Mass Effect Andromeda status: server issues and outage reports
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Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for Xbox One, Microsoft Windows and PlayStation 4.
Problems in the last 24 hours
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Community Discussion
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Mass Effect Andromeda Issues Reports
Latest outage, problems and issue reports in social media:
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Kalypso Gaming (@KingKalypso) reported@Battlefield @masseffect Aaaaaand one of the bundles items is already broken 💀
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fsrmn (@fsrmn_) reported@PMaka1991 Compilation of games (like AC: The Ezio Collection, Halo: MCC, Crash, Mass Effect, etc.) also needs separation of lists! 🏆
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Jake (@Jvel10) reported@_deceptionfalls FNV, Pokémon Emerald, early Call of Duty/Halo, Mass Effect 1/2, Oblivion, Star Wars Battlefront 2, and everything Crash Bandicoot up to "Warped" (imho)
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James Bennett 🏳️🌈🇺🇦🌈 (@UncleUrdnot8291) reported@luskybe @havonetae @kalaelizabeth Except it's a fanon conclusion, not canon. In canon, yes the cycle is broken so we can't be sure, but Mass Effect has a fairly realistic take on human nature. Conflict is inevitable. Might not happen straight away, but it will in some form, large or small scale.
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Roxie (@roxstarr83) reportedThis was always my big issue with getting into Mass Effect. It has such a vast universe with so many different aliens and cultures who all have different views and hopes for the future, and all I get to be is either a "good" Space Cop or a bad one
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FinalBoss.io (@FinalBoss_io) reported“Busy workin” is not an update. It’s what studios say when they need players to stay calm while they figure out whether the next thing is actually coherent. Mass Effect doesn’t have a lore problem. BioWare has a trust problem. Silence stops feeling strategic when the last few years went the way they did.
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tom bombadil (@Authw8) reported@The_Huskarl hey derry-do i have a problem for you how do you expand the audience for a big budget game like mass effect 2 without removing all the elements that made the franchise interesting in the first place? hey-ho yellow boots or something
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🇵🇱 🇺🇸 Erika Marzanna 🇺🇸 🇵🇱 (@PathofMarzanna) reported@__loam That sort of thing was built into Cyberpunk from the source material being well not modern day if you go by 2020 and Mass Effect is where they started doing it but in subtle ways... the issue more comes when it's badly forced like say Veilguard with Taash..
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CassiusVictus (@CassiusVictus) reported@MadamSavvy A major issue with adapting Mass Effect to a non-game medium is that it's narrative was largely build around player choice. In ME1 Shepard doesn't have a single line of dialogue that isn't prompted by the player.
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Snappo (@snappo__) reportedInterestingly, this has been an issue since mass effect 1. It's a unique design problem for a dialogue system that wants to simplify on-screen options. Having the whole line on screen (and then having to wait for the voiced protag to say it) would be more cumbersome, I think.
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DrFistor (@fistor_dr) reported@IllithidMothman @EXODUSGame Makes me worried, if they don't have mass effect level peak character design I'm not buying. Let's hope they fix it
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RedAyan (@Red_Ayan) reported@ElkenrodKarmic @tekarino @QuiteShallow Broski you brought up Mass Effect Andromeda. I was simply bringing up other examples. As for Taash, as i said in my other comment. I have problems with their writing but i disagree that they're terrible
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RepentantSky (@RepentantSky) reported@AHalfNickel Not gonna lie, I hate this series. Everyone in it is a complete and unlikable *******, and Mass Effect 2, didn't do anything to fix it. I bought the whole trilogy at once and I almost played the 3rd game just to watch them all die, but I didn't want to waste the time.
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strife (@TheIgnominiousX) reported@KKalvaitis Mass Effect 2's writing team more or less said "hey, what if we made even more excellent squad members and flesh out/fix Cerberus in a really interesting way, oh and then just write a bunch of dogshit for the main plot." Great pieces, horrible whole.
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BLOOD GOD (@bullsquidarmy) reported@TheLocus343 the first picture looks like generic sci-fi place. I could imagine it being the inside walls of the Citadel from mass effect. The second one looks like andromeda's ruin interiors. The issue with H4 is it doesn't have an identity. Like its OST, it could be from anything.
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Cody (@CodyCoo15122985) reported@RenfailSoL Mass Effect and Kotor were storybased games not sandbox games. Although personally I have no issues with how Starfield handles it and think the hate is overblown
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Does this unit have a soul? (@somewillwin) reported@LFaunts I’m…. Weary. I’m not a fan of adapting choice based games (I have this same issue with the upcoming mass effect show) But I have also been pleasantly surprised with the names associated to it
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leercrane (@leercrane) reported@Riddle736 @NikTek They're also in Canada which means that they'll probably be emboldened to double down on woke. It's like the UK right now Basically, there's no way that Mass Effect 4 will be good. It may be safe just like BF6 was safe....for a bit. But it'll likely crash after
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413 gimmighoul coins (@_pathfindertom_) reported@justbrowsintidy @maxdeploy @WeAreMassEffect Except it was good. My personal take is if people think it sucked actually don’t understand Mass Effect as a whole. And yes there were a large vocal group who whinged there was no Shepard. The problem largely came with EA doing what EA does best and that’s being total ********.
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Joe Zockt Games (@N7_Hades) reported@cheersitskatie Oh look another stupidity oozing, men hating ***** wannabe fan not worthy of the inclusive Mass Effect fandom. Kindly piss off, you don't understand the games and themes of coming together and resolving issues with each other while facing existential threats like the Reapers.
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Knight1029384756 (@Knight10293847) reported@TJPhoenix3 The Reapers are the most advanced civilization we know in Mass Effect. If they couldn't figure it out then how could the current cycle in Mass Effect solve it? Because the problem with this ending is that the galaxy is doomed if the player destroys the Reapers.
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Awful McBad (@AwfulMcbad) reported@RazorFist Mass Effect 1's only real problem was the combat. The story, atmosphere, dialog, and setting were fantastic. ME2 changed it from an RPG into an action game where you had some skill points. The gameplay was tighter but the story was half-assed and the final boss was a joke.
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Mogzilla (@Mogzillah) reportedMass effect will fix me
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Jergamug (@Krocuglier) reported@DanticsOfficial I have my doubts about bioware making a comeback. They need to get out from under EA. After veilguard happened EA thinks it failed because it wasn't live service so they are probably going to make mass effect live service and kill the company when it fails.
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spiralarchitect (@spiral_archtct) reported@Pirat_Nation The biggest problem was the terrible writing, not the technical issues. Mass Effect games live and die on their writing quality and Andromeda was a huge fail in this respect.
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Shadow Dragon Axe (@ShadowDragonAxe) reportedwelp after 2 hours of trying to fix this hdmi port im going to have to go get it fix so no mass effect 3 finale this week got some variety later thought
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justaidan1 (@justaidan1) reported@WeAreMassEffect The one major hurdle for the mass effect tv show is to fix that ending in ME3 and is Sherpard dead or alive to set up ME4 as well
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BearGoD (@I3earG0D) reported@Battlefield @masseffect Fix anthem
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The Dreamsgon (@dreamsleever) reported@brockpierson Elder Scrolls Online, Skyrim or Morrowind or Oblivion, Mass Effect Legendary, Witcher 3, or Cyberpunk 2077. The issue with doing it 12 hours a day if an MMO would be downtime due to maintenance!
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J. Y. Song (@Critical_Scribe) reportedPeople just need to accept when their stuff just isn’t very good at its core. I didn’t find the gameplay to be the issue with Andromeda, though it could have done with better level design. It was the writing, and many people play Mass Effect for the writing. The plot felt boring to go through and lacked the gravitas that the original Mass Effect had. Things happened, but never did I really think they mattered all that much. That is very much due to the party members, who didn’t feel all that distinctive at all from on another or were just so forgettable beyond their shared snark that I just tuned them out after a while. The dialogue choices themselves lacked any weight because most of the time you just said the same thing, but either as a jerk or a nice person. That makes choosing dialogue a chore, not something you really have to think about. The combat was pretty good though, I’ll give it that, though rather than letting us switch to all classes I’d rather they have much more robust class systems with deeper skills and specializations. That creates much more unique scenarios per playthrough rather than just swapping to whatever at any point in the game. Recognize your faults when people point them out. Dismissing those criticizing it at “chuds” is such a cope you just sound pathetic.