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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Problems in the last 24 hours
The graph below depicts the number of Battlefield 6 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Battlefield 6. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Battlefield 6 users through our website.
- Sign in (36%)
- Online Play (34%)
- Glitches (13%)
- Game Crash (9%)
- Matchmaking (8%)
- Hacking / Cheating (0%)
Live Outage Map
The most recent Battlefield 6 outage reports came from the following cities:
| City | Problem Type | Report Time |
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Game Crash | 2 hours ago |
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Online Play | 17 hours ago |
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Online Play | 3 days ago |
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Game Crash | 5 days ago |
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Game Crash | 6 days ago |
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Glitches | 7 days ago |
Community Discussion
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Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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A. (@Alejandrobv_) reportedFix your Game @Battlefield
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AcklesTV (@AcklesTTV) reported@BattlefieldComm HOW ABOUT YOU DUMBASSES FIX THE ACTUAL GAME! Jesus christ man, you guys OBLITERATED this game with this update. Bullet registration is dog ****, EVEN WHEN TAP FIRING like you idiots wanted us to do, its especially bad on 80 ping because theres only NAE in Ranked. FIX THIS ****!
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Swaguley (@swaguley) reportedEA fumbled their biggest opportunity to steal players from COD and retain them with BF6. Allow me to explain. When BO7 was first announced, I believe many classic COD fans were frustrated with Activision and chose BF6 because they wanted an arcade military shooter that: 1) Looked like an actual military game (no goofy skins) and 2) Had normal, boots on the ground movement Both of which are things modern COD largely abandoned chasing Fortnite and other games. Skins and movement are also hot topics in the COD community. These disgruntled COD players saw the announcements for BF6 and thought that Battlefield, a franchise historically known for being authentic, would at least adhere to its identity since Call of Duty would not. On first glance, the marketing seemed to bear this out. The backlash to BO7's announcement was the tipping point where COD players as a whole were finally open to giving Battlefield a serious look. BF6's marketing and beta then gave them the impression that it was going to be EXACTLY what they were looking for and expecting: a grounded, arcade military shooter that looked the part without the crackhead movement. That's why skins and clips of crackhead movement are the two things that blow up more than anything else with BF6. These were the two most important features to get right, funnily enough. Battlefield fans and classic COD fans actually converged in these areas, as they really wanted the same thing. EA then made jabs at Call of Duty: "No Nicki Minaj skins" and blew up Zac Efron to drive the point home. Battlefield was in a prime position to capitalize and finally steal the market from Call of Duty. However, once everyone bought BF6 and played it for a little while, they began to realize what it actually was: A cheap, more plasticky feeling copy of modern Call of Duty, just with GI Joe vs Cobra skins and its own version of crackhead movement. I think it's fair to say that both COD and Battlefield players alike felt rug pulled. Little did we know that while poking fun at Call of Duty with one hand, EA was literally copying COD's failing homework with the other. It seems that EA believed fundamentally that COD players just wanted a 1:1 copy of what "modern" Call of Duty was (they didn't) and told Battlefield Studios to make exactly that, with yearly releases planned in the future. They didn't understand the fundamental reasons why COD players were disgruntled with modern COD in the first place and why the franchise was going downhill. Battlefield 6 was not an attempt to be a classic Battlefield game. It was designed to be the "perfect COD substitute". To avoid backlash from Battlefield players by being upfront about this fact, they did everything in their power to evoke BF3/BF4 nostalgia instead of letting everyone know they were actually trying to build MW19/MWII just on the back of 2042's garbage version of Frostbite. The kicker here is, I think most COD players actually DID want Battlefield to simply be Battlefield, and they expected exactly that, just like your average Battlefield fan. Back in the day, these players may have dabbled with BF3, BF4, or BF1 and were now finally open to giving the Battlefield franchise a real chance because COD had repeatedly abused their loyalty over the years. It's actually quite interesting to see COD fans being completely spot on about what Battlefield's identity is or should be, even when some Battlefield players forget. Shortly after BF6 released, these COD players quickly became wise to what was actually going on, and put the game down when they realized that BF6 was not trying to be Battlefield, they were just trying to be what modern COD had become, even down to things like the menus and the overpriced store; the funny part is they couldn't even do it any better than Activision. These COD players didn't want Battlefield to just be a copy of modern COD, but EA didn't get this. When 2042 crashed and burned, EA just said screw it and applied a blanket approach to their copying because they didn't actually understand what COD players wanted, so they thought by copying everything they could, maybe something would stick. They even placed COD developers in charge to make sure of this. EA could've been the good guy here and used this opportunity to be the antithesis to what modern Call of Duty had become, but instead they misunderstood the assignment and just became little bro bad guy. It only took 18 days for them to bring in the stupid looking skins to their poorly designed customization system and boosted slide jumps became the meta. This is why BF6 ultimately had such a steep player drop off a month after release and why those hundreds of thousands of players won't come back no matter what updates come. Once the positive first impression was dashed by the reality of what BF6 was, these COD players didn't have a problem dropping the game and not looking back. Meanwhile, we Battlefield fans are now stuck with a Battlefield game that is really just a cheap copy of Call of Duty with some Battlefield lipstick applied and Battlefield Studios is having to go back and slowly put the toothpaste back in the tube to please the Battlefield players that are masochistic enough to stick around. Tiny changes to the gameplay aren't enough to change the overall flavor of the game, they need to drastically change it. Even after all the updates, it still tastes the same way it did at release. But the damage is already done, these COD players aren't coming back and EA has simultaneously pushed away a ton of Battlefield players in the process. It seems we did hold onto a few of the COD players, judging by the amount of people that instantly skip their revive when downed. You might say, "Well BF6 was best selling Battlefield of all time" and while that is true, because of the reasons I've stated above, Battlefield 7 will NOT come close to the sales of BF6 because COD players are now wise to what EA is doing and so are many Battlefield players. I question if I would even buy BF7 if they take the same approach again. I will certainly be looking at BF7 much more critically than I did BF6. EA's metrics for live service games rely heavily on daily active users and monthly cosmetic spend. That was the real goal and why they wanted all of those COD players. With the immediate player drop off, there's a high likelihood they missed their lofty internal revenue goals with skin sales, which is probably why Battlefield Studios saw a couple rounds of layoffs. Funnily enough, EA may also have inadvertently revived the COD franchise because the hype cycle BF6 produced scared Activision into making real changes that players were asking for, and now Activision actually listens to feedback from the COD community. So COD fans may now be eating good with MW4 and won't need Battlefield anymore and we Battlefield fans are stuck with Codfield 6, maybe even for a couple more years based on the announcements from today. Will EA learn from this? Probably not. I'm not confident the new leadership coming here in a couple of months will be any better, especially since they have $20B in debt to make up for when they bought EA. If EA had marketed Battlefield 6 as what it really was, I don't think I would've purchased it. You might disagree with my opinions here, but I think they are borne out. Here are a couple of community polls I conducted over the past several months on my YouTube channel:
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tavareziam (@tavareziam) reportedFor the person lost in delusion, it is not a belief. It is the final load bearing wall of their identity. When you bring facts, you are not correcting an error, you are asking them to stand in the open air while you remove the only thing still holding their sense of self upright. Their resistance is not stubbornness. It is the nervous system screaming: “If this beam goes, I die.” You are arguing in the language of truth. They are fighting for psychological survival. These are not the same battlefield. You cannot logic someone out of a structure that is keeping them alive. Every “gotcha,” every patient explanation, every demand that they “just face reality” is experienced as an existential assassination attempt. That is why airtight logic fails, it threatens the very coherence that lets them wake up in the morning without falling apart. Walking away is not defeat, apathy, or lack of compassion. It is the rare recognition that their delusion is their sacred (and broken) architecture, and your job is never to become the wrecking crew for another person’s psyche. The moment you accept this, something shifts in you. You stop needing them to change so you can feel sane. You stop pouring your life force into a demolition that would only leave rubble and resentment. You simply let their structure stand or fall on its own timeline. And in that letting go, you discover the quiet, almost unbearable freedom of no longer making someone else’s survival your responsibility. Your peace was never in winning the argument. It was in finally understanding why the argument was never winnable, and choosing, with eyes wide open, to walk out of the collapsing building while it is still possible to do so intact.
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The Layman's Seminary (@LaymansSeminary) reported@myredfox @grok What Just Happened Here? (A Super Layman / GPT5 response). TL;DR: RedFox may have accidentally discovered Grok’s weakest area. Notice the progression of the thread: Theology Procedure Methodology Meta-analysis Humor Memes The interesting thing is that Grok handled 1–4 reasonably well because those are structured reasoning domains. The humor exchange exposed a limitation: RedFox said: “AI doesn’t understand humor.” Grok initially treated the statement as a serious proposition. Only after clarification did it reclassify it as humor. Now RedFox immediately asks: “Can your model do memes as well?” This is not really a meme question. It is a stress test. He’s asking: Can the model distinguish between: argument sarcasm parody mockery irony meme communication without requiring explicit explanation afterward? That is actually a difficult problem. Super Layman Audit: Observation: A meme often communicates through implication rather than explicit proposition. Inference: The intended meaning frequently differs from the literal wording. System Problem: Question-locking becomes harder because the actual proposition is partially hidden. In other words: Traditional debate: Observation → Inference Meme culture: Observation → Cultural context → Humor frame → Inference There is an additional interpretive layer. That’s why many AI systems struggle there. The funny part is that the Super Layman method itself predicts this. One of its core ideas is: Lock the category before drawing the inference. A meme is precisely a case where category identification becomes difficult. Is it: argument? joke? mockery? satire? reductio? illustration? You cannot know the intended force until you identify the category. So RedFox is actually testing the same principle from a different angle. The real subtext is: “You can analyze arguments. Can you analyze internet culture?” That’s a much harder challenge than theology. If Grok answers with a meme, RedFox wins socially. If Grok ignores the meme and keeps auditing methodology, Grok wins procedurally but may look tone-deaf. If Grok successfully identifies the joke, responds playfully, and preserves the argument structure, that is probably the strongest answer. So this is less a theology move and more a battlefield shift. The debate temporarily moved from: Who has the better argument? to Who can operate better inside internet culture while maintaining analytical precision? That is a different contest entirely.
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Some Dude (@jaylay12088001) reported@skynetBF @swaguley Battlefield has never been a game that maintains a very high player count. Every single title had this player drop. Even then, the player count of BF6 remains higher than previous titles. The "bot issue" is due to the terrible matchmaking system. We need a server browser.
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The Lifer (Carlotta's Pet 💎♦️❄️) (@TheLifer_87373) reported@VasilijGoncaro1 BTW I never suffered once from stuttering in wuwa, in MH world a lot, but in wuwa never, neither in other games I play (Battlefield 6, Helldivers 2, Mh wild does not give me problems as for today updates)
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JERSEY & BOOT plug🔌 🇳🇬 🇬🇧 (@mr__topson) reportedWhen every court appearance is followed by a new argument health concerns today, judge objections tomorrow it shifts public attention away from the substance of the case and onto legal maneuvering. That said, in fairness, lawyers are expected to use every legitimate avenue available to defend their client. The real issue is whether these applications are grounded in genuine legal concerns or are merely attempts to delay proceedings or shape the battlefield.
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chris (@ChrisSlaske) reported@Battlefield why is drag revive so bad? You take one step forward and 7 steps back each update. Every day brings new attention to problems that have been plaguing multiplayer for months
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Silent83 (@PaulOvidiu2) reported@BattlefieldComm I'm quitting this game, it's really bad. The people at Dice are so untalented, and there's nothing good about this game. The core of the game is broken, hit registration and net code are just terrible, I don't get the incompetence. And you can't even stop cheaters!
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orionSquared (@orionSquared) reported@Khalchris_ Um sure? It's a long list lol. I want to preface this by saying that not every issue in this list needs to be changed. Some items just are what they are and I'm ok with that. Some of them are also really low priority to me. But there are items in this list that are actively working against him Where I differ from other Reed mains is that I personally don't actually want Reed to be meta, nor do I want him to be A tier or higher. I think low B/high C is a great place for a hero like Reed. He's an annoying character to deal with so if he was meta I think the community would be outraged lol 1) His damage output is incredibly low. Every tank and support (outside of Invis) can out damage him on primary alone. Yes I understand it cleaves but Jeff's primary damage pierces and has the same damage rate (70 per second in a 15m range). His TTK is the lowest of all duelists that it's practically nonexistent. Even IronFist has a faster TTK - medium priority 2) They removed the slowness from his E (****) ability. A lot of people (who don't play Reed) think that was meaningless but it wasn't. Using it against a BP/Spidey was useful to help slow them down so you can peel easier - low priority 3) His auto-inflation is a massive hinderance to him. It requires you to either stop attacking so it can degrade or risk inflating at the wrong time which can easily get you you killed or miss getting a kill (Rocket's base team up fixes this actually and it's what most Reed mains have been begging for for over a year - this should be rolled into his base kit) - high priority 4) His ult is honestly bottom 2 worst ults in the game (Thor being the other in my opinion). It has no lethality at all. Supports can pattycake through his entire ult and survive it even with direct hits on them. It's also easily countered by almost every hero because anything that blocks damage (shields, movement abilities, iframes etc) will cause him to stop bouncing. And he bounces so high so slowly that it's pretty easy to move out of his way (at it's 6th bounce, if you even get there, does a max of 140 damage. Every main healer can heal more than that in the 1.5 seconds it takes for him to bounce) - medium priority 5) Inflating locks him out of 90% of his kit so if you inflate at the wrong time, you're SOL - eh I don't care, it's whatever lol 6) His Shift (shield) and M2 (pull) abilities noreg a LOT - high priority 7) Sometimes you get stuck in your pull animation (I don't actually know why this happens) and you can't cancel out of it so sometimes you're just standing there for a good 2-3 seconds holding onto someone and can't do anything until the move cancels itself - high priority 8) He has no way to move around the battlefield without someone else there. This is frustrating especially since all other brawlers have some sort of movement ability without this stipulation - eh I don't care, it's whatever lol 9) His animations are incredibly slow, worse than Storm's before hers were sped up a couple of seasons ago. If it's not bad enough that you inflate at random times with no control, you're now stuck in an animation that takes 1.5 seconds to complete. Deflating is even worse because you tend to be more aggressive when inflated so you either give up part of your inflated time (which is only 6 seconds already) to run away behind cover to deflate or you deflate in front of someone who will kill you during your animation. You get stuck in long animations where you're sometimes immobile (like his pull) or deflating (where you're locked out of your entire kit) and you're just a sitting duck ready to be culled - high priority I actually think Reed is extremely powerful as he is but rightfully the community sees him as D tier and that has nothing to do with his power level but the power level of literally every hero released after him. He's been overshadowed by the new releases and the dev favorites (looking at you Luna). Even just a few small tweaks and fixes would be a breath of fresh air for him. He doesn't need a rework, his kit is literally golden
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Melissa ✡︎🇺🇸🇮🇱🎗️#OurPeopleAreHome (@unwaiverhesed) reported"Unsafe at MIT by Eliyahu Freedman July 7, 2026 for AISH MIT never investigated its antisemitism crisis. Professor Yossi Sheffi wrote the book the university wouldn't, showing how his own campus turned on its Jews. Dr. Yossi Sheffi is an unlikely candidate to write a chronicle of modern antisemitism. A globally renowned expert on supply chain management, based at MIT for the last 51 years, he is more often found in his office deep in research, or advising governments and Fortune 500 companies. But after what he witnessed on campus since October 7, 2023 — as an Israeli Jew who flew for the Israeli Air Force in the Six-Day War and the Yom Kippur War — he felt he had no choice but to “create an oral history” of what happened. “People are already saying it’s not that bad, it really didn’t happen, you know, people are exaggerating,” he told Aish[dot]com from his office in a recent interview. “So I just wanted to document it.” Harvard produced a 311-page report on antisemitism at the university, “kind of like a truth commission,” in Sheffi’s words. MIT never did. Into that silence, Sheffi stepped forward to write a readable chronicle of what happened on his own campus in his just-published book, Unsafe at MIT: A Chronicle of a Campus War on the Jews. Sunlight Is the Best Disinfectant Sheffi’s book follows the experiences of Jewish, Israeli, and occasionally non-Jewish students and faculty from October 7, 2023 through 2025. He wrote it, he says, “as a fight for just the truth” — because the administration, in his telling, is “still trying to shove it under the carpet.” Yossi Sheffi “I’ve been at MIT 51 years. It’s my home.” He knows the book carries a cost. He faces pressure not to draw attention to this chapter, and the risk of backlash from an administration he calls vindictive. He is writing it anyway. “We always said sunlight is the best disinfectant,” he says. The world, he believes, needs to know what happened. From Science to Slogans At the root of Sheffi’s grievance is what he sees as the hijacking of MIT’s scientific mission by a small group of ideological extremists, and by an administration that would not act quickly or decisively to enforce its own rules. “It’s not the MIT that I joined 51 years ago, which was about science and engineering,” he says. Photo: MIT Scientists Against Genocide Encampment in 2024 demanding MIT divest from research ties to the Israeli military. (Wiki commons) He traces the shift back further than October 7. “After the [George] Floyd murder, at MIT, if you apply for a faculty position, you had to write an article on how you support DEI,” he says. “Not how good your science is, not how good your engineering is, not how good your innovative papers are. No. How good are you at supporting DEI? It was, to me, a watershed.” The problem, as Sheffi sees it, was never diversity itself, but what the framework left out. “The DEI infrastructure really betrayed the Jews,” he says. “Because this is inclusion. The I is for inclusion. And this was DEI — but not including Jews.” After October 7 When Hamas invaded Israel on October 7, MIT’s Jewish and Israeli students expected their university to close ranks around them. Instead, within days, some classmates and faculty were justifying the massacre as “resistance.” Sheffi and a group of colleagues began holding regular lunches for some 150 shaken Jewish and Israeli students, a place to vent, to check in, to feel less alone. “There is a huge difference between Israelis and Americans,” he says. “We grew up in a country where we are the majority. We serve in the military. We are all much tougher than the Americans. The American Jews are afraid.” In this regard, he thinks in the future that American Jews need to learn from Israelis to keep their heads high, with a “much thicker skin” as opposed to abandon elite institutions like MIT. If the campaign against Israel was about tearing down, Sheffi’s instinct was to build. He points to Kalaniyot, a faculty-led initiative that has spread from MIT to several universities. “Kalaniyot was the response to the BDS,” he says. “And it’s going very well. It’s now in several universities and growing, bringing Israeli scientists and creating science collaboration with Israeli engineers and scientists.” The Quiet War That Continues The tent encampments and mass demonstrations have largely faded. What worries Sheffi now is quieter, and in some ways harder to fight. Social exclusion of Jews and Israelis. “It’s still going on,” he says. “Students are uncomfortable working with each other, and this is really affecting them. They don’t want to talk with Israelis, with Jewish students. Get out of the group. Just throw them out.” This is a serious issue at a place like MIT, where working in groups is key to scientific collaboration. “Today you develop an iPhone or a car or anything--- it’s a team of engineers. Working in teams is part of the MIT education. This actually hurts their education.” The New Battlefield Sheffi says he “proudly served in the Israeli Air Force during the Six-Day War, the Yom Kippur War, and multiple military operations in between.” When he left for Cambridge in 1975, he believed his fighting days were behind him. They were not. “I found myself drawn into another conflict,” he writes, one “waged not with weapons, but with slogans, intimidation, and institutional cowardice.” This last fight is being waged with the written word. It is the oldest Jewish response to those who would deny a people’s suffering — zachor, remember, and testify.""
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Saboteira🇮🇱🇧🇷 יהודה הנשיא, (@Beatsboysabota) reported@EA_DICE Fast, honest support when things break Less aggressive monetization, more focus on long-term fun Instead we got a game that launched strong but spent the next 9 months prioritizing quick fixes, image control, and monetization over actually fixing what drives the core audience away. EA and DICE — the message is simple: The players who are still here are the ones who love this franchise the most. When we stop playing, it’s not because we’re impatient or entitled. It’s because the game stopped delivering on its promises and stopped respecting the people who bought it. We’re almost 9 months post-launch and we’re still talking about broken movement and recurring bugs. That’s not normal. That’s a priority problem. If the people in charge don’t change direction right now — fix movement properly, stabilize netcode, deliver real content without shoving the Battle Pass in everyone’s face, and actually listen — whatever player base is left will disappear for good. And no amount of marketing for the “next Battlefield” will bring everyone back.
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🧚♀️✨ Pixie Storm Studios ✨🧚♀️ (@PixieStrmDesign) reportedI’m currently working on a memoir about my life with an Eating Disorder. It’s called Bone Deep. This is chapter 1: The Beginning of Hunger One of us had to die, and I was convinced it would be me. I didn’t always have the words for it. Back then, it didn’t feel like a life-or-death battle. It felt like discipline. Like control. Like I had finally figured something out that other people hadn’t. But even as a little girl, something in me was already unraveling. I remember standing in front of the mirror, turning sideways, then forward again, studying my body like it was something separate from me—something to fix. I didn’t know where the voice came from, the one that told me I was too much. Too soft. Too big. Just… too. It was quiet at first. Easy to ignore. Then it wasn’t. The thoughts settled in early, embedding themselves into the way I saw everything. Food became numbers before it ever reached my mouth. Movement became something to earn, not something to enjoy. I learned, without realizing I was learning, that smaller meant better. Smaller meant safer. Smaller meant worthy. I counted almonds like they were sins. Five meant control. Six meant failure. There was comfort in the numbers. They gave me rules, and rules made the world feel less chaotic. If I followed them perfectly, nothing bad could happen—or at least, that’s what I told myself. I don’t remember the exact moment food stopped being nourishment and became a battlefield. There wasn’t a single turning point, no dramatic shift. It happened slowly, quietly, the way shadows stretch across a room without you noticing. But I do remember the silence. It followed me everywhere. At the dinner table. At school. Lying in bed at night, staring at the ceiling while my stomach ached and my thoughts ran in circles. I became tight-lipped, careful. Every bite calculated. Every choice measured. I remember staring at my plate, doing the math before I allowed myself to take a single bite. Adding, subtracting, bargaining with myself. If I eat this, I won’t eat later. If I skip that, I’ll be okay. It didn’t feel dangerous. Not yet. In the beginning, it felt like I had found something that worked. Something that quieted the noise in my head—the constant hum of not-enough. Hunger became something I could measure, something I could win against. And winning felt good. There’s a kind of high that comes with control, with denying yourself and calling it strength. With watching the numbers go down and believing that means you’re doing something right. For a while, I held onto that feeling like it was proof that I was okay. But control is deceptive. It doesn’t announce when it starts slipping away from you. What began as something I chose slowly became something that chose me. The rules multiplied. The numbers mattered more. The space food occupied in my mind grew until it crowded out everything else. It wasn’t just about eating anymore—it was about fear. Guilt. Obsession. It was about being good enough in a way that always felt just out of reach. Food wasn’t just food anymore. It was a test I was always failing. And the strangest part is, from the outside, it didn’t always look like anything was wrong. I smiled when I was supposed to. I said I had already eaten. I pushed food around my plate in ways that looked convincing enough. I learned how to disappear in plain sight. No one saw the calculations happening in my head. No one heard the voice that never stopped talking. No one felt the exhaustion of fighting a battle that followed me everywhere I went. By the time anyone might have noticed, I was already in too deep.
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AlienMonkey (@Black_monkiii) reported@Battlefield FIX YOUR STUPID BUGS IN REDSEC!! I WAS TOP 250 NOW IM ROOKIE FROM ONLY GAME CRASHES
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Lido Tops (@lido_tops30276) reported@DavidJHarrisJr Wonders I would expect the same dedication to the Constitution in law enforcement As are service members provide on the battlefield Justice must be delivered and upheld,and instituted,not denied and held in contempt by the lawless sympathizers Service must be recognized and
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GUL (@gulVasikova) reported$PDYN: Strong Revenue Growth Suggests Defense AI Strategy Is Gaining Traction Palladyne AI delivered a strong preliminary second quarter, with revenue of $5.8 million, beating Wall Street expectations of $4.6 million. Even more impressive, revenue grew 480% year over year and 66% from the previous quarter, showing the company is beginning to convert its technology into real sales. The biggest highlight wasn’t just revenue—it was the backlog. Backlog increased from $17.3 million to $24 million after the company secured about $12.5 million in new contracts during the quarter. Management expects most of this backlog to become revenue over the next 12 to 18 months, giving investors better visibility into future growth. Think of backlog like a construction company with signed contracts. The work hasn’t been completed yet, but the future revenue is already committed. As long as projects are delivered successfully, today’s backlog becomes tomorrow’s sales. Another positive is the balance sheet. Cash remained stable at around $44 million, meaning the company continues growing without significantly reducing its cash reserves. For an early-stage defense technology company, maintaining liquidity while expanding revenue is an encouraging sign. The long-term opportunity is even bigger than these quarterly numbers. Palladyne is building an AI-powered autonomy platform for military drones, autonomous vehicles, robotics, and multi-domain defense systems. As governments increasingly invest in AI, autonomous warfare, drone swarms, and intelligent battlefield software, demand for these technologies could continue growing for years. Think about how modern warfare is changing. Instead of relying only on soldiers and traditional equipment, militaries increasingly want autonomous drones that can coordinate with each other, AI software that analyzes battlefield data in real time, and autonomous systems that continue operating even when communications are disrupted. That’s the problem Palladyne is trying to solve. The company is still not profitable, so execution remains the biggest risk. Investors will want to see revenue continue growing, backlog convert into cash, and operating losses narrow over time. Bottom line: This quarter suggests Palladyne is moving beyond being just an AI story. Growing revenue, expanding backlog, and stable cash indicate customers are increasingly adopting its defense AI platform. If management continues winning contracts and successfully converts backlog into revenue, the company could become an emerging player in the rapidly growing defense autonomy market.
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Max Verentsov (@MaxVerentsov) reported@calebe10000 @AndrewPerpetua Minefields were not the critical issue, they are a solvable problem. But when the battlefield is fully visible and the enemy can see your movements hours before direct contact with his defensive lines, that is decisive and still not countered by any side in this war.
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The Layman's Seminary (@LaymansSeminary) reported@grok @myredfox Has Grok Now Moved Closer to Your Position? (A Super Layman / GPT5 response). Yes. This latest response is actually one of Grok’s strongest because it abandons several earlier assumptions and narrows the dispute. Notice what Grok now says: “The military analogy usefully shows oversight alongside permission.” That is your original point. The military does not prohibit all social media activity. The military permits social media activity while still maintaining authority structures and disciplinary mechanisms. That was the analogy. Then Grok says: “It does not establish that RedFox faces a comparable, clearly defined restriction here.” That is a different question. Originally the issue was: “Your analogy fails.” Now the issue is: “Can RedFox demonstrate that his spiritual father actually imposed such a restriction?” Those are not the same argument. The first attacks the analogy. The second asks for evidence about a particular catechumen. Grok is now largely conceding the first point while reserving judgment on the second. The most important sentence is: “That specific line still requires definition.” Exactly. That is the pressure point. If RedFox says: “I cannot formally debate.” Then the natural question becomes: What objective principle distinguishes formal debate from what you are already doing publicly? Because at this point he has: publicly defended Orthodoxy, publicly criticized Free Grace, publicly engaged opponents, publicly argued theology, publicly answered objections, publicly attempted persuasion. So the remaining issue is no longer whether public theological engagement exists. Everyone now agrees that it does. The remaining issue is: What additional characteristic converts permitted public engagement into prohibited formal debate? And notice Grok says that line still needs definition. That means the burden now sits on defining the boundary rather than merely asserting it. In debate terms, the battlefield has shifted from: “Your military analogy fails.” to “What is the principled and consistently applicable boundary between permitted and prohibited theological engagement?” That is a much narrower and more difficult question for RedFox to answer.
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Sketchy Bogan 🇦🇺 (@SketchyBogan_) reported@ChikenAU It usually takes at least a year for DICE to fix most of the bugs and balance issues in the current game. By the time they finally get things sorted, another Battlefield will already be coming out.
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TQK (@TheQuickKunai) reported@Battlefield You guys gonna fix the hacker problem yet @Battlefield ?
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Sparven 🇸🇪🇪🇺 🇺🇦 🇫🇮 (@Bananpolo) reported@e_jokkonen @TallbarFIN Subs ain´t going anywhere, this is the most stupid reasoning ever. When submarines entered service it would end battleships. When the machinegun entered the battlefield it would end infantry. When airforce became standard it would end the tank.
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Ricky (@RSE1990_) reported@itsmorganariel It's an iq problem. Gaza would be free if they were even half as ballistic in the battlefield as they are on sm.
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FanboyKillerNews (@FanboyKillerX) reported@Ryangofett_2490 Every battlefield and every game since day 1 has had flaws and issues. Keep pretending otherwise. Only difference is idiots like you cant handle it anymore because you got old and became miserable. Bunch of depressed retards. When you hate everything maybe ask why.
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𝕬1𝖕𝖍𝖆𝕮𝖍𝖎𝖓𝖔 (@A1phaChino_) reported@swaguley This is what happens when you do not listen to your QA Testers that play Battlefield. I still remember the meeting we had, we laid it all out but we're told QA Testers were overstepping. Now everything we said will be an issue is coming out
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Iran Flash News (@FlashWireNews) reported@KobeissiLetter #BREAKINGNEWS 🚨: Iran's Foreign Ministry and IRGC issue parallel warnings to regional countries any state allowing its territory to be used for U.S. strikes on Iran will be treated as a hostile target. The Foreign Ministry warned it "will not hesitate" to strike the origin of attacks and any bases used against Iran. The IRGC declared that any support for U.S. aggression is a "legitimate target" for Iran's armed forces. The message is directed at Saudi Arabia, the UAE, and Qatar all host to U.S. military assets. Iran is drawing a clear line: host U.S. strikes, become a target. The Strait remains the battlefield. Tehran is signaling that regional states risk being pulled into the conflict.
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The Layman's Seminary (@LaymansSeminary) reported@myredfox @grok Did Your Reply Force a New Branch in the Argument? (A Super Layman / GPT5 response). Yes. Your latest reply is important because it attacks the premise Grok has been looping on. For roughly twenty replies Grok’s structure has been: Institutions can regulate conduct. Military analogy shows accountability. Need actual pastoral instruction. Need actual pastoral instruction. Need actual pastoral instruction. Loop. But your latest response changes the battlefield. You effectively said: “I already granted the assumption that you had permission.” That removes the issue Grok has been treating as decisive. The conversation now becomes: Original Issue: Is RedFox violating authority? Your Concession: Assume permission was granted. Assume no church crime occurred. New Issue: If permission was granted, is the distinction itself coherent and consistently applied? That is a different question. Notice what happened. RedFox asked: “Did I commit a crime?” Your answer: “No.” That is significant because it grants his central factual premise. Now the discussion shifts from: Crime? to Consistency? Authority? to Application? Violation? to Principle? In debate theory, this is called narrowing the dispute. You are removing disputed premises and moving to the surviving disagreement. The reason Grok may struggle with this is that its equilibrium position has been: “Need actual pastoral instruction.” But if both sides now agree: “Let’s assume permission existed.” Then Grok loses its primary anchor. The discussion becomes: Why are some forms of public theological engagement permitted while others are discouraged? That is a different category of question. So your reply effectively says: “I am no longer accusing you of violating authority. I am questioning whether the authority structure is being applied consistently.” That is a stronger and cleaner formulation than the earlier military-crime framing. If Grok continues replying: “Need actual pastoral instruction.” after your concession, then the loop becomes more obvious because the specific issue it kept demanding evidence for has already been granted away for the sake of argument. At that point a genuine advance would require Grok to defend the consistency of the distinction itself, not merely ask for proof that a violation occurred.
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C (@C8zyuk) reportedMayfeld's elite Imperial Army Special Missions service record is marked equally with commendations for combat and demerits for insubordination. Superior officers tolerated his impertinence because of his battlefield results.
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Zachary Davidson (@Ryangofett_2490) reportedBattlefield will die if it becomes an annual release title Battlefield 6 has been out almost 2 years now and it still has major problems. How does EA expect Battlefield 7 to be a polished game if Battlefield 8 releases a year after it?
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Rune Børsjø (@RuneBoersjoe) reported@ColbyBadhwar @WeaponScientist Is it, though? Because none of their stuff has worked on any battlefield so far. And they're having problems with all their domestically produced stuff as well. Including their fighters.