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The Elder Scrolls Online is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. Available for Xbox, Playstation and Windows.
Problems in the last 24 hours
The graph below depicts the number of The Elder Scrolls Online reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at The Elder Scrolls Online. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by The Elder Scrolls Online users through our website.
- Sign in (53%)
- Game Crash (24%)
- Online Play (18%)
- Glitches (6%)
Live Outage Map
The most recent The Elder Scrolls Online outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 12 days ago |
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Online Play | 1 month ago |
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Game Crash | 1 month ago |
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Glitches | 1 month ago |
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Sign in | 1 month ago |
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Sign in | 1 month ago |
Community Discussion
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The Elder Scrolls Online Issues Reports
Latest outage, problems and issue reports in social media:
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Jeff (@Sylar_N7) reported@OtterRuin @TESOnline he issue is not my original statement, but that you don't understand my original statement. I don't know how to explain it any easier for you bud. Right now in 2026 the 4 original classes and weapons have ALL THE SAME SKILLS. No innovation at all. Boring AF
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JimRaven (@JimRaven93) reported@thegamersjoint The difference here is that Bethesda just doesn't have the passion they had back in Skyrim. The next elder scrolls will be full of controversies, least of all will be the bugs. KH4 might have a combat system controversy or a convoluted story issue but it will still be great.
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ϟ 𝖆𝖉𝖗𝖎𝖆𝖓 ϟ (@TexMade97) reported@JezCorden Something from Bethesda anything mainline elder scrolls/fallout not related to their live service titles lol
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John Gets Gaming (@john_goetz) reported@rino_yung @Dratuna_ @Mangalawyer Right but they had never done a non mobile kinda thing before so to make a non mobile game I'm sure they appreciate and were helped by assistance. My point is if you're going to take some, give some back. And I think Sony gave plenty to justify exclusivity and ensure its success. I just hate when something previously successful is made exclusive or someone other than those who helped it succeed buy it (Elder Scrolls, Doom, Spyro,Crash, etc.)
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A Πωλ of House Targaryen|Game of Thrones 🇬🇷 (@ItzPaulHD_v1) reported@DVADigital323 then its not the elder scrolls 6 its not broken therefore it isnt
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Ryo (@RyTheSciFiGuy) reported@TESOnline Ok Werewolves are done. Now plz fix Vamps so they aren't so crap to play. 1st it shouldn't be -100 health regen at stage 4 it should be +200% at stage 4, you should be able to feed at any time including during a battle not just when sneaking. & xp needs 2b easier to get.
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Pooka187 (@187Plink) reported@TESOnline DK is still broken. You should log into PVP sometime. Unlikable 1 shot machines. Wtf are you thinking?
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Kenny C 🇺🇸 (@Kenevitable) reported@_Tom_Henderson_ PS didn't have a problem selling 100m consoles again. Xbox shouldn't have either but when you buy Activision and make COD exclusive, or Bethesda and they dont make any Fallouts or Elder Scrolls, how did they expect to sell consoles? Its No.1 selling point is 50% cheaper on PC..
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Foxhound_N10 (@Foxhound_N10) reported@TESOnline @TheJackalAgenda What I want to see happen with ESO as the game continues to evolve is the pure classes actually to FEEL Close to the lore. Each should have a key strength and weakness. The entire combat system should revolve around that, not a meta. A Sorc should be the king of ranged AOE/Bombs, weak up close, or no shields. A Nightblade should be the king of single-target damage and deleting any player (burst), scaled from their health/armor if they take the time to hunt undetected. But it's the sacrifice of being a glass cannon. An Arcanist should be the king of ranged single-target damage. And a Dragonknight should be the king of toe-to-toe battles, one-on-one, but not as bursty, but very strong defensively, as the standard well-balanced of all, but not superior to the rest. Right now, you have kill screens filled with me, too, DKs, and it's like watching the Clone Wars in Cyro. But each of these characters should be a toolbox in its own right for vet players. Is there a necro tank that refuses to die? Grab the Arcanist beam to the face, huge DOT, and problem solved. Are there nightblades all over the little village? Grab the sorc and start raining huge AOE’s to reveal and drop. A pesky Templar that won't go down? Grab the Dragonknight. But the combat system has felt for years like it was tailored to the sets and mythics rather than to specific characters to upgrade your toolkit. I was deeply disappointed in this video when Asmon who I enjoy flat out walked away from camera for two whole minutes during your game showcase. Then I had to look up why. And apparently, he criticized the combat system in 2019, saying it was clunky and dropped the game entirely, though he noted it was beautiful. That should concern you. These things should make sense to the average player. Feel like a quiet solo night hunting alone? Nightblade. Feel like brawling it out in a fistfight with a large group. DK. Want to try ranged bombing? Arcanist. But tie it all together, please make the story and the battles make sense with the combat instead of making one way overpowered character (DK), everyone copies, and you get the same kill screen. Otherwise, you are going to turn average NEW players away, and I really love this game a lot to go forever, especially all the friends I've made :) See where I'm going? I don't want to play the meta, I want to play what fits my playstyle and themes for that mood. Why wouldn't a High Elf magika Sorc be the best for PVP instead of stamina? So keep going, EVEN if it ruffles the feathers of the sweaties who don't want change or to keep it the same old same. Those people retire and need to be replaced over time anyway, and you want to sell more shinys, right? Please pass it on @TESOnline
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HowDatFeel (@joseagu59410157) reported@TESOnline How about u Fix your game plz night market still bugged
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Life and nature enjoyer 88 👌 (@1996I43994) reported@methylene666 @AntoniusOhii The problem is that the pagan mindset is retarded. There is one world and thus one creator. Paganism only works if you have an elder scrolls type of situation where there are multiple planes of existence each created by God. And even if that was so we only live in one
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⛩️JacobLibtardDestroyer⛩️ (@GchimpinoutBUSH) reported@gamer5695 @charlieINTEL The 2.0 didn't help them it was still crap, the engine isn't even the problem with Bethesda it's the devs and Todd Howard they don't know how to make good games anymore. I wouldn't be surprised if elder scrolls 6 is a MMO and they continue with the slop.
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𝑨𝒔𝒉𝒆𝒏 𝑶𝒏𝒆 (@AshenOne_VI) reported@Ak11810723K I think TES VI probably won’t have the same loading screen issues as Starfield. The problem with Starfield wasn’t just the engine. It was the game’s structure. Traveling frequently involved moving between separate spaces such as your ship, space, and planetary locations, often with loading screens in between. If TES VI is a more traditional Elder Scrolls game with one large world, loading screens may feel much less intrusive, even if caves and interiors still have them. That said, I hope there are fewer loading screens than in Skyrim. By today’s standards, having a loading screen every time you enter a cave, dungeon, city, or building would still feel like a lot…
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RBunFoX🦊 #L4D2Source2 (@RBunFoX) reported@stormfall33 Well, the logical thing would have been for Bethesda to continue the development of The Elder Scrolls and Fallout, but Starfield made everything move, so perhaps the problem was that third game.
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Daniel Harman (@DanielTX51) reported@IsXBOXStillLast @M0NKEYCAN Maybe, maybe not. Imagine if, within a two-year window, the next Doom, Fallout, Elder Scrolls, Tony Hawk, Crash Bandicoot, The Evil Within, Dishonored, Wolfenstein, Killer Instinct, and Diablo all released but didn’t come to PlayStation—do you think that would have no impact?
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Cynder (@CynderFlamez) reportedManaged to somewhat fix the screen tearing by turning VSync on and capping framerate at 30, but the pop in is still atrocious. Other than that, it’s a fantastic game and really scratches the Elder Scrolls itch. Just, maybe play it on PC if you have one.
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Marchosias (@marchosias30) reported@KingpinThawne …sort of? technically speaking? in my mind, the main issue with properly calling them “open world” is that usually, there isn’t a whole lot of stuff to do, at least not compared to stuff like Final Fantasy or Elder Scrolls.
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MasMenno (@MasMenno) reported@Jorden1506 The only part where it could be lackluster is if you go by exclusives. The overall output of the studios has been great. Over 10 live-service games with constant updates; Diablo 4, Overwatch, Minecraft and Elder Scrolls Online are currently peaking in players. 1/2
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Howling Moose (@Time_Bandit007) reported@TESOnline Servers down again? You clowns already cost everyone a full day on the last shut down which cut into people's "paid subscription" time, there had better be some compensation waiting in the crown store.
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Neon Bird Games (@NeonBirdGames) reported@GameOverThirty @HoegLaw Case in point: Elder Scrolls VI Most people are already jumping on the idea it’d fall under the “single player, therefore exclusive” idea, but Bethesda games are really more broad platforms themselves with mods and such like a “live service” would be
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***** umino is ipwg global heavyweight champion (@hellfireomens) reportedA lot don’t want to pay a monthly subscription service for a game , games have a subscription service apart of game you already paid for is very scummy, it scummy when elder scrolls online did it , it’s scummy when world of Warcraft does it and it’s scummy when FF XIV does it
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Nick the Noticer (@basedcatman) reported@WolfBronsky @Grummz Skyrim was outdated when it came out. They are still using the same Loadscreen Engine. If Elder Scrolls 6 releases with the same issues Starfield did, the studio is as good as dead.
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Falgrin (@Falgrin) reported@EPG_Gaming_247 @MarathonDevTeam Yes, because it's not like we don't have live service games such as World of Warcraft, Final Fantasy Online, Guild Wars 2, and Elder Scrolls Online. There's still a lot more going on, and you want to tell me 10 Years is too long?
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Creetosis | EN VTuber 🐐 (@Creetosis22) reportedI see a lot of people celebrating this because "omg finally, we can get new Fallout and Elder Scrolls games sooner!" Guys, this is a Monkey's Paw. Bethesda, without tight deadlines or being rushed from higher ups before gave us Fallout 4, Fallout 76 and Starfield. Three abysmally dogshit games, each worse than the last. While it is true that working within limitations can absolutely push innovation and creativity, I seriously doubt we'll get that from Bethesda. Emil's writing is **** with all the time in the world to do it, who honestly thinks that being pushed to make games faster will improve his writing? Does anyone think we'll get better RPG mechanics? Better world building? Better quests? All this will do is get us an even worse game faster. The problem is Bethesda, their leadership and company culture. Until that is fixed, of which there appears to be no sign of (has anyone seen how ******* lazy Terran Armada is?) then we won't be getting good games from them again. Unless you mindlessly consume slop, getting excited over this is only setting yourself up for disappointment.
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Richard Browne (@rpwbrowne) reported@GameReaper187 The last Doom tanked. Diablo, Elder Scrolls and Fallout are classic PC franchises. This is the problem they have better PC IP than console IP. And people have PCs so that’s where they play them.
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NuclearWinter 🇺🇸 (@NuclearWinter69) reported@Grummz Get rid of all their online live service **** and go back to fallout and elder scrolls. I’m sick of them shitting all over their fans
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XSaltedOne (@XSaltedOne) reported@K__Med Here's my expert analysis. Smaller studios were purchased to pad content prior to Zennimax and ABK. Phil gave those studios a lot of rope, because they needed content. The problem is, they were given too much autonomy, probably because of the praise Xbox for the handling of Mojang. Covid delays aside, when all you had to launch from first party in 2022 was Pentiment, it kind of shows how desperate they were. Now that they have AAA output and top tier IP, the overhead from these smaller studios is sucking resources with little to no ROI. I loved South of Midnight, but running that studio for 7 years of development is a drain. To be fair, it probably was a hindrance for the studios as well, because it allowed them to take their time and slow down production, since their budgets weren't a issue with MS backing. When you have big system seller IP like Fallout and Elder Scrolls, you don't need to worry about smaller projects unfortunately. That's why ABK used Raven and Toys for Bob as COD support. I think Asha is seeing that they can get great GamePass content from small 3rd party studios, and not take on the liability of running them. Expedition 33 and Palworld exceeded anything they could do in house, and when something like Flinklock fails, it can easily be overlooked. They are running into an issue where they have too much content, and these smaller titles would not move the needle for console sales or subscriptions. It's sad, but I understand the business side of it. I kind of wish that Xbox just spun off the little guys as their own "indie" style division to work on smaller quirky titles with smaller budgets and quicker turnaround, but something like that would take time, that I'm not sure they have.
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❄️Albby❄️ (@WeissKnight_) reportedIf you dont expect Fallout76 or Elder scrolls online after the bethesda presents you are stupid Its the same every ******* year with those live service games
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Ryno (@Rynoalpha) reported@BRAP_Podcast @onepiece9681 I really question your intelligence. They never had good exclusives for it to amount to anything. If they had elder scrolls crash and call of duty and others for a substantial amount of time they be in a different situation. We saw how much better they did during 360 era.
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Arch Mage Magnus (@Magicka313) reported@bethesda You guys seriously piss me off. You have elder scrolls and fallout fans who have been starving for a single player experience for YEARS, but you insist on doubling down on these ******* service games. Stop. Read the room.