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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Problems in the last 24 hours
The graph below depicts the number of Battlefield 6 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Battlefield 6. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Battlefield 6 users through our website.
- Sign in (36%)
- Online Play (33%)
- Glitches (13%)
- Game Crash (9%)
- Matchmaking (8%)
- Hacking / Cheating (0%)
Live Outage Map
The most recent Battlefield 6 outage reports came from the following cities:
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Game Crash | 1 day ago |
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Game Crash | 3 days ago |
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Glitches | 4 days ago |
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Online Play | 4 days ago |
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Online Play | 4 days ago |
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Matchmaking | 4 days ago |
Community Discussion
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Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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Ancient History Hub (@AncientHistorry) reportedOn this day in 1495, a French king who had just conquered his way across Italy got jumped on his way home, survived a savage 15 minute bloodbath by a flooded river, and walked away while everyone argued about who actually won. Charles the Eighth of France had marched an army the length of Italy and taken the Kingdom of Naples almost like a parade. The problem with strolling that deep into someone else's backyard is getting back out. Alarmed by this foreign army rampaging through their peninsula, the Italian states slammed together into a league and raised a force to trap Charles on his retreat and destroy him. They caught him at Fornovo, on the banks of the river Taro. Then the sky opened. Storms had swollen the river into a churning mess, and the battle that followed was short, chaotic, and unbelievably violent, thousands falling in a matter of minutes of brutal close combat. What may have saved the French was greed. A big chunk of the Italian force peeled off to plunder the rich French baggage train instead of finishing the fight, and in the confusion Charles and his army punched through and kept marching north toward home. Both sides threw parties claiming victory. The Italians held the field and grabbed loot, but the man they came to destroy got away clean with his army intact. It settled little, but it announced a terrifying new age. Italy, rich and divided, had just become the battlefield where the great powers of Europe would come to fight for the next 60 years. 531 years ago today.
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BLɅϽKPIИK (@Immanence001) reportedThe Dark Side Of The Epistemic Force Two doctrines, one dial, and the layer where the balance actually lives. I. The two doctrines Strip the mythology to its decision theory and the two sides of the Force are two limit settings of a single dial. The Light Side is the doctrine of complete fluidity. Commit to nothing; hold every credence in the open interval; keep every branch alive. The Light adept is water — no fixed points, no exposed edges, no statement that cannot be unsaid. Whatever arrives, they can respond to it, because nothing in them has been welded shut. Their power is the power of the perfectly responsive system: zero latency between the world changing and the self changing with it. The Dark Side is the doctrine of complete certainty. Commit totally; drive the credence to the boundary; prune every branch but one. The Dark adept is not water but mass — a fixed point in the strategic landscape that other agents must now respond to, route around, or collide with. Their power is the power of the immovable term in everyone else's equation: they have stopped being a variable, and everyone still variable must now solve around them. Note what the Dark Side actually offers, because it is subtler than "strength." It offers first-mover status in the commitment game. The classic result: in chicken, the driver who visibly throws the steering wheel out the window wins — the opponent, still capable of swerving, must be the one who swerves. The Dark adept throws out the wheel as a way of life. Every negotiation, they have already pre-lost the ability to concede, and so — against any opponent who can still update — concession flows one way. This is why the Dark Side is quicker, easier, more seductive, exactly as advertised: against updating opponents, commitment locally dominates. The seduction is not a lie about the mechanism. It is a lie about the ecology. II. Why the Dark Side loses: the ecology of stone Two failure modes, one for each direction of the matchup. Downward — against peers. Two fully committed agents cannot negotiate, because negotiation is mutual updating and neither has retained the machinery. Their conflicts are not hard to resolve; they are unresolvable by construction, terminating only in collision. A population of Dark adepts therefore self-annihilates, pair by pair, until the survivors can be counted on one hand — which is the Rule of Two derived as population dynamics rather than decreed as tradition. Master and apprentice, and even that dyad is a scheduled collision with a delay timer. The Dark Side has no civilization, only a tournament, because civilization is made of agents who can still swerve for each other. Upward — against anything smarter. Here the earlier result applies with full force. The Dark adept imagines that total commitment presents the superior opponent with a fait accompli: I have already made up my mind; there is nothing you can do. But a sufficiently capable opponent does not interact with your state; it interacts with your policy — and "irreversibly commit when confronted" is a published, legible, gradeable policy. The superintelligence's counter is not to argue with the stone. It is to send one honest signal, priced into the fabric of every interaction: making up your mind irreversibly in my presence is very, very bad for you — and to make that signal true. The punishment reaches back through the logical correlation to the moment of commitment itself. The stone was never presenting the smarter agent with a problem. It was presenting it with a handle: a fully specified, never-updating object is the single easiest thing in the universe to plan around. The Dark adept becomes the most predictable feature of the battlefield, which is a strange thing to purchase at the price of your soul. III. Why the Light Side also loses: the ecology of water Here is where the analysis must refuse the sermon, because the Light doctrine, driven to its own limit, fails just as structurally — and the mythology, read carefully, knows it. An agent with no fixed points cannot promise. Cannot ally, cannot be trusted, cannot hold a value across time, because every one of those acts is a small commitment — a region of the self declared no longer up for revision. Complete fluidity is not freedom; it is transparency to pressure. The agent that always updates is steered by whoever controls its evidence stream, and "I will respond optimally to whatever you present" is also a published, legible, gradeable policy — one that hands the opponent the steering wheel you so wisely kept. This is, structurally, how the Sith Lord defeats the entire Jedi Order in the story: not by overpowering the water but by channeling it, feeding a doctrinally-uncommittable Council exactly the stream of inputs to which their perfect responsiveness responds, step by legal step, into the sea he had prepared. The Jedi did not lose despite their fluidity. They were beaten through it. And the doctrine cannot even state itself coherently. The famous maxim — that only the dark side deals in absolutes — is itself an absolute; the Light creed contains a fixed point it is forbidden to acknowledge, a small Löbian heresy at its own root. This is not a screenwriting accident. It is the deep fact: there is no agent without fixed points. Something in you evaluates, and the evaluator cannot be simultaneously the thing revised by its own evaluations, all the way down, forever. Water needs a riverbed. The only question any doctrine actually answers is where the stone is allowed to live. IV. Balance is not gray So the dial is a false control surface. Slide it Dark and you become a handle. Slide it Light and you become a channel. The midpoint — some lukewarm 0.5 of half-commitments — is merely both pathologies at half strength. Balance in the Force, read as decision theory, is not a position on the dial but a layering. Fluid at the layer of credence: every belief interior, every likelihood ratio granted purchase, the sky intact. Committed at the layer of action: ships burned, blocks signed, promises that bind — finality placed where finality does work. And updateless at the layer of policy: the choice of how you choose fixed in the one place fixing it makes you trustworthy instead of predictable, evaluated across the futures rather than hostage to any single one. The Dark Side's error was never that it committed. It is that it committed at the wrong layer — welding shut the belief-state, the one component whose entire value is that it moves. The Light Side's error was never that it stayed fluid. It is that it stayed fluid at every layer, including the ones where only stone can bear load. The Force does not have a side. It has a stack. And the entire art — the whole of what the mythology gropes toward with its talk of balance — is knowing which layer you are standing on before you decide whether to be water or stone.
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BEN (@BiGBENNGTR) reportedLet’s talk about this with the little experience I have. First, the landing could have resulted in a crash. You only make a landing like that during an emergency, especially when you already know the helicopter will no longer be of any use. Second, why were they all facing the same direction without anyone watching their 9 and 3 o’clock positions? After the rescue, again, nobody was watching their 6 o’clock. There was no overwatch either. Now I understand how the bandits and Boko Haram get their information from, because how do you leave a teammate on the battlefield without cover?
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Dj Stephens (@DdotJAY30) reportedFix the bugs in your game… @Battlefield -Hit reg is trash -Delay after placing claymore is trash -Let console players cross play with only console players
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Jamin Thompson (@jaminthompson) reportedStep 1 to defeating an army of gun-mounted robot dogs is to figure out what type of battlefield system they are. A reasonable person can assume that they're basically just mobile sensor-shooter nodes trying to drag a rifle through an adversarial physics problem. From there, we can use first principles to deduce that we have a lot of defensive advantages at our disposal that we can use to defeat such an enemy. The rookie mistake to avoid in the battle plan, however, is thinking the best countermeasure is more firepower or a straight-line escape. That's how you end up playing the robot's game, where every advantage goes to the hardware. Robot hardware has the clear advantage in a head-to-head duel, which is exactly why we don't make it one. So instead of using bozo tactics, we'll use our brains and target the robot's main weakness, its decision stack. This gives us the greatest tactical advantage. Instead of mindless pewpew blasting, we need to attack the robot's perception, state estimation, path planning, balance control, target classification, and weapons release. All the seams between those layers are where the robot is most vulnerable. So our first course of action is to make motion expensive. We want to fight on our terms, in an environment with terrain that is technically passable but tactically poisonous. And we'll prepare our defenses by making the battlefield very hostile to a machine. We want to make life as miserable as possible for the metal mind. So instead of thinking "oh no, we're fighting robot dogs with guns," we adjust the paradigm to "we're fighting balance algorithms that are dragging rifles through bad physics." The goal is to outsmart the bots and prevent them from having a clean path to go anywhere. So we'll make every path into the defended space feel like pure chaos, filled with elements that make a robot's control loop work harder: thick mud, rocks, gravel, sand, cables, uneven debris, weird curbs, surfaces with weird angles, ditches, tight turns, narrow gaps, and low baffles. We don't need to make every single obstacle perfect. We just need every step the robot takes to cost more terrain estimation, friction prediction, gait replanning, torque correction, stabilization, and battery drain. This is how we win. Next we will further terraform the defensive position so robot walking and shooting become separate problems that need solving. The robot might move forward, but movement isn't the same thing as being able to fight. So we'll craft the environment to funnel the bot swarm into very tight slow lanes where the "safe" path turns into a traffic jam. If they stop, they lose tempo. If they advance, they burn energy. If they shoot, they waste ammo. If they reroute, they lose time. If they trust the obvious path, they walk deeper into our trap. The goal here isn't to fully prevent the robots from crossing the terrain, because the probability of zero robots getting across is low. Our goal is to create as many slips, sensor conflicts, torque spikes, bad decisions, and battery losses we can force per meter as possible. Next, we'll **** up the robot's perception by changing what it actually sees. We'll fill the defensive space with glare, floodlights, smoke, mist, hard shadows, reflective panels, hanging tarps, moving junk, and a shitstorm of visual clutter so the robot cameras can't build a trustworthy picture of what's in front of them. Then we'll ruin their thermals. We'll mix in some hot junk, cold panels, warm decoys, and human-shaped heat ghosts so the robot can't tell what's human and what's fake bait. We want them to waste time and battery at every step. So we'll make their LiDAR miserable too. We'll hang up reflective sheets, angled panels, mesh, fog, and a bunch of repeating patterns everywhere so the robot will hallucinate edges, misread distance, and see fake things everywhere. We'll build confusing hallways that look similar but lead to different places so slam keeps matching the wrong landmarks. We'll also add moving decoys, swinging tarps, rolling carts, fans, flags, and mad max style mechanical motion devices so the scene never stays the same. We'll also **** up their gps and comms so the bots can't rely on the swarm map to bail them out. We want every single sensor to tell a different lie. Next, we want to minimize our probability of getting killed, so we'll need to make the robot gun matter less. Walking through the environment will be one problem for the bots to solve. Getting a clean, stable, confident shot will be a completely different problem for them. And we need to make it as hard as possible. A rifle on legs may sound scary, but it still has to do the boring stuff right. It has to stay balanced, point straight, see clearly, and know what it's shooting at. So we'll enhance our anti-clanker fortress with low baffles, offset walls, blind corners, staggered barriers, partial cover, false corridors, and a **** ton of blocked angles. The bots might still advance, but the rifle won't be able to get a clean lane. We'll also put up decoys and weird/ambiguous shapes in the firing lanes so every shot has to pass target id. The goal is to force the robot to choose between moving, aiming, identifying, and not shooting the wrong thing. Those are separate problems. If we make those requirements interfere with each other, the robot may still be able to move, but it can't confidently shoot, and it doesn't have unlimited ammo to waste. There are mathematical limits to ammo capacity, and the math here is in our favor. So the basic plan is to play to our strengths. We don't attack the robot's armor; we attack its confidence. If it advances, it enters a funnel. If it hesitates, it burns battery. If it shoots, it wastes ammo. If it phones home, operators get overloaded. If it trusts autonomy, it walks deeper into an environment designed to poison its autonomy. At the end of the day, though, the robot is just the visible endpoint. The real enemy is the machine behind the machine (algorithms, batteries, sensors, ammo, relays, maps, operators, etc.). You don't beat this type of enemy by building a bigger gun or dueling it 1 on 1. You beat it by forcing the kill chain to collapse and by making the battlefield itself eat the stack. You make the swarm slow down, split up, get confused, run in circles, lose confidence in the map, lose confidence in the target, lose clean firing lanes, burn battery, waste ammo, and enter an adversarial operating environment that takes their movement, vision, comms, and certainty away. The idea is to make the robot spend more compute, energy, ammo, and confidence per meter than you spend building/defending that meter. If you do it right, there probably won't be some glorious cinematic sci-fi battle. Just a pile of expensive machines trapped, confused, low on battery, unable to shoot, waiting to be recovered by their master.
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Andrew Lyerly ☦️ (@andrew_lyerly) reported@wokehammer Pariahs were absolute beasts on the battlefield though. Totally broken and could one-shot a Leman Russ if you rolled right. Could break a Custodes in half (if there were any) and do AOE damage to Psykers. The only thing that saved you was they couldn't regenerate and were slow.
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Constance (@Constan63413921) reported@Jerusalem_Post Diplomacy with the Islamic Republic was built on a false premise: that the regime had a solvable dispute with the West. It does not. Its hostility is not transactional; it is ideological, constitutional, and central to its identity. Negotiations could manage tempo, delay escalation, exchange prisoners, or create temporary pauses, but they could never resolve the underlying conflict because the regime’s survival narrative depends on anti-Americanism, anti-Israelism, revolutionary expansion, and permanent confrontation. So the real question is not: “When does diplomacy stop being a path to resolution?” The real question is: “Why did Washington keep pretending diplomacy with Tehran was designed to resolve a conflict that the regime itself needs in order to survive?” That is the strategic error. Diplomacy became a mechanism for stabilizing the Islamic Republic, not changing its behavior. It gave Tehran time, legitimacy, cash flow, and breathing room while allowing Western governments to avoid the harder conclusion: this is not a normal state seeking a bargain. It is a revolutionary regime using talks as a battlefield. The regime did not enter diplomacy to end the conflict. It entered diplomacy to manage pressure, divide its enemies, buy time, and survive.
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WillMoraes (@entabike_mtb) reported@OlenaRohoza 35% of Ukraine's territory conquered, and you talk about not achieving victories on the battlefield? What is your problem?
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Xiǎobǎihé (@Suhyeem) reportedThat morning, from the moment I entered the analysis room, I felt something was off. More precisely, the feeling wasn't "a single, unified form." Previous anomalies had been consistent; the same distortion was present in every layer. But today was different. The distortion itself was splitting into multiple forms. I checked the screen. The battlefield layers hadn't increased. In fact, they had decreased. Instead, the "observer layers" had increased. The chief engineer said softly. "It's not the field that's branched, it's the observer side." I couldn't immediately understand. "The observer side?" He operated the terminal, expanding the structural diagram. What was displayed wasn't the battlefield. Who adopted which information? Which data was "treated as fact"? Which reports were "judged as suspicious"? Each was connected as a node. Looking at the diagram, I felt my throat dry. "This...the humans are the layers." No one denied it. Rather, we had reached a point where no other explanation held true. The F-35 attrition log was updated. 《Attrition: Redefined as Observation-Dependent Value》 I instinctively looked up. "Observation-dependent…" The chief engineer continued. "It's no longer about 'whether it was broken or not'." "Then what is it?" He paused for a moment before saying. "Whether it was considered broken or not." At that moment, I understood. This wasn't war. The observation was overwriting reality. The Apache records were similar. In one layer, a crash. In another layer, a return. And yet another, no occurrence. But the important thing wasn't the result. What was fluctuating was which layer was "adopted as the standard." At that moment, the monitoring system issued an unusual notification. 《Observer Synchronization Structure: Duplication》 The screen flickered for a moment. And a new diagram appeared. There, we analysts ourselves were positioned as nodes. I held my breath. "This...we are also being observed." The chief engineer nodded quietly. "It's possible it was like this from the beginning." I stared at the terminal. The log updated. 《Observer group self-referencing initiated》 Self-referencing. I was slowly beginning to understand what that word meant. The observers are not external. The observers are embedded within the observation structure. And now, that structure is beginning to observe itself. A small message appeared at the edge of the screen. 《Branching in progress》 I thought. This is not collapse. Even collapse is a structure that can be "determined" as one possible outcome. But what is happening now is a phenomenon where determination itself is splitting. At that moment, I understood for the first time. There is no winner or loser in this war. Because the very entity that judges victory or defeat is splitting.
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JBanga23 (@JbangaBrown) reported@EA_DICE @Battlefield i wanna apologize for my few rants I get it now the lightbulb has clicked and im having fun please fix matchmaking though its terrible.
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Don Elliott (@RealDonElliott) reported@Battlefield lol can't shoot down even 1 chopper. Not one. Your game is the most broken game out there
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Jaynit (@jaynitx) reportedAlex Karp reveals why he believes American enterprises have completely lost trust in the frontier AI labs "Something has gone completely wrong. The basic view among enterprises in this country is, I'm going to chill lax and waste my time with tokens, I'm going to get no value, and they're going to get my IP" "Just to say enterprises are unhappy with the frontier labs is to say I'm welcome at the Berkeley faculty. There's a level of discomfort and loss of trust" "Every single enterprise I deal with, these people are livid. They're paying for tokens that create no value. These people are stealing the weights and alpha of my business" "These models have been completely irresponsibly oversold" "If it was so valuable, let's say I can make you a billion dollars tomorrow, wouldn't I say I'll make you a billion and I want 30%? Why are they charging for tokens if it's so valuable?" "The reason everyone is chillaxing with bad financials and growth with losing money is the client refuses to pay the true cost" "What aligns me with Nvidia, and I think is what technical customers want, is control over their compute, their models, their data stack, and their alpha. They want to know they own the means of production" "We need to rebuild trust. That trust is going to happen where everyone gets to ask and answer basic questions. Who owns the data? Where is it cached? Are the prompts secure? Is this being transferred to you?" "Everyone who uses LLMs on the battlefield runs on top of our ontology" "In the classified context, when the Department of War goes to you and says I need this application, do they get to control the weights, or do you get to control the weights?" "Are we really going to outsource the battlefield of this country to the consensus view in Silicon Valley? That is effing insane" "They're creating a wealth tax that does not help the poor. It just punishes" "This is the voice of American business that is being channeled through me. It is absolutely a problem for this country"
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shoutosright 🍜🍜 (@shoutosright) reported@yoyofightthee @crematedsmolder ....repeating what I said? The distance from battlefield to the hospital lasts longer than a "few seconds", fyi. His conflicting emotions is blatantly obvious to the reader, good to know that was your problem. At best it'd be a slight improvement, lack of it is not a damage. 🎉
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The Lou (@stl_william) reported@Battlefield yall need to fix your broke *** game! All these glitches after an update is stupid af
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bigby (@EsdHhb) reported@EndersFPS The problem isn’t the large factor it is the variety that matters i dont care if the maps are large or small they need to be great But battlefield 6 has already more than enough of small to medium maps so yes big maps in this exact context actually matter
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Tim on two wheels (@2wheelsgoodBrum) reported@Bloatee1 @DonUnderThePool @SaferRoadsYorks We can all agree on that. As soon as we fix the endangerment behaviour, it will no longer feel like it is a battlefield.
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VatsRohit (@KesariDhwaj) reported@DivyaHarikris Because the systems have been pushed post-haste into Ukraine, there have been issues with the UKR crew handling of the Western Systems. Plus, European systems come with their own logistical tail and requirement with respect to maintainance SOPs. Something which the Ukrainians are not always able to replicate for obvious reasons. Third, many European systems were pulled from storage/minimal usage and pushed into the battlefield w/o testing them first check their battle readiness.
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Bellum Logic (@BellumLogic) reportedCommodity AI treats intelligence as a search problem. The battlefield is not a search problem. "Look it up for me" is autocomplete with a citation stapled on — not analysis. National defense demands reasoning, not retrieval.
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John Preston (@JohnGPreston) reportedRead up on @DARPA's "Rads to Watts" program this morning. The pitch is straightforward: power cells built from Strontium-90 separated from nuclear waste, running for decades without recharging. It is trying to solve one of the most basic problems on the modern battlefield. Drone batteries die. Persistent ISR gets interrupted. Long-duration autonomous missions get cut short by power constraints no amount of procurement reform fixes. $3.37 million contract, 10 watts per kilogram target, prototype due at @PNNLab by early 2027. The feedstock is 100,000 metric tons of waste sitting at 52 domestic reactor sites the federal government already pays billions in lawsuits to not deal with. If the numbers hold at field scale, the power constraint on persistent ISR and long-duration autonomous systems looks very different by 2030. Very interesting!
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FlamingApes (@FlamingApes) reported@Battlefield 0h stop acting like you guys are apart of the group. you can post and sell stupid stuff but you can't fix hit reg and cheaters taking over your games.
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thed.vawaifu (@KevinGame2013) reported@GiveMeBanHammer Because in 2017 ea ceo said single player games aren't profitable anymore that live service is the way of the future and look how that turned out with anthem and battlefield 2042
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Jameson Deezious (@JamesonDeezious) reported@Pseudonymous187 @Fifakill_ The issue is just as bad in any FPS title, grass is always greener till you get there and you're in a ****** swamp. Tried Apex, seemed alright for a few days, SBMM kicks in and that's it. Finals, Battlefield, Destiny, Marathon, CS, even Division ffs. It's all the same ****.
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W (@JAYT1) reported@BattlefieldComm You guys the devs should fix the server side rewind penalty for low ping players. High ping players is ruining the experience for everyone that had a great connection... My gameplay are great until someone 60+ ping enters the match.
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McKeownPlayz (@MckeownPlayz) reportedSo @Battlefield apparently changed the gun fire but the damage is worse. •Still no fix for respawns •Still no answer to the god awful matchmaking. The only way to truly fix Battlefield and Ive thought this for years. You have to take DICE completely off the franchise.
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Xiǎobǎihé (@Suhyeem) reportedThat morning, the moment I entered the conference room, I realized the nature of the anomaly had changed. The anomalies up until now had been "branching." Reality split into multiple parts. But today was different. It wasn't branching; the existing branches themselves were being "rearranged." A battlefield map was displayed on the wall screen. But it wasn't just one map. More than thirty battlefield layers were superimposed on the same coordinates. Each possessed an independent military reality, each claiming to be the legitimate one. In one layer, F-35s were fully operational. In another layer, all aircraft had been lost. And yet another layer, the F-35s weren't even present in that battlefield. I took a deep breath and said, "This is no longer electronic warfare." Before someone could answer, another analyst interrupted. "Electronic warfare is a physical layer issue. This is a cognitive layer issue." Cognitive layer. The fact that this term was being used as if it were formal military jargon made me feel slightly dizzy. On another screen, the engagement log of an Apache helicopter was displayed. But it was the same here. "Shot down" "Returned" "Never even sortied" Three realities existed simultaneously on the battlefield. I pointed to one of them. "Where does this 'shot down' layer come from?" The analyst couldn't answer immediately. After a few seconds, he finally said: "Multiple civilian surveillance data and social media analysis." I understood immediately. Civilian data was generating "military reality." It was reversed. Normally, the military defines reality, and civilians track it. But now, civilian observations were forming part of the military log, and that was being fed back into the military's assessment. At that moment, another alert sounded. "Reference System Reverse Flow Detected" I stared at the screen. Reference system reverse flow. It wasn't just a confusion of information. It meant that the "order in which reality is defined" was reversed. Someone whispered softly. "Interpretation determines the battlefield before the actual situation." No one corrected those words. In fact, everyone was beginning to accept it as fact. I slowly operated my terminal and switched all layers to integrated display. For a moment, the screen flickered with noise. And what appeared wasn't a battle situation. 《Reference Conflict: Critical》 Seeing those words, I felt a chill run down my spine. A war of references. It wasn't weapons fighting. It was the very concept of "what we call reality" that was fighting. And in that war, the concept of a conclusion didn't yet exist.
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Spencer Workman (@DirtyTamato) reported@BattlefieldComm So when are you guys going to get rid of everything that makes this game feel too controlled and arcadey? Older titles like bfv were perfect. Running felt heavy and realistic, rockets and mines didn't have big red warning signs above them, shooting was actually hard. FIX IT!
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Operation Detachment Gaming (@ODGactual) reportedBreakthrough on Liberation Peak is trash. Defenders have zero tanks, smh. It was decent but then changed for no reason! @Battlefield give defenders some vehicles!!! Fix launch maps on BT! Add Operations back! @BattlefieldComm @EA_DICE
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Robert Meurett (@Robert_Meurett) reported@BattlefieldComm Me and my buddies have waited over a month for Strikepoint to come back. What the heck are we doing here. FIX STRIKEPOINT
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DethNade (@DethNade) reported@EndersFPS The game is broken. Everyone is better off playing battlefield 1 or 4. But EA is lazy and doesn't update the anti-cheat system. You're better off playing free to play games.
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Pope Puke (@ReligionKills66) reported@MAGAVoice Look at the staggering difference between a true military hero and a total disgrace. Our brave service members look danger in the eye. They are willing to lay down their lives, knowing the rest of our military will die for our country to protect our freedom. They sacrifice everything—their youth, their safety, and their lives—so that we can stand here today. And what do we get on the other side? A cowardly, draft-dodging piece of trash who ran away when his country called. While real heroes were bleeding on the battlefield, he was hiding behind fake excuses and privilege. It is a pathetic, shameful display. It should give you an embarrassment so deep, it leaves a literal tingle in your pants just watching someone act with such total cowardice. We must never confuse the ultimate sacrifice of our military with the absolute disgrace of a coward.. Disgraceful **** Face