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Battlefield 6

Battlefield 6 status: server issues and outage reports

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Full Outage Map

Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Problems in the last 24 hours

The graph below depicts the number of Battlefield 6 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Battlefield 6. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Battlefield 6 users through our website.

  • 35% Sign in (35%)
  • 35% Online Play (35%)
  • 12% Glitches (12%)
  • 9% Game Crash (9%)
  • 8% Matchmaking (8%)
  • 1% Hacking / Cheating (1%)

Live Outage Map

The most recent Battlefield 6 outage reports came from the following cities:

CityProblem TypeReport Time
Paris Sign in 11 hours ago
Lyon Sign in 2 days ago
Châteaubriant Online Play 2 days ago
Cesson Sign in 2 days ago
Rillieux-la-Pape Online Play 2 days ago
Brest Sign in 2 days ago
Full Outage Map

Community Discussion

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Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • internetguy63
    Karl Barx (@internetguy63) reported

    @facetedcarapace Anybody who played battlefield 1942 knows those things are impossibly not to crash. It can't be done.

  • ibrar_dev
    iBRAR (@ibrar_dev) reported

    @Battlefield 6 is broken and unbalanced man. Two douche bags can circle a map and abuse the too-low and too-close mechanics and there is no reliable to take then down. Aerial superiority continues to plague the game. BLOPS 2 had a mobile SAM site almost 20 years ago! Battlefield has jack ****!

  • TheKingDavidJr
    David Hanna Jr. (@TheKingDavidJr) reported

    @joekent16jan19 @DLoesch You're overstating our leverage here. Israel relies heavily on our military industrial base and regional air defense network, but they pay for 90% of their own expenses and almost certainly have more battlefield experience in intercepting ballistic missiles, which will be key to improving our own systems. The issue is that this MOU is structurally flawed. It's the Iranians' 10-point wishlist, which requires some kind of settlement between Israel and Hezbollah, but explicitly excludes discussing Iran's proxy support from the MOU. You can't force Israel to withdraw or fully lift sanctions on Iran without addressing these issues.

  • YaBoy3249
    live4eva (@YaBoy3249) reported

    @BattlefieldComm please fix javelins locking through objects, and please adjust their damage

  • nickjcal
    Nick Calandra (@nickjcal) reported

    Look no further than the Battlefield franchise for a great example of how spending more and more didn't lead to better games. It led to rushed out unfinished games that took years and more money to fix, and then to get the franchise back on track even more money to do it "right".

  • 6db560c87fec4ea
    Marwan (@6db560c87fec4ea) reported

    @Hyago_Cruz_BR @BattlefieldComm And testing is non-existent. Maybe testing for them is automated like a check list of AI testing a selected new feature or fix.

  • JonPearch87225
    Jp (@JonPearch87225) reported

    @Battlefield I'm using a Blaze controller zero stick drift and yet I'm getting drift. This games got some issues. Shots that empty a clip and one shot back is a death shot. Bots that know your position and hunt you in hiding. All this is ruining this game.

  • OliverKlozophh
    Oliver Klozoph (@OliverKlozophh) reported

    @EASPORTS @Battlefield it’s been a month with the visual bug in boutique district and no fix? How do you expect people to buy future EA games?

  • Fredvelezcrypto
    Fred Velez (@Fredvelezcrypto) reported

    BTC just took a hawkish Fed message… and still refused to die. That matters. The market got: no cuts hawkish dots higher-for-longer talk dollar strength rate uncertainty and Warsh telling markets he will not give them a clean roadmap That is not a friendly setup for crypto. And yet BTC is still holding the broader $60K–$66K battlefield. That does not mean we are safe. It means the bears still need more proof. Right now, BTC looks less like a market in free fall… and more like a market trapped in a violent range. Support is still around $64K–$65K. Real trouble starts if that breaks. The deeper danger zone is still $60K–$61K. But for BTC to really fall apart from here, I think it probably needs another negative catalyst. Oil rebounding. War risk returning. Inflation coming in hot. DXY pushing hard. Yields ripping. Something. Because if BTC could not fully break on a hawkish Fed surprise, then we have to respect the idea that sellers may be getting tired. The upside is not confirmed either. BTC still needs $66K–$67K. Then $68.8K–$70K. No confirmation, no victory lap. But no breakdown, no funeral. This market is not dead. It is coiled.

  • Duckey141
    Ducky (@Duckey141) reported

    @BattlefieldComm Most out of touch clueless devs currently out there, genuine monkeys, just adding things and fixing **** all while we still have beta bugs rampaging in season 3 with no fix in sight

  • TheIdeaManFL
    DJ TinyTim (@TheIdeaManFL) reported

    @BattlefieldComm Fun…did you fix the optical glitch in BR? Have you returned the hundreds of RP we’ve lost dying in Ranked because your broken game is still broken?

  • stevo3854420
    Stevo3854 (@stevo3854420) reported

    @x0opaq @BattlefieldComm Agreed but it's gotta be better than the current state of bf6. Is it though? They've pushed back GTA6 so long it seems like it's going to plagued with issues as well. There's a reason it's continuously being pushed back and I'm sure it's not good.

  • lcbchefperry
    Michael E. Perry (@lcbchefperry) reported

    @Primary_Pianist The Book of Mormon describes whole peoples, cities, buildings, wars, kings, prophets, temples, records, armies, weapons, and massive battles. Mormon 1 says the land was covered with buildings and the people were almost as numerous as the sand of the sea. Mormon 6 describes roughly 230,000 Nephites killed at Cumorah. Ether 15 describes nearly two million Jaredite “mighty men” killed, plus wives and children. Imagine someone claimed that an ancient Israelite civilization existed somewhere in North America. Not a tiny campsite. Not one immigrant family. A real civilization. Imagine it had a final battle where the dead were roughly the size of Irving, Texas population 238K. Then imagine another earlier civilization in the same sacred history lost a male fighting population roughly the size of Houston 2.4M, plus women and children. Now imagine this civilization supposedly had cities, temples, written records, named places, religious systems, kings, trade, weapons, metalwork, and centuries of history. Then ask: Would it be plausible for a civilization of that size and complexity to vanish with no confirmed city, no confirmed inscription, no confirmed Hebrew or Egyptian writing, no confirmed Nephite place name, no confirmed Israelite temple, no confirmed Book of Mormon battlefield, no confirmed “reformed Egyptian,” and no material culture that clearly identifies it? That is the issue. A small family can disappear genetically. A civilization of that scale should not disappear historically, archaeologically, linguistically, and materially. So the problem is not merely DNA. DNA is one missing footprint. But the larger issue is that almost every expected footprint is missing. At some point, “the evidence disappeared” stops being an explanation and starts becoming a shield against testing the claim.

  • BuschidoEra
    BuschidoEra (@BuschidoEra) reported

    @KarolineGosling The problem is that the wrong philosophies won the wars. Schopenhauer and Nietzsche were defeated on the battlefield but never refuted.

  • KumarRahul65453
    RAHUL SHARMA 🇮🇳 (@KumarRahul65453) reported

    @unusual_whales "Iran's strategy in one sentence: survive the battlefield, win the bargaining table. The problem is when both sides think they're winning the same negotiation." 🤔

  • snipermomo_1994
    Mo.aly (@snipermomo_1994) reported

    @BattlefieldComm Plz, Recon class in Redsec solos is broken. at least Try to limit the number of usages of the drone. Make it limited to 3 times during the whole match.

  • voidsrus4
    ฏ๎๎๎๎๎๎๎๎๎๎ ฏ๎๎๎๎๎๎๎๎๎๎ ฏ๎๎๎๎๎๎๎๎๎๎ ฏ๎๎๎๎๎๎๎๎๎๎ ฏ (@voidsrus4) reported

    the problem with battlefield 6 being a live service game is all the cosmetics are designed for children. there are cosmetics i would probably buy, they won't sell them. and the game despite their best efforts is still too hard for children

  • NiChiJo13797514
    nichijou nana (@NiChiJo13797514) reported

    @theoldworldshow Honestly, so many of the world's problems after WWI can be traced back to the loss of the old ruling elites. The aristocrats, who were supposed to keep order, bled themselves dry on the battlefield.

  • ExtraSmallBrain
    It's Absurd (@ExtraSmallBrain) reported

    @BattlefieldComm @Battlefield You fix the spawn issue and reintroduced the mouse not working to select spawn point... How useless you guys are...

  • Rocinantemoons
    before i slip,, ima slide♟️📜 (@Rocinantemoons) reported

    @Battlefield fck off if u not fixing server issue in ME

  • DmitryR12
    Dmitry R (@DmitryR12) reported

    @Battlefield I used to play a lot of portal modes like that, my biggest problem is that those portal servers had latency and connection issues much worse than normal servers. Did you fix that ? Makes no sense to try if it's still the same.

  • 4Thund3r
    Thund3r 4 (@4Thund3r) reported

    @BattlefieldComm The hitreg and desync issues between platforms should be immediate priority over any of this.

  • TMLKMCD
    Tommy McDevitt (@TMLKMCD) reported

    3. Are you competing on a sensible battlefield? If your offer sounds like everyone else's, you're forcing buyers to compare you on price, convenience...or maybe just "vibes". Specificity helps the right people realise: "This is for me". Get incredibly specific on: - your service area - your target audience - customers you are NOT for - the specific problem you solve Shrink the battlefield. Own your area.

  • ten_na_chmurce
    Kołdrian (@ten_na_chmurce) reported

    Mistfall Hunter is, first and foremost, an extraction RPG. Yes, it borrows some soulslike flavor: slower combat, dodges, limited resources, danger around every corner and dark fantasy presentation. But after around two hours with the demo, I would not call it a proper soulslike. It is more of a PvPvE extraction game with fantasy loot runs and a few soulslike ideas stitched into the combat. And honestly, that concept is not bad. The loop of entering a zone, looting everything you can, wondering if another player is nearby, and trying to escape with your stuff does create tension. Even solo, you can feel the pressure. I played as a sorcerer, and PvP was actually easier than I expected. I fought mostly rogue-style players, probably Shadowstrix, and using AoE skills, monsters, and positioning against them worked pretty well. I did not lose a PvP fight, but I also did not feel like the combat was especially deep. The combat has some interesting limits. You cannot just spam attacks forever because your energy or mana has to regenerate. Dodging also works through a limited dash system, with three dashes that recover over time. On paper, that gives the fights some rhythm. In practice, I often felt like I missed not because my aim was bad, but because the game decided the hit did not count. Sometimes the visual effect of a spell looked bigger than its actual hitbox. Maybe that is just a demo issue, but in an extraction game where every mistake can cost you loot, this matters a lot. Technically, though, I have to give the game credit. I played on mobile 5G internet and still had around 30–50 ms most of the time, which is genuinely good in my case. I only had one short moment where the game felt like it had not fully loaded the server or had a sudden FPS/ping issue, but outside of that it was very smooth. No serious lag, no constant stuttering, no big technical disaster. That is a strong point. Visually, Mistfall Hunter is fine, but not amazing. It has that Unreal Engine look, with some decent views, but also some rough character movement, sliding animations, strange hair and clothing rendering, and places where I could look under assets or textures. As someone who also builds maps, that kind of thing always bothers me. I know why developers hide objects behind other objects, but I really do not want the player to see the trick. The atmosphere is harder for me to praise. It feels like a mix of Slavic and Nordic dark fantasy filtered through a more Asian fantasy style, but I did not really feel the weight of dark fantasy here. It is *****, full of monsters, ruins and loot, but more “designed to look dark” than actually heavy or oppressive. I skipped most of the dialogue because nothing really pulled me in. The world is okay. The mood is okay. But “okay” is basically the problem. Character creation is actually in a good spot. You choose from several classes, including Mercenary, Sorcerer, Blackarrow, Shadowstrix, Seer and Withered Knight, then pick from multiple male and female looks and customize things like hair, eyes, makeup, scars, tattoos, voice and skin tone. I like character creators that let me feel like I made my own hero without trapping me for an hour before the game even starts. This one is enough. And yes, of course the breast physics are already there in the character selection screen. Classic. Weirdly, that might be one of the smoother animations in the demo. The bigger issue for me is progression. You loot a lot. Really a lot. The inventory fills up quickly, and after two hours I still was not sure which items were actually useful and which were just there to be stockpiled. You can send companions on expeditions, craft better items, and some crafting takes 12 hours, which may be a balancing choice for this type of game. I do not have enough experience with extraction games to judge that fully, but it felt slow. Maybe there is base development later, maybe not, but I got tired of returning to the same battlefield and doing quests before I reached the point where the system truly opened up. So where does that leave me? Mistfall Hunter has a good concept. A dark fantasy extraction RPG with some soulslike flavor sounds interesting. The solo experience has tension, and I can imagine it being much more intense in a trio, where every fight, escape and ambush probably feels more alive. But after around two hours and a few expeditions, I felt more curiosity than excitement. I do not think I will come back to it. It is not really my type of game. Still, I would not completely dismiss it. If you enjoy extraction games, PvPvE tension, fantasy loot runs and slower combat built around limited resources, it might be worth watching. For me, based on the demo: 5.5/10. Not bad. Not pointless. Just not convincing enough yet.

  • MarkSimonHK
    Mark Simon (@MarkSimonHK) reported

    @hughhewitt @philipaklein Once we start going down in the weeds, is there any chance the American people are on board with continued war? - This is turning into a Foreign Policy/DC issue. Is it top five in voters minds if US troops are not on the battlefield?

  • ReBeL_Actual
    ☭ Rèbél ☭ (@ReBeL_Actual) reported

    @TacticalGramps @Battlefield @EndersFPS Yeah this is a step in the right direction but the other problems especially with netcode and hit detection eclipse any positive change

  • Smokemifyo14691
    3 KingsInPersia (@Smokemifyo14691) reported

    @BattlefieldComm @Battlefield I’m tired of getting killed behind walls and solid objects, I’m tired of poor hit registration, I’m sick of getting killed with 1 bullet. I’m just tired fix it. NOW!! No more lightning fast kills no more

  • IdleMindl4qg
    NodeAspect (@IdleMindl4qg) reported

    @Battlefield The game is broken, buggy, and has lost the identity of what BF is supposed to be, It's so incredibly unbalanced, and we can clearly tell that you can't sort out all the problems.

  • nuke_235
    235Nuke (@nuke_235) reported

    @BattlefieldComm All these changes look good, but have questions about gunplay. If you are able to control recoil are multiple guns going to still have sub 200ms TTK? If so that still does fix the major issues with everyone’s feeling that the TTK/TTD is way too fast for BF.

  • falsewoodxt
    ARCOS (@falsewoodxt) reported

    @GetCheatz @Millitings @BattlefieldComm How unemployed are you to be tagging me on random tweets like these bruh of course there are going to be a few people with hit reg issues. Are you 12 or something