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Battlefield 6

Battlefield 6 status: server issues and outage reports

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Full Outage Map

Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Problems in the last 24 hours

The graph below depicts the number of Battlefield 6 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Battlefield 6. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Battlefield 6 users through our website.

  • 39% Online Play (39%)
  • 36% Sign in (36%)
  • 14% Matchmaking (14%)
  • 6% Glitches (6%)
  • 6% Game Crash (6%)

Live Outage Map

The most recent Battlefield 6 outage reports came from the following cities:

CityProblem TypeReport Time
Lübeck, Hansestadt Online Play 16 hours ago
Montpellier Online Play 2 days ago
Comuna 1 Online Play 2 days ago
San Bruno Sign in 3 days ago
Buenos Aires Sign in 4 days ago
Comuna 1 Online Play 4 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • k9nnibal
    Mae🐀 (@k9nnibal) reported

    time to touch grass or something i guess it still works? display, keyboard and trackpad dont work at all but external devices are still fine keyboard not working includes the power button tho so like if i turn it off now is it gg? guessing battlefield 6 actually cooked the mobo

  • Dvid01114960
    Dávid (@Dvid01114960) reported

    @Battlefield There is no way I will ever come back to this content drip locked behind paywall, give a depth to the gameplay and fix core features of the ******* game already. Then maybe I give a F

  • wovo
    🌂 (@wovo) reported

    @somatyk @EA_DICE I’m having this same issue switched to pc and they CONNECTED MY SCCOUNT TO A DELETED EMAIL MAKES NONGOODSMN SENT IVE SOE T LIKE 500 ON THIS GAME all because I switched to a pc

  • RobertClark62
    Robert Clark (@RobertClark62) reported

    @PuncheeBurro Not tracking the last part of your post. The operative issue isn't "ATACMS or not". The operative issue is Deep Precision Strike capability to achieve a desired battlefield effect. There were a variety of strike assets available to NATO - fixed wing air, JASSM, SCALP/Storm Shadow/TAURUS, Tomahawk. The Brits and French did send SCALP & Storm Shadow to Ukraine. Unfortunately, most of the US & NATO capability is in the air-2-ground bin. Ukraine lacks a robust air force, the munitions had to be integrated into Soviet era aircraft which created a time delay and the US Army's Multi-Domain Task Forces have dibs on ground launch Tomahawk cruise missiles for a China-Taiwan contigency. Cheaper ground launched cruise missiles like the FP-5 Flamingo and long range attack drones like the Shahed-136 didn't exist in the NATO and US inventory (an analog to the Shahed-136 just recently came online for the US and was used against Iran).

  • 0xcheddar_
    chedder - (@0xcheddar_) reported

    @Watchdog_MP The issue is drones are fundamentally shifting the landscape of the battlefield, they give a huge advantage to those defending their own homeland or invading a neighboring country but really negatively effect any sort of large military mobilization away from home.

  • brrtxd
    ☃️ (@brrtxd) reported

    @BattlefieldComm If you are primarily an infantry player and dislike air vehicles, please do not judge this post unless you actually read it fully. This is not about wanting helicopters and jets to farm with no counters. Strong counters against air should absolutely exist. My main issue is the actual air-versus-air gameplay, which currently has very little meaningful skill gap, depth, or counterplay. The biggest problems right now are not even ground-to-air interactions — they are the state of jet dogfighting and helicopter 1v1 gameplay. That said, there are still some major ground-to-air balance problems that also need addressing. Overall, this update is a step in the right direction and there are several genuinely good changes here. But the core issues with air gameplay still remain largely unresolved. ================================================== GOOD CHANGES IN THIS UPDATE ================================================== The attack helicopter rocket nerf against air is a very good change. Rockets were far too strong in air-to-air combat and significantly lowered the skill gap. Requiring more hits means pilots now need more consistent aim instead of instantly deleting targets. The new HUD indicator showing when you are below radar is also a very good quality-of-life improvement. The MBT guided shell nerf is another good change, although honestly MBTs should never have had guided shells in the first place. IFV TOWs are already enough. MBTs historically never needed guided shells, and they create unnecessary low-skill pressure against air vehicles. The attack helicopter TOW speed increase is also a good change. The helicopter TOW was underperforming and this rewards skilled aim and prediction more, while tank TOWs appropriately remain unchanged. The transport helicopter side gunner aiming changes are also positive. Removing projectile inheritance should make aiming feel more intuitive and less awkward. The new threat indicator for incoming aim-guided missiles is another good addition because it improves readability and actual counterplay against active missile threats. The distinct sounds for being painted versus being locked-on are also a nice improvement for clarity. Reducing the volume intensity of prolonged lock-on sounds over time is also a good quality-of-life change. Players still need to clearly hear lock-ons, but the constant audio spam during extended engagements became exhausting. ================================================== GROUND-TO-AIR BALANCE ISSUES ================================================== The paint duration reduction from 20 seconds to 9 seconds is a good start, but realistically it does not solve the issue. Painting is still extremely oppressive because it does not require constant line of sight. One Recon can still keep an entire enemy air team permanently painted with very little effort. The only difference now is that they have to repaint slightly more often. The real fix would be requiring constant line of sight for painting, with maybe a 1–2 second grace period after losing sight so tiny map objects do not instantly break it. Right now painting is one of the biggest reasons below radar barely functions, because painted aircraft can still be locked below radar. The Stinger and Igla lock-on range reductions would have been a good change, but the new mechanic where painting increases lock range by 20% almost completely undermines the nerf. Since good pilots are realistically painted most of the game anyway, this effectively becomes a buff to lock-ons instead of a nerf. Painting is slowly becoming the center of the entire vehicle ecosystem: - it extends lock ranges - bypasses below radar - disables defensive systems - increases missile consistency - and massively lowers the awareness skill gap Another major issue is that the red glint that is supposed to show the origin of an active paint is currently bugged and only works inconsistently.

  • ODGactual
    Operation Detachment Gaming (@ODGactual) reported

    @Battlefield No new vehicles? 3 weapons? Maps look good, but man this live service is lackluster as hell. old premium packs used to drop every 3/4 months loaded with content, yall on the same cadence but can’t even drop a new armor vehicle. We used to get faction versions of everything too!

  • VilonMonie
    Vilonmoney (@VilonMonie) reported

    @DeItaone 🚨 I checked the latest reports on this. The claim you’re quoting — from Iran’s Fars News Agency — is part of a wider set of highly conflicting battlefield reports coming out of the Strait of Hormuz. What is being reported right now: Iranian state-linked media (including Fars) claims there were missile exchanges involving U.S. naval vessels in the Strait of Hormuz, and that Iranian forces engaged U.S. ships. Some Iranian statements even suggest U.S. vessels were targeted after alleged U.S. strikes on Iranian assets. What other sources and the U.S. say: U.S. Central Command has repeatedly denied that any U.S. Navy ships were hit in related incidents in the Strait of Hormuz in recent days. In earlier similar claims (just days ago), U.S. officials said Iranian reports of successful strikes were not confirmed and “no U.S. ships were struck.” Important context: The Strait of Hormuz is one of the most sensitive naval chokepoints in the world, so during escalations: Both sides often issue rapid, contradictory statements “Clashes” reported by one side are frequently denied or unverified by the other Independent confirmation is usually delayed because commercial tracking, satellite verification, and neutral reporting take time in that area. Bottom line: At this moment, there is no independent confirmation of confirmed sustained naval clashes between Iranian forces and U.S. vessels — only competing claims and denials. If you want, I can break down what this could mean for: oil prices (WTI/Brent) gold reaction or broader Iran–U.S. escalation risk in the next 24–72 hours

  • KrekonOri
    Krekon (@KrekonOri) reported

    @Battlefield Back then we got 4-5 Maps per DLC. Now we have to wait 3 Mounths to get 2 Maps a Season with 1 Mounth waiting time between. Can we finaly kill this Service Game BS and just get Games with DLCs back?

  • IsabellaAmara1
    Isabella (@IsabellaAmara1) reported

    @prolific2u True, external toughness mattered, but if home feels like another battlefield because nothing gets handled inside, that’s the issue. Balance is key

  • xiolng440248994
    小龙 (@xiolng440248994) reported

    @Battlefield Hello, dear ea official, I'm a ps5 player. The second season pro pass card I bought recently has a bug. The pass shows that it has been completed, but the actual item is not credited. Please help me solve the problem. My psn xia4067257

  • Serkany84143801
    X (@Serkany84143801) reported

    @Battlefield Fix the stupiest battle pass system ı dont want the play this game for +3000 hour

  • MKfighter19
    TheWarWizard (@MKfighter19) reported

    @HorrorMMA Now I know you're lying because all of those games were completely hated at launch and took multiple updates to be considered good. In fact Diablo 3 is still considered by many to be thee worst Diablo game. Battlefield 4 was a broken mess at launch lmao

  • Mike_D_Wheeler
    Mike Wheeler (@Mike_D_Wheeler) reported

    @Battlefield FIX THE F... GAME FIRST. **** is broken every other patch. F joke of a dev/QA team. Got my money till this point on you claims to fix it but. that's it. you killed the series.

  • TheTopMostDog
    TheTopMostDog 🇦🇺🐕‍🦺🏕️🎣🔫🪓🥩 (@TheTopMostDog) reported

    @Battlefield No idea how you guys can think that the first person vehicle FOV is acceptable, especially in vehicles where you're still just your soldier in a seat. Same thing happens on a ladder. This has been in every frostbite title; I'm pretty sure you don't actually know how to fix it.

  • XefialVogt1989
    Xefial Vogt (@XefialVogt1989) reported

    @RepJasonCrow Couldn't have said it better, Congressman. Codes of conduct and Rules of Engagement (ROE) exist for critical reasons. They are there to protect our troops legally and morally while upholding America's values on the battlefield. Secretary Hegseth's comments framing JAG officers as 'roadblocks' to remove, combined with his 'no quarter' rhetoric, are deeply concerning. The latter risks crossing into prohibited territory under the laws of armed conflict: ordering or signaling 'no quarter' (take no prisoners) violates the Geneva Conventions, Hague Regulations, and U.S. military law. We can't let these developments erode the fundamental principle that service members swear an oath to the Constitution; not to any individual or private entity. They have a duty to refuse manifestly unlawful orders. For our nation's sake and the integrity of our military, this needs real pushback and oversight. I've been developing an amendment with supporting analysis on this for the past 4 months. Open to any and all thoughtful input. #DignityFirstIn kind and compassionate service, Xefial Vogt

  • DEXWrecks
    DEX (@DEXWrecks) reported

    At some point saying "thank you for your service" to a "veteran" whose role was limited to serving cafeteria food for 2 years on a base in Brampton MO feels like stolen valor when there are actual combat soldiers whose last meal was a piece of shrapnel on the battlefield

  • Piquito18
    Piquito18 (@Piquito18) reported

    @Battlefield Can you fix optimization for PC please the games campaign is buggy as well

  • JohnMinehan1
    John Minehan (@JohnMinehan1) reported

    @GordonGChang I see the problem! You don't understand they won on the battlefield!

  • DrunkOldGrad
    Drunk Old Grad (@DrunkOldGrad) reported

    I get the need for updating your network, but we need to put a lid and dial back the amount of content coming out from active duty military service-members on social media. One thing if you are retiring/transitioning out of service and prepping the battlefield to set yourself up for success. I can't fault that. And we should recognize service and the hard work our military folks put in, 100%. But, the lieutenants, mid level officers, senior leaders posting their awards, accomplishments, training events, duties and life updates. Let's have a little tact and dare say, OPSEC, about what and where we are pushing out information. Such an amateur look. Am I wrong?

  • SamTheHumanTCG
    Samuel | Riftbound L1 (@SamTheHumanTCG) reported

    @LotharHS It’s an issue of timing. Not one of the location. Ambush only gives a unit reaction if the unit is being played to a battlefield with a unit. When you kill your lone attacking Poro at a battlefield (in step 4 of playing a card) it loses reaction and becomes a “mistimed”card 1/2

  • obiwan_shanobi
    Obiwan-Shannobi (@obiwan_shanobi) reported

    @ElaineM11584892 Israel is advertising in online platforms that zero income tax is available for Jews who migrate to Israel. I assume this will come with a requirement for military service also. The future Drone war will be a tipping point for Israeli dominance on the battlefield.

  • liuliu44796075
    美茗禅 (@liuliu44796075) reported

    April 27 was supposed to be sentencing day. Instead, the Court paused on its own, citing complexity and unresolved issues. That pause matters. Guo warned: the battlefield between the CCP and America is inside the U.S. If America fails to expose the ***** money linking the CCP to the DOJ, FBI, law firms, and courts, no American is safe. This was never just one man’s fight. In year ten, the Movement has forced America to confront the CCP’s shadow over its justice, sovereignty, and freedom. When America wakes up, everything has just begun. #MilesGuo #NFSC #TakeDownTheCCP

  • alitabatab79444
    Ali (@alitabatab79444) reported

    @GordonGChang This can’t be finished as long as there are some delusional people such yourself around the delusional piggy in the WH. US has lost badly in the battlefield, and was humiliated by Iran. You can’t save the face of a broken hegemony by threatening tweets! Accept the defeat!

  • brrtxd
    ☃️ (@brrtxd) reported

    @BattlefieldComm So no air radar and no lock-ons going through flares fix? Nerf stinger range but buff their range when you’re painted? (which is 90% of the time) Painting needs a much bigger nerf, 9 seconds compared to 20 changes almost nothing. It should require constant LOS, it’s far too oppressive. Some good changes here with the QOL stuff but the major game breaking issues for air vehicles have not even been touched. Not good enough…

  • DethNade
    DethNade (@DethNade) reported

    @BattlefieldInte Did EA fix Net-Code and Hit Reg yet in battlefield ???

  • Just_Magikarp
    Magikarp (@Just_Magikarp) reported

    Battlefield RedSec has horrendous late-game lag. Once we get to the end of the game, our ping shoots up to the thousands.

  • MythionVR
    Mythion ᯅ (@MythionVR) reported

    @Lucky33865278 @Ramez05 Remedy is in trouble after Alan Wake 2, South of Midnight didn't do well, Thief ruined the franchise, AC Shadows... LOL, Deathloop? Battlefield V was a flop, Spiderman 2 was as well, Hardline? What. Why is Space Marine II in there? DUSTBORN??? Okay this is absolutely not a serious list.

  • D1RTYWAT3R71
    🇺🇸Kyle Howard🦅🌍⚓ (@D1RTYWAT3R71) reported

    @tiggr_ @Lex_mate I don't understand y y'all want to bring a fan favorite map that is considered one of the BEST maps in battlefield HISTORY just to completely change the map. Cairo Bazar is NOTHING like Grand Bazar. There's a simple saying if it ain't broke don't try and fix it.

  • Republicanvet91
    Chief Learing Officer (@Republicanvet91) reported

    @CynicalPublius @EverywhereRoyIs How many years did it take for those shot at Ft. Hood by Hasan to be awarded Purple Hearts because it was considered non-combat? Should their injuries be considered not service connected since they were not on a battlefield?