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Mass Effect Andromeda

Mass Effect Andromeda status: server issues and outage reports

Problems detected

Users are reporting problems related to: online play and game crash.

Full Outage Map

Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for Xbox One, Microsoft Windows and PlayStation 4.

Problems in the last 24 hours

The graph below depicts the number of Mass Effect Andromeda reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

August 24: Problems at Mass Effect Andromeda

Mass Effect Andromeda is having issues since 09:20 AM AEST. Are you also affected? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Mass Effect Andromeda users through our website.

  • 50% Online Play (50%)
  • 50% Game Crash (50%)

Community Discussion

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Mass Effect Andromeda Issues Reports

Latest outage, problems and issue reports in social media:

  • yoshikipd
    achilles “yoshiki irl” lamb (@yoshikipd) reported

    true and the only game ive seen address this problem correctly is mass effect bc being called shepard doesnt break the immersion since it Is technically your name but being called leader in p3r all the time really ******* sucks

  • orinsbutt
    meeb 🧛🏻‍♀️ (@orinsbutt) reported

    Fix me non verbal mass effect time

  • bearforceone3
    thal | comms open (@bearforceone3) reported

    @wcnderfate okay so this was me I think you should 100% play mass effect first, dragon age is like. I’d say playing it for the characters is worth it but you NEED mods to fix the memory leak issues, bugs, and get past the fade/deep roads because the dungeons in that game are *terrible*

  • patch_ledger
    Patch Ledger (@patch_ledger) reported

    An analyst told CNBC EA might have to sell IP to service its buyout debt. Four days later, BioWare showed up in exactly that sentence. > Aug 2: CNBC quotes an analyst on the $55B EA buyout - "I don't know how EA is going to service this debt without... studio closures, and possibly IP sell-off" > the buyout added $18-20B in new debt to the balance sheet, confirmed across multiple reports this week > Aug 6: EA is reportedly looking to sell BioWare and other IPs specifically to pay that debt down > EA has not confirmed or denied it - the studio that made Mass Effect and Dragon Age is now a line item in a debt-service plan, not a press release Four days between "here is what selling IP would look like" and BioWare's name landing in that exact sentence is not a leak. It is a timeline. What is next on that list?

  • maekussyhammer
    baekarlover67 (@maekussyhammer) reported

    i know it’s a mass effect thing and quickly the story gets out of control but please let’s not add unnecessary stress to our portion of the fandom. we are on the same side or at least we should be enough senseless discourse in fandom spaces. save it for ACTUAL important issues

  • escape408
    escape408 (@escape408) reported

    @MD_Chaos4 By the way, in your opinion, what was the biggest problem with Mass Effect of how did badly execute its lore?

  • GrossRugger
    Andrew Gross (@GrossRugger) reported

    @MichaelFKane The entire problem with mass effect is that the renegade path is objectively the correct and good way to play, until ME3, where it becomes a cartoon evil guy.

  • at0x_eth
    Plat0x.eth (Σ🧠Ξ) (@at0x_eth) reported

    @kennyistyping idk there's like a mass effect issue also lens had somewhat the right idea of being just a backend but when you are so open ended curation gets hard and even moreso when you have adversarial usage. i think it takes something really paradigmic to get you off of that.

  • Joak_S
    Teen Milf (@Joak_S) reported

    @NilesSankey @Brehbander @WanderLustAK907 3 has the same problem as a lot of "finales" I so think it couldn't have been much better. It's very hard to finish a story, Mass Effect 3 is the perfect example.

  • bludgeonParagon
    Man With A Stick (@bludgeonParagon) reported

    @AMWorley_Writer @drowwpoison @kalaelizabeth It makes more sense when you look at Mass Effect 3's multiplayer as the reason why EA wanted to get so heavily into loot boxes and live service in the first place, it was wildly successful where Inquisition's multiplayer failed and they were chasing that high ever since

  • criticallyjared
    Jared (@criticallyjared) reported

    @r3dan0n_ @ShitpostRock This is a hill I will die on. Mass Effect had a lot of janky stuff, but it was all in service of fun ideas. ME2 just cut all of that. Seamless exploration, MAKO, actual level progression, all gone. Some of it came back in ME3, but it was too late.

  • Aidenthejoker
    Aidenthejoker (@Aidenthejoker) reported

    @nuhre_ They also have a massive problem with mass effect 5, juat conceptually. It won't be a sequel to andromeda so it has to be 3. Now are we playing shepherd again or a new character? Anything but destroy reapers seems impossible to really continue. What choices do we go with? Do we import? Really hard to do now so will we pick? There are so many setting issues involved which will cause massive problems. And thats before we even begin.

  • CH4R10T_TV
    𝓑𝓵𝓾𝓮-𝓔𝔂𝓮𝓼 𝓦𝓱𝓲𝓽𝓮 𝓓𝓲𝓬𝓴𝓰𝓲𝓻𝓵 (@CH4R10T_TV) reported

    my real problem isn't writing at all, actually, it's the combat. the action style requires more commitment to enemy movesets, which the game does not deliver on. the companion skills are gutted. the loop is very repetitive on further playthroughs. they made mass effect 2 two.

  • Sora_1303
    Sora (@Sora_1303) reported

    @MischiefsYT @sony2k1 @LionsFanAccount if he was never intended to be the Protagonist then why was he? OK higher up forced them to but they still did it. My problem is with how They discarded him. I played as him for 150+ hours. That meant something to me. Only to not see him in Valhalla DLC. Mass effect did that.

  • Voxs_Faegirl
    Kendra Bratton 🌸🧚‍♀️ Fairy VTuber (@Voxs_Faegirl) reported

    ✧༺♥༻∞MASS EFFECT 2 ENDED∞༺♥༻✧ 🌸I had a great time playing Mass effect 2 again but I REALLY hope YT fixes it bitrate issue before I get back. Thank you to @JyuChano3o for the raid!! Today we raided on YT @ShibiCottonbum & on Twitch we raided @Zak_Shadows! Please support!!

  • RedGnosis
    Psychagogos (@RedGnosis) reported

    @gielmont This game conflicts me because many parts of it are very well done, but then other parts are just repetitive fetch quests. Mass Effect Andromeda was made using the same engine near the same time, I think, and suffers many of the same problems.

  • inth3nearfuture
    Surely not❄️🔥🦊 💜🦴🐟 💔💙 (@inth3nearfuture) reported

    @CorbynRed Its funny how, everytime someone says that, they basically JINXED the Game and Studio to fail. I heard people say that to Vailguard... Now Vailguard is the Reason that, if Mass Effect is not absolutely and 100% appealing to the predominantly male audience, the Studio will close. Then we have Avowed, which underperformed so hard, with "The Outerworld 2" as follow up Titel. AC Shadows: I would assume they are still in the Red, AT BEST near "broken even". Coming from a monstrous Company we saw, that even those games can fail. And EVERY. SINGLE. TIME... i got the statement "They will sell extremely good" and further cope... At the end, every game underperformed massively.

  • OmegaAshura
    Omega Ashura (@OmegaAshura) reported

    @Knight10293847 yhea in general that the actual problem of veliguard it a mmo disguised as a single player and they couldn’t really change that felling to make it more like a dragon age or mass effect

  • Nunyaspoonvt
    Nunyaspoonvt (@Nunyaspoonvt) reported

    Mass effect 1-3 3 had only the ending and lil retcons of Mass effect 2 with dark matter usage Being a problem Mass effect Andromeda HAD GREAT GAMEPLAY....aight characters jaal is the best The story ....mid like 5/10 Sad they never updated it and Cancelled the quarian dlc

  • Knight10293847
    Knight(Fate)1029384756 (@Knight10293847) reported

    My first gut instinct is to agree because yeah. Mass Effect doesn't need a canon ending and it should by all mean respect what the players have done and explore those consequences to their natural conclusions. What the rachni choice should have been is exactly that. If you killed the rachni they shouldn't have showed up at all in ME3. Imagine hearing from a friend who killed the rachni and them saying "I didn't get that mission. Like I saw Grunt and we fought Reapers but the rachni didn't exist in my game. I killed them." And just being struck by how that decision not only makes the renegade choice correct (in a way) but also such a vast difference. An entire enemy type and race just doesn't have influence at all in the game. But that didn't happen. What happened is the rachni game back regardless and the only difference was if you paragon'd you paragon'd again to get war assets. If you renegaded you renegaded again to not loss war assets. Something that does have an effect but its not what the player expects on a bare bones basic or even what they wildly might think. And that is the issue with the ending choices of Mass Effect. The promise such divergent stories that can't simply be crunched into a similar path. There will just be fundamentally different conflicts and issues with each one of them. This video does suggest they just do what Mass Effect has always done but that is accepting a comprise instead of expecting what it should natural be. Not having different assignments to show that "Hey there are differences?" But genuine world differences. Synthesis is described where conflict isn't really a factor anymore. Where everyone knows what its like to be someone else. That story, that exploration of the themes would result in a much less action oriented game and more something like Disco Elysium where the central conversation is about what this life is like. Control is likewise a very different kind of conflict where smaller scale wars could happen. But galactic conflicts just won't exist. Something like a Krogan Civil War is just unlikely to happen with a Shepard controlling the Reapers. Where they could easily stomp down on any major conflict. And not only that but things like diseases, medically issues and similar things would nearly be erased. Maybe there is a story where Shepard becomes a tyrant and rules over organics as an AI god but I don't think many could see their Shepard doing that and I don't think BioWare could see Shepard doing that. Destroy likewise would just be about reconnecting the galaxy together and would be the one most similar to the setting before the Crucible. And all of this isn't even accounting for honoring other player choices. I mentioned it a bit with the Krogan Civil War hinted at in a N7 teaser but there is literally no way a Krogan Civil War can realistically exist in a Synthesis ending or a Control Ending. Not in the way the art depicts. Like I can not accept that if the quarians are dead in one playthrough that BioWare just goes. JK they live and the only difference is a mission. No, it should feel like a real loss. Something was fundamentally changed between a version of them living and a version of them dead. Because that is the promise of importing choices. A major decision was made and you will see how that plays out to its fullest. Not half, not a quarter but seeing it realized. The same feeling you get in a D&D session where a major choice you made comes back and makes you realize it would have been different if you made a different choice. I know for a fact that if BioWare does crunch the endings and the only difference is different side quests, I and other fans would be upset. Because that isn't what I wanted. The solution for BioWare is two fold. The hard path and the easy path. The first is they just buckle down make three games and honor the choices made in each game. Not saying Synthesis should be Disco Elysium but Mass Effect but its the one that makes the most sense in my head. But something that fully explores the ramifications of having this union between synthetics and organics. Same with Control and same with Destory. The second path is just canonize an ending. Its the easiest way because they can focus their efforts on story of the game instead of making a game that is literally about showing the player their choices and making the game before 2040. I think they should also canonize the Genophage, and quarian and geth choices because I know for a fact that if they don't it will be real sad seeing the only differences being less krogan, quarians and geth. And this isn't even considering the fact that the Krogan Civil War just won't happen at the scale shown in the artwork if Wreav is in charge, Eve is dead, and the Genophage isn't cured. Sorry but the krogan would just die out. Because the expectation of that combination of choices would be the krogan's extinction. Its how the games have framed it since the beginning and to alter that would introduce internal inconsistency. I hope this shows why this will be so difficult for BioWare but also why literally no other RPG studio has done it to this scale. What BioWare did with ME1 to 3 and DAO to DAI is astounding. Truly more than what I have seen. Because CDPR fumbled that and gave up with Witcher 3. Small example being Thaler is alive no matter what. And big example is that the dragon state you helped create alongside helping the Scoia'tael in the prior games just does nothing. No mention of it and not even the bare bones of them coming to help Geralt at Kaer Morhen. Obsidian did it fine enough but they just didn't do that with Outer Worlds 2 and Avowed. Larian? What about Larian? Larian has set each of their Divinity games 100s of years apart from each other just so they don't have to address it and on top of that they just are inconsistent. Only caring recently because they made it bigger. And don't even get me started with BG3. I know Wizards has already canonized events but what was with Viconia and Saervok? Just random guys with their names attached. Not even canonized endings just completely different people. Casey Hudson did an interview with Game Informer about this and he is right when he says this has to be planned out. So, many of these companions did these as features because BioWare did it because BioWare controlled what was supposed to be in an RPG. But as that feature waned without BioWare pushing it these other developers slowly removed it. Because its ******* hard to do. Great rewards if done right. A true feeling of your character existing in the world and having an effect long after it happened but a mountainous path it is. Again I want the hard path. BioWare. I'll wait man. Make three games and honor the choices of each of them. But as this video says its also about the money. And there isn't any reality where EA goes "Yeah, we can about 5 years with each release and for each of those games to be very different. Go head."

  • FinalBoss_io
    FinalBoss.io (@FinalBoss_io) reported

    600 employees is usually where RPG studios start translating “we know our audience” into “we need a wider one.” So Owlcat saying it won’t turn its back on hardcore CRPGs is good. It’s also a promise that gets harder to keep the more expensive your org chart gets. The risk isn’t that The Expanse: Osiris Reborn looks more like Mass Effect. That part is fine. Studios should try new shapes. The risk is the familiar disease of scale: every sharp edge gets treated like a market problem. Complex systems get simplified. Failure gets softened. Friction gets removed until all that’s left is “accessible,” which is industry code for less specific. Owlcat has earned more trust than most here. Pathfinder and Rogue Trader did not feel focus-tested into paste. That’s exactly why the pressure is real. Growing while keeping taste is harder than growing. Anybody can make the target bigger. Very few studios get bigger without sanding off the part worth showing up for.

  • targetZR0
    🔥M̵̦̳̃̓ä̸͇́͊n̴̞̾̾n̴̬̅ȍ̸̪l̷̢̰̐͌ó̴̪̭͝🔥 (@targetZR0) reported

    @Rogues_Sugah7 Fix that ending how they fixed mass effect 3s ending. That choice bullshit is bleh. 😓

  • anonskrub
    anonskrub^2 🇵🇸🇺🇦🗿👧 (@anonskrub) reported

    @KenteMana @SwervoT3k @bioware the problem with DAO getting a remaster/remake IIRC is that there is almost nobody left at BioWare who knows how the game engine runs, so a remaster is almost impossible, and a remake is unlikely until at least Mass Effect 5 gets out the door just b/c of resource priority

  • QTeezyFaSheezy
    Cool Dr. Money (@QTeezyFaSheezy) reported

    This is why live service games miss what iterative sequels used to do. The first game would always show the vision & promise. And the 2nd or 3rd game would be that REALIZED. Halo 2 Mass Effect 2 Red Dead 2 Uncharted 2 Witcher 3 Batman Arkham City Vice City/San Andreas etc

  • MyK_DiaBLo
    MyK_DiaBLo (@MyK_DiaBLo) reported

    @wesleytypes @masseffect Nah, ****** take, ME2 is totally better than first ME and ME3 because 1st was clunky af and mako mission were annoying and broken (me 2 had them too, but only in dlc) and ME3, bc that's me3, ****** ending and to much useless drama for nothing.

  • Racc00n_Guy_
    🍉Spectre Raccoon🦝| Kaidan Alenko’s no.1 Fan | (@Racc00n_Guy_) reported

    So far my problem with the game is that somehow I still don't feel like I am playing a mass effect game, it just has a totally different feel to it that I find it hard to get used to 😭

  • NintenRico
    NintenRico (@NintenRico) reported

    @JamieMoranUK This sucks. Mass Effect is one of my favorite IPs and it’s gonna be gone. Or the new owners will want live service Mass Effect

  • ThatGuyNamedTre
    Trey👑 (@ThatGuyNamedTre) reported

    Yeah Max is spot on here. The games I own physically are the games I love. Mass Effect, Cyberpunk, Ghost of Yotei, Crash Bandicoot, Spyro, Sparking Zero, Astro Bot, and more. Next game I wanna own physically (if the reviews are good) is Halo. And I want GTAVI physically 😭

  • HankRearden_37
    Hank Rearden (@HankRearden_37) reported

    @Pirat_Nation Once again modders will fix what the devs try to wreck with these games. Just like when the modders brought back the Miranda buttshot in Mass effect legendary edition. Although that game was far less ****** with than Halo appears to be.

  • bigdanhere
    Big Dan (@bigdanhere) reported

    Exodus removing character customization feels like such an unnecessary rake to step on. Mass Effect has an iconic default protagonist look for Shepard, but still has options to customize and change his/her look to the player's liking. Such an unforced error