Battlefield 6 Outage Map
The map below depicts the most recent cities worldwide where Battlefield 6 users have reported problems and outages. If you are having an issue with Battlefield 6, make sure to submit a report below
The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.
Battlefield 6 users affected:
Battlefield 6 is a 2025 first-person shooter game developed by Battlefield Studios and published by Electronic Arts. Serving as the eighteenth installment in the Battlefield series, the game was released for PlayStation 5, Windows, and Xbox Series X/S on October 10, 2025.
Most Affected Locations
Outage reports and issues in the past 15 days originated from:
| Location | Reports |
|---|---|
| Bouchain, Hauts-de-France | 1 |
| Bordeaux, Nouvelle-Aquitaine | 3 |
| Málaga, Andalusia | 1 |
| Montaulin, ACAL | 1 |
| Paris, Île-de-France | 29 |
| Mérignac, Nouvelle-Aquitaine | 1 |
| Cergy, Île-de-France | 2 |
| Casablanca, Casablanca-Settat | 1 |
| Courcelles-lès-Lens, Hauts-de-France | 1 |
| Aix-en-Provence, Provence-Alpes-Côte d'Azur | 1 |
| Rennes, Brittany | 2 |
| Orléans, Centre | 1 |
| Haguenau, ACAL | 2 |
| Lavaur, Occitanie | 1 |
| Monthyon, Île-de-France | 1 |
| Nancy, ACAL | 1 |
| Argentan, Normandy | 1 |
| Cadiz, Andalusia | 1 |
| Nantes, Pays de la Loire | 3 |
| Bitche, ACAL | 1 |
| Aurillac, Auvergne-Rhône-Alpes | 1 |
| Annecy, Auvergne-Rhône-Alpes | 2 |
| Arvert, Nouvelle-Aquitaine | 1 |
| Angoulême, Nouvelle-Aquitaine | 1 |
| Nice, Provence-Alpes-Côte d'Azur | 1 |
| Pessac, Nouvelle-Aquitaine | 1 |
| Marseille, Provence-Alpes-Côte d'Azur | 5 |
| Pont-Scorff, Brittany | 1 |
| Labenne, Nouvelle-Aquitaine | 1 |
| Fort-de-France, Martinique | 1 |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
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Battlefield 6 Issues Reports
Latest outage, problems and issue reports in social media:
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Karim Ramzy (@KarimRa69622048) reported@whatevereverig @SlushiiPls I play on my laptop. With a 2 gb graphics card and 12 GB ram. And the problem is the games I play work just fine, I got Battlefield 6 working fine for example. I'm not gonna buy a whole new PC or laptop just for one videogame 😭🙏🏼🙏🏼 Although I'm saving money
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Pickle (@pickle_chungus1) reported@Mix1God_ @JosueCriticism @Battlefield it is far from a simple fix
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LFC (@TheChosenOne799) reported@Meker_0628 @Battlefield Nope they literally made a public tweet that they count in game and that the patch notes was a error
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Thomas J Wheat (@thomaswheat1975) reported@cspanwj long term testosterone use leads to infertility in men. Hegseth's policy is going to lead to long term medical damage for these service members for short term benefits on the battlefield.
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tom (@9vommy99) reported@Battlefield Omg they are going to fix helicopters finally!!!!
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Ajay Kimble (@kimbleajay1) reported@cloudhead69 @Mesmeratize_ The issue is that it looks more like battlefield than cod
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Mawnsino 🐾 (@oghenetefe) reported🚨 Naruto Lore #2: Flying Raijin Was Never Just a Teleportation Jutsu ⚡ Ask almost any Naruto fan what Flying Raijin does, and they’ll probably give you the same answer. “It lets Minato teleport.” Technically… They’re right. But that’s only scratching the surface. Flying Raijin isn’t just a teleportation technique. It’s one of the most advanced Space-Time Ninjutsu ever created, and understanding how it works explains why so few shinobi could ever use it. The technique was originally created by the Second Hokage, Tobirama Senju. Contrary to what some fans believe, Tobirama didn’t invent it because he wanted to become the fastest shinobi alive. He created it to solve a battlefield problem. In war, distance is everything. The longer it takes to reach an ally, reinforce a position, or strike an enemy… The more likely you’ve already lost. Flying Raijin completely removes that problem. But here’s where most people misunderstand the technique. Flying Raijin doesn’t work because the user moves incredibly fast. It works because the user doesn’t travel through the space between two points at all. Instead, they instantly transfer themselves to a location marked with a special Flying Raijin Formula (Jutsu-Shiki). That formula is the true heart of the technique. Without it… Flying Raijin simply cannot be activated. Those markings aren’t ordinary seals. They’re permanent spacetime coordinates that remain linked to the user no matter how far away they are. Once a location, weapon, or person has been marked, the user can return to that exact point instantly. That’s why Minato constantly marked his kunai before battle. People think the kunai are the technique. They’re not. The kunai are simply carriers for the formula. Destroy the kunai… The formula can still remain if it wasn’t erased. That’s also why Minato could mark Obito during their fight and teleport back to him later. The mark itself was the important part. Not whatever it happened to be attached to. And this is where another misconception appears. Flying Raijin is not the same as the Body Flicker Technique. Body Flicker still requires physical movement. Flying Raijin skips movement entirely. No acceleration. No travel. No crossing distance. One moment you’re here. The next moment you’re somewhere else. Which raises an even bigger question… If Tobirama created Flying Raijin… Why is Minato almost always remembered as its true master? 🧵
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⋆˚࿔ ꪜꪖꪗꫀ ࿔˚⋆🏳️⚧️ (@vilkye_) reported@Battlefield i STILL cannot play your game, STILL. Months after release the network lag is unbearable. All because I have a particular CPU, this is an awful product.
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ATA SABANCI (@sabanci_ata) reportedImagine a battlefield. No generals. No map. No radio. All you know is noise. Now a scout arrives. He reads the battlefield for you, scene by scene: "Selling Capitulation." The sellers dropped their weapons. It's over. No one left on the front line. "Quiet Accumulation." Silence. But pay attention — someone is taking position in the dark. "Pressure Building." Force is gathering behind the wall. It hasn't broken yet. "Dead Market." Everyone left. The battlefield is empty. Wait. "Breakout Candidate." One side loaded all the ammunition. Something is about to happen. "High-Volume Standoff." Two armies face to face. Both strong. Neither is moving. 19 scenes. Each one carries a name. None of them tells you "attack" or "retreat." It reads the battlefield. It leaves the decision to you. Smart Trader — SNIF-OFF 5.1, Trade Finder. How many scenes does your scout see?
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Steve in a Truck (@stevedeleeuw) reported@BattlefieldComm Xbox freezing glitch not fixed hey?
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Rebelhope (@werkit0twerkit) reportedThis house is now a battlefield because Mom really moved in to cause trouble I fear. Neen's calm face says everything. 🥲 LINGORM ILF EP5 #วาดฝันวันวิวาห์EP5
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Nev (@GhostKeeperr) reportedTanks are a literal death trap on the modern battlefield thanks to drones. That being said, in the 90's Japan had the most advanced robotics programs, I'm disappointed they are severely lagging in the Ai race. This needs to be studied
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Niꓘ0bi1 (@Nik0bi1) reported@EndersFPS And you know What ? BF7 Will have the same issue 🤡 battlefield is dead !!
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Punished Curtis LeMay Stan🇺🇸 (@_JETFIGHTERMAN_) reported@TN_Tornado1 “a problem that will spread to the battlefield” This is supposed to be a bad thing?
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Ryan O'Leary (@RyanO_ChosenCoy) reported@Longtstanding I assure you no one still thinks the CiC of the mil has done a good job or reversed the problems and put Ukraine at a better level on the battlefield. Quite the opposite