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Battlefield 6

Battlefield 6 Outage Map

The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Battlefield 6 users affected:

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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Propières, Auvergne-Rhône-Alpes 1
Lübeck, Hansestadt, Schleswig-Holstein 1
Montpellier, Occitanie 2
Comuna 1, CABA 3
San Bruno, CA 1
Buenos Aires, CF 2
Paris, Île-de-France 4
Firmi, Occitanie 1
Garons, Occitanie 1
Manchester, NH 1
Ihlow, Lower Saxony 1
Pearland, TX 1
Brussels, Brussels Capital 2
Chaniá, Crete 1
Équancourt, Hauts-de-France 1
Wilhelmshaven, Lower Saxony 1
Holbæk, Zealand 4
Vitória da Conquista, BA 1
Montréal, QC 2
Copenhagen, Capital Region 2
Lyon, Auvergne-Rhône-Alpes 1
Plougastel-Daoulas, Brittany 1
Melbourne, VIC 1
Annonay, Auvergne-Rhône-Alpes 1
Brownville, NY 1
Hagerstown, MD 1
Edinburgh, Scotland 1
Aix-en-Provence, Provence-Alpes-Côte d'Azur 1
Enumclaw, WA 1
Ealing, England 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • Hannuska2109
    Hanuska (@Hannuska2109) reported

    @UKRRichard @Twitspice Spare us the OPSEC lecture. Registration plates are removed at or near the frontline anyway because they create reflective surfaces and identifying markers. That is basic common sense to anyone familiar with vehicles near the front. The issue here is not battlefield drone AI. The issue is that registration numbers allow independent checking of: MOT history corrosion advisories mileage inconsistencies structural warnings repeated failures overall vehicle condition before purchase Transparency would end the argument very quickly.

  • TPPIceman
    Will Paisley (@TPPIceman) reported

    @_yanssii Its a pretty realistic showing of someone being drawn back to service. Shin especially suffers from a load of survivors guilt, and outside of combat his percieved purpose as the reaper is gone. Theres a lot of reasons why the battlefield calls, but it was a good representation

  • just4leaks2
    Shaun Weber (@just4leaks2) reported

    @ManuPassare08 Valorant Mobile had a lot of issues and got pushed back a few times so let's hope we get it this year globally. Battlefield mobile is hard to answer. The version we already played got cancelled BUT I saw evidence of a new version. Don't know if they are still working on it.

  • DatingSenseii
    Dating Sensei (@DatingSenseii) reported

    @TheAlphaPathh 2. Her social circle consists entirely of "broken" women and orbiters. 3. She treats her attention like a currency for the highest bidder. 4. Her phone stays face down because her notifications are a battlefield.

  • Jet_Pilot_PakFa
    Jet_Pilot_PakFA (@Jet_Pilot_PakFa) reported

    @KobsonskaKaupa @helish88 @Battlefield No is not working, when you see an enemy plane appear there is because is spotted by someone else. If the air radar would work in 400 meters you could actually have a lot of awareness.

  • Trotes936897
    2S7 Pion (@Trotes936897) reported

    SAAB has revealed its new round for Carl Gustaf, the HEAT 758, a Heat-Tandem round with up to 700mm of penetration behind ERA. According to Michael Höglund, head of Saab’s business unit Ground Combat: “This round is our response of developments of the battlefield where reactive explosive armour has become a major problem for regular munitions trying to defeat armoured vehicles. HEAT 758 is an example of how Saab continues to generate ever more capable products while decreasing the armoured vehicle threat to the operator,” The new round has already been ordered by an anonymous client and is in production.

  • i420IsMyGod
    Cameron Singleton (@i420IsMyGod) reported

    @IziGamesInc @Battlefield Definitely skill issue, CoD has a 0.3 ttk and redsec take 3 secs to down someone with basic gear. You kids all the same, DOGSHIT at a game and **** talks it because of how **** you are. Get a job if you're 18 if not go back to school and learn about life not games/Social media...

  • SOtakhanov
    Sanjar Otakhanov (@SOtakhanov) reported

    @EA_DICE Dear Electronic Arts, Just wanted to thank you for teaching the gaming industry a truly fascinating business strategy: Take a game with: — one of the strongest franchises on Earth, — a loyal fanbase, — incredible graphics and sound design, — years of potential content, — and a playerbase that STILL refuses to let it die... …and then stop supporting it right when it finally becomes loved by the community. Genius. Because apparently after: The Mandalorian, Andor, Ahsoka, Obi-Wan Kenobi, The Bad Batch there was clearly NO opportunity at all to keep expanding Star Wars Battlefront II. No new heroes. No new planets. No seasonal events. No PvE expansions. No Mandalorian content. No Warbond-style progression system like Helldivers 2. No long-term live-service support. Definitely impossible to make money from that. Meanwhile, players are still here in 2026. Still playing. Still modding. Still talking about Battlefront II. Which honestly says more about the game than about the company managing it. At this point, Battlefront II feels less like a failed live-service game and more like a case study on how to accidentally abandon a golden goose. Sincerely, Players who saw the potential even if EA didn’t.

  • xiolng440248994
    小龙 (@xiolng440248994) reported

    @Battlefield bug, so I want the official to solve this problem for me.

  • brrtxd
    ☃️ (@brrtxd) reported

    @BattlefieldComm A lot of the time you cannot even identify where the paint is coming from, which removes meaningful counterplay entirely. This urgently needs fixing. I also did not see any mention of flare reliability being fixed. It is good that infantry can no longer lock while flares are active, but the bigger issue still exists: missiles frequently ignore flares entirely and hit anyway. This is one of the most frustrating and unfair mechanics currently in the game because it removes all predictability and counterplay. Battlefield is an arcade shooter, not a MILSIM. Flares should reliably defeat lock-ons every time. Randomly dying because a missile ignored your flares is not good gameplay. Another issue is that lock-ons currently have effectively infinite vertical range. This makes proper jet dogfighting nearly impossible because infantry can still lock jets even at the sky ceiling. Infinite vertical lock range only makes sense against helicopters, since helicopters can actually hover near the skybox and farm with a gunner. Jets are already ineffective against infantry from that altitude, so this mechanic just unnecessarily punishes jet combat. ================================================== JET DOGFIGHTING AND AIR-TO-AIR SKILL GAP ================================================== The biggest issue overall is that the lack of a real skill gap in air combat has barely been addressed at all. Jet dogfighting currently has an extremely fast time-to-kill. If someone gets behind you and can aim reasonably well, there is essentially zero opportunity for counterplay. If an enemy jet who is significantly worse than you gets behind you first, you realistically have almost no chance to reverse the fight because the TTK is simply too fast. Combined with how quickly mobility hits occur — and how devastating they are — dogfights become shallow and low-skilled. There is also still no proper air radar, which is honestly unacceptable this long after launch in a modern Battlefield game. Combined with poor visibility, weak freelook controls, and the lack of a proper rear camera, situational awareness barely matters because the tools to maintain awareness do not exist. Air radar is absolutely necessary for modern jet gameplay and should have been fixed months ago. The newly added indicator showing when an enemy jet is aiming at you is also not the right solution. This does not solve the actual issue. The actual issue is the lack of proper awareness systems. Right now, because of the extremely fast jet TTK and lack of awareness tools, if you suddenly realize a jet is near you, you are usually already dead within a second anyway. The indicator basically becomes a “you are about to die” warning rather than meaningful gameplay. A proper radar system would create an actual awareness skill gap where players track enemy aircraft, position intelligently, and react proactively instead of relying on automated warning indicators. Mobility hits also need a full rework. On top of that, the current jet flight model is poor and lacks meaningful speed control. In the stealth jet, the optimal turning rate is currently achieved through “V-tapping,” where players spam throttle inputs to abuse the thrust vectoring system. This clearly feels unintended and does not create a healthy skill gap — anyone can spam buttons. A much better system would be something closer to the Battlefield 4-inspired attack jet flight model introduced late in Battlefield 2042’s lifecycle. That model had an actual optimal speed range for maximum turn performance, which rewarded proper speed management and pilot skill. Right now, even in the attack jet, optimal turning is still achieved by repeatedly tapping throttle rather than genuinely managing speed. Maintaining precise speed control should be the skill gap, not abusing input spam.

  • und3rwoodr
    Underwoodr (@und3rwoodr) reported

    @hispanicnomad Unfortunately this has been a problem for months it blocks my university website, as well as certain online games, battlefield 6 for example I get connection issues for the duration of the game, unless I use a VPN. Ridiculous just blanket blocking IPs with no proof of wrongdoing

  • KThyregod
    Kristian Thyregod (@KThyregod) reported

    @LostinEU Schröder has access, which is precisely why the issue cannot be laughed away. But the fact that Europe is left debating a compromised ex-chancellor as a channel to Moscow says more about Europe’s diplomatic depletion than about Schröder’s virtues. If the battlefield will not settle this soon, then Europe needs negotiations. And if it needs negotiations, it cannot keep discarding channels faster than it creates them.

  • n7mdallh1
    محمد الخزمري (@n7mdallh1) reported

    @Battlefield Battlefield ping is very bad in Saudi Arabia and the Gulf region. Players are getting extremely high ping between 100-200ms, while other EA games like FC work perfectly fine. Please fix the server issue and improve Middle East connectivity.

  • Julio_14_apple
    It's Jinx now. Powder fell down a well. (@Julio_14_apple) reported

    @GhostGamingG @Battlefield The Easter Egg about having real updates, fixed TTK and the fix to dying around corners and hitreg. 🤡

  • OGspag
    Spag (@OGspag) reported

    @CAMIKAZE78 Key word is ‘some’. Not sure why they are inviting 98% retards to “fix battlefield”. The feedback would be coming from the larger percentile. I highly doubt the devs are scavenging through feedback to read yours or other good players. They want a quick fix to sush the masses.

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