Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Bordeaux, Nouvelle-Aquitaine | 6 |
| Bron, Auvergne-Rhône-Alpes | 1 |
| Madrid, Madrid | 5 |
| La Trinité, Martinique | 1 |
| Lyon, Auvergne-Rhône-Alpes | 10 |
| Persan, Île-de-France | 1 |
| Metz, ACAL | 3 |
| Aubais, Occitanie | 1 |
| Toulouse, Occitanie | 5 |
| Seysses, Occitanie | 1 |
| Annecy, Auvergne-Rhône-Alpes | 3 |
| Colmar, ACAL | 1 |
| Les Sables-d'Olonne, Pays de la Loire | 1 |
| Chantonnay, Pays de la Loire | 2 |
| Paris, Île-de-France | 38 |
| Pringy, Île-de-France | 1 |
| Santiago de Querétaro, QUE | 1 |
| Duque de Caxias, RJ | 1 |
| Parmilieu, Auvergne-Rhône-Alpes | 1 |
| Amiens, Hauts-de-France | 2 |
| Rouen, Normandy | 1 |
| Vienne, Auvergne-Rhône-Alpes | 1 |
| Pontoise, Île-de-France | 2 |
| Asnières-sur-Seine, Île-de-France | 1 |
| Arrondissement de Charleroi, Wallonia | 1 |
| Santa Cruz de la Palma, Canary Islands | 1 |
| Rennes, Brittany | 2 |
| Caxias do Sul, RS | 1 |
| Saint-Lubin-des-Joncherets, Centre | 1 |
| Aubenas, Auvergne-Rhône-Alpes | 2 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
-
Frank (@Cowboy6482) reported@MAC_Arms 7.62x51 as a personal issue weapon would be silly, for the reasons you stated. But, 6.8x51 chose super high pressures, which is the problem I have. Nothing against the high pressures themselves, pressure makes bullets go. My problem is the increased heat/frictions. Battlefield reliability is the concern. If metallurgy were to negate that, I would have no concerns, but it's my understanding that we haven't gotten to that point, yet. 6.8x43 keeps pressures in the normal range, while increasing performance at all of the distances it's expected to perform. Once you get past ~500m, it's time to step up your cartridge anyway. That's where a DM with a 300WM would come into play. 6.8x43 would fill all squad level machine guns, and a majority of mounted. 7.62x51 is still excellent for minigun and other mounted belt feds where more hate needs to be applied. 6.8x51 can fill multiple roles, but, heat is your enemy for sustained fire. It's a cool cartridge with excellent paper performance. Is it battlefield ready?
-
Brylan (@metalboybrylan) reported@Wolf6120 @doctordieyoung @FrenlyOfficer ?? what does this even mean dumbass??? he easily could of had a knife on him, but first and foremost you don't get on a battlefield and expect to live after trolling the enemy do you?? then you came up with a retarded strawman that no one on earth has a problem killing
-
Yogogo (@yoyofightthee) reported@viviglittr @JaegerTwice That’s fair. I will say, I do mostly agree on the Toya getting back up thing. Although part of that (at least in-universe) is because the plan to take down Toya was a REALLY flimsy one, as Shoto was basically on his own with his only advantage being his ice and new move. It felt like the story sometimes just made it so some plans were worse than others to contrive a reason for things to play out in this way. As for Toya’s fate, tbh it depends. The overall issue with Toya’s ending is the tone deafness and trying to have its cake and eat it too (this applies to the Todoroki family ending as a whole tbh). Just the concept of him being kept alive creates inherent problems. The idea is that Toya is being kept alive specifically to gain what he wants before death, a chance to speak with his family. The issue however, is that the circumstances of Toya’s condition now flat out contradict that sentiment. He can barely speak, only able to sputter out and cough a few sentences for a few minutes before being stored away again. Maybe if we got to see some of these visits and what exactly Toya would get out of them, then this writing would actually come together, but as it is, it’s a blatant discrepancy that isn’t addressed by the narrative. And as a result, the bittersweet feeling is completely ruined. And the fact that the family have this smiley scene right after really just makes it seem like the story is at best rushing things unnaturally, and at worst implying they’re 100% okay with what’s happening to Toya, which doesn’t suit their characters (and that’s of course not taking into account that there ARE absolutely ways to at least try and save him that the series is continently glossing over to contrive this ending). If the story wasn’t going to go into detail in this epilogue, then Toya likely should have just died on the battlefield in a similar manner to Toga, in that he gets to say everything he wanted to, have the soba exchange, and then possibly die with a sense of peace. Obviously it would need to be reworked a bit, but I just don’t see the merit in keeping him alive if it’s going to be THIS cruel and apathetic. Plus, it allows the Todofam to actually have scenes mourning Toya which the series is utterly devoid of (which is incredibly odd since I think part of what makes Toga’s aftermath work so well is that we dedicate time to Uraraka grieving her. Deku and Shigaraki don’t get enough either but they at least get more to work with, especially when compared to Toya). That, or if we REALLY want to keep Toya alive to die a slow death, then it’s possible to just, give him a normal hospital bed and contrive it so they were able to heal his wounds just enough for him to not be preserved in a tube (take them restoring Spinner offscreen for example). Or if we REALLY want to keep the tube for whatever reason, then give him a weird sci fi wheelchair thing and allow him to at least spend the rest of his days with his family in a way that’s actually substantial. Obviously I’m mostly spitballing here, but the core point I’m making is that as is, Toya’s ending fails on an in-universe and narrative level due to how little it does. It wants to hold him accountable for his actions in a way that would ideally kill him, but it also wants him to gain some kind of peace to maintain the bittersweet narrative it’s going for, but since it’s unable to fully commit to either, what we get is a narratively confused mess that feels inherently bleak while just pretending not to be, which COULD come together if the story actually showed the merits of it, but of course that doesn’t happen.
-
Truth Setting U Free (@Dovakeen74313) reported@GoldGloveTV We had the same problem with battlefield 6 last year. The low life streamers came in demanding fast movement and the game is dead today. The same thing that is killed Call of duty. I would suggest you listen to your OG fans, the people that have been there for decades
-
IronDog of Écosse (@irondog55) reported@pcgamer No. Lag is a thing. Especially in competitive games with people who ratehack. A story as old as time. Can't hit what the netcode cant see...(Original MW2, Battlefield, Delta Force) Absolutely moronic take w/ @da
-
Dinnu daniel (@daniel_adinnu) reportedRoku’s newest channel has no writers, no actors, and no production budget. It also has a founder who already made over $100 million doing something similar with real television. Fairground AI launched quietly on Roku as channel 300, broadcasting nothing but AI-generated films, shorts, and series around the clock, interrupted only by AI-generated ads. It’s built by Colin Petrie-Norris, the same person who founded Xumo, a free ad-supported streaming service he later sold to Comcast for a reported nine-figure sum. That history matters because it separates this from a novelty experiment run by an outsider. This is someone who has already correctly read where free, ad-supported streaming was heading once, building the same bet again on the next production input to get cheap: content generation itself. The economics explain why Roku said yes. Traditional FAST channels require licensing existing shows and films, a real and recurring cost. AI-generated content can be produced continuously for a fraction of that, with human contributors, sourced from social media creators building followings in the “AI cinema” space, supplying the material. For a platform under pressure to protect margins while competing against better-funded rivals, a channel that costs almost nothing to keep running is a rational bet regardless of what critics think of the output. The output itself has drawn open mockery. The Verge’s review compared the experience to “eating from a trough.” A widely shared clip shows a medieval drama with characters moving through what looks like broken physics, more moon-gravity than battlefield. Roku added three conventional nostalgia channels the same week, MADtv and Whose Line Is It Anyway? among them, an odd pairing that reveals the actual strategy: hedge the AI bet with familiar reruns while testing how far the free-content model can be pushed. Nobody asked for an all-AI channel. Someone who already made a fortune correctly guessing what free television would look like next built one anyway.
-
Truth Setting U Free (@Dovakeen74313) reported@lgriao Same thing happened last year with battlefield 6. Everybody told him to fix it. They still haven't fixed it and nobody's playing battlefield 6. It will do what every other multiplayer game does. It'll be nothing but streamers and sweats left
-
Iain Reid (@realiainreid) reportedSylvan’s final advantage may not have been an accident. By then, the Evil King may already know his kingdom is lost. His problem is no longer simply defeating Sylvan. It is succession. George has become dangerous: compromised, associated with the failed regime, carrying decades of secrets, and increasingly capable of discovering what his father actually did to him. Meanwhile, the King may have secretly created an unauthorized replacement heir through the breeding program. So he rearranges the competitive environment. George believes his father is sending him into the final battle to defeat Sylvan. But his father may know that Sylvan’s strongest period of influence is still waiting at the end. George isn’t being sent to win. He’s being sent somewhere his father expects him to be destroyed. The plan is elegant: George attacks Sylvan, Sylvan’s overwhelming advantage arrives, George absorbs responsibility for the failed campaign, Sylvan retaliates, the Throwaway Prince disappears, and the King clears the succession for his secret heir. He even gets Sylvan to perform the disposal for him. Except Sylvan refuses. He notices that George is still operating inside a manufactured reality while the father continues making the actual decisions, choreographing the signs, refusing negotiation, and encouraging attacks long after victory has become impossible. Suddenly the environment starts revealing something very different. Not that George attacked Sylvan and lost. But that the King knowingly sent his own son into an unwinnable fight and kept telling him he could win. The environment designed to process George begins documenting command responsibility instead. And the Throwaway Prince acquires its darkest possible meaning: George wasn’t merely raised as an expendable heir. His father may have built the final battlefield specifically so somebody else would throw him away.
-
Julian Winters (@JulianWinters9) reported@Battlefield Hello I have a question fix all weapons they hit box do not work in the game
-
A.D.L. (@_Dracoleon_) reported@70alternateaccs @brodianpride You ever been on a battlefield? You need shoes. That’s the only valid criticism I have ever heard regarding Corrin’s outfits. Not really seeing the issue with the boy and girl protagonists having similar but different outfits. Well… a non-weird one at least
-
D (@upnorth321) reported@Battlefield Fix your game. It keeps crashing.
-
Robert 🤘🏼🇺🇸🦅 (@realrobertherr) reportedMan I love @Battlefield but this constantly disconnecting from parties when trying to go into games - especially REDSEC, is getting so ******* tiring. Almost a year into the game and they can’t fix it?
-
卐Aryaketu卍 (@manishj60013074) reported@rabari_tribe He touched his head to dhra (zameen ) Played in battlefield with jodha in jodhapur He did kasriya bano (which is supreme sacrifice) by twisting his moustache He run elephants in battles , and got injured The ran camels,grass cause issue Put his feet in pagda
-
Jon (@JonShadwellX) reportedFix the ******* ballistic walls. They never place quick enough, let alone consistently on uneven ground. @EA_DICE @Battlefield
-
FinalBoss.io (@FinalBoss_io) reported470 hours in and Steam still refunded Battlefield 6. That’s not a refund story. That’s a trust story. A player bought the Phantom Edition, then EA quietly removed Rush from Quickplay in patch 1.4.1.5 with no warning. Same game, worse package. And this is the part live-service publishers keep pretending not to understand: when you sell people a game through its modes, playlists, and matchmaking, those are not decorative details. They are part of what was purchased. If you can quietly take that away after launch, players are not buying a product. They’re renting your current mood. Steam support being the one to say "yes, that changed what you paid for" is the most damning part. Live service is supposed to mean ongoing support. Too often it means ongoing permission to downgrade the deal. You can remove a mode from Quickplay. You also remove one more reason to trust the next pitch.