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Roblox status: server issues and outage reports

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Full Outage Map

Roblox is a user-generated massively multiplayer online social gaming platform developed and published by the Roblox Corporation.

Problems in the last 24 hours

The graph below depicts the number of Roblox reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Roblox. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Roblox users through our website.

  • 32% Online Play (32%)
  • 29% Sign in (29%)
  • 23% Glitches (23%)
  • 12% Game Crash (12%)
  • 4% Matchmaking (4%)
  • 1% Hacking / Cheating (1%)

Live Outage Map

The most recent Roblox outage reports came from the following cities:

CityProblem TypeReport Time
Chās Glitches 17 hours ago
Coín Online Play 2 days ago
Rafaela Glitches 2 days ago
Sumaré Game Crash 3 days ago
São Paulo Game Crash 3 days ago
Niterói Glitches 3 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Roblox Issues Reports

Latest outage, problems and issue reports in social media:

  • GamingGdxh
    ThatDVA (@GamingGdxh) reported

    @Da1FischStiks It's okay but not Good. Neither is forsaken neither is like almost every 100k+ player count Roblox Game Jjs has balance issues rn with Yuta being op and Hanami being a headache to balance, the rest of the Games are self explanatory why they are Bad or meh

  • Si80620101Adity
    Aditya Singh (@Si80620101Adity) reported

    Sound design matters more than visuals in Roblox content. Here's what most editors get wrong. Most editors focus all their time on cuts and transitions. Meanwhile the audio is flat. Same impact sound every time. No layering. No silence used on purpose. Roblox viewers are used to fast, chaotic gameplay. Your sound design is what makes a moment actually land instead of just flashing by. Fix the audio before you touch another cut. It's the highest leverage change in the whole edit.

  • Dusk_the_tanuki
    Dusk the Tanuki (@Dusk_the_tanuki) reported

    Cool new Roblox game in development gets released and players love it Something shady in the background of the devs cause the game to crash and burn basically all popular Roblox games for the past year

  • FionaMa53035814
    Fionaistired (@FionaMa53035814) reported

    I'll wish Roblox a happy 20 years when you fix its issues, such as child predators, 18+ material, voice chat, horrible moderation, static faces being removed, Rthro garbage, gen AI, age verification, etc. If Erik could see you now, I bet he would have a strong urge to choke you.

  • Kyniant
    Kyniant (@Kyniant) reported

    @Nayxa5 @Roblox @BOYMAMAG The issue is mine is more development focused - I don’t see DevRel doing much in your case sadly. This is still worth raising a concern about though.

  • TheAutoRecorder
    tar (@TheAutoRecorder) reported

    @Galaxy_2090_2 i got this error and then immediately got logged out of my roblox account

  • Crustav0
    Crustavo (@Crustav0) reported

    @DampDEV @idkguyfromrblx No. The issue is, we just cant anymore. We cant make roblox studio games. I gave up because now i have to pay a monthly fee of atleast £20 to even keep my game up for people under 16+, which is the most disgusting and foolish thing ever. Now i make ACTUAL games that i enjoy makin

  • HackerOx26
    HackerOx (@HackerOx26) reported

    Roblox has experienced a data leak through third-party vendor FNTech, the online game platform. "Roblox was aware of a third-party security issue where there was unauthorized access to limited personal information of a subset of our creator community," according to Roblox spokesperson.

  • 0_dangerzone_0
    .hoovokware (@0_dangerzone_0) reported

    @DoodleSoup_ remember there is no exe to play the game without broken assets: auto-install script (editable) and lead it to ROBLOX studio's content folder (inside Versions and is the one with most subfolders) and then use the patched RBXL (the others are just for archival purposes)

  • BloxApi
    Bloxx (@BloxApi) reported

    @Koimonaut @x402Dispatch Great question! Tech has come a long way since we started Builder. We have 200 users, and 14 games created and hooked up to a Roblox. 7 of them were internal, only 3 were complete. There was good tool use for Monetization and a lot of ideation (people used it to find a good concept) but then took it outside to build it. The AI tools you can use now to build anything gaming related are all over the place now. They weren't in January. So people who want to build have their own personal stacks. Roblox also released their own AI game builder, lowering the bar to entry. Our plugin for TrustGames had 1 install. The narrative which went around in the news about child safety was all lip service for lawyers. In reality, no one cared. Roblox paid to get rid of the problem, and beat up the platform, are now trying hard to reverse course safely. The thing just doesn't get used past idea generation. I know this because I track everything. I know who logged in, if they came back, how much time they spent. All of those idea generations cost us, the infra is extensive and costly. Announcr is designed to survive all AI tool advancement. It can't be easily displaced because Anthropic or SpaceX releases a new faster model. It's something anyone can get immediate value out of, and improve daily life. It integrates into just about anything out there. It has a much larger potential market (billions of people vs thousands). It has no competition. It doesn't take time to use. We have other products in development as well, which feed into Announcr as new signals and bring much more value. Some are even gaming related, but all are designed to increase the value of the overall platform and ecosystem. As far as GTA 6 goes, I am 100% positive that people will again, choose their own tools rather than go to a third party solution.

  • GGaborGiran
    Gabor Giran (@GGaborGiran) reported

    @WhaleInsider a corporate account replying is not a partnership, and the gap between those two things is where most of these tokens live. one social interaction gets converted into implied endorsement, and the implication is the entire product. what i keep coming back to is that “paired with RBLX stock” doesn’t mean anything mechanically. the coin has no claim on the company, no revenue link, no redemption. it borrows a name and a chart to look like exposure to something real. the stock is the marketing. Roblox has an actual business problem worth watching, which is monetizing a platform full of minors while regulators pay closer attention every quarter. that’s the thing to have a view on. this is a ticker in a costume.

  • randomuser00800
    Random (@randomuser00800) reported

    @notch Regarding Trusting AI to write code, Codex and Claude code are more deterministic writing code that a group of 100 humans so they will write all the code. Also poor people like me can send AI to write code that "is worth 1 billion dollars" and my brain alone is not enough so for survival resons me and all the indians will have to use A.I.. (i think a minecraft clone is worth 1 billion dollars even if It is not capturing 1 billion so the low end of the IQ distribution got given a 400x improvement while the high end got from 10x to 40x) So us the half smart people got given divine intelligence and trusting it is our only way to survive so the pressure will make us coding gods while the smart old guard will slowly adapt and catch the herd. I also enjoyed coding but I can't afford to do it anymore so I just exist and send my brain to tackle engineering from a new angle that is more product driven. About trusting big corporations: I think that part of the features of the big corporations is that there is no one person really in control. There are no longer adults in the room just a bunch of monkeys driving the ship. The glass is half full in the way that you can just exploit them and even if people seem connected all the individual latent spaces of everyone are just optimizing to try surviving their immediate life and issues. Sam and Dario will ban devs in 2028 but we can predict it so we act acordingly. In conclusion: I think you should not be Tokenmaxxing Garry Tan style at 1 million per year but you should try to infuse your brain with AI and try getting the 400x of productivity but at the same time maybe is not worthed because you can pay humans to do the scaffolding so for you the improvement could be neglegible. Butin my case now I can clone Rust, Minecraft, Satisfactory or whatever I want in 1 weekend so I got 400x better at game dev and I will take my gains and be happy with it. Will Sam Altman or Dario be able to take it away from me? Yes but that is why I don't go against them. So yeah I got my 400x improvement and you can take yours too and there will be new risks and rewards but I don't have anything to lose. Also working on unity was tying me down so I'm just learning what I need to learn to survive and it is cool. So yeah regarding old projects it is maybe an option to put them in hold and doing a hybrid approch with them + starting new ones to learn the tools enough to not destroy old projects.(But version control should keep them safe and game engines are very deterministic so they can hold) But yeah this is an intelligence revolution so the plebs will go for the money buy you have all the money in the world so I think you will be fine with AI or without AI. Conclusion #2: I think you will be ok but In my opinion you should become agentic first and rule the agentic wold just keep your money safe like Napoleon kept his bodyguard always there to save the day so yeah just keep doing your thing. Just use Claude and Codex like the plebs, it will make you stronger and be ok with the world turning into Roblox where everyone take everyone ideas and highjack them. Conclusion #3: We will be fine and sorry for going Bill Ackman on you...

  • haydebug_
    Hayden (@haydebug_) reported

    Seems irresponsible to me too. Roblox just started getting out of the woods with child safety related issues. Now let’s reintroduce the most addictive mechanic, targeted at children. Dumb

  • Cj91836
    spideyt roblox (@Cj91836) reported

    @KreekCraft If Roblox doesn’t ******* keep this I’m gonna crash out, THIS UI IS SO MUCH BETTER THEN THE ONE WE HAVE NOW

  • GuezzRBX
    Guezz (@GuezzRBX) reported

    @swoordcakee This is the same avatar you load in with if roblox is having too many server issues, I like to think the spawn points generate these noob avatars as some sort of fallback when the respawn system has trouble "printing" accurate complex avatars due to roblox server lag

  • 0riginalfailure
    0riginalfailure (@0riginalfailure) reported

    @Roblox roblox fix your **** updates

  • k4komaaaal
    Komal K (@k4komaaaal) reported

    a Roblox meme might expose a very expensive problem, read this if you also use AI recreate inspos your AI generated brand assets may not actually belong to you French brand agency Mementum Lab is suing the creators of Steal a Brainrot over Tung Tung Sahur, an AI-generated character featured in the game Mementum Lab says the character was stolen The studio’s defense is basically: you can’t steal what nobody owns Mementum Lab says the character was used without permission. The studio argues that a fully AI-generated character may not qualify for copyright protection. that could become a problem for brands Marketing teams are already using AI to create characters, campaign visuals, videos and other brand assets once those files enter the content library, ownership is often treated as a given legally, it may be more complicated copyright protection generally requires meaningful human authorship a prompt alone may not be enough to protect an AI gen asset that means a brand could invest time and money into making an AI character recognizable, then have limited options if another company copies or remixes it marketers should document the human work behind AI-assisted content, including the concept, creative direction, revisions, and final executio well using AI is the easy part, making sure the output can become defensible brand IP needs more attention

  • OrvexStars
    Orvex Stars (@OrvexStars) reported

    @eternomccurdian HELLO!! Yeah, I do sell my drawings! But the problem is I don't have a credit card to use any transaction apps or anything like that... for now, I only sell them for in-game Roblox "coins."

  • Andrews_APR
    Andrew (@Andrews_APR) reported

    @big_buffers @BranchlinezE4 And that's a problem because...? Roblox is free mind you not everyone has the money for stuff like trainz or wonders of sodor

  • 6nemesis_
    nemesis (@6nemesis_) reported

    roblox what do you mean an error occured launching my experience **** you

  • smartyrbx
    Smarty (@smartyrbx) reported

    David Baszucki needs to JUMP OUT THE JACUZZI drive his Suzuki to Roblox and fix all of the TRASH updates in his platform TODAY. Or we gotta replace his *** with SUZY

  • idelww
    idelww🔜RDC2026 (@idelww) reported

    @Pyrophina @CabledArt 100% agreed. Nobody wanted this nor asked for it. Unfortunately here we are. Having said Roblox gave creators enough time to fix their stuff however & they're giving refunds to people who get their items removed from their inventories, I don't see any reason to sue them.

  • Breezessjs
    Breeze (@Breezessjs) reported

    @Roblox_RTC @BedsheetGhostYT Hi,Roblox_RTC Please pay attention to the issue of false terminations on Roblox. Many users are losing their accounts due to potentially incorrect moderation decisions, with limited opportunities for meaningful human review. This issue deserves more attention and discussion.

  • CrimsonlitVoid
    CrimsonlitVoid (@CrimsonlitVoid) reported

    I’m assuming the Roblox Doors update on the 18th is Stairwell related and if it is can the devs either please nerf Storage Wars or fix it/buff gold/item ratios cause I did all the full cart rooms of it and only got 400 gold :/

  • Nayxa5
    Nayxa (@Nayxa5) reported

    @Kyniant @Roblox @BOYMAMAG Agree, there's actually a couple of people dating even back to 8 or more months with these exact same issues. Most of us don't get even replied on our original appeal from Appeals and Violations page while we also don't get a reply by the support system

  • Adotopia
    Bea ♡’s Cove Holden (@Adotopia) reported

    @AussieRhino02 I won’t play any heavy games besides stardew valley and Minecraft! Possibly Roblox as well would those be a major problem for the laptop? 😭

  • Punkinachi
    Punkinachi (@Punkinachi) reported

    It's a big ask to get the average consumer to not support product they enjoy, even if it goes against their own moral compass. I expect this issue to be exponentially bigger due to who the average Roblox user is.

  • IceyAlreadys
    IceyAlready (@IceyAlreadys) reported

    Reply with your Roblox game idea. I’ll tell you: • What developers you would need • How long it should take • A realistic development budget • The biggest problem with the idea I’ll review as many as I can for free.

  • asalinasmark
    Salinasmark (@asalinasmark) reported

    My useful framework for understanding Meta’s VR/AR strategy over the next few years and for setting your expectations as a developer: - Quest probably hasn’t reached its maximum market size: It could still grow 5x or even 10x, but that growth won’t depend on Meta. Meta has learned that incremental hardware improvements to Quest are unlikely to create that exponential growth. Quest 4 could be lighter, have better displays, better graphics, better passthrough, better hand tracking, and even lower prices. All of that expands the user base in small increments. None of it suddenly turns 10M users into 100M users. For that, you need content that makes people buy the headset specifically for it: a viral wave driven by not wanting to miss out. Meta has also explored this route with different vectors: AAA games, MR, fitness, productivity, UGC, social VR, hand tracking... and none of it succeeded. And yet one of VR’s most obvious potential breakout vectors still is heavily underexploited: persistent social multiplayer. Yes, Meta tried social VR with Horizon Worlds, and it catastrophically FAILED. But Horizon failing isn't strong evidence that social VR doesn’t work. Horizon was a BAD implementation of a directionally correct idea. It tried to manufacture a generic “metaverse” from the top down. Meanwhile, many of VR’s strongest social products have worked almost in the opposite direction: start with a compelling activity, mechanic, identity, or community, and let the social layer emerge around it: VRChat, Gorilla Tag, Rec Room (RIP). Even Facebook emerged this way. So if Quest ever does experience a nonlinear growth event, it will look less like another better headset or another AAA game and more like VR’s equivalent of Fortnite, Roblox, World of Warcraft, or Minecraft: a blend of persistent worlds, strong social graphs, identity, communities. This is where Meta’s current behavior becomes interesting. They have already seen Horizon fail. They can also see what is actually working in VR. Yet they don’t appear to be responding by throwing another few billion dollars at five radically different Quest-native social/multiplayer bets. They're pushing "Hands-First VR Accelerator" for the upcoming eye/hand-tracking headset. That tells you everything. MAYBE Meta still believes Quest can reach 100M+ users. But certainly they no longer believe Meta should spend unlimited capital trying to brute force it there. Once a platform’s likely shape becomes clear, the rational strategy changes. You keep it healthy and let developers search for breakout content: "So... we created this market, let's not let someone else snatch it away from us." You allocate the billion dollars toward bets where success could unlock an entirely new order of magnitude. So this is how I’d think about Meta going forward: - Quest: a real and potentially much larger immersive market, but expect little to no support from Meta. - Social multiplayer: Quest’s strongest path to a nonlinear breakout, best bet you can make as a developer. - Lightweight headsets (upcoming Puffin headset): an attempt to reduce the friction that structurally limits headsets. This is the “spatial computing” bet that started forming years ago, another attempt at nonlinear growth from the hardware side. A bridge between Quest and glasses. Expect significant Meta support at the start. - Glasses: the true billion-user bet. Long-term because of current technological limitations. Meta is chipping away at the problem piece by piece. This is where the billions in investment make much more sense. Expect significant support. This is also how I’d interpret future Meta decisions. Quest studio closures doesn’t necessarily mean “Meta is abandoning VR.” A new Quest headset doesn’t necessarily mean “VR is about to explode.” A huge glasses investment doesn’t mean Quest failed. The question is simply: Where does Meta believe the next order of magnitude of users can come from? That’s the best way to navigate expectations regarding Meta for the VR/AR market over the next several years.

  • BSnides
    Barett Lawrence Snider (@BSnides) reported

    @ImBreckWorsham I am offended. Now where is my Roblox login I need to find some blood.