Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Comuna 1, CABA | 3 |
| San Bruno, CA | 1 |
| Buenos Aires, CF | 2 |
| Paris, Île-de-France | 4 |
| Firmi, Occitanie | 1 |
| Garons, Occitanie | 1 |
| Manchester, NH | 1 |
| Ihlow, Lower Saxony | 1 |
| Pearland, TX | 1 |
| Brussels, Brussels Capital | 2 |
| Chaniá, Crete | 1 |
| Équancourt, Hauts-de-France | 1 |
| Wilhelmshaven, Lower Saxony | 1 |
| Holbæk, Zealand | 4 |
| Vitória da Conquista, BA | 1 |
| Montréal, QC | 2 |
| Copenhagen, Capital Region | 2 |
| Lyon, Auvergne-Rhône-Alpes | 1 |
| Plougastel-Daoulas, Brittany | 1 |
| Montpellier, Occitanie | 1 |
| Melbourne, VIC | 1 |
| Annonay, Auvergne-Rhône-Alpes | 1 |
| Brownville, NY | 1 |
| Hagerstown, MD | 1 |
| Edinburgh, Scotland | 1 |
| Aix-en-Provence, Provence-Alpes-Côte d'Azur | 1 |
| Enumclaw, WA | 1 |
| Ealing, England | 1 |
| Eggenfelden, Bavaria | 1 |
| Puteaux, Île-de-France | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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FOX & Friends (@foxandfriends) reportedBLURRED BATTLEFIELD: The ceasefire with Iran is still holding for now, even as U.S. forces take fire. Officials believe a blurred battlefield of different Iranian factions is responsible, rather than the negotiators themselves, @pdoocy reports: "They're trying to figure out if the people they are negotiating with from Iran are the same people shooting at them, because there are multiple different factions causing problems for White House officials during this process." "If they can determine that the people they are making peace arrangements with are the same people who are shooting at them, then the ceasefire is off. But for now, it seems like the understanding is, there are just a lot of people in Iran who have different agendas, anti-American agendas, and one of those groups are the ones shooting at the U.S."
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Sam Cranny-Evans (@Sam_Cranny) reportedWarrior doing some live firing down at the ATDU. The UK restarted 30 mm production a few years back as the platform's OSD has been pushed back. They'd struggle with a lot of things on a modern battlefield unless they had the add-on armour. I'd guess the 30 mm is still lethal, but there are more capable options out there. That said, until there's a turreted option for Boxer, or Ajax is fully in service, Warrior is all we've got.
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lou (@littlelou050) reportedIt seems to be fairly common for people to refer to where their loved one was deployed as where they died as a reference to that being the cause (illness, injury etc). Military deaths shouldn't just cover the immediate battlefield, but the impact of service overall.
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Siikhz (@Siikhz) reportedI’m having issues with my trigger deadzones in game. On gamepad tester they work perfectly fine but in game I have to press them halfway to get them to register to ADS or fire?? Deadzones are set to 0. @BattlefieldComm @Battlefield
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Rusty Hanafin (@RustyHanafin) reported@MarioNawfal This war must go on until Iran breaks. A ceasefire or truce before the issues are settled on the battlefield will only lead to more war in the future. The UNITED STATES needs to wipe these goons out. Rule #1 Never let your enemy breathe. We must have unequivocal victory.
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Adam (@TheGymProfile) reported@MattFizell @DMC_Ryan Not sure what your argument is here. Everything Halo have done is "New" and thats the problem. Its not the same game at all, its like counter strike becoming battlefield but still being called counter strike. The new games are awful
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Vrock (@Infowarrior524) reported@rustic_wood @alphafox It's about trade and oil to ship that stuff so we can eat. Spoilage is an issue and so is agriculture. We send food to feed troops overseas and the drugs are being used on the battlefield including experimental drugs. Trade fails when the other side of the world doesn't cooperate
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Fafthriech (@fafthriech80117) reported@interIr4Q @piyush784066 Depends on what u mean by "the anti cheat issue" i dont have any problems with anti cheat on lunux but also dont play games like battlefield
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Glennithin (@Glennithin) reported@somatyk @EA_DICE Buy it for the platform you play on. If you want to play on another platform that is on you. For some reason I don't think this is an issue. If I bought a game in the PS2 era I wouldn't expect to also get a copy for the x-box.
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AFRICA IS HOME GLOBAL (@AfricaisHOME2) reportedElectronic Arts reported quarterly bookings below Wall Street expectations after player engagement for its Battlefield franchise weakened. The softer results point to a slowdown in the game’s live-service momentum, which has been a key revenue driver for EA in recent years. The company hasn’t released detailed numbers yet, but the miss suggests that competition and content cycles are weighing on user activity. EA is expected to outline plans to re-engage players and shore up bookings in the coming quarters. - World Business News.
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Jimmy Rushton (@JimmySecUK) reportedNo Western military, let alone the UK, is prepared on a battlefield saturated with small drones. And it's a problem on two levels; the MOD doesn't really understand the problem, and the Treasury flatly refuses to release any funding to meaningfully address it.
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☃️ (@brrtxd) reported@BattlefieldComm The addition of displaying jet speed in knots is cool aesthetically, but currently meaningless because there is no real speed management gameplay in the current flight model. Looking at your speed barely matters when the game does not reward proper speed control in the first place. ================================================== HELICOPTER 1V1 SKILL GAP ================================================== Little Bird 1v1s also still suffer from an extremely low skill gap because of the miniguns. Pilot snipes happen constantly due to the combination of high spread and very high damage. Players do not need precise aim — they just spray in the general direction of the helicopter and randomly kill the pilot. As a result, equal-height Little Bird fights often feel extremely random and 50/50 instead of skill-based. A much healthier system would be Battlefield 4-style miniguns with high accuracy and precision. That would reward intentional pilot snipes instead of random luck. It would also make the Little Bird less frustrating for infantry because poor players would no longer be able to farm so easily with inaccurate high-damage spray. ================================================== TANKS, MOBILE AA, AND DEPLOYMENT CAMPING ================================================== Another issue that still was not addressed is tanks camping near their deployment C-RAM. Currently tanks can sit next to the C-RAM, have incoming projectiles deleted, and still fire outward safely from deployment. Either the C-RAM should destroy both friendly and enemy projectiles, or tanks simply should not be allowed to fire while inside deployment. This situation helps nobody. Instead of pushing objectives and supporting infantry, tanks are encouraged to sit in deployment acting as anti-air platforms with effectively zero risk. A tank should not be able to sit inside deployment and endlessly spam TOWs with no possible counterplay. The same issue exists with Mobile AA. The problem is not that Mobile AA is overpowered. Its weapons are already strong enough to counter jets and helicopters effectively. The real issue is that it is far too easy and rewarding for Mobile AA players to simply camp in deployment where they are almost impossible to punish while still having lock-on range over most of the map. Mobile AA honestly could even use slight buffs in areas like survivability or maneuverability, but its cannons and lock-ons are already strong enough already. The problem is deployment camping, not lack of power. ================================================== ENGINEER SPECIALIZATION CHANGES ================================================== The Combat Engineer overheat perk nerf is also completely unnecessary. Reducing the Overheat Control perk from 50% slower overheat to only 10% is an enormous nerf to a perk that was never even a problem to begin with. This feels like another unnecessary anti-vehicle nerf instead of addressing the actual gameplay issues affecting vehicle balance. ================================================== FINAL THOUGHTS ================================================== Again, this is not about pilots wanting to go 100-0 with no counters. There absolutely should be strong counterplay against air vehicles. The problem is that the actual air-versus-air gameplay currently has almost no meaningful depth, counterplay, or skill expression. Right now: - jet dogfights are too fast and too unforgiving - helicopter fights are too random - awareness tools are missing - several mechanics reward spam or luck more than mastery - and painting has become far too dominant against vehicles Ground-to-air balance still has issues too, especially with deployment camping and painting mechanics, but the biggest long-term problem is that air combat itself simply is not very skill-based right now. This update is a good start, and I appreciate that vehicle balance is finally getting attention, but it’s not good enough.
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Ollie Barder (@Cacophanus) reportedThat's my point, instead of tackling the problem directly, the attacks have been going after anything Nintendo does, akin to "salting the battlefield" if you will. It's clearly being done in bad faith.
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Silk (@SilkOCE) reported@ICARUS_AIM @brrtxd @EA_DICE Fair, did not know about alts. Either way, I know my peak level is much lower than yours. BF6 biggest skill gap is rudder, so you probably have a good point that weaker rudder allows less emergency correction, so more skill. I think the benefit of BF2042 AJ flight model is not as much rudder, but the less pedantic speed control. Having rudders as strong as BF2042 creates other problems, like making farming too easy. Since the game must be enjoyed by new players, intermediate players and pro players, sometimes a lower skill gap is beneficial. It hurts to say that, but its something I have come to accept. Maybe BF2042 AJ speed control with BF4 rudder would be perfect for a flight model balanced between learnability and skill gap? I respect hearing your opinion on this.
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Sanjar Otakhanov (@SOtakhanov) reported@EA_DICE @gronalund Dear Electronic Arts, Just wanted to thank you for teaching the gaming industry a truly fascinating business strategy: Take a game with: — one of the strongest franchises on Earth, — a loyal fanbase, — incredible graphics and sound design, — years of potential content, — and a playerbase that STILL refuses to let it die... …and then stop supporting it right when it finally becomes loved by the community. Genius. Because apparently after: The Mandalorian, Andor, Ahsoka, Obi-Wan Kenobi, The Bad Batch there was clearly NO opportunity at all to keep expanding Star Wars Battlefront II. No new heroes. No new planets. No seasonal events. No PvE expansions. No Mandalorian content. No Warbond-style progression system like Helldivers 2. No long-term live-service support. Definitely impossible to make money from that. Meanwhile, players are still here in 2026. Still playing. Still modding. Still talking about Battlefront II. Which honestly says more about the game than about the company managing it. At this point, Battlefront II feels less like a failed live-service game and more like a case study on how to accidentally abandon a golden goose. Sincerely, Players who saw the potential even if EA didn’t.