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Super Mario Run

Super Mario Run Outage Map

The map below depicts the most recent cities worldwide where Super Mario Run users have reported problems and outages. If you are having an issue with Super Mario Run, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Super Mario Run users affected:

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Super Mario Run is a side-scrolling, auto-running video game developed and published by Nintendo for iOS and Android devices. It was released first for iOS on December 15, 2016, and will be released for Android in 2017.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Super Mario Run Issues Reports

Latest outage, problems and issue reports in social media:

  • why_balloo
    Balloo™️ (@why_balloo) reported

    Mama Balloo Switch update: I got on the phone with her because she was stuck on Mario Odyssey, had no idea "how to make mario run." I kept telling her: it's just the left joystick. That's it. If the joystick isn't working let me know because I'll need to get an exchange for you.

  • Taco_Night_
    Sky... 2! (@Taco_Night_) reported

    There was definitely a time when Nintendo just let Mario run rampant. Do ANYTHING. Make WHATEVER you want up, have some Goomba OCs, maybe the Koopalings sing, just have fun with it, that's what Mario's about!! Now it's more like "THERE ARE STRICT RULES WHICH CAN NEVER BE BROKEN"

  • planpino
    Planpino (@planpino) reported

    @elliotduby OH NO GUYS THE COPS ARE COMING Hey Sonic! JUMP!!!! MARIO RUN!!!!!!! HURRY POKÉMON GO!!!!!!! CRASH IS ON THE RUN!!!!

  • jasontbattle
    Jason Battle 🦥 (@jasontbattle) reported

    @RichardPrince_ Yea I have two builds a pg that has 99 perimeter defense and 99 steal and all the badges and people still dribble into me and no penalty…sometimes I get steals but it needs to happen more or they should bobble the ball not Mario run into me Game is just broken

  • GenePark
    Gene Park (@GenePark) reported

    @JeffGrubb It’s funny to see that crash freak out post imagining playing Mario on other platforms. I played super Mario run on iPhone just fine mentally I was just more mad it wasn’t a better game lol

  • thomasmahler
    thomasmahler (@thomasmahler) reported

    Why not indeed? I think it's an interesting phenomenon that even developers and publishers generally see mobile games as basically the lowest-heap trash tier by now without anyone really wondering if this sad reality could be turned into an opportunity instead. And I think what ultimately drives that change is that - clearly - things have changed. Consoles aren't cheap alternatives to PCs anymore. And building a PC is pretty goddamn expensive right now. At the same time, mobile hardware has improved at a rapid pace to the point where the AAA games we're playing on consoles right now could likely also be delivered without too many issues on hardware you already own. So the question becomes: Do mobile games always have to ship as crappy cashgrab versions of their higher quality brethren? My point being: Why would anybody play e.g. Diablo Immortal where you're being squeezed by Blizzard in typical mobile-game fashion if a game like No Rest for the Wicked delivers a better experience without any of that crazy stuff? Why would anybody play Clash of Clans and keep buying MTX if my little Luma delivers a vastly better experience and doesn't constantly ask you to flash your credit card? We've seen something similar happen 20 years ago when piracy was taken for granted by everybody until Apple and Steam came along and delivered better alternatives. And usually if you actually give people a better alternative, surprise, they might just be happy to support that. I think all of this is extremely interesting and exciting and I think while some others have tried to fix this issue before (Like Nintendo with Super Mario Run), I'd still argue that it's always been a bit of a half-hearted effort. But let's not praise the day before the night. It's entirely possible that nobody will care and in that case, not much was lost. But there's an opportunity here worth seizing.

  • Eeve2espeon
    Sakku Tatsainyo 🐉🐉 (@Eeve2espeon) reported

    @Jadenfire @JosephR56698859 @NintendoAmerica Nintendo made that decision with Mario Run BECAUSE people on mobile devices do waaay to much pirating on them :V especially Android it's a big problem, and nintendo did that to ensure people wouldn't pirate it

  • dkaszor
    Daniel Kaszor (@dkaszor) reported

    @Patrick_ORourke I think the problem that Mario Run had was that it was designed for an era of mobile games that had already passed by 2016. Think it could have been huge if it had come out, say, three years earlier.

  • VairaBrian
    Brian Vaira (@VairaBrian) reported

    @gillythekidYT It should have stayed a mobile game. If this was a spinoff title like super Mario run, there'd be no problem, but people have wanted a true sequel for a decade. At least The End is Nigh exists.

  • JordansTweetsYT
    Jordan Santiago (@JordansTweetsYT) reported

    @KPooper2005 It still gets updates, but the amount of new content it gets is at a rate so slow that a lot of people have moved to other games. but at least it wouldn't do an event as small as the one in Mario Run.

  • alleycat_127
    路地猫 🦋✨ (@alleycat_127) reported

    This douche really thinks that mario run by Nintendo, a company that took money away from a Etika funraiser, refused to fix their joy-con functionality even after thousands of compliants and still continues to DMCA content creators, is more better than sonic games run by SEGA??

  • tudsworthington
    - ̗̀ Tuddy ̖́- (@tudsworthington) reported

    @HatokTalk A realisation I just had that’s arguably worse : the lesson Nintendo took from Mario Run wasn’t “the mobile market is broken stop paying it attention”, the lesson they took was to become just as bad as everybody else, if not worse because you know they can do better.

  • LDexter1314
    Laila (@LDexter1314) reported

    @mariokarttourEN having an issue signing back onto my @NintendoAmerica account with google Authenticator. I launch it and it says codes are invalid. Mario Kart and Mario Run

  • verge2pogenos
    uhhhhhhh (@verge2pogenos) reported

    seeing mario run tweets on the timeline, cannot believe nintendos plan to revive it is working

  • flurryboi
    nathan (parody) (@flurryboi) reported

    @ArloStuff Nintendo has not put out a single bad mobile game recently except maybe Pikmin Bloom. The problem comes from people expecting a console game level of depth from said mobile games, which was never the intent. MK Tour, Mario Run, PKMN GO, FE Heroes, etc were all good mobile games

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