Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Lübeck, Hansestadt, Schleswig-Holstein | 1 |
| Montpellier, Occitanie | 2 |
| Comuna 1, CABA | 3 |
| San Bruno, CA | 1 |
| Buenos Aires, CF | 2 |
| Paris, Île-de-France | 4 |
| Firmi, Occitanie | 1 |
| Garons, Occitanie | 1 |
| Manchester, NH | 1 |
| Ihlow, Lower Saxony | 1 |
| Pearland, TX | 1 |
| Brussels, Brussels Capital | 2 |
| Chaniá, Crete | 1 |
| Équancourt, Hauts-de-France | 1 |
| Wilhelmshaven, Lower Saxony | 1 |
| Holbæk, Zealand | 4 |
| Vitória da Conquista, BA | 1 |
| Montréal, QC | 2 |
| Copenhagen, Capital Region | 2 |
| Lyon, Auvergne-Rhône-Alpes | 1 |
| Plougastel-Daoulas, Brittany | 1 |
| Melbourne, VIC | 1 |
| Annonay, Auvergne-Rhône-Alpes | 1 |
| Brownville, NY | 1 |
| Hagerstown, MD | 1 |
| Edinburgh, Scotland | 1 |
| Aix-en-Provence, Provence-Alpes-Côte d'Azur | 1 |
| Enumclaw, WA | 1 |
| Ealing, England | 1 |
| Eggenfelden, Bavaria | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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Mae🐀 (@k9nnibal) reportedtime to touch grass or something i guess it still works? display, keyboard and trackpad dont work at all but external devices are still fine keyboard not working includes the power button tho so like if i turn it off now is it gg? guessing battlefield 6 actually cooked the mobo
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Dávid (@Dvid01114960) reported@Battlefield There is no way I will ever come back to this content drip locked behind paywall, give a depth to the gameplay and fix core features of the ******* game already. Then maybe I give a F
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🌂 (@wovo) reported@somatyk @EA_DICE I’m having this same issue switched to pc and they CONNECTED MY SCCOUNT TO A DELETED EMAIL MAKES NONGOODSMN SENT IVE SOE T LIKE 500 ON THIS GAME all because I switched to a pc
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Robert Clark (@RobertClark62) reported@PuncheeBurro Not tracking the last part of your post. The operative issue isn't "ATACMS or not". The operative issue is Deep Precision Strike capability to achieve a desired battlefield effect. There were a variety of strike assets available to NATO - fixed wing air, JASSM, SCALP/Storm Shadow/TAURUS, Tomahawk. The Brits and French did send SCALP & Storm Shadow to Ukraine. Unfortunately, most of the US & NATO capability is in the air-2-ground bin. Ukraine lacks a robust air force, the munitions had to be integrated into Soviet era aircraft which created a time delay and the US Army's Multi-Domain Task Forces have dibs on ground launch Tomahawk cruise missiles for a China-Taiwan contigency. Cheaper ground launched cruise missiles like the FP-5 Flamingo and long range attack drones like the Shahed-136 didn't exist in the NATO and US inventory (an analog to the Shahed-136 just recently came online for the US and was used against Iran).
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chedder - (@0xcheddar_) reported@Watchdog_MP The issue is drones are fundamentally shifting the landscape of the battlefield, they give a huge advantage to those defending their own homeland or invading a neighboring country but really negatively effect any sort of large military mobilization away from home.
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☃️ (@brrtxd) reported@BattlefieldComm If you are primarily an infantry player and dislike air vehicles, please do not judge this post unless you actually read it fully. This is not about wanting helicopters and jets to farm with no counters. Strong counters against air should absolutely exist. My main issue is the actual air-versus-air gameplay, which currently has very little meaningful skill gap, depth, or counterplay. The biggest problems right now are not even ground-to-air interactions — they are the state of jet dogfighting and helicopter 1v1 gameplay. That said, there are still some major ground-to-air balance problems that also need addressing. Overall, this update is a step in the right direction and there are several genuinely good changes here. But the core issues with air gameplay still remain largely unresolved. ================================================== GOOD CHANGES IN THIS UPDATE ================================================== The attack helicopter rocket nerf against air is a very good change. Rockets were far too strong in air-to-air combat and significantly lowered the skill gap. Requiring more hits means pilots now need more consistent aim instead of instantly deleting targets. The new HUD indicator showing when you are below radar is also a very good quality-of-life improvement. The MBT guided shell nerf is another good change, although honestly MBTs should never have had guided shells in the first place. IFV TOWs are already enough. MBTs historically never needed guided shells, and they create unnecessary low-skill pressure against air vehicles. The attack helicopter TOW speed increase is also a good change. The helicopter TOW was underperforming and this rewards skilled aim and prediction more, while tank TOWs appropriately remain unchanged. The transport helicopter side gunner aiming changes are also positive. Removing projectile inheritance should make aiming feel more intuitive and less awkward. The new threat indicator for incoming aim-guided missiles is another good addition because it improves readability and actual counterplay against active missile threats. The distinct sounds for being painted versus being locked-on are also a nice improvement for clarity. Reducing the volume intensity of prolonged lock-on sounds over time is also a good quality-of-life change. Players still need to clearly hear lock-ons, but the constant audio spam during extended engagements became exhausting. ================================================== GROUND-TO-AIR BALANCE ISSUES ================================================== The paint duration reduction from 20 seconds to 9 seconds is a good start, but realistically it does not solve the issue. Painting is still extremely oppressive because it does not require constant line of sight. One Recon can still keep an entire enemy air team permanently painted with very little effort. The only difference now is that they have to repaint slightly more often. The real fix would be requiring constant line of sight for painting, with maybe a 1–2 second grace period after losing sight so tiny map objects do not instantly break it. Right now painting is one of the biggest reasons below radar barely functions, because painted aircraft can still be locked below radar. The Stinger and Igla lock-on range reductions would have been a good change, but the new mechanic where painting increases lock range by 20% almost completely undermines the nerf. Since good pilots are realistically painted most of the game anyway, this effectively becomes a buff to lock-ons instead of a nerf. Painting is slowly becoming the center of the entire vehicle ecosystem: - it extends lock ranges - bypasses below radar - disables defensive systems - increases missile consistency - and massively lowers the awareness skill gap Another major issue is that the red glint that is supposed to show the origin of an active paint is currently bugged and only works inconsistently.
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Operation Detachment Gaming (@ODGactual) reported@Battlefield No new vehicles? 3 weapons? Maps look good, but man this live service is lackluster as hell. old premium packs used to drop every 3/4 months loaded with content, yall on the same cadence but can’t even drop a new armor vehicle. We used to get faction versions of everything too!
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Vilonmoney (@VilonMonie) reported@DeItaone 🚨 I checked the latest reports on this. The claim you’re quoting — from Iran’s Fars News Agency — is part of a wider set of highly conflicting battlefield reports coming out of the Strait of Hormuz. What is being reported right now: Iranian state-linked media (including Fars) claims there were missile exchanges involving U.S. naval vessels in the Strait of Hormuz, and that Iranian forces engaged U.S. ships. Some Iranian statements even suggest U.S. vessels were targeted after alleged U.S. strikes on Iranian assets. What other sources and the U.S. say: U.S. Central Command has repeatedly denied that any U.S. Navy ships were hit in related incidents in the Strait of Hormuz in recent days. In earlier similar claims (just days ago), U.S. officials said Iranian reports of successful strikes were not confirmed and “no U.S. ships were struck.” Important context: The Strait of Hormuz is one of the most sensitive naval chokepoints in the world, so during escalations: Both sides often issue rapid, contradictory statements “Clashes” reported by one side are frequently denied or unverified by the other Independent confirmation is usually delayed because commercial tracking, satellite verification, and neutral reporting take time in that area. Bottom line: At this moment, there is no independent confirmation of confirmed sustained naval clashes between Iranian forces and U.S. vessels — only competing claims and denials. If you want, I can break down what this could mean for: oil prices (WTI/Brent) gold reaction or broader Iran–U.S. escalation risk in the next 24–72 hours
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Krekon (@KrekonOri) reported@Battlefield Back then we got 4-5 Maps per DLC. Now we have to wait 3 Mounths to get 2 Maps a Season with 1 Mounth waiting time between. Can we finaly kill this Service Game BS and just get Games with DLCs back?
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Isabella (@IsabellaAmara1) reported@prolific2u True, external toughness mattered, but if home feels like another battlefield because nothing gets handled inside, that’s the issue. Balance is key
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小龙 (@xiolng440248994) reported@Battlefield Hello, dear ea official, I'm a ps5 player. The second season pro pass card I bought recently has a bug. The pass shows that it has been completed, but the actual item is not credited. Please help me solve the problem. My psn xia4067257
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X (@Serkany84143801) reported@Battlefield Fix the stupiest battle pass system ı dont want the play this game for +3000 hour
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TheWarWizard (@MKfighter19) reported@HorrorMMA Now I know you're lying because all of those games were completely hated at launch and took multiple updates to be considered good. In fact Diablo 3 is still considered by many to be thee worst Diablo game. Battlefield 4 was a broken mess at launch lmao
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Mike Wheeler (@Mike_D_Wheeler) reported@Battlefield FIX THE F... GAME FIRST. **** is broken every other patch. F joke of a dev/QA team. Got my money till this point on you claims to fix it but. that's it. you killed the series.
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TheTopMostDog 🇦🇺🐕🦺🏕️🎣🔫🪓🥩 (@TheTopMostDog) reported@Battlefield No idea how you guys can think that the first person vehicle FOV is acceptable, especially in vehicles where you're still just your soldier in a seat. Same thing happens on a ladder. This has been in every frostbite title; I'm pretty sure you don't actually know how to fix it.