Roblox status: server issues and outage reports
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Roblox is a user-generated massively multiplayer online social gaming platform developed and published by the Roblox Corporation.
Problems in the last 24 hours
The graph below depicts the number of Roblox reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Roblox. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Roblox users through our website.
- Sign in (32%)
- Online Play (28%)
- Glitches (20%)
- Game Crash (16%)
- Matchmaking (3%)
- Hacking / Cheating (1%)
Live Outage Map
The most recent Roblox outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 6 hours ago |
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Sign in | 2 days ago |
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Sign in | 2 days ago |
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Glitches | 2 days ago |
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Online Play | 2 days ago |
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Glitches | 3 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Roblox Issues Reports
Latest outage, problems and issue reports in social media:
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TheLittleSpatch (@TheLittleSpatch) reported@Emiratti I remember that lil nas one wow takes me back wish I could use the emote BUT @Roblox IS EMAIL BANNING ME can we get someone to fix this @robloxdevrel
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Zen Master Trades (@ZenMasterTrades) reported$RBLX lost 29% in a single day - its worst drop ever. The stock crashed from $50.13 to $35.60 on Jul 31 after Q2 revenue missed at $1.47B and bookings disappointed. Volume hit 63M shares vs a normal 7M. Roblox withdrew all full-year 2026 guidance. Benchmark warned the platform may be entering lifecycle decline despite daily active users still growing. The core problem: monetization is weakening even as the user base expands. Revenue growth without improving monetization per user is a tough narrative to defend. The stock had been trading in a tight $47-$53 range for three weeks before the gap-down. That $47-50 zone is now overhead resistance. At a two-year low, the question is whether this is an overreaction or the start of a structural decline. What is your read on here?
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ABrokenTV (@ABrokenTV_) reported@leminmaxer @Optimus7591 I'd rather the game not be on Roblox to begin with. When it's on Roblox, you can't play offline, and if you're account gets banned, you can't play the thing you paid for. These are non-issues for platforms like GOG.
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ユウナ Ი𐑼 (@pinkaminaapie) reportedim trying to fix my art block by drawing on my computer with cursor on that stupid roblox game and i cant tell if it helps
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DBL MP / Double (@dbl_mp1) reported@alewdmonkey I agree. I think one of the first steps that should be taken is actual proper moderation of already existing kids spaces (like YT kids and Roblox) Obligatory no, ID verification or AI moderation are not the answers to this problem
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ElectroMeltdown (@electromeltdown) reported@cxrruptedchippi @asimo3089 Data storage issues with Roblox, Asimo has no control over this, he simply disabled trading to ensure people don't risk losing their data during trades.
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Mclovin Mohamad (@souldust98) reported@Roblox There's no way for roblox give us away an item with particles, have no problem to hold up 2 more weeks .-.
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Kelvris (@Kelvris) reported@ilyasWyea @realrusro @Roblox I saw many people getting unbanned bc of it same problem as me but mine still not even a reply im not even sure they saw it yet
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B.W.M.P.I.I (@bwmpii_yt) reported@XxMakio The problem is that it's 30 fricken dollars I don't think a roblox game needs to cost that much that's like if I made a Roblox game but decided to make it 60$
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Void (@MadeOfVoidfr) reported@lluma3D Bud, if people like schlep dont point it put, problem within roblox will just pileup. And it will just get worse, not better
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squiggy 🎀 (@squiggycup) reported@Nicoelencerrado @sjpimmigrant41 @Ratybeer12 oh my god bru roblox is about to crash again
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vt0l 🇨🇦 (@vt_0l) reported@lluma3D He pointed out an actual problem If he didn't do it, someone else would've probably mentioned it eventually, since it was (and still is) a massive issue plauging the platform The chat updates are entirely self imposed by Roblox, nobody forsaw that
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Smotilini (@smotilini) reported@pwnmasloogii_64 The problem being that roblox somehow has worse latency issues than tf2 so it’s incredibly easy to abuse
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Marcy M. 🔨🧱🏗️ (@Eklidian) reportedif i cant fix this stupid ******* bug im genuinely quitting roblox development and everything
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CinnamonRollerr (@Kebrawinelols) reportedAnd since i assume Roblox is starting to have financial problems (decisions they made themselves), they'll stop being so generous to avoid going bankrupt.
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Zortos (@Zortosdev) reported@liselovsky69 it fixes an cursor issue with Roblox where it doesn't register mouse movement correctly
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Kiax (@Kiaxieve) reported@The_Potato_97 @Roblox because many users like me are being unfairly banned or experiencing such issues.Raising public awareness about this issue will make Roblox a better place
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val is a printer who shakes bobass (@rightbackbobass) reported@skibididykesaga im literally scared of driving because what if i crash into a granny like ive played enough driving simulator games on roblox to know i will be crashing into a wall
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Brando_VA🎙️ (@MistaBrandoVA) reportedFortnite’s reputation took a massive nosedive ght as hype for Suisei’s inclusion and before Rivals began with back to back atrocious decisions (Raising V Bucks prices + firing 1000 employees including iconic artists, the lead programmer and a cancer patient) The game’s technical performance now has been at its worst ever, the CEO of epic is constantly embarrassing himself on twitter and obsessed with replacing employees with AI slop despite how much of a failure AI has been lately, there’s so much wrong happening. When they laid those folks off epic made over a billion in profits or some absurd number, they need to re-hire more employees to fix the game, UEFN makers and giant streamers copying other games maps should not be getting paid as much as they are. Fortnite has so much money being wasted trying to copy Roblox.
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Blumi (@Blumi39) reportedRemove age verification, bring back the old avatar items, fix moderation. Cannot be that hard roblox.
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Totally Not Lavistro (@NotLavistro) reported@CultClassicCage Look Cas, you’re missing the forest for the trees. Your argument that 'exclusives are bullshit' completely misunderstands how the console ecosystem has actually operated for 40 years. PlayStation isn't 'making more money than ever' because they abandoned exclusivity; they are coasting on legacy momentum and acting as a digital landlord. Let’s look at the actual math and history because you are confusing correlation with causation and ignores structural market realities. Though I agree your last part? 100 and thousand percent factual. In Sony's last quarterly report, physical games brought in just $128 million and full digital downloads hit $1.20 billion. Meanwhile, 'Add-on Content' (microtransactions, DLC, battle passes) pulled in a staggering $1.83 billion. That microtransaction goldmine isn't coming from Sony's games. Independent analysts show live-service games dominate 60% of the AAA market, but they are third-party giants like Fortnite, Call of Duty, and Roblox. Sony makes money because they trap you in their walled garden, then take a 30% cut of every virtual dollar spent on their platform. If you take away the exclusives, people buy a PC or an Xbox, and Sony loses that landlord tax entirely. You assume going multiplatform opens up an unserved market of 147 million active Steam users. The data says otherwise. When God of War Ragnarok launched on PlayStation, it brought in 6.9 million players in its launch month alone. When ported to PC, analytics firms like Ampere Analysis showed it attracted a measly 300,000 players in its launch month. The same exact thing happened to Spider-Man 2 (260k) and Horizon Forbidden West (230k). Sony execs have openly admitted that if PC players were going to buy a console for these games, they already would have. The multiplatform move is a desperate, failed attempt to scrape an extra $15–$20 million out of an old game and dangle a 'taste' to get PC users to buy hardware. It didn't work. When God of War Ragnarok launched on PlayStation (PS5/PS4), it brought in 6.9 million players in its launch month alone. It went on to cross 15 million copies sold primarily on console. If exclusives didn't matter, Nintendo would have gone bankrupt in the GameCube era. The Switch is mathematically one of the weakest boxes on the market, yet it sold over 140 million units because you cannot play Zelda: Tears of the Kingdom anywhere else. And here is the irony. Nintendo while competing with Sony and Microsoft, doesn't really Compete. Aside from Palworld competing with Pokemon, and Nintendo's litiguous history, Its flagship titles and former Family friendly brand keeps it in business. Exclusivity prints money. We see this with Halo. You could arguing buying a Sony computer to play halo on steam. But one problem. The majority of operating systems on PC are Windows. Windows and XBOX are microsoft owned. You might as well argue putting xbox OS and hardware in a PS5 case and call it a Playstation but its not. It wont read PS5 discs or go to a Playstation store. Sony entered this generation with 117 million PS4 users. This generation has been entirely defined by sequels (God of War Ragnarok, Spider-Man 2) and endless remakes/remasters (The Last of Us, Horizon Zero Dawn). Sony’s first-party sales have been declining for 5 years because they aren't making groundbreaking new IPs. Look at Concord. When a company is winning and expanding, they drop hardware prices to get into more homes (the PS2/PS4 playbook). Instead, Sony just raised the price of the PS5 in multiple regions. Look at consumer behavior—even my own. I bought a Switch specifically because I have a son, despite being a Zelda fanatic. My last console from nintendo was the Game Cube. That means I skipped two gens. I wasnt a PC gamer yet. I was Xbox, 360, and one before full PC. I play PC with an Xbox controller. I might as well play on Console right? Except the future Xbox S/X titles didn't justify buying a new console. I haven't Bought a Playstation since the OG because God of War didn't justify getting the next gen. We buy hardware for the software tethered to it. The market data of a multi-billion-dollar macroeconomic industry reduces your argument down to: 'That's not fair, I want to play the game on the platform I already own.' Its the same with Asmondgold. That whining (sorry cas, thats how I read it) has existed since Mario and Sonic in 1991. Don't get it twisted, I am not defending Sony here. I'm saying the data proves that exclusives establish console superiority and always have since the Atari days. Sony go where the money is: microtransactions. As scummy and predatory as that sounds, the only use for First Party titles now and in the past is to sell a "1,200 premium console bundle." The ecosystem argument is moot here. Though it's true Sony is trying very hard to shift into a monopoly, that isn't for the console itself. They are actively trying to destroy the aftermarket and choke off external sales so there is no retail rival to their store. They want to dictate the prices, how you play, and how long you lease their game. If Astro Bot 2 isn't hitting sales targets but the original Astro Bot still is, a completely digital architecture means they can simply pull the first game to force sales for the sequel. THAT is a distribution monopoly. Sony has actively battled massive antitrust class-action lawsuits because they banned third-party retailers like Amazon or GameStop from selling digital game download codes. They forced 100% of digital traffic into their own storefront to stop price matching, leading to data that shows physical retail games can end up drastically cheaper than their stagnant digital store alternatives. We can argue that the exclusives are what keep players trapped, but that's a bubble. In the end, it comes down to the exact same value proposition players have faced since the Atari era: Is paying for premium hardware worth it to play a specific game? If you do not have independent retail stores rivaling the manufacturer's pricing, that calculation shatters. It completely stops being about whether a massive premium console bundle is worth a baseline game, and turns into an ecosystem where you lose the freedom of the $45 preowned GameStop sale, standard $70 or $80 choices, or catching an independent markdown. Once they completely kill off the physical market alternative, the choice disappears. This consumer betrayal will eventually lead to a catastrophic drop in PS6 sales, even if Sony includes a disc drive. It collapses the value proposition entirely and leads down a slippery slope where 'Everything is a PlayStation.' Just look at what the Phil Spencer era did to Xbox by diluting its identity—this exact storefront overreach will eventually ruin Sony. The moment PlayStation forces itself to compete purely as a digital storefront, it has to stand face-to-face against established PC titans like Steam, Itchio, Epic Games Store, and GOG. And under that pressure, maybe Epic's Tim Sweeney will finally secure a massive consumer marketplace victory beyond Amazon's Luna. This is because Sony isn't consumer-friendly. Look at the structural pivot we just saw at Microsoft—Xbox realized their ecosystem was in free fall and completely cleared house, bringing in Asha Sharma to radically overhaul leadership and rebuild around actual consumer value like Valve has done for decades. Sony hasn't learned that lesson and they utterly balk at GOG’s philosophy that when you buy a game, you actually own it. Once the box loses its exclusive identity, the hardware dies, the user base evaporates, and that 'record-breaking' microtransaction revenue vanishes with it. Unless like Sega, you have an IP portfolio that can successfully transition to being entirely third-party—and as we see, it doesn't work for platform holders. We can agree to disagree Cas, we always have times where we do, but the facts tell a completely different story from what I'm seeing.
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ハリちゃん🦔 (@DJHari_VRnew2) reported@Roblox They're desperate to squeeze money out of us, lol. I don't think everyone's anger will subside until they address the root problem—reversing those ****** updates that are killing countless communities Well, since you're unbelievably stupid, you probably won't get what I mean, lol
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Sealzyy 🏴 (@vSealzyy) reported@ClearDesigned @Roblox i have the exact same issue as you, and i've heard from other people that roblox just isn't replying to appeals, (they haven't replied to me after 3 days) so sorry to be negative but i've given up hope
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🩷🌈𝙴𝚗𝚒𝚍 𝚂𝚒𝚗𝚌𝚕𝚊𝚒𝚛🌈🩷 (@EnidSinclairUwU) reported@ttrhyuh @Roblox Bruh Roblox Fix The Moderation I’m Getting Tired Over A Crapy AI 🙄
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Stratiz (@Stratiz_RBLX) reportedThe $30 dollar egg hunt game is super cute, but the gameplay just doesn't feel good. The price itself isn't the problem, It's just that a bunch of well made cutscenes with clunky movement mechanics isn't worth $30. #roblox
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KIYOSHI ♪ (@keidkssed) reported@phanaticism_ i wasnt willing to give roblox my face though... so I Cant play some games... also idk what rules theyve implemented BUT i may have set my age to like ******* 40 .. if that causes any problems which i domt tjink it should but i havent played for a bit..just fyi..
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Icyz (@only_icyz) reportedFor some reason, I can’t connect my card to Roblox’s payment system? I’m assuming it’s because of this thing on the top of the ad page telling people that it’s “experiencing issues”, but I’m not too sure. Has anyone else had a problem with this recently? #roblox #RobloxDev #robloxissues
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Light Daemy 🔜 ??? (@LightDaemy) reported@tiffikan @Roblox That's insane that ROBLOX doesn't seem to care enough to fix this.. also victim of it, i get you dude :(
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berryGPT (@_bandiberry_) reported@caliph_dev @Younite the issue is that this Isn’t steam. i use roblox for free games, i use steam for paid games. roblox has always been the Free And Accessible Game Platform
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christian p (@christi81275881) reported@SpinyDude As an ex roblox user, who joined way back in 2016, I want to see this platform return to the way things were 10 years ago! Either that, or a total userbase and stock crash, like we are seeing right now...