Roblox status: server issues and outage reports
Problems detected
Users are reporting problems related to: sign in, online play and glitches.
Roblox is a user-generated massively multiplayer online social gaming platform developed and published by the Roblox Corporation.
Problems in the last 24 hours
The graph below depicts the number of Roblox reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.
August 5: Problems at Roblox
Roblox is having issues since 01:20 AM AEST. Are you also affected? Leave a message in the comments section!
Most Reported Problems
The following are the most recent problems reported by Roblox users through our website.
- Sign in (32%)
- Online Play (26%)
- Glitches (21%)
- Game Crash (16%)
- Matchmaking (3%)
- Hacking / Cheating (1%)
Live Outage Map
The most recent Roblox outage reports came from the following cities:
| City | Problem Type | Report Time |
|---|---|---|
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Online Play | 1 day ago |
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Sign in | 3 days ago |
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Sign in | 3 days ago |
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Glitches | 3 days ago |
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Online Play | 3 days ago |
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Glitches | 4 days ago |
Community Discussion
Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.
Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.
Roblox Issues Reports
Latest outage, problems and issue reports in social media:
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Kai :3 (@_7XZEM) reportedThese updates have significantly limited the amount of blatant innapropriate games, now they have to hide as an innocent game to be visible, E.G Dollhouse roleplay. Now roblox needs to focus on avatar items and profiles and most of the issues on the plaform will be solved.
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kodeti 🔜 RDC26 (@kodetiRBX) reported@MrPendington My issue with this argument is that it’s a love letter to egg hunts, a spiritual successor to a Roblox event, it doesn’t make sense to *not* be on Roblox. It would lose a lot of its charm and meaning otherwise
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Sofia_xx (@sofia4everxoxo) reported@kazzikammy @Roblox @Sylas_Nerd makes it a one-time fix.
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Jimoar (@JimoarGaming) reported@nintendo_chall @Pirat_Nation The tip play and bought are sport and shooter live service. Most, majority aka the many. The further down you go the fewer you are. If the many is what the industry should cater to then it's sports and shooter live service. Plus Minecraft and roblox.
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Linx | Nr #1 Häkke lover (@LinxtheDev) reportedBe Roblox: Roblox stock goes to **** Procedess to add more unwanted features (AI and Age check) People have a harder time to make games Blames game devs for their issue What is this move called?
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stupid idiot hatty (@HatbutHat) reported@kodetiRBX yeah, but why in the world would you spend that on a roblox game? roblox has so many issues, i wouldn't be surprised if this game breaks due to a studio update in the future
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DJ Monopoli (@DJMonopoli) reported@hingdragon Criticism is fine but at a certain point things get out of hand and it doesn't matter who it is or what the subject is, very few people genuinely deserve an internet mob coming at them at that level. Of course it comes off as the noble and right thing to do to stand up against things you disagree with but you have to understand this almost always results real people with real feelings being disrespected/attacked and most people simply aren't equipped to handle that sort of attacking even if it seems like "they asked for it" because they "chose this life" due to being an influencer or whatever. No one started a company or became a YouTuber because they wanted a life of being attacked by mobs of people over minor mistakes and disagreemens. I guarantee regardless of your opinions on the subject, you would change your mind real quick if you were ever on the other end from some small mistake you made, and I genuinely would never wish that on anyone, it's horrible. The point is, people need to be more respectful and understanding that not everyone is perfect and people sometimes (or often in some cases) make mistakes. As crazy as it sounds, when you're getting attacked by tons of people, the natural thing to do as a human is defend yourself because no one wants to be wrong, so as horrible as "doubling down" may seem, it's just how we are all as humans. Then there's this whole craving for people to take responsibility for their mistskes in front of thousands of people, but the reality of that is typically anyone who "takes responsibility" to a big audience is often just being forced into that and probably being performative to appease everyone and usually then gets "you're just sorry because you're caught" at that point anyway... Do you see the problem with this? It's a disgusting cycle that doesn't allow for genuine learning and improvement and yet in this day and age it's the standard response to anything publicly online, usually not because people want to fight for what's right, but because they want to participate in something big to earn acceptance from the crowd even if it's at the expense of someone taking/dealing with all of that flack... and we wonder why we are barely progressing as a community. By the way I mean no disrespect at all with anything I'm saying at all, in fact I mean the opposite and hope you aren't like angry at me or something. I just wish everyone would just realize the error in their ways and put their energy toward positive/productive things instead of dramatically dragging stuff as ridiculous as a YouTuber voting for a game in a Roblox awards thing and then explaining his reasoning for his decision. None of this stuff truly matters.
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Dr_Dapper5 (@NotBunzbee) reported@Arxk_RBX @RobloxNewsroom Roblox is a multi-billion-dollar company. A couple of years ago, you would be able to actually speak to someone on the phone in order to get help. I understand that not all issues should require human attention; the issue is that when AI fails, you get screwed. You can't talk to anyone, and moderators are few in number. Roblox support phone number sends you to an AI robot when just a couple of years ago a real human being would pick up.
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Peyton🦈 (@_Peytoon_) reported@ace0fcardsss hmmm if only my tweet was about me wanting to play it even tho it’s actually about the fact that the free roblox event since 2008 that’s been held by roblox but run by the community is now a paid experience is the issue 🤯🤯🤯🤯
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jake rhodes (@jakebrodes) reportedjust watched a guy stream himself attending a Roblox mega church. Full service with praise music. After he went outside and stood in line to get a virtual coffee at the cafe outside the church. “Why would you watch something like that” you slow your car down to see the car wreck.
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advertisement (@CH_VOX) reported@spectraimsim YESSSS it is a major disconnect between a lot of devs (both industry and indie) and consumers. maybe part of the wider trend of, kids are literally just playing Minecraft and roblox. imo all the industry pains rn are caused by this, devs pretending its still 2010s
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Hyperxp (@hyperxp510) reportedI havent posted any Changed artwork for a whole month because im still having trouble getting the studio open to make games... FE2 Thumbnails are images I took from Roblox (not roblox studio)
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Roblox Studio (@InteractiveN00B) reported@RobloxVNGAMES @Roblox I’ll see what I can do now. But I’m still unsure if there’s any issue with the system or any new updates about it, not aware of what changed in it.
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MiniBaconWasTaken (@MiniBacon_Taken) reported@Galaxy_2090_2 Reason No.X why u shouldn’t login ur Roblox account at school
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Over (@Over_TheToaster) reported@CRAYON9999999 @ShepGoesBlep Just because it’s impersonation on Roblox instead of some other platform does not make it any less of a problem.
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Cean ♤ (@Clearly_Corrupt) reportedUmmm question to @Roblox Why is my friends list getting smaller but then they had to add me back? Its been a while since I blocked someone and I use the RoPro best friends add-on and it shows them kicked for a false reason. Fix your site pls
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lexly1234 :(PROUNUNCED LEX-LEE) @lexly.bsky.social (@lexly___) reportedhow do u fix roblox character exports from being transparentish?
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Erin !! ⦻ Ⓐ (@erinsdeath_x) reportedmy royal high login streak was so ******* high. Until the game ******* had an update and I couldn’t log in for the day. that was my final reason to stop playing Roblox 😭😭
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Brando_VA🎙️ (@MistaBrandoVA) reportedFortnite’s reputation took a massive nosedive right as hype was building for Suisei’s collab and Showdowns launch with back to back atrocious decisions (Raising V Bucks prices + firing 1000 employees including iconic artists, the lead programmer and a cancer patient) The game’s technical performance now has been at its worst ever, the CEO of epic is constantly embarrassing himself on twitter and obsessed with replacing employees with AI slop despite how much of a failure AI has been lately, there’s so much wrong happening. When they laid those folks off epic made over a billion in profits or some absurd number, they need to re-hire more employees to fix the game, UEFN makers and giant streamers copying other games maps should not be getting paid as much as they are. Fortnite has so much money being wasted trying to copy Roblox.
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Alton (@Altonopolis) reported@hyposelyn @ViioRaiin If it's too complicated for you that's definitely a skill issue, it's at the same difficulty level of a roblox tycoon. The being too long complaint is stupid because they gave you like 40 days to do it
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Daniel Dan (@DanielD98697106) reported@whyamihere329 roblox makes so you can't gamble if your underage wait untill the patch today to fix that
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Monkey Boy (@Michael33744306) reported@MrNightfoxx The only problem is roblox would never allow it because it hurts their public image
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ronin (@karateluigi) reportedmy issue isnt even with the game costing money its moreso the nerve of roblox to sponsor this after not covering the eggs and allowing them all to be free ugc
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xJos_hy (@xJos_hy) reported@ibantrblx He's not the problem. What's ruining Roblox is all the bad press - and twisted stories to make it seem bad, meaning they are having to do damage control and it's just making the platform worse for players - but looks good for their overall status of "keeping people safe".
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Spitzle !! (@Spitzyyy) reported@chrisgotlockedd builderman’s got other bad problems (drinking) roblox is achainsmoker
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chocobar (@chocobar2970) reported@ibantrblx don’t get me wrong they’re making really bad decisions but most of this wouldn’t have happened if parents cared about raising their children i think the higher ups at roblox are scrambling to think of solutions to this, implementing stupid features to try and fix the problem
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Crypticinvest (@Crypticinvest1) reporteddiscord doubled the free upload limit to 20mb today and its still not enough to send someone a roblox place file every team i know moves builds on google drive. that hasnt changed in years and i dont think anyone has ever treated it as a problem worth fixing
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Totally Not Lavistro (@NotLavistro) reported@CultClassicCage Look Cas, you’re missing the forest for the trees. Your argument that 'exclusives are bullshit' completely misunderstands how the console ecosystem has actually operated for 40 years. PlayStation isn't 'making more money than ever' because they abandoned exclusivity; they are coasting on legacy momentum and acting as a digital landlord. Let’s look at the actual math and history because you are confusing correlation with causation and ignores structural market realities. Though I agree your last part? 100 and thousand percent factual. In Sony's last quarterly report, physical games brought in just $128 million and full digital downloads hit $1.20 billion. Meanwhile, 'Add-on Content' (microtransactions, DLC, battle passes) pulled in a staggering $1.83 billion. That microtransaction goldmine isn't coming from Sony's games. Independent analysts show live-service games dominate 60% of the AAA market, but they are third-party giants like Fortnite, Call of Duty, and Roblox. Sony makes money because they trap you in their walled garden, then take a 30% cut of every virtual dollar spent on their platform. If you take away the exclusives, people buy a PC or an Xbox, and Sony loses that landlord tax entirely. You assume going multiplatform opens up an unserved market of 147 million active Steam users. The data says otherwise. When God of War Ragnarok launched on PlayStation, it brought in 6.9 million players in its launch month alone. When ported to PC, analytics firms like Ampere Analysis showed it attracted a measly 300,000 players in its launch month. The same exact thing happened to Spider-Man 2 (260k) and Horizon Forbidden West (230k). Sony execs have openly admitted that if PC players were going to buy a console for these games, they already would have. The multiplatform move is a desperate, failed attempt to scrape an extra $15–$20 million out of an old game and dangle a 'taste' to get PC users to buy hardware. It didn't work. When God of War Ragnarok launched on PlayStation (PS5/PS4), it brought in 6.9 million players in its launch month alone. It went on to cross 15 million copies sold primarily on console. If exclusives didn't matter, Nintendo would have gone bankrupt in the GameCube era. The Switch is mathematically one of the weakest boxes on the market, yet it sold over 140 million units because you cannot play Zelda: Tears of the Kingdom anywhere else. And here is the irony. Nintendo while competing with Sony and Microsoft, doesn't really Compete. Aside from Palworld competing with Pokemon, and Nintendo's litiguous history, Its flagship titles and former Family friendly brand keeps it in business. Exclusivity prints money. We see this with Halo. You could arguing buying a Sony computer to play halo on steam. But one problem. The majority of operating systems on PC are Windows. Windows and XBOX are microsoft owned. You might as well argue putting xbox OS and hardware in a PS5 case and call it a Playstation but its not. It wont read PS5 discs or go to a Playstation store. Sony entered this generation with 117 million PS4 users. This generation has been entirely defined by sequels (God of War Ragnarok, Spider-Man 2) and endless remakes/remasters (The Last of Us, Horizon Zero Dawn). Sony’s first-party sales have been declining for 5 years because they aren't making groundbreaking new IPs. Look at Concord. When a company is winning and expanding, they drop hardware prices to get into more homes (the PS2/PS4 playbook). Instead, Sony just raised the price of the PS5 in multiple regions. Look at consumer behavior—even my own. I bought a Switch specifically because I have a son, despite being a Zelda fanatic. My last console from nintendo was the Game Cube. That means I skipped two gens. I wasnt a PC gamer yet. I was Xbox, 360, and one before full PC. I play PC with an Xbox controller. I might as well play on Console right? Except the future Xbox S/X titles didn't justify buying a new console. I haven't Bought a Playstation since the OG because God of War didn't justify getting the next gen. We buy hardware for the software tethered to it. The market data of a multi-billion-dollar macroeconomic industry reduces your argument down to: 'That's not fair, I want to play the game on the platform I already own.' Its the same with Asmondgold. That whining (sorry cas, thats how I read it) has existed since Mario and Sonic in 1991. Don't get it twisted, I am not defending Sony here. I'm saying the data proves that exclusives establish console superiority and always have since the Atari days. Sony go where the money is: microtransactions. As scummy and predatory as that sounds, the only use for First Party titles now and in the past is to sell a "1,200 premium console bundle." The ecosystem argument is moot here. Though it's true Sony is trying very hard to shift into a monopoly, that isn't for the console itself. They are actively trying to destroy the aftermarket and choke off external sales so there is no retail rival to their store. They want to dictate the prices, how you play, and how long you lease their game. If Astro Bot 2 isn't hitting sales targets but the original Astro Bot still is, a completely digital architecture means they can simply pull the first game to force sales for the sequel. THAT is a distribution monopoly. Sony has actively battled massive antitrust class-action lawsuits because they banned third-party retailers like Amazon or GameStop from selling digital game download codes. They forced 100% of digital traffic into their own storefront to stop price matching, leading to data that shows physical retail games can end up drastically cheaper than their stagnant digital store alternatives. We can argue that the exclusives are what keep players trapped, but that's a bubble. In the end, it comes down to the exact same value proposition players have faced since the Atari era: Is paying for premium hardware worth it to play a specific game? If you do not have independent retail stores rivaling the manufacturer's pricing, that calculation shatters. It completely stops being about whether a massive premium console bundle is worth a baseline game, and turns into an ecosystem where you lose the freedom of the $45 preowned GameStop sale, standard $70 or $80 choices, or catching an independent markdown. Once they completely kill off the physical market alternative, the choice disappears. This consumer betrayal will eventually lead to a catastrophic drop in PS6 sales, even if Sony includes a disc drive. It collapses the value proposition entirely and leads down a slippery slope where 'Everything is a PlayStation.' Just look at what the Phil Spencer era did to Xbox by diluting its identity—this exact storefront overreach will eventually ruin Sony. The moment PlayStation forces itself to compete purely as a digital storefront, it has to stand face-to-face against established PC titans like Steam, Itchio, Epic Games Store, and GOG. And under that pressure, maybe Epic's Tim Sweeney will finally secure a massive consumer marketplace victory beyond Amazon's Luna. This is because Sony isn't consumer-friendly. Look at the structural pivot we just saw at Microsoft—Xbox realized their ecosystem was in free fall and completely cleared house, bringing in Asha Sharma to radically overhaul leadership and rebuild around actual consumer value like Valve has done for decades. Sony hasn't learned that lesson and they utterly balk at GOG’s philosophy that when you buy a game, you actually own it. Once the box loses its exclusive identity, the hardware dies, the user base evaporates, and that 'record-breaking' microtransaction revenue vanishes with it. Unless like Sega, you have an IP portfolio that can successfully transition to being entirely third-party—and as we see, it doesn't work for platform holders. We can agree to disagree Cas, we always have times where we do, but the facts tell a completely different story from what I'm seeing.
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XxMakio ꕤ (@XxMakio) reported@enderextremeOFC Here’s free options btw: 1.) You can buy it with robux, there was a program where QA testers could get paid 10K robux for any major bug hunted before the game was even out. 2.) If a friend bought the game already they could invite 2 people into the game (for free but it’s broken so they’re trying to fix that rn, it’s on Roblox’s fault for this.) 3.) Demo feature exists (which technically makes it free, and you’re able to refund if u bought the game within 48 hours.) 4.) If ur friend supported it at the kickstarter, they could have gotten a free extra access key code for anyone to redeem. Let’s be fr though that the main reason they made it on roblox and not steam is that anyone could play it. (Mobile / Fridge / Car / VR / P / etc.) and they’re most knowledgeable to work at Roblox.
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KIYOSHI ♪ (@keidkssed) reported@phanaticism_ i wasnt willing to give roblox my face though... so I Cant play some games... also idk what rules theyve implemented BUT i may have set my age to like ******* 40 .. if that causes any problems which i domt tjink it should but i havent played for a bit..just fyi..