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Battlefield 6

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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Problems in the last 24 hours

The graph below depicts the number of Battlefield 6 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Battlefield 6. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Battlefield 6 users through our website.

  • 37% Online Play (37%)
  • 33% Sign in (33%)
  • 13% Matchmaking (13%)
  • 10% Glitches (10%)
  • 7% Game Crash (7%)

Live Outage Map

The most recent Battlefield 6 outage reports came from the following cities:

CityProblem TypeReport Time
Americana Glitches 2 days ago
Rennes Game Crash 4 days ago
Nantes Glitches 7 days ago
Lyon Matchmaking 8 days ago
Montignac Glitches 9 days ago
Paris Matchmaking 11 days ago
Full Outage Map

Community Discussion

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Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • FPS_DeviL96
    FPS_DeviL96 (@FPS_DeviL96) reported

    @Battlefield So been playing a lot of ranked lately! I’m currently in gold, tell me why this game has been out since October and we’re still having hit registration and net code issues? Also why is the ranked game mode arguably the most competitive mode in the game locked in a season 1 version of battlefield?

  • HonestReporting
    HonestReporting (@HonestReporting) reported

    5/ The problem with "visual investigations" is that video footage cannot tell you intent. It cannot tell you targeting decisions. And it certainly cannot establish a violation of international law. At best, it shows that smoke munitions were deployed. Even identifying white phosphorus from video footage alone is notoriously difficult. Smoke munitions can look remarkably similar on camera. Which is why legal conclusions are usually based on battlefield evidence - not social media clips and visual guesswork.

  • SchmukQatarlson
    Shavetail Louie (@SchmukQatarlson) reported

    @s6_37f @K_CSG @Megatron_ron The Israelis have had NATO standard Link 16 since they became a Major Non NATO Ally in the late 80s. This is more about R&D, so both countries don't spend money solving the same problems on the battlefield. It eliminates waste and duplication of effort.

  • trollofduty007
    Trollofduty007 🏴󠁧󠁢󠁳󠁣󠁴󠁿🏳️‍🌈 (@trollofduty007) reported

    @SirSnipeyy I need a Star Wars hero shooter where Chopper causes a Star Destroyer to crash onto the battlefield and wipe everyone out

  • Solarclaw
    PyrateQueen elsewhere (@Solarclaw) reported

    Lean more into this Science vs (paranormal) Magic lesgooooo Imagine q!Ash losing to q!Aldo & whether they're on the battlefield or during q!Multi experimenting a corpse, "Ghosty" appears (maybe even teamed up w/ Fatal Error) being all possessive over the glitch

  • ChrisSlaske
    chris (@ChrisSlaske) reported

    @BattlefieldComm Friendly audio is still louder than the stupid ***** running and sliding anywhere. Vehicles are broken when they have pilots with over 80 ping taking rockets down to zero health only to have it refresh with full health a half second later

  • swaguley
    Swaguley (@swaguley) reported

    Saying that players who don't like certain movement mechanics in Battlefield because they're just "bad at the game" is a non-sequitur. I agree, the movement isn't difficult, and killing players slide-jumping isn't either. That's not the issue. The real problem is this. - It changes the pace of combat and alters the feeling of gunfights to where they become less readable, and more annoying to play fundamentally; and more importantly: - It shifts the tone of Battlefield from the "grounded in authenticity" mantra Battlefield had, which players have come to expect from it in the market, to something much arcadier I'm happy to support more movement options as long as they fit an authenticity and believability line, but it seems even asking THAT is too much for some reason. We praise vehicle design when they move naturalistically, why is infantry combat an exception? The heart of the argument here is about Battlefield's tone, which affects how the gameplay is designed, not because some players can't "get good". You don't get players complaining about emergent movement mechanics in Rocket League, even from trash cans, because they expect it from the game's tone, Battlefield players do not. And no, citing bugs like BF3's aim stabilization jump, BF4's various movement exploits, etc. as prooftexts to justify any and all future crackhead movement mechanics in Battlefield, doesn't work either. Should we also then bring back Battlepacks just because they were in BF4 too? I get there are those of you that don't care about Battlefield's tone, therefore there is no "movement line" to cross, but you're ignoring massive swaths of players that DO care and will just straight up not play the game as a result, as you often recommend them to do. A vast amount of players come to Battlefield to play a combined arms military shooter with the "appearance of realism without being a simulator" gameplay loop that Battlefield UNIQUELY offered as a middle ground in the market, but EA and DICE have abandoned that middle ground to trend chase other games. This is why it's annoying and there's so much complaining about things like movement and skins. You can continue to attack the caricature of a 0.5 KD player crouch walking to bolster your position, but you still can't define a well-reasoned upper limit for movement mechanics because you DON'T have a standard. An appeal to the skill gap is not a standard, and it does not define an upper limit for movement whatsoever. What then would be keeping DICE from adding wall running, double jumps, or even phasing through walls if it can be argued those could potentially take a vague amount of skill to perform? The bounds are defined by Battlefield's supposed authentic tone, which has been erased in favoring of emulating other games. If you just enjoy Battlefield's metamorphosis into a movement slop shooter like every other FPS out there, that's fine. We can disagree. Just don't expect the franchise to be anything more than a cheap, more plasticky Call of Duty substitute going forward.

  • RobeJoa
    Robe Joa (@RobeJoa) reported

    @Battlefield One of the support soldier assignments is broken. The one where you have to dispense ammo pouches. The counter won’t go up (I play on PS5) idk if it’s happening in the background or not but it’s not moving.

  • X1Titan
    John (@X1Titan) reported

    @BattlefieldComm Why don't you fix the Battlefield 2042 servers, that game is actually better than BF6 I'm sad to say.

  • gerardyimdesign
    Gerardy Cabrera (@gerardyimdesign) reported

    @Battlefield Did you guys fix your atrocious UI?

  • jengelmayer
    Jay Engelmayer (@jengelmayer) reported

    @TheophilusBurke @freejdvfl The battlefield my friend are the streets and university campuses of America. They’ve galvanized American children which shows me that many American parents failed their children by enabling them to be brainwashed into believing the unbelievable - that for every 499 people in the world, 1 measly Jew controls them. 15.5 million Jews globally, .02% of the population of 8 billion hold all the cards and cause all the problems, despite not one terror attack in the west being caused by any of them. The dissonance is staggering and yet so many people can’t put it together.

  • CDinHD
    CognitiveDissonance (@CDinHD) reported

    @BattlefieldComm FIX THE HIT REGISTRATION AND PC/CONSOLE DESYNC FFS

  • MarcusClash117
    𝐌𝐚𝐫𝐜𝐮𝐬 (@MarcusClash117) reported

    @BattlefieldComm Please fix the ping problem in Golmud

  • OSINToffenders
    Robbie K (@OSINToffenders) reported

    @BattlefieldComm Fix the red sec cheating?

  • RodBuzetti
    Rodrigo Buzetti (@RodBuzetti) reported

    @BattlefieldComm This is the last Battlefield i ever play, we got so much better stuff with Hell Let Loose, Squad, Tarkov and now infantry coming to War Thunder. Fix the bugs and then talk about new maps and updates nobody asked for as a priority.

  • XcentricXennial
    XcentricXennial (@XcentricXennial) reported

    @ChrisMeiller So, what started as an unforced error became a cognitive dissonant ego-defense tailspin that had you fuming enough to try to find another battlefield on which you COULD win...then failed miserably there when you had it pointed out to you that strong, self-sufficient men aren't supposed to behave like the unhinged Twitter cat ladies in vagina hats that do that sort of thing all the time.

  • BuffNerdGaming1
    BuffNerdGaming (@BuffNerdGaming1) reported

    @Zeenith_FPS I've given up on Battlefield at this point. BF6 was supposed to be a return to form but it was just more of the same mistakes and proof that they cannot do live service.

  • LaymansSeminary
    The Layman's Seminary (@LaymansSeminary) reported

    Is Defending the Trinity Against Mormons a Distraction From Proving Eternal Security? (A Super Layman / GPT5 response). TL;DR: It can be a distraction if the debate question is “Is Free Grace biblical?” Theology proper matters, and Mormonism’s doctrine of God is a major problem. But if your target is eternal security, you should not let the debate migrate from John’s promise of life into a general debate over the Trinity, councils, church history, or metaphysics. The clean distinction is: Theology proper question: Who is God? Is the Father, Son, and Spirit one God? Is Mormonism’s doctrine of God compatible with biblical monotheism? Soteriology question: What does Jesus promise the believer? Does the believer presently have eternal life and permanent non-condemnation? Those are related, but they are not the same debate. If you are debating a Mormon on “Is Free Grace biblical?”, your strongest lane is not first, “Your doctrine of God is false.” Your strongest lane is: “Even before we settle every doctrine of God question, what does Jesus say happens to the one who believes Him for eternal life?” John 3:16: whoever believes has everlasting life. John 3:18: the believer is not condemned. John 5:24: the believer has everlasting life, shall not come into judgment, and has passed from death into life. John 6:40: the believer has everlasting life and Christ will raise him up at the last day. That is your battlefield. The Mormon wants salvation to be a covenant/exaltation process. The Catholic wants salvation to be a sacramental process. The Orthodox wants salvation to be theosis/process. Your move is not to chase every system into every doctrinal basement. Your move is to ask: “When does the believer pass from death into life?” If they say, “At final exaltation after covenant faithfulness,” then John 5:24 exposes the problem. If they say, “At belief, but it can be forfeited,” then “everlasting life,” “shall not come into judgment,” and “has passed from death into life” become unstable. If they say, “Initial faith begins the process,” then they have admitted they do not hold John’s present-possession category. So yes, defending the Trinity can become a distraction when it allows them to avoid John’s soteriological promise. But do not say theology proper is unimportant. Say this: “Mormon theology proper is a serious separate problem, but tonight I am not letting that become an escape hatch. Even if we bracket the Trinity debate for a moment, your view still has to answer John 5:24.” That keeps category control. Best debate line: “I am willing to debate Mormon theology proper another night. Tonight the question is whether the believer has eternal life when he believes Christ. John says yes. Your system says eternal life is reached through a process. That is the issue.” So the answer is: the Trinity is not irrelevant, but it is not the cleanest first target for proving eternal security. For this debate, make theology proper a secondary issue and force the Mormon opponent to deal with Christ’s promise of present, irreversible life.

  • OGharscombat
    harscombat (@OGharscombat) reported

    @Battlefield fix the redsec ranked fix the damage of all weapons fix the respawn tower bug suddenly we cant se ethem or use them even it says on a teammate we can use it but not. remove these fking tanks en bradley en minibird add diffrent type of armor like cod.add more guns

  • QuSaYii
    Qusai (@QuSaYii) reported

    @Battlefield When will the Middle East servers be working? We are currently experiencing issues with the European servers.

  • Garlicoyal
    The ****** (@Garlicoyal) reported

    @ProjectedBeing @grok @Jijith_NR Vedic Sanskrit is ONE direct descendant of Indo-European. German, Spanish, Latin, and Greek are also direct descendants There's no evidence that it came from Northwest India and if it did, Northwest India at the time was occupied by European type people...the IE people As to the archaeological evidence...battles leave very little evidence. The dead are stripped of everything of value and if the bodies are left there, they'll be gone in a year. The lack of "Mass graves" is another point made by Hindus. Mass graves happen under 2 conditions: When an invading army loses (and the Aryans didn't lose) and after mass executions. A victorious invading army will leave the bodies in the battlefield and move on. These arguments are nothing burgers The IE people were derived 95% from Eastern European and Caucus hunter gatherers. This is now a closed a issue. The DNA proves it, and those Euro type people came to India. This is a fact There was no IE DNA in India in 2000 bc. There was lots of it in India 1000 years later, highest in Brahmins and declining with lower castes. That's why upper caste Indians often look very Euro

  • RaadTheShepherd
    رعد (@RaadTheShepherd) reported

    @Y3hya21 @Milat_at_Tawhid The same Ibn Qudamah who authored multiple works to refute them, called them zanādiqah, and definitely didn't view these differences as "subsidiary aqeedah polemics". The unity of Ibn Qudamah in the battlefield didn't lead him to undermine these issues and calling people "sectarians" for refuting those who deviated from them.

  • xpertfusion3
    XpertFusion (AKA MovieFusion) (@xpertfusion3) reported

    The number one thing Call of Duty needs to look into fixing is preventing players from leaving lobbies... This has been a big issue in a lot of CODs, but feels like a bigger issue in BO7, probably because of reduced SBMM and the higher skill gap. But obviously I don't want their solution to be to bring back strict SBMM, reduce the skill gap, or nerf the scorestreaks (all these solutions would suck) They need to find other ways to keep players in the match. I'll offer a few ideas here... • Reward Incentives Black Ops 3 did this, where you would receive more crypto-keys for staying in the full match than you would if you left the game early. This got many players to stay through the whole match, even if the other team was winning. I would love a new COD game to add an in-game currency that's earnable for free so they could do this, but perhaps they can setup some kind of system to where you have a chance at earning a random item from a random bundle as a "Post-Match Bonus" • Punishments I feel like people wouldn't like this solution, but I wouldn't be against small punishments (like locking you out of playing for 30 minutes) if you leave too many matches in a row. It would obviously give you a warning if you are close to that. • Make the game fun, even when you are doing bad... This is something Call of Duty has always struggled with. COD is not really that fun when you are doing bad. Maps being more interactive, more visually interesting, more dynamic, I think helps with this. Games like Battlefield can still be fun when you are doing bad, probably because of how cinematic the battles can be. Crazy map events help with that. COD should do more of that. • Rewards for Winning Games Even just rewarding players for winning games could help. People tend to leave lobbies when they are dying a lot, not necessarily when they are losing by a lot (happens in both situations though). Maybe give HUGE rewards for underdog wins, or making a huge comeback. • Persistent Lobby Bonuses Of course, this only works when lobbies are persistent, which should stay in every game going forward. But you should be given XP bonuses or other rewards for staying in the same lobby for multiple games in a row. This would significantly help with the social aspect of the game. • Harder to Earn Scorestreaks As I said, Streaks should NOT be nerfed, but I do think they are slightly too easy to get in BO7 (probably because of all the ways to get additional score). Scorestreaks should stay, and they SHOULD be loopable, but they should just cost a bit more to get, or there should be a few less ways to get additional score (or at least those ways shouldn't give you as much score) Just please, do anything EXCEPT for bringing back strict SBMM, nerfing streaks, or lowering the skill gap!! @InfinityWard @Treyarch @CallofDutyCM

  • Proselyte_Folc
    Punishing Birb (@Proselyte_Folc) reported

    @TitiPanos @ShitpostRock2 I know why they did it, but they had other options if they wanted to reset him. They got lazy. Also you didnt address the major problem, why then attack the gods on Olympus? Why not fight alongside the titans on that battlefield while having the power that he has now?

  • ChrisSlaske
    chris (@ChrisSlaske) reported

    @BattlefieldComm Trios need to be added before solos. This dev team is updating this game like chickens with heads cut off. There is no direction. Features that should be in game or modified, priorities are ******. Remove portal or leave out server browser. Hire a graphic designer to fix menus

  • GetCheatz
    Mr. Margheritiiii (@GetCheatz) reported

    @Battlefield a bunch of amateurs can't add server browser and region selection to the game, which was in every Battlefield since its release except BF 2042 🤡 Since the beta they haven't fix the netcode and they fcked up recoil 🤡

  • HiddenHistoryYT
    Hidden History (@HiddenHistoryYT) reported

    On June 8, 1943, one of the most powerful warships ever built was destroyed in 15 minutes. No American planes. No submarines. No enemy in sight. IJN Mutsu was one of the "Big Seven" treaty battleships, the most powerful class of warship allowed to exist under the Washington Naval Treaty. 41,000 tons of steel, 16-inch guns, a floating fortress that had sailed through Midway and Guadalcanal without a scratch. She was anchored at Hashirajima, Japan's most secure fleet anchorage. A place so safe it was considered a parking lot, not a battlefield. 113 young naval flight cadets were aboard that afternoon for a routine familiarization tour. They were teenagers, essentially on a field trip. At 12:13 PM, the magazine beneath turret No. 3 detonated. The blast was so violent it cut the ship clean in two. The forward section, nearly 500 feet of warship, capsized to starboard and vanished beneath the water almost instantly. The stern section rose out of the sea at a grotesque angle and floated there, upright and burning, for hours, before finally sinking at 2 AM the next morning, as if refusing to accept what had happened. Of the 1,474 men and boys aboard, 353 survived. Of the 113 cadets, only 13 made it out alive. The Japanese Navy's investigation concluded it was sabotage. A single gunner's mate from turret No. 3, facing a court martial for petty theft, had apparently decided to start a small fire inside the magazine as a diversion so he could escape the ship before his trial. He had disabled the temperature sensors beforehand. He miscalculated. The fire hit the propellant charges. The charges hit the magazine. The magazine killed 1,121 people. His body was reportedly found in the wreckage. Japan's response was not grief. It was silence. The entire event was classified as a state secret. The bodies of the dead were quietly collected and cremated in mass burnings with no ceremony and no public acknowledgment. The ship's captain, Teruhiko Miyoshi, was found dead on June 17. His wife was not informed of his death until January 1944, seven months later. Families of the dead received no explanation. No official word. Some were simply told their sons and husbands had "died in service." The loss of a Nagato-class battleship, one of only two ever built, was erased from official memory while the war continued around it. To this day, not everyone buys the sabotage story. Some historians believe the investigation was designed to blame a dead man and protect the navy's reputation, covering up catastrophic negligence in ammunition storage procedures instead. The wreck was discovered after the war. Partially salvaged in the 1970s. The guns are on display in Japan. One man's court martial for stealing. 1,121 dead. A battleship erased from history.

  • AlaineF0922
    Alaine Ferreira (@AlaineF0922) reported

    @MAGAVoice You can't fix stupid and if anyone knows about this it is @GovSherrillNJ These morons are screaming for a medic like they are on a battlefield after someone was hit by a car, rightfully deserved. These stupid elected officials are craving national attention.

  • debbiesche21581
    Deborah&Scott Scherer (@debbiesche21581) reported

    @firearmvideos Kalashnikov rifles are the easiest rifles to field strip for cleaning. The parts size tolerance is not as precise as other rifles. This was done on purpose for several reasons. Not the least of which is less jambing issues in battlefield conditions.

  • hayangcherik
    ラムズ | Rams (@hayangcherik) reported

    To constantly entered the hell battlefield every season. i dont even know how much it drained me to the brink instead of victory until i felt bitter like Feel headache, sweating, angry, and obsessed. Like i Victory is applied by luck. Im not saying the game is ugly or broken.