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Battlefield 6

Battlefield 6 Outage Map

The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Battlefield 6 users affected:

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Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Valence, Auvergne-Rhône-Alpes 2
Biscarrosse, Nouvelle-Aquitaine 1
Pont-Sainte-Maxence, Hauts-de-France 1
Recife, PE 1
Brasília, DF 1
Arlon, Wallonia 1
Coyoacán, CDMX 1
Saint-Malo, Brittany 1
Buenos Aires, CF 1
Comuna 1, CABA 5
Perpignan, Occitanie 1
Domingos Martins, ES 1
Courbevoie, Île-de-France 1
Strasbourg, ACAL 1
Chaumont, ACAL 1
Amagney, Bourgogne-Franche-Comté 1
Annecy, Auvergne-Rhône-Alpes 2
Paris, Île-de-France 16
Itapemirim, ES 1
São Paulo, SP 2
Brech, Brittany 1
Trévoux, Auvergne-Rhône-Alpes 1
Nidau, BE 1
Villa Victoria, MEX 1
Santiago de Querétaro, QUE 3
Telêmaco Borba, PR 1
Bordeaux, Nouvelle-Aquitaine 4
Bron, Auvergne-Rhône-Alpes 1
Madrid, Madrid 4
La Trinité, Martinique 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Battlefield 6 Issues Reports

Latest outage, problems and issue reports in social media:

  • RJowen56
    RJ owen (@RJowen56) reported

    @robert_lyman I suspect this is being deliberately misrepresented. No government would be that stupid to grant a blanket immunity for battlefield actions. However, immunity from post service prosecution as is occurring now in the UK over actions in N Ireland & the Troubles makes more sense

  • simonsaypl
    Szymon (@simonsaypl) reported

    @BattlefieldComm Please FIX BF6. What happened after the update? You’re ruining a great game. Players are frustrated and leaving. Please fix the servers, netcode and hitreg ASAP. This isn’t fun anymore. :(

  • 1godimak
    1god-dim-mak (@1godimak) reported

    @Battlefield You ***** haven't figured it out yet. How about you fix the desync and hit reg and optimize this game as well. ******* cucks are more concerned with censorship and language use. You're disgusting and appalling.

  • ALAEHDx
    ALAEHD (@ALAEHDx) reported

    @BattlefieldComm No need to fix anything Dice just leave the game as it is, you're gonna reintroduce all these bugs next season anyway as you always do.

  • RxRankings_com
    drugrankings (@RxRankings_com) reported

    @TheBluePen25 The reality is that women or female warriors cause more problems on the battlefield. 50:50 male:female army definitely loses to 100% male army

  • o_Ray_qu
    o RAY qu 🐦‍⬛ (@o_Ray_qu) reported

    I think I’m done with Battlefield for now. I’m having a TPM 2.0 BIOS issue. I literally just started streaming again too, haha. I guess fate is trying to tell me something. 🪦

  • Ax1omVoid
    Ax1omVoid (@Ax1omVoid) reported

    WTF WEDNESDAY is officially entering the rotation. 📷​ Battlefield 6 is the move tonight — I’ve played it before, just never brought it to stream. Only problem: the download apparently has other plans. The second it finishes, we’re going straight into the chaos. 📷 Twitch + YouTube tonight.

  • archeohistories
    Archaeo - Histories (@archeohistories) reported

    Jacob Miller was a Union soldier in the 9th Indiana Infantry who fought at the Battle of Chickamauga in 1863. During the chaos of the fighting, he was shot directly in the forehead, the bullet entering above his left eye. The impact knocked him unconscious, and he was left on the battlefield assumed dead, one of thousands lying among the fallen. When he eventually regained consciousness, he found himself surrounded by bodies and had to crawl toward help, bleeding heavily and barely able to see. Amazingly, Miller survived long enough to reach a field hospital, but even there surgeons believed he wouldn’t make it. The wound was so severe that they didn’t attempt to remove the bullet; they simply cleaned the area and bandaged him. Miller endured weeks of agony, infection, and partial blindness, yet he continued to cling to life. Eventually he recovered enough to return home, though the bullet remained lodged in his skull. The wound never fully closed, leaving a permanent hole in his forehead that became his most recognizable feature. For the next 31 years, Miller lived with the bullet still inside his head. He suffered chronic pain, headaches, and vision problems, but he also became a living symbol of Civil War resilience. In 1894, three decades after Chickamauga, surgeons finally removed the bullet, which had slowly migrated and caused worsening symptoms. Miller lived into old age, proudly wearing his veteran’s medal and often photographed to show the extraordinary injury he had survived. Jacob Miller spent years after the war writing letters to military surgeons because his head wound kept “changing.” The hole in his forehead never fully healed, and he reported that tiny bone fragments would occasionally work their way out decades later. Even stranger, Miller said he could feel weather changes inside the wound, pressure shifts, storms, and cold fronts caused sharp pain where the bullet sat lodged behind his eye. His case became so unusual that medical journals quietly circulated his letters as an example of long‑term cranial trauma survival. #archaeohistories

  • omniclay2
    Marc Clay (@omniclay2) reported

    @Battlefield Fix the console matchmaking! There's no reason that this is the only game that separates console players, forcing us to play with computer players or bots

  • _KoMiNt_
    KoMiNt (@_KoMiNt_) reported

    @BattlefieldComm Games are too long. Too many players. Not enough vehicles. Your broken system better know when someone leaves a match that is in progress that they get matchmade in to that is losing. Players just camp vehicle spawn and with 32 players it is an annoying feature. "Top 5%" lol

  • Keyaswings
    Kartikeya (@Keyaswings) reported

    My take on @WARDOGS Seven years. Two finished games. Three cancelled ones. And at one point, a defence company's lawyers threatening to sue over the shape of a helmet. That's the price @BULKHEAD Studio paid to bring WARDOGS to Steam Early Access on 10th September and as a 40-year-old who's been looking for that “Boys Gaming Together” feeling since the LAN cafe days, I just want to say thank you. I already got my Boomer Squad locked for the beta on 3rd September and the launch on 10th Sept. Mind you, Bulkhead once had a deal on the table with Tencent. Tencent wanted them to "go bigger" basically publisher-speak for cutting the parts of the game nobody would notice missing until launch day, when it's too late to fix. Bulkhead walked away instead. No safety net, no guaranteed funding, just a bet on themselves and Team17 to do it properly. They didn't just build in a bunker and drop a trailer six weeks out. They opened the doors. Closed beta after closed beta, nearly 500,000 players stress-testing servers, breaking things on purpose, telling a small studio exactly what wasn't working. I played the last beta weekend and there were 100,000 people online at the same time, for a game that hadn't even launched. That's not a marketing beta. That's a studio actually listening. 20 years in Gaming. I’ve watch a lot of titles get pushed out of the door because a date on a roadmap looked good in a boardroom slide. Players feel that. They always do. So when a studio this size holds the line, refuses the "ship it now, patch it later" playbook, and tells us straight up not to expect it fully finished until they've earned that right over the next year or two that's rare enough to stop and clap for. If you've never heard of WARDOGS that's fair, most people haven't yet. It's a hundred-player tactical shooter, three teams fighting over a destructible battlefield in the ruins of an Eastern European industrial mountain range, built by people who clearly still love making games. Half a million players already tested it before a single copy sold. That should tell you more than any trailer could. Go look it up. See what a studio looks like when it says no to the suits. To everyone at Bulkhead and @Brammflakes league(team) of extrodinary gentleman. Thank you. (Posted the same on my linkedin :D )

  • XeroMindedSY
    Xero Minded (@XeroMindedSY) reported

    @wrenfps Yeah this game is ***. The net code, pc to console Desync, The servers lag, the audio sucks, visibility still needs improvement, no server browser, no persistent servers, there’s clearly EOMM. @EA_DICE ******* SUCKS

  • Grace_Livingstn
    Grace Livingston (@Grace_Livingstn) reported

    Another point is that I actually want to preserve that natural, bold spirit in my child. When I was little, my own parents perhaps kept me a bit too well-mannered at first, which led to a certain amount of shyness in interpersonal interactions for quite a long time. While I don't think it was a massive issue now, it likely acted as a bit of a hindrance for the younger version of me. Although my child is currently being raised by my ex in a way that I consider a complete mess—he doesn't pay proper attention, leaves her to be raised by the nanny to do whatever she pleases, and lets her spend all her remaining time watching TV and playing on the iPad, without her really learning much—my child does have one undeniable advantage: she is extremely bold, daring to do and say anything. That is actually a merit, and I think it's a great trait typical of American children. Being overly polite the way I was when I was little meant that I had to spend nearly several years, or even a decade, slowly learning to loosen up and become more relaxed, which isn't ideal either. That said, my own nature was never actually suppressed by my parents when I was a child. On the contrary, my parents really allowed me to do whatever I wanted, while still providing proper guidance, which I think was wonderful. I had a very happy childhood. I believe my child is unhappy right now because she lacks parental companionship. Neither side is there for her—I am not allowed to be, and her father simply doesn't have the time. I don't think her father doesn't want to spend time with her; it's more that he lacks the time. But if he doesn't have the time, why not let me accompany and care for her? That part is truly beyond comprehension. I don't want either parent to let fights or any other issues in their romance or relationship spill over into controlling the child or weaponizing her to make the other person suffer. First of all, I would never be that kind of person, and I know the future partner I choose wouldn't be either. I simply believe that kind of behavior is completely unnecessary. A child deserves love from both sides, so having love in the family is certainly important. But if problems do arise, a partner should truly never use a child as a battlefield to hurt the other person.

  • Tsuki_Seiba
    Seiba🗡️ (@Tsuki_Seiba) reported

    @DynahTalks People who played it when they were 10yrs old truly have no understanding how bad it was. I was 16 when it launched and it was so *** that I'd rather play Battlefield 4 when it was a broken mess because it was so much better then ghosts.

  • Johnny316420
    TROUBLE (@Johnny316420) reported

    @DethNade @BattlefieldComm They’re cooked.. it goes to show you it’s not a money thing. You can spend and support a game and EA and battlefield can’t make a game that will work right. This game since day one has lighting issues, falling through the buildings, and they patch a EOD arm smh

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