Battlefield 6 status: server issues and outage reports
Problems detected
Users are reporting problems related to: sign in, online play and glitches.
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Problems in the last 24 hours
The graph below depicts the number of Battlefield 6 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
July 13: Problems at Battlefield 6
Battlefield 6 is having issues since 10:00 AM AEST. Are you also affected? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Battlefield 6 users through our website.
- Sign in (36%)
- Online Play (34%)
- Glitches (13%)
- Game Crash (9%)
- Matchmaking (7%)
- Hacking / Cheating (0%)
Live Outage Map
The most recent Battlefield 6 outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Game Crash | 3 days ago |
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Online Play | 3 days ago |
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Online Play | 5 days ago |
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Game Crash | 7 days ago |
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Game Crash | 9 days ago |
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Glitches | 9 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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Joyousguard (@truththrulove) reported@BattlefieldComm Hard-core portal servers have a huge cheater problem and I guess from the looks of it they always will. I love when hackers get 150 kills and 20 in a match and then post in chat about how easy that game was.
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ਸ੍ਰੀਖੜਗਕੇਤੁ (@Kharagket_) reportedPunjab state is also charged with the expenses of Indian troops mobilised every time at its border - something that once made the then MP Bhagwant Mann livid. In 2016, Punjab state was charged ₹7.5 crore because of troops mobilised due to the Pathankot incident. Factor in that Punjab has been the battlefield of India’s multiple conflicts with Pakistan and the debt problem begins to make sense.
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SRV (@vellasrv) reportedFuel lines stretching for hours. Pumps running dry. Prices reportedly soaring. If your war starts disrupting your own fuel supply, that's a battlefield problem with real economic consequences. How long can that pressure keep building?
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medoyid_ua (@LetsArmUKR) reportedMeanwhile in the Muscovite city-state, the queue-for-everything society is quietly boiling. Muscovites stand an hour for what provincials endure for eight, then seethe that this is somehow beneath them. The proposed fix? Ration cards for the outer cattle: twenty liters a month from Kaliningrad to Vladivostok while the capital gets its special share. Classic. The empire's center always assumes the provinces exist to absorb the pain so Muscovites can keep pretending they are Europe. They are not. They are the administrative core of a slave state that measures success by how long the serfs will queue without burning anything down. This is the same logic that feeds another hundred thousand orcs into the meat grinder every month: the regions bleed, Moscow parties. Ukrainian strikes keep accelerating because we understand the asymmetry. Their logistics burn daily, their refineries smoke, their rear areas are no longer safe. Another mobilization wave changes nothing except the body count on their tab. The regime cannot stop. Peace would send a million armed men home asking what the slaughter was for. Only battlefield defeat ends it. Everything else is theater for useful idiots in the West who still think agreements with Moscow are worth the paper they are written on. The Muscovite in the nice car recording his queue rant is not a dissident. He is simply annoyed that the rationing finally touched his personal comfort. The rest of the empire can rot. That is not a bug in their system. It is the feature.
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daniel (@danothemano77) reported@Battlefield Fix the game from freezing !!!
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ARCOS (@falsewoodxt) reported@BattlefieldComm Fix the netcode first. Season 3 has completely ruined the netcode in Redsec. 70% bullets are not being registered. It’s impossible to find a match in Asian regions after peak hours and playing EU servers is completely a terrible experience. Fix the hit reg
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M Asif (@masifabbasi) reported@SportsxClub Indian commies are the worst and act as schoolgirls who get excited and dejected within a 15 min period. You wouldn't hand a sniper rifle to someone in a knife fight and then blame the weapon for not performing. That's what these commentators are doing. The technique that lets Sooryavanshi and Abhishek hit 30 ball centuries in India is a sniper rifle. Calibrated for specific conditions. Low bounce, minimal movement, predictable trajectories. And in those conditions, it's devastating. Now you take that same setup to conditions where the ball is swinging, seaming, bouncing at the throat. That's a knife fight. The weapon hasn't failed. You've changed the battlefield. There is no universal technique in cricket. There never has been. The stance that murders bowling on Indian decks physically cannot produce the same results where the ball does different things. That's biomechanics. That's physics. No amount of "intent" or "boss mode" overrides it. You berated Kohli for adapting his game surface to surface. Now you cry when players who don't adapt get exposed in foreign conditions. Pick one. Take these same batsmen back home. They'll start destroying attacks again. The players aren't broken. Unfortunately, your understanding of the game is.
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Dolphins are Frauds (@iBrokeMyRouter) reported@Battlefield @EA_DICE How about you fix the ******* game
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Reira (@reira_r2) reported@BattlefieldComm fix your game, the mouse 4 and 5 is still bugged when map or vehicle hold zoom in is mapped
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Jeffrey’s Aura Farm (@HolyMulletMan) reported@Battlefield I will stop taking my meds if you don’t fix Strikepoint
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Dr. Kris Vectors MD, Proctologist. (@KrisVectors) reported@Kicksbuttson @BattlefieldComm If you care about skins more than gameplay you are gay, and the problem.
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REQUIEM (@REQUIEMDDD) reported@WeTheBrandon Sanchez is the same as Merkel and Hollande. This will be solved on the battlefield in Europe and the US. Let this money lover save the US and prove he's not like Rutte calling Mario Daddy. Not my problem.
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Sheikh Abdul Mannan (@mannansheikh_) reported@CryptoReviewing Crypto is a leveraged battlefield. If you remove leverage, liquidations disappear. The market isn't broken, traders are just overleveraged. 🎯📉
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Jarvis Nuss (@jarvisnuss) reportedNordic Air Defence putting the K100XR through a public live intercept is a better battlefield economics lesson than another NATO procurement panel. A one pound carbon fiber interceptor, roughly a foot long, over 220 mph, loitering 20 minutes, priced in the few-thousand-dollar band, attacks the problem at the level where Shahed math actually lives. The old air defense reflex spends exquisite missiles against cheap machines and calls the ledger classified. That works until the magazine is empty and the factory has become the true front line. Counter-drone systems now have to win the exchange ratio before they win the engagement, because autonomy has moved attrition into spreadsheets. The serious part sits behind the little projectile, in the industrial posture around it. Small teams, local assembly in Poland, vehicle pods with Volvo Defense, software-driven interceptors that can be iterated under combat pressure. Europe does not need another doctrine paper on resilience. It needs more machines that make cheap attacks expensive for the attacker.
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cipher (@cy_phr) reportedits sad how delta force had the potential to literally kill battlefield but has a worse cheater problem than ******* call of duty
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Devin Roopnarain (@TurbosnipeOne) reportedThe gaming industry has been hit hard 🔴 Volition — Closed August 2023 (30+ years old, Saints Row developer) 🔴 Sony Interactive Entertainment – London Studio — Closed March 2024 (20+ years old, known for Blood & Truth, PlayStation VR projects) 🔵 Bluepoint Games — Closed March 2026 (Demon’s Souls Remake, Shadow of the Colossus Remake, Uncharted collections) Sony shut down the studio after a business review. The move came after the cancellation of Bluepoint's reported live-service God of War project in 2025. 🔴 Arkane Austin — Closed May 2024 (Prey, Redfall developer) 🟠 Tango Gameworks — Closed May 2024 (Hi-Fi Rush, The Evil Within, Ghostwire: Tokyo developer) 🔴 Alpha Dog Games — Closed May 2024 (Mighty DOOM developer) 🔴 Roll7 — Closed 2024 (OlliOlli World, Rollerdrome developer) 🔴 Free Radical Design — Closed December 2023 (TimeSplitters reboot developer) 🔴 Ridgeline Games — Closed February 2024 (Battlefield single-player studio) 🔴 Deviation Games — Closed March 2024 (Call of Duty veterans' new studio) Plus the whole Playstation going digital in Jan 2028 🟢 Microsoft Gaming / Xbox — July 2026 ~3,200 Xbox employees affected in major restructuring. Multiple studios were cut or divested as Xbox shifted focus toward fewer, bigger projects. Affected areas reportedly included: • The Initiative — Closed (Perfect Dark reboot canceled) • Rare — Everwild canceled, layoffs • Turn 10 Studios — Major layoffs (Forza Motorsport future reportedly impacted) • ZeniMax Online Studios — Layoffs, Project Blackbird MMO canceled • Obsidian Entertainment — Reported staff cuts and project changes • Halo Studios / other Xbox teams — Layoffs across the division After spending billions acquiring Bethesda and Activision Blizzard, Xbox entered another major restructuring phase.
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Max Verentsov (@MaxVerentsov) reported@calebe10000 @AndrewPerpetua Minefields were not the critical issue, they are a solvable problem. But when the battlefield is fully visible and the enemy can see your movements hours before direct contact with his defensive lines, that is decisive and still not countered by any side in this war.
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DethNade (@DethNade) reported@BattlefieldInte What would fix Battlefield is to hit Reg, TTK and batter maps.
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LÜMENKRAFT📸 (@kraftikelz) reportedSome people don’t know when to leave with dignity. Your marriage or relationship didn’t work out? That’s painful, but it happens. Not every relationship is meant to last. What I don’t understand is why some people turn social media into a battlefield after the breakup. Every week it’s a new accusation, a new insult, or another attempt to destroy someone they once claimed to love. The same person you introduced to us as your “king,” your “queen,” your answered prayer, your “Odogwu”… is suddenly the devil because the relationship ended? Sometimes, the more you keep dragging your ex online, the more you damage your own image. Healing doesn’t always need an audience. Break up if you must. Divorce if you have to. But if there are no legal issues or concerns about someone’s safety, why not leave peacefully, heal, and move on? Am I the only one who feels people should stop making their ex their daily social media content? Let’s have a mature conversation. 👇🔥 #Copied
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💯💪🏽🔟🤘🏽shyt🐢🌊💪🏽💯🔫🔫 (@_sincerelybouje) reported@EA please explain why i have to keep verifying my ******* identity on xbox to play any damn battlefield game on xbox but on Playstation it was never an issue…? cause i never get the code just wasting my ******* time
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Selene (@Selenej54) reported@Battlefield fix your ******* netcode this game is unplayable. 70% of my bullets don't hit **** and also the audio is inexistant
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Hudson Institute (@HudsonInstitute) reportedReadouts from the 2026 NATO summit: "Many suspected that Ukraine would remain in the background because it could be a divisive issue within the alliance. Instead, several impactful and concrete announcements were made that will have an effect on the battlefield." — @LukeDCoffey
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Don Elliott (@RealDonElliott) reported@Battlefield still very very broken. @Sony @PlayStation
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🦋 ᒐᥲᑯყ Ꙇ⳽oꙆᑯᥱ ᙖᥱꙆ'Ʈᥲᥒᥒᥱᥒ ⚔️ (@ProtEmpress) reported𝑻𝒉𝒆 𝑴𝒂𝒌𝒊𝒏𝒈 𝒐𝒇 𝒂 𝑷𝒂𝒍𝒂𝒅𝒊𝒏, 𝒑𝒂𝒓𝒕 𝟏𝟏 War was nothing like the training grounds beneath the Temple of the White Tiger. The air itself tasted of ash and brimstone, every breath laced with smoke and fel. Demons poured endlessly across the Broken Shore, their deafening roars swallowed only by the clash of steel, the cries of the wounded, and the desperate prayers of those still standing. Fear never left Isolde. She simply learned to fight beside it. Clad in the armor forged from the dragon scales of Alexstrasza and Korialstrasz, Cinderwake gripped firmly in hand, she remained close to Drystan as the paladins pushed forward in disciplined formation. Every lesson he had spent the last two years teaching her echoed in the back of her mind. 𝑲𝒆𝒆𝒑 𝒚𝒐𝒖𝒓 𝒇𝒐𝒐𝒕𝒊𝒏𝒈. 𝑷𝒓𝒐𝒕𝒆𝒄𝒕 𝒕𝒉𝒐𝒔𝒆 𝒃𝒆𝒔𝒊𝒅𝒆 𝒚𝒐𝒖. 𝑫𝒐 𝒏𝒐𝒕 𝒍𝒐𝒔𝒆 𝒚𝒐𝒖𝒓𝒔𝒆𝒍𝒇. The first demon she struck down left her frozen for the briefest moment, staring at the green fel blood dripping from Cinderwake's blade. It was not the first life she had taken. But Blackrock Mountain had been survival. This was war. There was no time to think. A towering Fel Lord crashed into the paladins' line, its colossal weapon scattering soldiers in every direction. Drystan and several others met it head-on, shields raised, the Light blazing around them, while Isolde and a handful of others fought to keep swarming imps and snarling felhounds from overrunning their flank. Then she heard it. The sickening crack of metal meeting impossible strength. She turned just in time to see the Fel Lord's weapon sweep across the battlefield, hurling Drystan and the other paladins through the air as though they weighed nothing at all. "Drystan!" His name tore itself from her throat. She fought her way toward him, cutting through demons without thought, stumbling over bodies until she finally reached where he had fallen. Cinderwake slipped from her grasp as she reached Drystan's side. His body was... broken. Blood stained his lips, his breathing shallow, his spine twisted beneath battered armor. "No..." Her hands shook as she reached for the Light. A faint glow flickered between trembling fingers. Again. She reached deeper this time. "Please..." She poured every ounce of faith she had, all the lessons she learned, into her shaking hands. It wasn't enough. A gentle hand closed around hers. She looked down to find Drystan smiling softly at her. "I remember our first dance," he whispered. Tears blurred her vision. "You were beautiful then..." His breath caught. "...and you still are." His fingers tightened weakly around hers. "Keep walking the path." And then... he slipped away. Around her, the battle pressed forward without mercy. Orders were shouted, shields collided, and the cries of the wounded disappeared beneath the endless chaos. But the world had narrowed to one man. Isolde fell apart there in the blood-soaked mud, her sobs swallowed by the roar of war, one hand still clutching Drystan's while the other searched desperately for a heartbeat that would never come. #roleplaying #OClore
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SteveChaos (@72860fb0991a4d0) reported@Battlefield Massive cheating problem again at the end 0f the seaon. Is this allowed. Can chinese players just cheat?
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Al Final del Turno (@alfinaldelturno) reported@TrustYourPilot1 I had an issue with Dhelmise not hitting extra with a battlefield on board. Does it specify being YOUR stadium or it can be anyone's?
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D-EFFUGIUM (@deffugium) reportedLong after the resort had fallen quiet, one room remained lit. Princess Sienna Sinclair sat alone at a broad wooden table overlooking the sea. Beyond the open balcony, the distant waves rolled steadily against the Fire Nation's shoreline, their endless rhythm mingling with the occasional footsteps of Royal Guards on night watch. Lanterns swayed gently in the ocean breeze, casting shifting shadows across the polished floor. Most of the surviving delegates had finally retired after the longest day of their lives. Sienna never intended to. The Council had ended with promises of truth, yet every answer had somehow deepened the uncertainty. The attack itself was no longer what troubled her most. Someone had entered the Lower Halls before anyone else. Someone had removed documents important enough that both the Guardians and the Broken Cycle pursued them. If history itself had become a battlefield, then the truth had to be hidden somewhere within it. A gentle knock disturbed the silence. "Come in." The door opened slowly. Nara stepped inside, carrying a heavy wooden archive box under one arm while balancing several worn folders against his chest. His uniform remained creased with dust gathered inside Fire Nation City Hall, and dark circles beneath his eyes betrayed how little rest anyone had managed since the Council collapsed. "I thought you'd still be awake," he said with a tired smile as he lowered the box onto the table. Sienna returned a faint smile. "I don't think I'd be able to sleep even if I tried." "I was afraid you'd say that." He rested both hands upon the lid for a brief moment before looking at her. "Mr. Kangrove instructed me to secure everything we managed to recover from the archives." His voice lowered. "Everything that remained." Sienna looked up immediately. "What do you mean?" Nara slowly opened the lid. "Mr. Kangrove believes someone reached the Lower Halls before all of you." Sienna's expression hardened. "...Mr. Kangrove told you that?" Nara nodded. "He said the Broken Cycle escaped with several classified files before the archives could be secured." Silence settled between them. "So these..." Nara gestured toward the contents of the box. "...are everything nobody thought was worth stealing." Inside lay dozens of aging documents—government memoranda, witness interviews, White Lotus correspondence, military observations, meeting transcripts, and letters exchanged between advisors. Their margins were crowded with handwritten notes from long-forgotten investigators. Some pages were stained by water, while others had edges blackened with age. None appeared important. However, Sienna knew from experience that history often hides in overlooked documents. She gently opened the first folder. The Si Wong Desert Incident. "It isn't the official report," Nara explained as he sat across from her. "Only copies of witness statements collected after the investigation." Sienna nodded and quietly began reading. The room slowly disappeared beneath ever-growing stacks of opened folders. Minutes stretched into an hour. Then another. The only sounds were pages turning and the distant surf beyond the balcony. Eventually, Nara leaned back in his chair. "Listen to this." He lifted a report. "Avatar Ongja arrived before the first sandstorm." Sienna raised another document. "This one says he didn't appear until after the battle had already begun." Nara furrowed his brow. "The same incident?" "The same day." She reached for another folder. A White Lotus memorandum blamed the disaster on violent spiritual upheavals unfolding beneath the desert. Moments later, a military assessment reported no detectable spiritual activity. Neither investigator acknowledged the other's findings. Each conclusion differed from the next, with no clear pattern. Sienna quietly reached for another bundle. The Spirit World Incident. Again, the reports contradicted one another. One witness said spirits crossed freely; another denied that any spirits appeared. Some blamed unstable Spirit Portals; others blamed experimental spiritual research; a third rejected both. Nara rubbed his forehead. "It feels like every investigator wrote about an entirely different event." "Maybe they believed they did." "You don't sound convinced." "I'm not." She kept on reading. The next set included letters between White Lotus elders, followed by government summaries, and then testimonies collected months later. There were different handwriting styles, various authors, and multiple nations involved. Yet, something about them lingered in her mind. Not the conclusions, but the names. Sienna paused and silently retrieved another witness statement. It involved a different investigator, location, and year, but followed the same sequence, positioning, and dialogue. The only difference was the name. Her face grew more stern as she grabbed more reports. "Nara." He looked up instantly. "What is it?" "I think I found something." She spread four witness statements across the table. Nara leaned in and said, "They're all describing the same person." "Keep reading." He compared the dates, locations, and investigators, then looked at the names. His brow furrowed as he said, "They're different." "Are they?" Nara read them again. Each witness saw someone in the same place, giving the same warning and speaking similar words at the same moment, but described that person differently. He slowly looked back at Sienna. "Perhaps they were using different names." She shook her head quietly. "No." Sienna then indicated the signatures, saying, "These investigations took place years apart." She then pointed to the official seals. "Different governments." Next, she highlighted the witness interviews. "Different investigators." She placed one finger on each name. "But every report alters the identity." Nara stared silently at the pages spread across the table. "...Who?" Sienna gradually closed the last folder. "I don't know," she said, resting both hands on the worn cover. "That's exactly the problem." The silence that followed felt heavier than either of them expected. "They didn't cross the name out," she said at last. "They didn't censor it." Her eyes drifted across the scattered reports filling the table. "They rewrote it." Outside, another wave crashed onto the shoreline. History remained present. Someone had intentionally edited it. Before they could speak again, another soft knock came from the door. Nara opened it to find a White Lotus messenger outside holding a sealed envelope. "A message for Mr. Naravit." "No sender?" Nara asked. The messenger shook his head. "It arrived only moments ago." After giving a respectful bow, he vanished down the corridor. Nara broke the seal, revealing a single sheet of paper inside. It contained nothing else—no signature, no official seal—only one handwritten sentence. A witness has been found. Sienna read the words twice, then a third time. No location, no explanation—only certainty. She gradually folded the paper and gazed toward the dark ocean beyond the balcony. Whatever truth had survived the missing archives, the stolen files, and the rewritten history... someone, somewhere, had finally decided it was time to speak. END OF CHAPTER 8
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dx80834 (@dx80834) reported@TheRealPengod @Skeith55355630 @iBUYPOWER Out of my 500 games only cod and battlefield have issues due to the anti cheats.
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Rob from Amsterdam 🇳🇱 △ (@VipeViper) reported@ruswar @NikanorTerentov That's basically the problem. You guys live in a virtual reality --until you end up dying on the battlefield, just like this guy.
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Sunday Laycon (@Echoesofsages) reported@Wordofwise_ The saddest battlefield is the one you're losing inside your own skull. Outwardly, you look fine. Inside, you're a casualty. The world doesn't know and honestly? It doesn't care. Win your mind, or be broken by it. There's no third option.