Mass Effect Andromeda Outage Map
The map below depicts the most recent cities worldwide where Mass Effect Andromeda users have reported problems and outages. If you are having an issue with Mass Effect Andromeda, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Mass Effect Andromeda users affected:
Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for Xbox One, Microsoft Windows and PlayStation 4.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
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Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Mass Effect Andromeda Issues Reports
Latest outage, problems and issue reports in social media:
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Kelsey (@pwu80d) reported@kalaelizabeth I think that's definitely true right after Dragon Age Origins. (And you can argue the same for Mass Effect to a certain extent even with 2 though that game was close to being as good as the first.) 2 was a noble but broken attempt thay some people a lot of love and worth in
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anonskrub^2 π΅πΈπΊπ¦πΏπ§ (@anonskrub) reported@KenteMana @SwervoT3k @bioware the problem with DAO getting a remaster/remake IIRC is that there is almost nobody left at BioWare who knows how the game engine runs, so a remaster is almost impossible, and a remake is unlikely until at least Mass Effect 5 gets out the door just b/c of resource priority
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Itsnagol (@itsnagol1) reported@CorbynRed @HyperDrive6082 I personally haven't really seen the dves compare it like this to mass effect though, so what's the problem
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Ashwinder15 (@Ashwinder_15) reportedIn RPGs when your LI is getting attacked in combat do you also drop everything to protect them? On Palaven's moon you have to send a squadmate up a radio tower or something to fix it so I stood in front of the ladder, out of cover, so husks wouldn't get at Liara. #MassEffect
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Reality Forge (@UltimateJackFro) reported@Zeroth4G mass effect, fallout, dragon age, etc all stem from the same problem
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Plat0x.eth (Ξ£π§ Ξ) (@at0x_eth) reported@kennyistyping idk there's like a mass effect issue also lens had somewhat the right idea of being just a backend but when you are so open ended curation gets hard and even moreso when you have adversarial usage. i think it takes something really paradigmic to get you off of that.
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JDGaming (@jdgaming2025) reported@Malonik1 @bioware @masseffect I think part of the problem is the EA acquisition
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ScifiIsMyJam101 (@IsScifi) reported@art_rube The Mass Effect fandom has the exact same issue... Oblivious to the prolonged period of time that has occurred between the last release, and the last announcement for a new release. Like its been almost 5 to 6 years without a new game, and still they act like everything is fine.
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Rick O'Shay (@shay_o66668) reported@kinetizen @palavenskies The only thing I hate about Mass Effect 2 is the complete lack of diplomacy and mercy. But I'm not going to blame Mass Effect 2 for the fact that BioWare idiotically decided to replace 99% of the writing crew for Mass Effect 3. I believe absolutely that most of these plot holes and other writing issues would have been mostly resolved if Mass Effect 3 kept the same writing team that created the first two games.
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Gefyrios (@fenerliyan) reported@Exorius84 @Pirat_Nation That's true but it's an industry issue. I would say Mass Effect and Dragon Age are not just any IPs. They still have huge fan bases and appeal and Bioware exists only as a container for these IPs. Otherwise nobody would be interested in Bioware at all.
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Jeff Seely (@InJeffable) reported@harrykahlon16 @nuhre_ A fair point. BioWare Montreal ran into the same trouble with the Frostbite Engine for Mass Effect: Andromeda. But even that game's troubled development (with a team that had never developed a full game) took only 5 years total, with full production being crammed into 18 months.
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Jared (@criticallyjared) reported@r3dan0n_ @ShitpostRock This is a hill I will die on. Mass Effect had a lot of janky stuff, but it was all in service of fun ideas. ME2 just cut all of that. Seamless exploration, MAKO, actual level progression, all gone. Some of it came back in ME3, but it was too late.
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MrPandaCommando (@MrPandaCommando) reportedRemember that time when people got so outraged over the bugged facial animations in Mass Effect Andromeda that the publisher wrote the entire game off as a lost cause and pulled the plug on support before the devs could properly fix the issue? These aren't the result of a bug.
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Man With A Stick (@bludgeonParagon) reported@AMWorley_Writer @drowwpoison @kalaelizabeth It makes more sense when you look at Mass Effect 3's multiplayer as the reason why EA wanted to get so heavily into loot boxes and live service in the first place, it was wildly successful where Inquisition's multiplayer failed and they were chasing that high ever since
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Brandon The Truth π― (@BCTheTruthl) reported@IzMoose_ They made a decision to make Dragon Age a live service after the success of Inquisition for no reason and then decided to make it a single player without giving them time to make a proper single player. They had the Mass Effect main team work on ANTHEM instead of Andromeda.