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Battlefield 6

Battlefield 6 status: server issues and outage reports

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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Problems in the last 24 hours

The graph below depicts the number of Battlefield 6 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Battlefield 6. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Battlefield 6 users through our website.

  • 40% Sign in (40%)
  • 30% Online Play (30%)
  • 13% Glitches (13%)
  • 11% Matchmaking (11%)
  • 7% Game Crash (7%)

Live Outage Map

The most recent Battlefield 6 outage reports came from the following cities:

CityProblem TypeReport Time
Moûtiers Matchmaking 3 days ago
Nantes Matchmaking 4 days ago
Gramat Matchmaking 5 days ago
Amsterdam Matchmaking 5 days ago
Fontarèches Matchmaking 5 days ago
Paris Matchmaking 5 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

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Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • GauldForge
    GauldForge (@GauldForge) reported

    @BattlefieldComm No mention of the request order button… how strange? ALSO WHEN WILL YOU FIX THE RPGS AND GRENADES SPLASH DAMAGE, ITS PATHETIC THAT A POINT BLANK RPG DOESNT KILL SOMEONE. Also, I rammed a tank yesterday in a buggy with 4 C4s attached, tell me why it only done 30 vehicle damage?

  • grizzgolf
    Dustin Paine (@grizzgolf) reported

    @BattlefieldComm Zero issues fixed.

  • Qwest336
    Jonathan Quick (@Qwest336) reported

    @Battlefield , you're losing your RedSec community. 1)Most US don't play ranked before noon due to EU server lag. 2)In Pubs, give a penalty for leaving mid game. 3)Stop listening to the CoD players with this movement crap. They will leave for #MW4 anyway. 4)Fixed Top 250 1/2

  • PUMAonCOD
    PUMA (@PUMAonCOD) reported

    @SoaRZephy This is a cheat that I've seen happening since Battlefield. After a while it merged over to COD. It purposely pushes you off your aim. Based on your footage and my new Beta experience, they've upgraded it to also have lag spike glitches. It's garbage, dude.

  • K4kirigaya
    kirito _4kirigaya (@K4kirigaya) reported

    @Battlefield Either cuz net code wasn't on your side or you get killed by one super bullet or get 3 tapped by a strong gun. Fix the TTK and net code issues. The limb multipliers have done nothing but punish us even more.

  • azrael_options
    Azraël (@azrael_options) reported

    0DTE scalpers: nobody has ever blown up an account taking one trade per day on $SPX. Six trades before lunch is where accounts go to die. Overtrading is negative expectancy you volunteer for, five to eight times a day, and the industry sells it as work ethic. Why do smart traders defend the habit? → More trades feels like more control. In practice it is more crossings of the spread. → Survivorship bias runs the feed: one guy posts 8 green scalps while 400 silent accounts provided his exit liquidity. → Flat feels like losing, so you manufacture setups. Every red scalp demands revenge, every green one demands proof it was skill. → By trade 5 the desk is a casino and you are the revenue stream. Now hear the same day from the other side of the book. → Dealers classify retail market orders as the cleanest flow in the book. Every scalp hands them the spread on both sides. → 0DTE theta bleeds hardest mid-session, exactly when scalper activity peaks. You pay hourly rent on an asset built to expire worthless. → They fade the opening wick, pin price between expected move boundaries, and let the churn cook you into tilt. The real move prints after the overtraded accounts are flat and done. The fix is fewer decisions, not more discipline. → Premarket: pull VIX, compute the expected move, mark the upper and lower boundaries. That is the entire battlefield for the day. → Let the first 20 minutes play out. That window is dealer inventory reload, not opportunity. → One trade per day, taken only at an expected move boundary where dealer hedging flows actually turn. → Hard 1R cap on every position. Structure breaks, the day is over. No revenge trade, no second attempt. → Demand asymmetry: target the far boundary or the next structural shelf so the reward is multiple R against a fixed 1R. One asymmetric trade with a fixed 1R cap beats eight frantic scalps on every risk-adjusted metric that matters. That single rule carries the entire challenge I am documenting. Boring scales. Frantic bleeds. I put the entire system, the 4 trade archetypes, the Excel workstation engine, and the 20 minute opening rule into an ebook. Comment "MATRIX" and I'll DM it to you.

  • F1sT
    UNALIENABLE RIGHTS (@F1sT) reported

    @LaymanPlays @IamplayerXYT This reply is doing the usual dodge: treat “this looks copied and thin” as “you’re crying because Battlefield exists.” Those are not the same argument. Layman’s post is basically: 1. Yes it looks like a BF6 map. 2. It’s better. 3. BF6 will die, Warzone won’t. 4. Therefore you’re wrong. 1 can be true and 2/3 still don’t answer the complaint. A mode can look like Battlefield, live on a bigger platform, and still be a half-finished clone. Population is not a design review. Warzone can outlive BF6 for brand, habit, SBMM, streamers, and the CoD install base. That does not mean IW put a finished large-scale mode on the map, or that classes/layout/pacing were thought through instead of traced. My “point” is the cleaner one: if you’re going to take the Battlefield shape—bigger space, vehicle/class flavor, a map that reads like theirs—don’t ship the crayon version and call criticism fragility. “I like it” is fine. “It’s good because WZ won’t die” is not a rebuttal. That’s just saying the bigger product can absorb a lazy mode. That’s also the same pattern as the TTK / studio-collage stuff. Support teams and live-service cadence make it easy to drop a familiar silhouette (“this is our Battlefield-coded playlist”) without owning the rules that make that silhouette work: readable sightlines, class jobs that aren’t CoD loadouts with new names, spawn logic that isn’t 6v6 logic stretched, vehicles that aren’t props. Copying the postcard and keeping CoD’s leftover systems is half-assing a mode. You can like the postcard. That doesn’t make the mode finished. So no, im not crying that someone enjoys it. Im “saying” IW borrowed the look, didn’t finish the game inside it, and the “BF6 will die” line is just covering for that.

  • Spower69
    scott power (@Spower69) reported

    Whatever you do, DO NOT PLAY Carrier Strike!!!! Just games FULL of level 400+ PC aimbot cheaters. Absolutely insane how broken this game is already! To bad, i wanted the #TopGun rewards but that's impossible because you die within 5sec of spawning @Battlefield #Battlefield #BF6

  • PneumaTime
    Gamer Pneuma (@PneumaTime) reported

    @BattlefieldComm Little bird is fine and “spawn camping” on Carrier Strike is a team skill issue. People need to spawn as infantry and just kill the campers. Don’t just spawn in a jet and cry.

  • Blackwidow8163
    BlackWidow (@Blackwidow8163) reported

    @BattlefieldComm Also please fix the respawn beacon occasionally doesn’t work!

  • ItsQagain
    GoGitUrFuknShineBox (@ItsQagain) reported

    @Battlefield Who tf cares?? You don’t fix the **** that needs to be fixed and I’m tired of you recycling the same three maps in multiplayer..You’re so in love with empire fck off

  • LaDeXi
    LaDeX (@LaDeXi) reported

    @robynvanpersiee @Battlefield Then you shouldn't have trouble finding people.

  • japan_nobunaga
    NOBUNAGA🇯🇵🏯_夏樹蒼依 (@japan_nobunaga) reported

    In Texas I went to a game where the entire student side of the stadium did not sit down for four hours. I assumed the seats were broken. I checked the one next to me. It worked. I asked a student named Tyler why nobody was sitting. He said, "In case they need us." That was the whole answer. In my land we have a saying, always on the battlefield. A samurai does not lounge in the presence of a lord who may call him. He stands, so that when the call comes there is no distance between the call and the man. Here were thirty thousand of them. Standing. In case. I asked Tyler how often they are needed. He thought about it. "Once." Once. In 1922. The team was running out of healthy men, and a student named Gill was called down out of the stands. He put on an injured player's uniform and stood on the sideline, ready, for the rest of the game. He never went in. They won without him. That is the whole origin. A man who did not play. A hundred years of standing for a man who did not play. So I stood. I am not a student. I was not going to be called under any reading of the rules. My knees began filing complaints in the third quarter and I ignored them, because Tyler was nineteen and had stood through every home game for three years and had never once been called, and was not bitter about it, and was in fact eating nachos. Nobody was called. Nobody has been called since 1922. The knees of Texas do not care. In my land we say be ready at every moment. Texas built thirty thousand seats and refuses to use them.

  • andrewlydiard
    Andrew Lydiard (@andrewlydiard) reported

    @BattlefieldComm In RedSec, there are still some glaring issues like the Recon drone being unable to ping, which is kind of the entire point of it. The SVD still being overly oppressive, sniping being all but useless. These are CORE game issues you have to address sooner rather than later.

  • Dajovi2
    Dajovi (@Dajovi2) reported

    @Battlefield Enough with rotating modes out of nowhere. I'm tired of checking if my favorite mode is up every single day. Just kill Portal, it’s garbage. Keep the core modes -including Rush- and fix them so they work properly. Completely useless.

  • Abdurazok
    Abdurazok Abdulloev (@Abdurazok) reported

    @Reuters The broader strategic issue is that Moscow is running two clocks at once - a battlefield clock it says is favourable, and a fiscal clock its own officials are flagging. Wars usually end when those two diverge sharply. Worth tracking budget and borrowing data alongside frontline maps.

  • ALAEHDx
    ALAEHD (@ALAEHDx) reported

    @BattlefieldComm No need to fix anything Dice just leave the game as it is, you're gonna reintroduce all these bugs next season anyway as you always do.

  • MonFartS
    Joe (@MonFartS) reported

    @BattlefieldComm Fix the spawn beacon not working

  • AStump69
    AStump (@AStump69) reported

    @Battlefield Thanks for breaking the game more you idiots. Cant even update the game to make connection better. Have to do dumb things like brightness of the reticle... playing on 1gb upload and download but still get booted mid game. Fix your servers. Ea will always have trash servers.

  • Jaetwotimez323
    JaeTwoTimez (@Jaetwotimez323) reported

    Shocker so many issues with #redsec @Battlefield @BattlefieldComm

  • NoblePhares
    𓐬 ✞ NoblePhares ✞ 𓐬 (@NoblePhares) reported

    @JeffFortetx @charlestonwhyt I never said that. Slave uprisings after Lincoln offered freedom to any slave willing to take up arms did in fact disrupt the battlefield, but untrained slaves with rifles were far from the deciding factor for winning a war. For the Confederacy it was just another problem in a time of war. What actually won the war for the North was industry, population, railroads, and money. The Union could replace men, feed armies, build ships, and keep the blockade tight. The South could not. Once it became a war of attrition, the Confederacy was finished.

  • M3THM4N
    Brock Landers (@M3THM4N) reported

    @BFBulletin Each "fix" comes with 10 more problems... @Battlefield

  • simonsaypl
    Szymon (@simonsaypl) reported

    @BattlefieldComm Please FIX BF6. For the last 2 days, the game has been a mess. You dump a FULL MAG into someone, they turn around and kill you instantly. Hit registration and desync are absolutely broken. 5–8 min matchmaking, getting kicked from matches, terrible server stab

  • posiedon1971
    posiedon1971 (@posiedon1971) reported

    @BasilTheGreat Brown people will be the majority in the public service, professional services and the intelligence agencies while white people will be dying on the battlefield - it is a very deliberate and calculated policy. Pretend it isn't at your own peril!

  • brotherstrikebs
    Isaiah 🇮🇱🇺🇲 (@brotherstrikebs) reported

    @Battlefield Yeah? How about being able to reconnect to the same redsec match after a crash?

  • iamcamengland
    Cameron England (@iamcamengland) reported

    Past $50k/mo the only skill that matters is diagnosing constraints. That is my entire job now. I zoom out on the business, look at the battlefield, and work out where every team lead is running and what's hitting them. There are hundreds of problems in every business that could be solved. Only one of them, if solved, would let you 2x, 5x, 10x. Find that and ignore the rest.

  • oobiewpb
    oobie (@oobiewpb) reported

    solana:J3NKxxXZcnNiMjKw9hYb2K4LUxgwB6t1FtPtQVsv3KFr $SPY $QQQ $IGV $IWM DLMM MATERIAL-SHIFT ALERT — TUESDAY, SEPTEMBER 1 — 2:51 PM ET STATUS: RED — VOLATILITY HAS REJOINED THE SELLING This is a meaningful change from the 2:00 PM check. The missing confirmation then was volatility. SPX had lost 7650 again and small caps were deteriorating, but VIX had backed away from its morning high. That has changed. VIX has now pushed to approximately 16.12, up about 8% on the session and its highest level since August 4. So the afternoon alignment is now considerably cleaner: SPX DOWN ~0.6–0.7% NASDAQ DOWN ~0.9–1.0% RUSSELL 2000 DOWN ~1.1% VIX ~16.12 / +8% 10-YEAR ~4.79% BRENT NEAR $94 OIL AND YIELDS BOTH REMAINING PRESSURE POINTS. That is the volatility confirmation we specifically said would escalate the 2 PM warning. WHY THIS MATTERS The sequence today has become unusually clean: SPX broke 7650 this morning. Buyers reclaimed it. The reclaim failed. SPX lost 7650 again. IWM lost the breadth level. QQQ/Nasdaq remained weak. And NOW volatility is expanding again. That's a much different setup than a simple red afternoon. The options market is beginning to price more movement at the same time price is struggling to repair broken structure. There is another interesting piece. Today's SPX 7700 0DTE calls have seen more than 23,000 contracts trade against only about 2,400 contracts of prior open interest, and the contract has collapsed roughly 96% as SPX remained well beneath the strike. That is not by itself a directional flow signal—we cannot tell from volume alone who initiated every trade—but it illustrates how aggressively today's same-day upside premium has been destroyed as price remained beneath the former 7675–7700 battlefield. I would NOT translate that into "dealers must sell." We don't have sufficient public intraday information to establish that confidently. But combined with the renewed IV expansion, it tells us the 0DTE environment is becoming less forgiving into the final hour. THE 3 PM MAP SPX 7650 Still the heartbeat. At this point a simple touch above it isn't enough. I want: 7650 reclaimed → held → expansion away from it. Otherwise it remains failed-reclaim territory. SPX 7675–7685 This remains the real repair zone. Getting back there would tell us the afternoon volatility expansion failed to produce additional downside acceptance. SPX 7700 Major repair. Given today's action, reaching and holding 7700 would represent a significant seller failure. IWM Small caps remain the breadth warning. Russell 2000 is down roughly 1.1%, materially worse than SPX. If IWM makes another afternoon low while SPX remains beneath 7650, breadth continues confirming the weakness. QQQ Technology remains important, but IWM is actually giving us the stronger risk message now. QQQ weak + IWM substantially weaker = pressure is no longer isolated to mega-cap duration. WHAT WOULD ESCALATE THIS AGAIN SPX stays beneath 7650 → afternoon low breaks → QQQ makes a corresponding new low → IWM makes another low → VIX expands THROUGH 16.12 rather than merely touching it. That would be the closest we've been today to a genuine late-day volatility/dealer-risk acceleration environment. WHAT WOULD DEFUSE IT SPX reclaims 7650 → holds → attacks 7675 while VIX falls back beneath 16 and IWM stops making lows. That would tell us the volatility spike failed to convert into additional price damage. CURRENT READ: RED — PRICE + BREADTH + VOLATILITY ARE ALIGNED AGAIN. The important change since 2 PM is NOT another few SPX points lower. It's that fear finally caught back up with price. And with barely an hour remaining, that matters because 0DTE positioning is becoming increasingly sensitive to every move away from the strikes where today's contracts were concentrated. Don't chase the red candle. Watch whether sellers can KEEP SPX beneath 7650 while VIX holds above 16. If they can, the final hour deserves respect. If they can't, today's repeated failure to hold below 7650 becomes the story all over again. ~oobie

  • DrangoNew
    brand new durango (@DrangoNew) reported

    @R0gue75 @BattlefieldComm Is there any other way to fix it besides restarting?

  • omniclay2
    Marc Clay (@omniclay2) reported

    @Battlefield Fix the console matchmaking! There's no reason that this is the only game that separates console players, forcing us to play with computer players or bots

  • Loki_mv
    N3cro (@Loki_mv) reported

    @EA_DICE what the absolute ****!! so ppl can SOMEHOW eat an entire magazine,10-15m range, then somehow shoot back, kill me, AND walk away? thats before we even get into how BROKEN grenades, snipers, and RPGs are, or how MFs are able to shoot through solid MF cover!!!