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Battlefield 6

Battlefield 6 status: server issues and outage reports

Problems detected

Users are reporting problems related to: online play, sign in and matchmaking.

Full Outage Map

Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Problems in the last 24 hours

The graph below depicts the number of Battlefield 6 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

June 10: Problems at Battlefield 6

Battlefield 6 is having issues since 03:00 AM AEST. Are you also affected? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Battlefield 6 users through our website.

  • 37% Online Play (37%)
  • 33% Sign in (33%)
  • 12% Matchmaking (12%)
  • 10% Glitches (10%)
  • 7% Game Crash (7%)

Live Outage Map

The most recent Battlefield 6 outage reports came from the following cities:

CityProblem TypeReport Time
Americana Glitches 5 days ago
Rennes Game Crash 6 days ago
Nantes Glitches 10 days ago
Lyon Matchmaking 11 days ago
Montignac Glitches 12 days ago
Paris Matchmaking 13 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • DuffyMorgan_
    vitor 🦅 (@DuffyMorgan_) reported

    @BattlefieldComm So many fps drops, pls fix it

  • ashin_badboy
    ♌南山亜神(to i) (@ashin_badboy) reported

    Dear @Battlefield @BattlefieldComm @EA_DICE, ​Cairo Bazaar is a fantastic map. I express my deepest gratitude to you for that. ​However, the current BR ranked system in REDSEC is completely broken. Elite/Top 250 and Master players are constantly thrown into Rookie and Bronze lobbies, where they do nothing but stomp lower-ranked players to farm massive amounts of points. We low-ranked players are being treated as literal fodder for these apex predators. ​While the dev team claims to offer "direct competition with the world's best rivals" and "the highest quality competitive matches possible," the reality is just a one-sided massacre. This happens every single day, in every single match, across NA, EU, and Asia—even during peak hours. You praise the Elite players, but for lower ranks, this is a miserable experience. There is absolutely zero competitive integrity. ​Just look at other games. Do Bronze players in Apex Legends get matched against Predators every single game? What about CS2 or VALORANT? If I get outgunned by someone in my own rank, I can accept that as a skill issue. But it’s a completely different story when opponents are worlds apart. ​Frankly, I am appalled by this matchmaking. Is this what you call "fairness"? #REDSEC #BF6 #Battlefield6

  • tugainuk
    TugaInUk (@tugainuk) reported

    @BattlefieldComm your fix for the rare laser designator placement bug has made the bug far more prominent.

  • HartAttackKidd
    Kale (@HartAttackKidd) reported

    @BloodyTIGER999 @BattlefieldComm I'm having the same problem

  • isjustnatural
    Peace🕊️ (@isjustnatural) reported

    @BattlefieldComm All fun, but just cosmetics!! Fix the TTK and gunplay, still haven‘t been in a real gunfight since the game lauschet! Pleaaase fix these glaring gameplay issues!!! All that other crap is pointless if these issues remain the way they are now!!!

  • Rocinantemoons
    before i slip,, ima slide♟️📜 (@Rocinantemoons) reported

    @matt11599847460 @cfcrhizenn @Battlefield Its been 4 months now. I dont think so at this point. Thoughts they will low key fix it since they’ve never acknowledged theres an issue. Yesterday update nothing I can’t believe im going back to cod this soon

  • frodomodo1
    Considerthelilies of The Field ⚒ ➿/21M (@frodomodo1) reported

    Macro Observatory Wednesday Briefing The telemetry on Tuesday close marks a regime shift that validates our core playbook thesis. The predatory, over-concentrated 'cannibal squeeze' we tracked on Monday has run out of oxygen, causing the market’s core equity engines to hit a wall of macro gravity. The tech cockpit ($NASDAQ) has shattered its brief Monday illusion, plunging into a Daily Red contraction (🔴|🟢|🟢). Simultaneously, the broader $SPX500 has broken down to a Daily Red contraction (🔴|⚪|🟢), surrendering its medium-term weekly momentum to flatline at Neutral (⚪). The unanchored equity hover has stalled, and the systemic liquidity drain has broken through the dam. $NASDAQ (🔴|🟢|🟢). Monday's top-tier short squeeze has been rejected. Tech dropped straight back into a daily contraction, confirming the market cannot sustain growth on a hollow base. $SPX500 (🔴|⚪|🟢). The broad-market engine has fractured. By flipping its daily engine to Red and its weekly engine to Neutral, the S&P 500 confirms that decay is no longer localized - it is consuming the core. $TLT (🔴|🟢|🟢). Sovereign debt duration has dropped back to Daily Red. The simultaneous fall of both bonds and equities indicates that capital is exiting paper assets to hide in raw cash and selective tangible safe havens. $GOLDUSD (🟢|🟢|🔴). A phenomenal structural reversal. After being brutally liquidated on Monday into a terminal triple red state, Gold has exploded back into a Double Green expansion, asserting dominance as a defensive anchor. $ETHBTC (⚪|🔴|🔴). The crypto risk proxy has flatlined on the daily but remains locked in a dangerous weekly/monthly red freeze, keeping the digital frontier pinned under a structural ceiling. Tuesday’s matrix represents a textbook execution of our overarching playbook thesis and our specific weekly open prediction: The resolution of US Equity Indices split: [Fully Conforming / Executed]. We predicted that the internal fragmentation between Monday's tech spike and legacy decay was unsustainable. That split resolved as anticipated: the hollow $NASDAQ breakout imploded on day two, dragging the $SPX500 down with it and pulling the entire equity complex back into alignment with the overarching liquidity drain. The exhaustion of the cannibal squeeze: [Verified]. Monday's predatory mechanic - where capital was ripped out of metals and legacy stocks to keep tech aloft - has exhausted itself. The moment the artificial buying pressure in tech stopped, the real structural gravity took over. The Gold liquidation trap: [Fully Verified]. The Monday dump in $GOLDUSD was a classic, hollow 'head fake'. As we noted, it was a forced cash harvest to fund equities. On Tuesday, Gold corrected, charging back into Double Green to prove that real-world monetary anxiety is intensifying. Tuesday's telemetry has stripped away the cosmetic noise to reveal the true layout of the battlefield. Monday's tech melt-up wasn't a sign of economic health - it was the final gasp of a predatory short squeeze. Now, the bill is due. The tech cockpit has fractured into a Daily Red contraction, the broad-market S&P 500 has lost its weekly momentum backstop, and capital is fleeing paper sovereign debt. The fact that $GOLDUSD and $Platinum are expanding while the equity complex rolls over tells us where the smart money is digging its trenches. The 'liquidity black hole' is expanding, the unanchored equity hover has met macro gravity, and the structural plumbing is tightening into the back end of the week.

  • GIshayu
    IshayuG (@GIshayu) reported

    @skillcapped I think so, but the neglect isn't the biggest problem. The biggest problem is the class design. People aren't coming into PvP because fighting a World of Warcraft class is no longer fun and it's definitely not intuitive to understand what is happening to you. This is brought up by the video but it suggests a tutorial. I'm sorry, that's not a good solution. We didn't need it then, we don't need it now. The problem is modern WoW classes generally base themselves on cooldowns and damage modifiers and visual noise, mainly from their rotation and the hero spec. When you are under attack in modern WoW, expect 8-10 debuffs from a single player and not knowing what half of them do, and having to track dozens of important CD's from enemies and from you. If you do not, you lose. Add to that all the buffs that don't mean anything as well. Enemy unit frames are full of buffs like bonus XP or bonus reputation for various activities - buffs that apply to literally everyone and therefore isn't even a buff, which is defined as a temporary positive effect on an individual. In WotLK and other old expansions you got a visual effect about once a second for each player, they were pretty small and manageable to read, they all had distinct sound effects that were easily separable, cooldowns weren't as strong, and you could get 99% of the info you needed by simply observing their visual state of their character as well as their health and resource bar, and counting a couple of timers in your head per enemy. The most important thing was an unobstructed view of the battlefield, and our UI's at the time reflected this truth. Abilities back then also were counters to each other to a much larger degree. Modern WoW rotations are generally very rigid; the game will tell you what offensive spell to press next based on a state set by your class alone and no or trivial external forces, otherwise known as a rotation. You may not be able to avoid AoE'ing, you may not be able to avoid having to cast and you may not even be able to cast for anything meaningful. There's no oomph to most spells either, and sometimes pressing one button results in a dozen damage events, making it completely unreadable both to you and your opponent. Mobs don't behave like this. That's why PvE is doing so well. This stuff is really frustrating and Blizzard aren't doing anything about it. And of course if classes aren't fun to fight, fewer people do PvP, and if fewer people do PvP, Blizzard won't put in the effort or rewards because it'll just frustrate people: Hence, PvP is dying year by year and has now reached a point where several brackets are literally outright dead. They NEED to fix their class design. I was hoping this expansion would be it but it was not. It's better, but it's not good enough; not even close. Their simplifications miss the mark much of the time. Now, a whole bunch of PvP aficionados are going to tell me that I'm just wrong because I don't play it enough or whatever; yeah, okay I guess I'm not playing it as much as I used to (which was gladiator level) but I don't really want to, and that's the problem. Telling me I should do what I don't like doing to have an opinion on why I don't like doing it is just stupid.

  • Aditya7Mahajan
    Aditya Mahajan (@Aditya7Mahajan) reported

    II The problem is the fact that it massively evens out the battlefield whilst costing nothing to the adversary and being hard to counter. Two counters come to mind to fight this threat.

  • edmurph47148082
    e d murphy (@edmurph47148082) reported

    @MirabelTweets1 @TirChonaillAbu I noticed there was a big difference in the reporting and what was actually happening. For some reason British media love to make it sound like a battlefield. It’s definitely not. Apart from interfaces which are avoided anyway there was pockets of trouble here and there.

  • GamesnRoses
    𝑬𝒗𝒆 𝑶𝒍𝒗𝒆𝒅 (@GamesnRoses) reported

    @Battlefield Can you fix servers first ?

  • toxicak7734
    Ak (@toxicak7734) reported

    i am glad i was never scared to abandon the battlefield... i always thought of solutions and never counted the problems...

  • OSINToffenders
    Robbie K (@OSINToffenders) reported

    @Battlefield Are you going to fix the red sec cheating?

  • harshal6297
    Harshal (@harshal6297) reported

    3. Don't reach out for favors. Instead, approach people as a curious peer. Read their research, reconstruct their work, and offer a genuine insight or question. People love helping someone who is actually trying to solve a problem. 4. AI is great for speed, but don't let it replace your critical thinking. Real engineers still need to know what's happening under the hood. If you don't understand the basics, you're bound to make dangerous, avoidable mistakes. 5. LeetCode is a puzzle; real-world engineering is a battlefield. You need to be able to handle messy, undocumented codebases and make decisions when things break in production. Focus on becoming someone who can operate in the trenches.

  • lil_Bevans
    Chase Bevans (@lil_Bevans) reported

    @Battlefield Fix STRIKEPOINT

  • CodyMoty
    Moty1Kanobi (@CodyMoty) reported

    @bouddhistedu69 @CAMIKAZE78 1942 was so much fun. It was never meant to be fast gameplay. It was meant to be a sandbox style game. I think the problem is alot of COD players saw their game dying so they moved to BF6 in hopes of retaining their audience. It's fine though battlefield had a good run.

  • Madeinstaten_
    Rugby (@Madeinstaten_) reported

    @BattlefieldComm But h leave helicopters in solo so they can fly around all round and harass us this game is so ******* broken

  • AMH_1151
    monster115 (@AMH_1151) reported

    @BattlefieldComm when Fix server middle east ?

  • JapanFruitPuree
    Rainbow Six (@JapanFruitPuree) reported

    @BattlefieldComm For some reason all of the enemy players stick out like a sore thumb. Can you please fix this glitch and make them blend in with the rest of the game like it was before? Feels like I am playing Resident Evil 1 and all the interactive objects on the screen stand out too much.

  • steveytomy316
    Stevey316 (@steveytomy316) reported

    This is the same guy who spent decades in air-conditioned studios lecturing America about truth, democracy, and sacrifice. Now the mask is off. A legacy media elite who thinks the network revolved around his ego, equates getting fired to spousal murder and battlefield service, then melts down on a national podcast. Real soldiers don’t do this. Real journalists don’t own the airwaves. Peak out-of-touch meltdown from a man who believed his own hype.

  • SonsofShankly
    ᏚᎾNᏚ ᎾF ᏚᎻᎪNKᏞY (@SonsofShankly) reported

    @BattlefieldComm And yet again, no comments on the BIGGEST issue which is netcode/hitreg This game is unplayable right now

  • Scidbladnir
    Johannes Knauer (@Scidbladnir) reported

    @Battlefield wtf is your Problem? Why Not Solos an Duos? Du i really have to Play PUBG again? Please fix this, this is Not nice...

  • drip686217
    elco (@drip686217) reported

    @BattlefieldComm The servers are trash, lag, graphics not loading in

  • elienqnt
    𝐸🔇 (@elienqnt) reported

    @BattlefieldComm can you fix the bug of lights???

  • MasterAnglerPR
    MasterAngler-PR (@MasterAnglerPR) reported

    Ok so I don’t care to get to #1 sniper kills anymore. I just noticed that the bots count as kills on tracker gg and I thought they didn’t. That list is basically fake cause anyone could farm bots to get high. They need to fix that so they only count only player kills. From now on I will only focus on player kills leaderboards. Back to the ESR. #bf6 #battlefield

  • jessewllc20222
    Jesse (@jessewllc20222) reported

    @BattlefieldComm People are STILL being kicked for inactivity even though they are actively playing the game. It is happening on all platforms. I am hard wired with a cat 8 ethernet cable to fiber optic internet I called my service provider everything on my end is fine. HELP!!

  • ChrisSlaske
    chris (@ChrisSlaske) reported

    @BattlefieldComm You know what mode of redsec didnt have your stupid lighting issues? Initiation. And you took it away because ranked ****** it up

  • m_iiz1
    ムハンマド (@m_iiz1) reported

    @BattlefieldComm Can you fix middle east servers its lagging also high ping i play on 87 sometimes on 101 or 120

  • Anthony03600627
    Zzz (@Anthony03600627) reported

    @BattlefieldComm Did you guys fix the glare issue in downtown in redsec?

  • lil_Bevans
    Chase Bevans (@lil_Bevans) reported

    @Battlefield Fix STRIKEPOINT