are so many issues with the current system.
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armornick
(@armornick) reported
So #MonsterHunter Portable 3rd doesn't seem to have an armor set with poison negate. Kind of a problem because I hate poison enough to always want an armor set that negates it...
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Franchi ❄
(@Franchi1988) reported
@monsterhunter this is kinda underwhelming tbh.. buy! if you fix the offensive guard to not sound like a damn potion i'll take anything!
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Brook
(@Brook94554235) reported
@Thombias @monsterhunter My problem with this game is that monsters are too easy to fight. They definitely nerfed some of them like rajang but also hunter is too op. I miss when you had to be careful about fights watching the patterns and all. Now you can demolish monsters without a thought
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Jems
(@ArtofJems) reported
@angbata11 @monsterhunter basically what he means is the animation has no wind up & the hit has no feeling of hit lag like in IB/older games when you hit a really meaty hit w/ GS the game would stop at just 6 frames or something to emphasize the meaty hit. probably also not used to Rise GS hit sounds
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ScourgeHH
(@ScourgeHH) reported
@CapelloZapelini @monsterhunter Oh I feel bad for them too and would have loved to see cross save come in. My only point is, after they said absolutely no, we needed to stop talking about it and focused more on other issues we felt needing balance, they do listen to us, but we need to unify on what to ask for
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LiLCuteSpiderArt
(@LilCuteSpider) reported
@Senko_308 @monsterhunter It literally isn't necessary since we got decos, the whole problem was in 1-2.0 before we had decorations to swap out the skills for. 4 applicable skills and a 2 slot literally can carry any set.
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☀️ sunscreen ☀️
(@VongolaPrima) reported
I know we usually play #FNAF on Fridays but since getting the first ending in #securitybreach and the issues with the game at launch I’m not too interested in it anymore :( might start #MonsterHunter today 🥰
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ScourgeHH
(@ScourgeHH) reported
@CapelloZapelini @monsterhunter Well the apex armor was another dead issue, as I don't think Alex monsters were ever planned to be fightable one on one, but since fans asked for it, they added them, but since that wasn't planned they could never add armor as that would mess up the balance of the game
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Asanichi
(@asa_nichi) reported
@monsterhunter I really feel like there's either a balancing issue or that the MH dev team is playing favourites. I know it's a PvE game but it leaves a bitter taste when some parts of the community that enjoy playing one way gets "forgotten". I feel sad for the lance/GL and I dont even main em
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Lighttime
(@Lighttime1717) reported
@DarkFrost414 @MhFran_Lancer @monsterhunter If you don't know what lava armor is its when a monster dive in lava or underground to soften there body and once broken the armor won't be a problem anymore. That the gimmick. It's not a rage mode thing
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~whiskey on the trill~
(@SilentYeet) reported
@AzuSnuSnu @monsterhunter They removed so much of the charm and tech needed to use HH. It's more of a 'feel' issue with me, it doesn't FEEL like a fun, technical weapon anymore. It feels too loose and I just can't appreciate it. I hope this isn't a permanent thing, I was beginning to like it alot in IB.