Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Angoulême, Nouvelle-Aquitaine | 1 |
| Nice, Provence-Alpes-Côte d'Azur | 1 |
| Pessac, Nouvelle-Aquitaine | 1 |
| Marseille, Provence-Alpes-Côte d'Azur | 5 |
| Pont-Scorff, Brittany | 1 |
| Haguenau, ACAL | 1 |
| Labenne, Nouvelle-Aquitaine | 1 |
| Paris, Île-de-France | 32 |
| Fort-de-France, Martinique | 1 |
| Montpellier, Occitanie | 2 |
| Troyes, ACAL | 2 |
| Dole, Bourgogne-Franche-Comté | 2 |
| Jarville-la-Malgrange, ACAL | 1 |
| Namur, Wallonia | 1 |
| Toulouse, Occitanie | 1 |
| Villeurbanne, Auvergne-Rhône-Alpes | 1 |
| Grenoble, Auvergne-Rhône-Alpes | 1 |
| City of Brussels, Brussels Capital | 1 |
| Hayes, England | 1 |
| Chambray-lès-Tours, Centre | 1 |
| Angers, Pays de la Loire | 1 |
| Langon, Nouvelle-Aquitaine | 1 |
| Johnstone, Scotland | 1 |
| Auray, Brittany | 1 |
| Dreux, Centre | 1 |
| Vendôme, Centre | 1 |
| Delle, Bourgogne-Franche-Comté | 1 |
| Liverpool, England | 1 |
| Rosheim, ACAL | 1 |
| Maubeuge, Hauts-de-France | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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Kołdrian (@ten_na_chmurce) reportedMistfall Hunter is, first and foremost, an extraction RPG. Yes, it borrows some soulslike flavor: slower combat, dodges, limited resources, danger around every corner and dark fantasy presentation. But after around two hours with the demo, I would not call it a proper soulslike. It is more of a PvPvE extraction game with fantasy loot runs and a few soulslike ideas stitched into the combat. And honestly, that concept is not bad. The loop of entering a zone, looting everything you can, wondering if another player is nearby, and trying to escape with your stuff does create tension. Even solo, you can feel the pressure. I played as a sorcerer, and PvP was actually easier than I expected. I fought mostly rogue-style players, probably Shadowstrix, and using AoE skills, monsters, and positioning against them worked pretty well. I did not lose a PvP fight, but I also did not feel like the combat was especially deep. The combat has some interesting limits. You cannot just spam attacks forever because your energy or mana has to regenerate. Dodging also works through a limited dash system, with three dashes that recover over time. On paper, that gives the fights some rhythm. In practice, I often felt like I missed not because my aim was bad, but because the game decided the hit did not count. Sometimes the visual effect of a spell looked bigger than its actual hitbox. Maybe that is just a demo issue, but in an extraction game where every mistake can cost you loot, this matters a lot. Technically, though, I have to give the game credit. I played on mobile 5G internet and still had around 30–50 ms most of the time, which is genuinely good in my case. I only had one short moment where the game felt like it had not fully loaded the server or had a sudden FPS/ping issue, but outside of that it was very smooth. No serious lag, no constant stuttering, no big technical disaster. That is a strong point. Visually, Mistfall Hunter is fine, but not amazing. It has that Unreal Engine look, with some decent views, but also some rough character movement, sliding animations, strange hair and clothing rendering, and places where I could look under assets or textures. As someone who also builds maps, that kind of thing always bothers me. I know why developers hide objects behind other objects, but I really do not want the player to see the trick. The atmosphere is harder for me to praise. It feels like a mix of Slavic and Nordic dark fantasy filtered through a more Asian fantasy style, but I did not really feel the weight of dark fantasy here. It is *****, full of monsters, ruins and loot, but more “designed to look dark” than actually heavy or oppressive. I skipped most of the dialogue because nothing really pulled me in. The world is okay. The mood is okay. But “okay” is basically the problem. Character creation is actually in a good spot. You choose from several classes, including Mercenary, Sorcerer, Blackarrow, Shadowstrix, Seer and Withered Knight, then pick from multiple male and female looks and customize things like hair, eyes, makeup, scars, tattoos, voice and skin tone. I like character creators that let me feel like I made my own hero without trapping me for an hour before the game even starts. This one is enough. And yes, of course the breast physics are already there in the character selection screen. Classic. Weirdly, that might be one of the smoother animations in the demo. The bigger issue for me is progression. You loot a lot. Really a lot. The inventory fills up quickly, and after two hours I still was not sure which items were actually useful and which were just there to be stockpiled. You can send companions on expeditions, craft better items, and some crafting takes 12 hours, which may be a balancing choice for this type of game. I do not have enough experience with extraction games to judge that fully, but it felt slow. Maybe there is base development later, maybe not, but I got tired of returning to the same battlefield and doing quests before I reached the point where the system truly opened up. So where does that leave me? Mistfall Hunter has a good concept. A dark fantasy extraction RPG with some soulslike flavor sounds interesting. The solo experience has tension, and I can imagine it being much more intense in a trio, where every fight, escape and ambush probably feels more alive. But after around two hours and a few expeditions, I felt more curiosity than excitement. I do not think I will come back to it. It is not really my type of game. Still, I would not completely dismiss it. If you enjoy extraction games, PvPvE tension, fantasy loot runs and slower combat built around limited resources, it might be worth watching. For me, based on the demo: 5.5/10. Not bad. Not pointless. Just not convincing enough yet.
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Nikita Kabardin (@nkabardin) reported@langfuse It looked like a standard UI problem. How hard can it be? I've built filter UIs before (TV schedules, internal tools, a Battlefield server browser...), all with a fixed set of parameters.
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Stevo3854 (@stevo3854420) reported@BattlefieldComm Your entire game is broken. From black loading screens, graphical glitches, bullet registration, ridiculous ranked squad rules that you can't squad with lower ranked friends then they immediately squad you with complete noobs. Let's not even mention the insane amount of hackers!
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ฏ๎๎๎๎๎๎๎๎๎๎ ฏ๎๎๎๎๎๎๎๎๎๎ ฏ๎๎๎๎๎๎๎๎๎๎ ฏ๎๎๎๎๎๎๎๎๎๎ ฏ (@voidsrus4) reportedthe problem with battlefield 6 being a live service game is all the cosmetics are designed for children. there are cosmetics i would probably buy, they won't sell them. and the game despite their best efforts is still too hard for children
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Timothy John Noble🇦🇺 aka Nobby. (@TimNoble87818) reported@couriermail I could turn and say let's revoke on the government. But when that happens they usually start war to instill fear over there people to stop turning on your government and masonic leaders. As from history it's been going on since drawn of time like that. And people fight die for things they don't believe should go on by leaders but where going to die from his leadership anyway best we fight die on the battlefield then in front of our wives and kids for not fighting.. is how it's when on since after Christ was put on the cross. Just depends what Shepard they won't to follow what he is making you say are rights but really wrongs and it sounded wrong at the start bit what choice do I have comes into play again. Two sides she can pick from drugs all over the streets mason or demands down serious problems being solved that will fix heaps issues government finances people's lives getting better ways of solving slavery so the government gains off loses. But hike Pyramid win. And sustainable development infrastructure happening. Or drugs. Pick the better son.
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Pardon My Mess (@PardonMyMess) reported@WhiteHouse Bullshit. We utterly capitulated. This was a massive failure for the US and a victory for Iran. Vance is a historically illiterate clown. Every single one of our service members who won this war in the battlefield is probably wondering what the hell they were fighting for.
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Marwan (@6db560c87fec4ea) reported@Hyago_Cruz_BR @BattlefieldComm And testing is non-existent. Maybe testing for them is automated like a check list of AI testing a selected new feature or fix.
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KstOne13 (@kst0ne13) reported@jessewllc20222 @BattlefieldComm damn and you're still having issues? I noticed it more RIGHT after the little update today but it hasn't been an issue since
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Pọ́ọ̀lù (@__abioye_) reported@JamaicaGleaner That Canada vs. Qatar match was painful to watch—truly painful. Let's hope Ismail Koné is not badly injured, because that pitch was a battlefield of bad decisions and broken rhythm. The game was so poor, Qatar made Canada look like a Premier League side. Let that sink in. Absolutely amazing—and not in a good way.
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RuaninhoBR - Hardware e Tecnologia (@gagaruano) reported@BattlefieldComm Fix freezes on AMD Gpus in the Spawn Screen!
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Mαr Mounier 🌐 (@elhigadodmarita) reported@mhfmvc Dear brother, I deeply appreciate the candor of your analysis. You present a position of impeccable logical rigor within a closed system, yet you commit the very error of those you criticize: you reduce the Mystical Body of Christ to an administrative problem to be solved at a desk. You employ the sedevacantist thesis to denounce the ‘inconsistency’ of others, but to what does your position lead in practice? To a total atomization where every believer becomes their own Pope, awaiting a restoration that, by your own premise, is humanly impossible. Absolute sedevacantism ultimately manifests as a form of quietism: since you posit that there is no authority, there is no mission, and therefore nothing to do but await the apocalypse from the comfort of one’s home. And that is the very triumph of the ‘sect’ you so adamantly oppose! They need not persecute you if you have already excluded yourself from the combat. Furthermore, you accuse me of caring only for ‘externals’ rather than doctrine. On the contrary: precisely because I am concerned for doctrine, I understand that the Church is NOT a corporation whose legal validity is automatically annulled by the errors of its managers. Remember that the history of the Church is a record ad infinitum of Popes who have been weak, erratic, or deeply questionable, without that signifying that the Holy Spirit has abandoned the sacraments or the apostolic succession. The fact that you require the entire ‘protocol’ of history to be flawless to believe in the validity of the hierarchy reveals that your faith depends on bureaucratic perfection, not on divine Providence. Then, you criticize the SSPX for its ‘inconsistency,’ yet in practice, they are the rearguard trench of a war you have already declared lost. Is the SSPX position perfect? No. But the ‘purity of doctrine’ you demand is, at this historical juncture, a LUXURY that does not permit the building of a single chapel, the formation of a single priest, the protection of the Tridentine Mass, or the salvation of a single soul from destruction. The SSPX, conversely, for all its limitations, is fighting the war, taking bullets, missiles, and bombs. They remain in the field because they know that the General on the line is CHRIST and the fortress to be defended is HOLY. Finally, you argue that it is ‘utterly inconsistent’ to recognize the Pope while rejecting the Council. Brother, it is entirely Catholic to acknowledge the historical facts-that Rome is occupied by an anti-theology-and, simultaneously, to maintain that Christ has not abandoned His Sacred Spouse, but has allowed a trial of purification where Tradition remains the only guiding thread. Do you prefer the theoretical purity of self-destruction? So be it. I prefer the resistance in the trenches, with all its wounds, abuse, suffering, and contradictions, for as long as the occupation lasts. But we must not leave the enemies of the Church an easy path. Remember: being Catholic is NOT for the cowardly. To be a militant Catholic, one MUST BE BRAVE. I understand your position perfectly, but we have been pushed into a FRONTAL war, and doctrinal purity is useless if it merely becomes a shroud to bury the cause of Christ. The ‘inconsistency’ of which you accuse me is not a weakness; it is my refusal to let the enemy dictate the rules of my own surrender. No. If the Church is to be defended, we must step directly onto the battlefield. And we do not care about appearing with pressed and perfumed uniforms. All we care is: we are under fire, and we MUST save lives—and souls. Even if there are only twelve of us.
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BillsmafiaMFKA He/Bro/Daddy (@Emanuel56353090) reported@Battlefield hey douchebags fix strike point. you ruined it and took it away. it was the perfect game mode
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Mr. Margheritiiii (@GetCheatz) reported@Millitings @BattlefieldComm @falsewoodxt look another person who, in your opinion, only has problems with Battlefield 6 🤡
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TheSmokingDuck (@KadofanHypnos) reported@Slorpler My main problem with Jetpack Cat’s lore is the fact that Brigitte made a Jetpack with machine guns for a cat which as far as she knows has the intelligence of an average cat, then sent it out into a battlefield with 0 concern whatsoever.
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V-Zer0 (comms back open) (@RealVZer0) reported@KaptainKrunch97 New battlefield 7 class: field carpenter. Can rebuild broken structures.