Mass Effect Andromeda status: server issues and outage reports
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Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for Xbox One, Microsoft Windows and PlayStation 4.
Problems in the last 24 hours
The graph below depicts the number of Mass Effect Andromeda reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Mass Effect Andromeda. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Mass Effect Andromeda users through our website.
- Online Play (50%)
- Game Crash (50%)
Live Outage Map
The most recent Mass Effect Andromeda outage reports came from the following cities:
| City | Problem Type | Report Time |
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Online Play | 3 days ago |
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Game Crash | 3 months ago |
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Online Play | 4 months ago |
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Online Play | 4 months ago |
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Online Play | 10 months ago |
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Online Play | 11 months ago |
Community Discussion
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Mass Effect Andromeda Issues Reports
Latest outage, problems and issue reports in social media:
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Vanclomming (@Libertonian13) reported@hg17_daisuki I used to run Veilguard on my old PC it had both an SSD and an HDD and games would lag because Windows was running slowly in the background. Veilguard wasn’t the only thing causing the lag, and I was especially into modding, but it took up a lot of space. The Mass Effect mods I downloaded took up nearly 20 GB in total. Now that my new system doesn’t have an HDD, I can’t download many mods. Those were the good old days I really loved modding back then.
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MrPandaCommando (@MrPandaCommando) reportedRemember that time when people got so outraged over the bugged facial animations in Mass Effect Andromeda that the publisher wrote the entire game off as a lost cause and pulled the plug on support before the devs could properly fix the issue? These aren't the result of a bug.
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Kuuen Enjuro (@KuEnjiro) reported@pinkkomimi My problem is more I try to play it like Mass Effect and then remember I can't use skills and I have no party members to cover me LOL. I'm getting better at it though thanks to the world quests.
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Karn (@Mind_of_Dragon) reported@WallStreetMav In the first Mass Effect game there was an option to spare a bunch of mercenaries who try to murder you. Refusing their surrender was punished with 'renegade points'. Yes this was a punishment meant to 'groom' you. But a bigger problem are lies about Christ being 'peaceful'.
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D. (@MysterD) reported@PunlshedGundam @RohanKarMooN I had issues w/ games w/ multiple client-app/DRM's - i.e. Ubi games on Steam (PoP: Forgotten Sands, req. Ubi launcher); EA games on Steam (Mass Effect: Legendary, which req. EA App); & RDR2 on Epic (always req. R* app). Just always boot the 1st-party required launcher first.
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🤘🇨🇦 Ben 🇨🇦🤘 (@browland1) reported@MikeDKirby @kalaelizabeth BioWare is a good legacy name and the success of the Mass Effect Legendary Edition is proof that the IPs still have gas in the tank. The issue is that the BioWare of old no longer exists, key talent was forced out by bad management under EA and only a shell remains.
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Teen Milf (@Joak_S) reported@NilesSankey @Brehbander @WanderLustAK907 3 has the same problem as a lot of "finales" I so think it couldn't have been much better. It's very hard to finish a story, Mass Effect 3 is the perfect example.
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Luke (@GiveawaySoul) reported@Aussie_Legend Yeah I trust CDPR to hit a pre-release technical target like I trust EA to make another Mass Effect. (Not at all.) I do hope engine problems like this can be ironed out quickly but I guess it frees up time to play other stuff.
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Psychagogos (@RedGnosis) reported@gielmont This game conflicts me because many parts of it are very well done, but then other parts are just repetitive fetch quests. Mass Effect Andromeda was made using the same engine near the same time, I think, and suffers many of the same problems.
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Alex Andrews (@AxiomaticAlex_) reported@SoullessCorvus @For_Macragge It requires a lot of setup math. Hell I did Eve Online ships versus Mass Effect reapers years ago and it took about 300 pages of notes, math equations and a whole host of measurements. But the biggest problem is in finding a point of comparison. Compare the apples to the apples.
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TheScarlettyeti - Vtuber - VEerie (@TheScarlettYeti) reportedhad some issues with the install so i did mass effect first but now Im on palworld, come check out the 1.0 realese
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escape408 (@escape408) reported@MD_Chaos4 By the way, in your opinion, what was the biggest problem with Mass Effect of how did badly execute its lore?
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XFerginatorX (@XFerginatorX) reported@ShittyHaloTakes Basically it negates issues which is why they like adding it because over a decade ago we just could call out games for **** like Mass Effect 3 leaving content on the disc then selling it back to you outrage. Now you add an they/them Asari and the discussion is pulled away from..
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BXG (@Lawgiver771) reported@GreasyPixel I've been on PC now for two years or so, and I've had far less issues than I ever did on console. Granted, I don't play games day one. Hell, I'm just now playing Mass effect legendary edition.
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💀 Ali💀 (@GenocidalFetus) reported@TwoGhostPixels No one changed Dragon Age or Mass Effect, dumbass. Stop making problems up in your head to get mad at.
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Tali Eckhart 💜🎻🩸 (@ExoDust7755) reported@amazinggamepro So question then… Games like Dragon Age, Mass Effect, Baldur’s Gate or other RPGs that let you develop relationships, have a dates or intimate relationships with your companions, would that also be met with the same “isn’t even a man” or “doesn’t deserve respect?” Not a dig, I’m just curious to understand why those would be ok, but it’s different here? If one is acceptable but the other isn’t then there is a problem with consistency or either both are bad or both are fine. Personally I think the real problem is not that it’s in the game, but it’s how far the players themselves take it’s
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JSWebsterAuthor (@JSWebsterAuthor) reported@The_Lord_Otter This is the problem with many games today. The graphics are amazing, but it’s all the same vanilla. This is your basic third-person perspective GTA, RE, Assassin’s Creed, Mass Effect, yada yada regurgitation of something else. Does it look fun? Sure, but it’s the same flavor with a few new sprinkles.
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Patch Ledger (@patch_ledger) reportedAn analyst told CNBC EA might have to sell IP to service its buyout debt. Four days later, BioWare showed up in exactly that sentence. > Aug 2: CNBC quotes an analyst on the $55B EA buyout - "I don't know how EA is going to service this debt without... studio closures, and possibly IP sell-off" > the buyout added $18-20B in new debt to the balance sheet, confirmed across multiple reports this week > Aug 6: EA is reportedly looking to sell BioWare and other IPs specifically to pay that debt down > EA has not confirmed or denied it - the studio that made Mass Effect and Dragon Age is now a line item in a debt-service plan, not a press release Four days between "here is what selling IP would look like" and BioWare's name landing in that exact sentence is not a leak. It is a timeline. What is next on that list?
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Knight(Fate)1029384756 (@Knight10293847) reportedMy first gut instinct is to agree because yeah. Mass Effect doesn't need a canon ending and it should by all mean respect what the players have done and explore those consequences to their natural conclusions. What the rachni choice should have been is exactly that. If you killed the rachni they shouldn't have showed up at all in ME3. Imagine hearing from a friend who killed the rachni and them saying "I didn't get that mission. Like I saw Grunt and we fought Reapers but the rachni didn't exist in my game. I killed them." And just being struck by how that decision not only makes the renegade choice correct (in a way) but also such a vast difference. An entire enemy type and race just doesn't have influence at all in the game. But that didn't happen. What happened is the rachni game back regardless and the only difference was if you paragon'd you paragon'd again to get war assets. If you renegaded you renegaded again to not loss war assets. Something that does have an effect but its not what the player expects on a bare bones basic or even what they wildly might think. And that is the issue with the ending choices of Mass Effect. The promise such divergent stories that can't simply be crunched into a similar path. There will just be fundamentally different conflicts and issues with each one of them. This video does suggest they just do what Mass Effect has always done but that is accepting a comprise instead of expecting what it should natural be. Not having different assignments to show that "Hey there are differences?" But genuine world differences. Synthesis is described where conflict isn't really a factor anymore. Where everyone knows what its like to be someone else. That story, that exploration of the themes would result in a much less action oriented game and more something like Disco Elysium where the central conversation is about what this life is like. Control is likewise a very different kind of conflict where smaller scale wars could happen. But galactic conflicts just won't exist. Something like a Krogan Civil War is just unlikely to happen with a Shepard controlling the Reapers. Where they could easily stomp down on any major conflict. And not only that but things like diseases, medically issues and similar things would nearly be erased. Maybe there is a story where Shepard becomes a tyrant and rules over organics as an AI god but I don't think many could see their Shepard doing that and I don't think BioWare could see Shepard doing that. Destroy likewise would just be about reconnecting the galaxy together and would be the one most similar to the setting before the Crucible. And all of this isn't even accounting for honoring other player choices. I mentioned it a bit with the Krogan Civil War hinted at in a N7 teaser but there is literally no way a Krogan Civil War can realistically exist in a Synthesis ending or a Control Ending. Not in the way the art depicts. Like I can not accept that if the quarians are dead in one playthrough that BioWare just goes. JK they live and the only difference is a mission. No, it should feel like a real loss. Something was fundamentally changed between a version of them living and a version of them dead. Because that is the promise of importing choices. A major decision was made and you will see how that plays out to its fullest. Not half, not a quarter but seeing it realized. The same feeling you get in a D&D session where a major choice you made comes back and makes you realize it would have been different if you made a different choice. I know for a fact that if BioWare does crunch the endings and the only difference is different side quests, I and other fans would be upset. Because that isn't what I wanted. The solution for BioWare is two fold. The hard path and the easy path. The first is they just buckle down make three games and honor the choices made in each game. Not saying Synthesis should be Disco Elysium but Mass Effect but its the one that makes the most sense in my head. But something that fully explores the ramifications of having this union between synthetics and organics. Same with Control and same with Destory. The second path is just canonize an ending. Its the easiest way because they can focus their efforts on story of the game instead of making a game that is literally about showing the player their choices and making the game before 2040. I think they should also canonize the Genophage, and quarian and geth choices because I know for a fact that if they don't it will be real sad seeing the only differences being less krogan, quarians and geth. And this isn't even considering the fact that the Krogan Civil War just won't happen at the scale shown in the artwork if Wreav is in charge, Eve is dead, and the Genophage isn't cured. Sorry but the krogan would just die out. Because the expectation of that combination of choices would be the krogan's extinction. Its how the games have framed it since the beginning and to alter that would introduce internal inconsistency. I hope this shows why this will be so difficult for BioWare but also why literally no other RPG studio has done it to this scale. What BioWare did with ME1 to 3 and DAO to DAI is astounding. Truly more than what I have seen. Because CDPR fumbled that and gave up with Witcher 3. Small example being Thaler is alive no matter what. And big example is that the dragon state you helped create alongside helping the Scoia'tael in the prior games just does nothing. No mention of it and not even the bare bones of them coming to help Geralt at Kaer Morhen. Obsidian did it fine enough but they just didn't do that with Outer Worlds 2 and Avowed. Larian? What about Larian? Larian has set each of their Divinity games 100s of years apart from each other just so they don't have to address it and on top of that they just are inconsistent. Only caring recently because they made it bigger. And don't even get me started with BG3. I know Wizards has already canonized events but what was with Viconia and Saervok? Just random guys with their names attached. Not even canonized endings just completely different people. Casey Hudson did an interview with Game Informer about this and he is right when he says this has to be planned out. So, many of these companions did these as features because BioWare did it because BioWare controlled what was supposed to be in an RPG. But as that feature waned without BioWare pushing it these other developers slowly removed it. Because its ******* hard to do. Great rewards if done right. A true feeling of your character existing in the world and having an effect long after it happened but a mountainous path it is. Again I want the hard path. BioWare. I'll wait man. Make three games and honor the choices of each of them. But as this video says its also about the money. And there isn't any reality where EA goes "Yeah, we can about 5 years with each release and for each of those games to be very different. Go head."
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Jared (@criticallyjared) reported@r3dan0n_ @ShitpostRock This is a hill I will die on. Mass Effect had a lot of janky stuff, but it was all in service of fun ideas. ME2 just cut all of that. Seamless exploration, MAKO, actual level progression, all gone. Some of it came back in ME3, but it was too late.
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Oscar Vera (@OscarVera22) reported@donutzski Like for real... When mass effect Andromeda was broken it llooked better than this
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BarkBarkWoof (@EruseaRise) reported@cerealsthatkill @DanFriedman81 Woke is why you got to that point. If someone said that they wanted to show you a sleazy underworld bar on the edge of the galaxy, what would you expect to see there? Mass Effect 2 had alien space strippers. So who on Starfield decided that the sleezy space bar would have flabby male dancers in gross spandex onesies with florp hats? Who made this call and how did they get hired? 1. Are you really telling me that’s the best they could do? 2. Why hire someone like that in the first place? 3. Why did no one stop them from making something so lame? This demonstrates that the hiring process was corrupted, and that there was no longer a functioning management system capable or willing to make important creative decisions. Because we see a huge problem in that people were making decisions they shouldn’t have made, and there was no one stopping them from doing it! You cannot simply chalk these things up to some failure of management because these were studios that used to know how to deliver record shattering games.
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GreatSnekYig (@Snecko_Yig) reported@RudeJackalope For me, personally is Mass effect 1. I could never finish it. I dont think its terrible, i just struggled with the controls and they felt clunky as all hell for me which is a skill issue on my end but i never got far into it before dropping it all together
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ZOG the Forever Toad🐸 (@WilemElliott) reported@SCShipyards Some of the world building they did with Tali Zorah nar Rayya in Mass Effect. She had trouble sleeping on the Normandy because the ship ran so quiet
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Mike Becker (@_mainframe79) reported@Swurv__ Not entirely true. The progression of visuals hasn’t justified the costs. Look at something like Mass Effect. Perfectly fine visuals. Legendary edition fixed the old frame rate issues for being a 360 launch title. I would be fine with more games at that level of detail to get GOOD games
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Jakey (@labiamajorasmas) reported@nozostars I think my issue is ive been spoiled so badly by mass effect where all the men both straight and gay are tasty and fuckable so seeing even a few male romance options im not rlly attracted to kinda turns me off romance in that game 😭😭😭
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Somebody Someone🆓 (@sbso25) reported@AdeIica @Flanz111 @HardwareSteam Bioshock worked. Cyberpunk, Avatar, Mass Effect didn’t work. I didnt feel like testing more games. I’ll just wait until they update it and fix it.
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Andrew Gross (@GrossRugger) reported@MichaelFKane The entire problem with mass effect is that the renegade path is objectively the correct and good way to play, until ME3, where it becomes a cartoon evil guy.
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Colin Glassey - Author (@cglassey_author) reportedThe term "Open weight self hosted AI" is quite misleading. The weights of an LLM are a massive set of numbers which no human and no software can explain or clarify. In a very real sense the weights are not OPEN because no human or machine can read the weights and understand / describe what they mean. This is totally unlike "open source code" which can be understood. For all we know, the weights of an "Open weight LLM" contain hidden malicious errors, analogous to the error "Legion" used to destroy the Geth who were supporting the Reapers in Mass Effect 2. "Open weight LLMs" are fundamentally inscrutable.
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UnitedAaron (@UnitedAaron99) reported@RavensFlock1312 Issue with these realism is they lose the art style and ironically makes it worse. Many game remasters did the same mistake like the recent Halo CE where it looks graphically impressive but devoid of the sauce that made halo CE pop. Same was done to Mass Effect 1 with Shadows