Roblox status: server issues and outage reports
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Roblox is a user-generated massively multiplayer online social gaming platform developed and published by the Roblox Corporation.
Problems in the last 24 hours
The graph below depicts the number of Roblox reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
At the moment, we haven't detected any problems at Roblox. Are you experiencing issues or an outage? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Roblox users through our website.
- Sign in (34%)
- Online Play (30%)
- Glitches (19%)
- Game Crash (12%)
- Matchmaking (3%)
- Hacking / Cheating (1%)
Live Outage Map
The most recent Roblox outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Sign in | 12 hours ago |
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Online Play | 23 hours ago |
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Sign in | 2 days ago |
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Glitches | 2 days ago |
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Matchmaking | 2 days ago |
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Online Play | 4 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Roblox Issues Reports
Latest outage, problems and issue reports in social media:
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Polygon (@PolygonTris) reported@JektoReal roblox servers have been horribly loading any game, just randomly stopping after a minute or two, its Roblox's fault and they have yet to fix or put and issues about their status website
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Cinnama (@cinnarollio) reported@DavidBaszucki And I doubt Erik ever imagined the problems you would allow, and how you would combat those trying to help fix your platform. He wanted Roblox to be fun, but you want a different kind of fun.
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Islandneofr (@Joe2ShiestyLit) reportedYouTube please give our channels back. all of us creators on here are begging for a real review because we’ve spent way too much time building our channels to what they were, then you just remove them carelessly without thinking about what happens to the creator who spent so much time building it. PLEASE HELP US. This is what happened to me… my first channel had 11 months of clean content and zero violations. during a Roblox event, i made videos saying “if you need help with an item, i’ll help you if you follow me on Roblox.” it was optional. i never linked Roblox or showed the app — just gameplay and my username on screen. i did it for 5 days. the event ended, and the next morning my channel was terminated. instead of a warning, everything i owned was banned. almost everyone on YouTube tells viewers to follow them somewhere else, including platforms that take viewers away from YouTube. some creators promote or link to much worse things and are still allowed to create. i lost 67K subscribers across channels i built from 0 → 25K, 0 → 40K and 0 → 2K. 17 months of straight work gone. my 40K channel was especially painful. i asked YouTube Support multiple times if i could continue using my pre-existing channel created 7 months before my termination. they told me yes. i followed what they told me and built it to 40K, 10M views, 1K+ uploads and zero violations, then it was terminated for circumvention during the May 13th outage. us creators are humans. we make mistakes. PLEASE GIVE US A REAL HUMAN REVIEW BEFORE OUR WORK IS WIPED AWAY.
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Jain🖥️ (@Jaineareo) reportedwhy are roblox asyms apparently impossible to run without issue? like every single one, without exception, has had some kinda controversy
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Pyrophina (@Pyrophina) reported@idelww @CabledArt so, again: this comes back to it affecting most of the bestsellers if they were against terms of service i doubt ROBLOX would let them reach 300k+ favorites also ROBLOX shouldn't be restricting creativity to begin with: forcing people to use underused features won't help
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Tres (@du54226625) reporteddavid also doesn’t refund for games that break the rules even though thats probably illegal and the publisher can issue a cease and desist against roblox for that (as they should) so i doubt they probably will refund this but we will see
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Kirbyroth (@Kerbyroth) reportedah yes bbn the new om of asym problem do any roblox game devs not look at past situations like these and think of ways of how to AVOID it or do they just THAT oblivious
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Komal K (@k4komaaaal) reporteda Roblox meme might expose a very expensive problem, read this if you also use AI recreate inspos your AI generated brand assets may not actually belong to you French brand agency Mementum Lab is suing the creators of Steal a Brainrot over Tung Tung Sahur, an AI-generated character featured in the game Mementum Lab says the character was stolen The studio’s defense is basically: you can’t steal what nobody owns Mementum Lab says the character was used without permission. The studio argues that a fully AI-generated character may not qualify for copyright protection. that could become a problem for brands Marketing teams are already using AI to create characters, campaign visuals, videos and other brand assets once those files enter the content library, ownership is often treated as a given legally, it may be more complicated copyright protection generally requires meaningful human authorship a prompt alone may not be enough to protect an AI gen asset that means a brand could invest time and money into making an AI character recognizable, then have limited options if another company copies or remixes it marketers should document the human work behind AI-assisted content, including the concept, creative direction, revisions, and final executio well using AI is the easy part, making sure the output can become defensible brand IP needs more attention
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Andy (@porkupineforest) reportedOmg omg I’m gonna play a broken dream on Roblox while high because it’s out yippee
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Nox91🔻 (@Nox91C) reportedThe Three Hat Problem Part 3 Last post gave you the tool: Two columns. Read the flows. Today, We run real names through the grid. Starting where nobody expects: The "Normies" world >Roblox. The platform your little cousin plays. The one crypto Twitter calls a walled garden. In 2025, Roblox paid out $1.5 BILLION to creators. That's in their SEC filings. Not a pitch deck. Is the split perfect? No. Creators earn Robux, Conversion eats a chunk, The effective cash rate is way below the headline 70%. But billions. Flowing. Every year. Under written contracts. It goes further. Their License Manager now lets any creator build on IPs like Squid Game, Sega, Netflix shows. Standardized rev-share deals. Typically 10-25% to the IP holder. Terms written down before you build. Read that again: Billion-dollar franchises are opening their canon to random creators. With a contract. >Fortnite. Epic runs a monthly engagement pool: 40% of the shop's net revenue, Shared with island creators. On top of that, Creators selling items inside their islands currently keep about 74% of retail value. (A promo rate through 2026, it drops to roughly half after.) Not charity. A written, published split. >Minecraft. Marketplace creators: A commonly reported 70/30 split, in the creator's favor. Some partners have built whole studios on it. The pattern is hard to miss. The "corporate" platforms. The ones with lawyers. The ones we mock. They put the terms in writing, And wire the money. So the question writes itself: If they can do it, What does our side of the fence look like? Next post, we cross it. 👀
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Phathom (@phathom) reported@GundamIsHere They are going to make you pay for a gateway to entry. Then the subscription model comes afterwards for online. Also, GTA online will require a subscription service like Roblox to trade currency and possibly convert currency to cashable income. Roblox is pushing it and the writing is on the wall.
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Maksim P. Martynyuk 🇺🇸🇺🇦 (@Maksim_P_M) reported@mithridatistcap Pre orders don't matter as much anymore, especially this far out. Alternative sentiment checks show strong demand for the game. Bull case post release is monetizing the GTA VI platform. Something close to a roblox platform than sell a copy and be done. GTA+ combined with microtransactions. Peak numbers were 1.3m subs for GTA+ (January of this year) and 9.3m DAUs (May 2020) will be broken. Covid benefit might be tricky though.
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Charlie (@cabinboyjpeg) reported@Roblox so i let you scan my passport, i let you record my face, and yet you still can't verify my birthday? Absolute bollocks to have to do this in the first place, let alone to have it rejected anyway. Whats the issue?
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Ben | Roblox Developer (@BenBuilds_RBLX) reported@HasanHasan54207 Roblox had issues with their servers but it has been resolved now thankfully!
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Mercari Tracking Package Fan mail (@Cally_VII) reportedIts nice that Valve hire playtesters who have never touched a video game in their whole life so that their games are accessible to a majority of the population But sometimes I do question the problem-solving of those playtesters. A 6 year old playing Roblox could figure this out
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Ashura (@ashuraluxx) reported@Crypticinvest1 My biggest problem with Roblox is having to hire developers most are lazy especially animators
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asha. (@bieelraa) reportedwts voucher samsung roblox robux 500r ‹𝟹 ๑ 60k (1 device lg) ๑ via login only! ๑ all payment & qris #bealanja #zonauang
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Statistically Homosexual (@Factuallyfaggot) reported@JMuller237 @Samsuka1984 @netanyahu Dang, someone’s mad. I thought in your stinky jungle land, you all get groomed on Roblox and come home after a 16 hour shift praying to a man that will end up flooding your broken down shack that looks worse than the ones of the Nuclear Wasteland in Fallout 3.
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Ro.G (@RockAimer) reportedmost roblox ones have the same core issues and im too broke for dbd
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natalie nox 🦭🎀🧁 (@puppieXP) reported@unimuffincat hard about this stuff. but it really is inappropriate, and whether its private or not, whether a child sees it or not, it really doesnt belong on a platform like roblox. two things can coexist as a problem
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Mav-San Requiem Studios 🇧🇷 (@MavkunOfficial) reported@henrys_yearning this douchebag is really trying to start trouble for all that **** and harassment he had to direct for his target audience:/ Trying to show his own "point" just to clear up that certain Masked Noli fellow innocence. sometimes I question what's up with roblox community maturity.
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Salinasmark (@asalinasmark) reportedMy useful framework for understanding Meta’s VR/AR strategy over the next few years and for setting your expectations as a developer: - Quest probably hasn’t reached its maximum market size: It could still grow 5x or even 10x, but that growth won’t depend on Meta. Meta has learned that incremental hardware improvements to Quest are unlikely to create that exponential growth. Quest 4 could be lighter, have better displays, better graphics, better passthrough, better hand tracking, and even lower prices. All of that expands the user base in small increments. None of it suddenly turns 10M users into 100M users. For that, you need content that makes people buy the headset specifically for it: a viral wave driven by not wanting to miss out. Meta has also explored this route with different vectors: AAA games, MR, fitness, productivity, UGC, social VR, hand tracking... and none of it succeeded. And yet one of VR’s most obvious potential breakout vectors still is heavily underexploited: persistent social multiplayer. Yes, Meta tried social VR with Horizon Worlds, and it catastrophically FAILED. But Horizon failing isn't strong evidence that social VR doesn’t work. Horizon was a BAD implementation of a directionally correct idea. It tried to manufacture a generic “metaverse” from the top down. Meanwhile, many of VR’s strongest social products have worked almost in the opposite direction: start with a compelling activity, mechanic, identity, or community, and let the social layer emerge around it: VRChat, Gorilla Tag, Rec Room (RIP). Even Facebook emerged this way. So if Quest ever does experience a nonlinear growth event, it will look less like another better headset or another AAA game and more like VR’s equivalent of Fortnite, Roblox, World of Warcraft, or Minecraft: a blend of persistent worlds, strong social graphs, identity, communities. This is where Meta’s current behavior becomes interesting. They have already seen Horizon fail. They can also see what is actually working in VR. Yet they don’t appear to be responding by throwing another few billion dollars at five radically different Quest-native social/multiplayer bets. They're pushing "Hands-First VR Accelerator" for the upcoming eye/hand-tracking headset. That tells you everything. MAYBE Meta still believes Quest can reach 100M+ users. But certainly they no longer believe Meta should spend unlimited capital trying to brute force it there. Once a platform’s likely shape becomes clear, the rational strategy changes. You keep it healthy and let developers search for breakout content: "So... we created this market, let's not let someone else snatch it away from us." You allocate the billion dollars toward bets where success could unlock an entirely new order of magnitude. So this is how I’d think about Meta going forward: - Quest: a real and potentially much larger immersive market, but expect little to no support from Meta. - Social multiplayer: Quest’s strongest path to a nonlinear breakout, best bet you can make as a developer. - Lightweight headsets (upcoming Puffin headset): an attempt to reduce the friction that structurally limits headsets. This is the “spatial computing” bet that started forming years ago, another attempt at nonlinear growth from the hardware side. A bridge between Quest and glasses. Expect significant Meta support at the start. - Glasses: the true billion-user bet. Long-term because of current technological limitations. Meta is chipping away at the problem piece by piece. This is where the billions in investment make much more sense. Expect significant support. This is also how I’d interpret future Meta decisions. Quest studio closures doesn’t necessarily mean “Meta is abandoning VR.” A new Quest headset doesn’t necessarily mean “VR is about to explode.” A huge glasses investment doesn’t mean Quest failed. The question is simply: Where does Meta believe the next order of magnitude of users can come from? That’s the best way to navigate expectations regarding Meta for the VR/AR market over the next several years.
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Bloxx (@BloxApi) reported@Koimonaut @x402Dispatch Great question! Tech has come a long way since we started Builder. We have 200 users, and 14 games created and hooked up to a Roblox. 7 of them were internal, only 3 were complete. There was good tool use for Monetization and a lot of ideation (people used it to find a good concept) but then took it outside to build it. The AI tools you can use now to build anything gaming related are all over the place now. They weren't in January. So people who want to build have their own personal stacks. Roblox also released their own AI game builder, lowering the bar to entry. Our plugin for TrustGames had 1 install. The narrative which went around in the news about child safety was all lip service for lawyers. In reality, no one cared. Roblox paid to get rid of the problem, and beat up the platform, are now trying hard to reverse course safely. The thing just doesn't get used past idea generation. I know this because I track everything. I know who logged in, if they came back, how much time they spent. All of those idea generations cost us, the infra is extensive and costly. Announcr is designed to survive all AI tool advancement. It can't be easily displaced because Anthropic or SpaceX releases a new faster model. It's something anyone can get immediate value out of, and improve daily life. It integrates into just about anything out there. It has a much larger potential market (billions of people vs thousands). It has no competition. It doesn't take time to use. We have other products in development as well, which feed into Announcr as new signals and bring much more value. Some are even gaming related, but all are designed to increase the value of the overall platform and ecosystem. As far as GTA 6 goes, I am 100% positive that people will again, choose their own tools rather than go to a third party solution.
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AubreeMyntiz (@AubreeMyntiz) reported@FNaS_for_OM They made the game take even more memory than it already did for iphone (2300) which no other roblox game takes so I kind of just crash. It’s been a slight issue in v2 and the om devs either just haven’t addressed it don’t know it or just don’t care
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Winky (@WinkyFat) reported@SirDapper PSN has had this problem so long and it annoys me that they haven’t done anything, at first they did it to steal Fortnite accounts and now this with Roblox…
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Fazir Ali (@KingFazir) reportedChatGPT just got classified as a 'Very Large Online Search Engine' by the EU. Not a chatbot. Not an app. A search engine, same legal bucket as Google. OpenAI's product team spent two years arguing they're not a search company. Brussels spent one memo deciding they don't care. Threshold to trigger this: 45M+ monthly EU users. Reddit and Roblox tripped it too. Deadline: Dec 2026. If your AI product is anywhere near that user count, this is your compliance roadmap, not OpenAI's problem.
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obese nonbinary malayan tapir (@bittersweetbaku) reported@Morshanovich Yeah a lot of roblox games have this problem but I just find it almost funny in a horrible way that I've seen so many real groomers hop right into dandys world
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Karu (@KaruSnep) reportedNever seen this type of energy when it comes to actual issues in roblox
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GOD_NOOBC (@GOD_NOOBc) reported@rbjessewastaken @Roblox_RTC I've seen it in literally every terms of service I've read (about 3 or 4). You may say that Roblox is lying about the safety of their platform to the parents, but you have to remember, there are only about 3k human moderators who are apparently poorly paid (pls pay them more)...
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Eyisha Zyer (@eyishazyer) reportedChatGPT just got labeled a search engine by EU regulators. First time that's ever happened to an AI chatbot. The Commission designated it a Very Large Online Search Engine, VLOSE, same category as Google Search and Bing. Reddit and Roblox got named Very Large Online Platforms, VLOPs, the platform version of the same label. All three have until January 2027 to fall in line and comply to all the rules and restrictions. Here's the part I keep circling back to. The Commission is calling ChatGPT a "hybrid service" because it answers straight from the model but also grabs live results off the web. That's what got it filed as a search engine instead of a platform, a genuinely new box, nobody's been sorted into it before. The threshold to trigger any of this is 45 million monthly EU users, and ChatGPT blew past it, 159 million. The new rules require OpenAI to formally assess and fix risks around harm to minors, with an independent audit checking their work. They're already fighting lawsuits over that exact thing, and ChatGPT for Teens only shipped in August. OpenAI was scrambling to finish that homework on its own. Now someone else gets to grade it. Brussels just wrote the playbook every AI assistant hits once it crosses this user count.