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Roblox status: server issues and outage reports

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Full Outage Map

Roblox is a user-generated massively multiplayer online social gaming platform developed and published by the Roblox Corporation.

Problems in the last 24 hours

The graph below depicts the number of Roblox reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Roblox. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Roblox users through our website.

  • 30% Online Play (30%)
  • 26% Sign in (26%)
  • 22% Game Crash (22%)
  • 16% Glitches (16%)
  • 5% Matchmaking (5%)
  • 1% Hacking / Cheating (1%)

Live Outage Map

The most recent Roblox outage reports came from the following cities:

CityProblem TypeReport Time
Lens Online Play 2 days ago
New Kensington Online Play 4 days ago
Oakland Online Play 4 days ago
Juazeiro do Norte Sign in 5 days ago
Azcapotzalco Sign in 5 days ago
Manchester Sign in 6 days ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Roblox Issues Reports

Latest outage, problems and issue reports in social media:

  • SebastianWolff
    Sebastian Wolff (@SebastianWolff) reported

    @MatOmbler Ever browse the audio store on Roblox? Most certainly zero issues there

  • SazorDragon
    Sazor (@SazorDragon) reported

    Terminates your account since it can't censor the messages your sending which is why it gives the evidence "Chat message ID" [Date when you send it] and the code to it but the problem is only Roblox employees can see it so yeah thats just my theory

  • OliverBluerxsq
    Oliver Bluett (@OliverBluerxsq) reported

    @RealSchlep Sadly we both know Roblox will do anything but solve their problem, my guess is censoring chat is just an excuse so preds can get away with it

  • WoniWedgewog
    fat ted (@WoniWedgewog) reported

    i seriously see this as a non-issue simply cause, i do not ******* care. Oh no roblox is making a bad decision! Be ******* honest. I'm not gonna be acting like a hypocrite when in reality, all i can say is just. Meh.

  • Calvin102573448
    Calvin (@Calvin102573448) reported

    @Blizzei_ No actually its just a glitch Roblox is fixing it so in early may it will be on limiteds

  • UndersaIt
    Vinnn (@UndersaIt) reported

    NEVERMIND.. Playing #NTE once will prevent you from playing #Roblox untol you reset your pc, Bloxstrap is not the cause of this "a 3rd party software is interfering roblox" problem.

  • RayStudio_YT
    レイ (@RayStudio_YT) reported

    My damn BBN idea The FNaF animatronics were thrown into another universe after a timeline glitch. People there didn’t know them, so a research team gave them temporary names. Springtrap = The Rotten. Same character, different world. #BiteByNight #fnaf #roblox

  • welcometoselva
    SELVA (@welcometoselva) reported

    Roblox just reported right now. $RBLX The Q1 results themselves were not bad …they were actually strong. The crash is a guidance-driven sell-off: the full-year bookings growth outlook of just +8–12% is a dramatic step-down from the +43% just reported, and the age-check safety initiative is expected to weigh on growth for multiple quarters ahead. Management is essentially telling investors to brace for a painful transition period even as they defend the long-term thesis.

  • JNavok
    Jacob Navok (@JNavok) reported

    In 2012, Disney released John Carter. It was an infamous bomb, with Disney taking a $200m loss. A lot of ink was spilled on it at the time. Earlier this week, Marathon and Destiny 2 inverted; on Tuesday, at one point, D2 had a higher player count than Marathon. $3.6bn in acquisition cost + $400m (between cost of game estimated at $250m and cost of marketing + other assumed costs at $150m or more) is a $4bn sinkhole. Bungie made around $55m in revenue if we believe the leaks, and probably not much more since launch based on player count loss. That is a wider project cash loss than John Carter, ignoring the acquisition costs. It's curious to me that the Japanese press and stock analysts haven't been louder on this, because we're looking at one of the biggest potential write downs in games history, and one of the bigger losses in media history as well if we consider acquisition value. (This probably speaks to the cowardice of the Japanese business press.) If Bungie had other potential projects/assets/bets, you could justify not doing a full writedown on that basis, but with the founding team mostly gone, Destiny 2 in life support mode and I assume any other project years away, what keeps up the Bungie asset value for Sony? Has there been a similar case of cash + value destruction in media so quickly? One could have cited Warner Bros if it wasn't for the Netflix/Paramount bidding war making Zaslav into a hero. I'm also skeptical that ATVI was worth what MS paid for it given COD performance. Also Roblox last night had the equivalent amount of market cap vanish. Anyway, back in the day, you would see the senior executives of the company in Japan call a press conference and bow their heads in shame apologizing for the loss they're going to have to announce. But even with Concord blowing $400m, in 2024 Sony made enough money off service revenue to goose the overall earnings and sweep it under the rug and so that never came to pass. I'm normally a staunch management defender. In this case I would have expected heads to roll. I suppose Jim Ryan being long gone makes this easier, as you can point the finger at the architect-- which is what AT&T did when they sold WB at a loss to Discovery. But after he left Sony should have been more carefully shepherding these bets because they all had material ongoing costs + expectations, and that does not seem to have happened. I also would have expected a Sony IR release about Marathon's status (good or bad), yet we saw nothing since launch. And as I wrote about earlier this week, Marathon post-launch user acquisition has been very limited. It'll be interesting to see what happens at the next earnings call. I assume a big write down, as I mentioned some weeks back, which would explain the quiet period. If they don't, I guess it will be the quarter after, with them citing a S2 launch re-engagement attempt as the excuse, or at least delaying until Sony can get some other earnings to run cover for them.

  • PeterbiltPlays
    Peter (@PeterbiltPlays) reported

    @Fluoid_Dev @Roblox Mine is broken or something it won’t let me buy when on that screen

  • erock_the
    crystal (@erock_the) reported

    @lluma3D We understand that Roblox can't catch everyone. The problem is that when we report and show evidence even making videos about the issue Roblox takes no action or makes excuses than banning. Like the teddy situation. It took Roblox a month to just ban this guy even with proof

  • aceeoffhearts_
    fudanshi citrus ⭕️ (@aceeoffhearts_) reported

    @foldernotes @transd3tective so incomprehensible that you could replace it with the alphabet and nothing would change uses the wilted rose and broken heart emoji in every sentence they speak records roblox videos with mobizen that are 0.00000000000000008 frames per whenever with a 2016 roblox avatar-

  • Agent_Olo
    Agent Olo (@Agent_Olo) reported

    If I make an amazing game Roblox shouldn't force me to use a once specific tech to be able to get extra money that some mid r15 slop could get with no problems. This is just really obvious manipulation lmao. You don't have a freedom to choose if you want to eat

  • vvioriix
    viori (@vvioriix) reported

    @Roblox_RTC roblox said they will fix stuff with limiteds discount, and something else

  • Arturo362YT
    ArturoRK (@Arturo362YT) reported

    @TheMysteryPl4ys My android error roblox plus 🥀

  • LukePlayzz11P
    LukePlayzz11 (@LukePlayzz11P) reported

    anyone else having an issue with the continue sort on the homepage on roblox is at the bottom of the page and sometimes in the middle its annoying

  • basnyvallejos
    crazy bro (@basnyvallejos) reported

    @Roblox @Roblox yo fix this bullshit. On pixpo6 at 6:57 tried buying an avatar (~140 Robux), got error, never got the item, transaction doesn’t even show up, but you still stole my Robux. Already hit support multiple times. Refund my 140 Robux or give the avatar NOW. This glitch is trash

  • runzhuotao
    Zhuo Tao (@runzhuotao) reported

    Roblox could have fixed the age safety issues before 'brainrot summer,' and then DAU and engagement data would have smoothed out. Plus, there's the culture war over R15 vs. R6. The market is so brutal right now that it didn't even care they built an AI procedural modeling feature whose significance is on par with frontier labs, simply because it doesn't solve user acquisition in the short term. But it does remind me of Netflix's painful transition from DVD rentals to streaming.

  • dsx10727458
    Twister34 (@dsx10727458) reported

    @restlreim @4Lulzy @RBXevents_ There is no reason for outdated tech to still be in fuition to be in service of one gane that the majority of the roblox audience isn't even aware of

  • djangoo_dev
    django (@djangoo_dev) reported

    alright just tryna get some free ******* answers🙏 my roblox game has been stuck at just over a hundred ccu for nearly 2 weeks now. we have added so much **** to fix stats including monetization but its still just holding the game back. if anyone wants to help (10+ studios already have analytics rank and have failed to give any useful info) please do. dm me (djangoo_dev)

  • FairyLabYT
    Fairy Lab (@FairyLabYT) reported

    @DreamchikTwit @TeamYouTube @TeamYoutube It’s absolutely mad that a Roblox animation channel has been taken down for fraud. YouTube urgently needs to fix its AI moderation. My channel was also taken down a month ago for the same reason, but my content was gaming-related, it seems no one is safe from this

  • 1960NH
    JC (@1960NH) reported

    $RBLX @Stocktwits Roblox just delivered the kind of quarter that exposes how fragile its growth story really is. Despite years of hype around scale and monetization, the company is still sinking deeper into losses, with Q1 red ink widening to $0.35 per share. There’s no sign of operating leverage—only a business that keeps spending heavily without proving it can translate growth into profit. The headline revenue increase looks impressive at first glance, but it completely falls apart under scrutiny. Roblox missed expectations by a staggering margin—roughly $300 million short—which is not a minor miss but a serious breakdown in forecasting and execution. For a company priced on aggressive growth assumptions, that kind of gap is a major credibility hit. Even worse, forward guidance suggests things are deteriorating, not improving. Q2 revenue projections came in dramatically below expectations, implying that growth is already slowing and that prior Wall Street estimates were wildly optimistic. This raises a bigger concern: Roblox may be hitting limits in user spending or engagement far sooner than investors anticipated. The market’s sharp selloff reflects a harsh reality—this is a company that: Can’t control its losses Can’t meet revenue expectations And now can’t inspire confidence in future growth In short, Roblox is starting to look less like a high-growth platform and more like a cash-burning business with a broken narrative, where expectations are resetting downward—and likely not finished yet.

  • glitchtruth
    Glitch Truth (@glitchtruth) reported

    Roblox daily users dropping as age checks roll out. They literally verified their audience is mostly underage. Now they can't sell ad-targeting premium. The stock will crash when Wall Street notices the growth brake. Avoid RBLX calls for 60 days minimum.

  • ColePlaysThisYT
    ColePlays (@ColePlaysThisYT) reported

    They also removed my 785K susbcriber Roblox channel for "inauthentic content" @TeamYouTube get real humans that work at the company to look into issues like this please

  • niceytR
    NiceYT (@niceytR) reported

    @Roblox I literally have a game for kids, all soft and cute, and it's still not marked as eligible for minors. Please fix that, oh my God, you're killing us :(

  • RoRapTV
    RoRapTV (@RoRapTV) reported

    @bloxpulse It’s honestly saddening to know Roblox cares more about their investors and ai more than hiring more moderators to actually take care of these problems.

  • CalumLewis
    Calum Lewis (@CalumLewis) reported

    My younger brother plays Roblox. He's told me there are UI scams and fake glitches designed to steal kids' money - and Roblox doesn't seem to fix them. If I'm right, that's probably intentional. It drives revenue. $33B for a platform that monetises confusion in children. Hard pass. What's your take?

  • King_ArthurYT
    King Arthur (@King_ArthurYT) reported

    Hello @Roblox Thought I would come here again and politely ask, can you please put further review into my enforcement banned account? 🙏 My account ‘@arthur303308’was wrongfully enforcement banned on October 8th, 2025 because my account was linked up to another account that was banned on your platform. The problem is, I don’t own the account that was linked up to me. I have been banned for 206 days (4,944 hours in total as I am writing this.) I did my own research and concluded that this account linkage occurred because the individual who owns the account linked up to mine gained unauthorized access to my account over 6 years ago. And I believe your systems recorded that login back then and kept those logs all this time. This individual was banned on September 5th, 2024 at 12:01 PM my time. I know this because the review date originally on my enforcement ban was 09/05/24 12:01 PM CDT. Before it was changed to when I was actually banned. 10/08/25 at 8:36 PM CDT. I believe this ban occurred because your systems have found matching information with my account due to the unauthorized login that occurred on my account 6 years ago. All I ask is for more further review into this. I know that you’d rather have us send appeals through your forums on your support page, but I tried that so many times, and I was denied all the time despite explaining my situation. So please Roblox, can you put further review on my account? 🥲🙏 It would mean a lot if you could. Thanks!

  • FIMUSFIM
    FIMUS (@FIMUSFIM) reported

    @DSCreationsYT Thank you! First of all, I want Roblox to fix this exploit and there will be no more victims

  • 1960NH
    JC (@1960NH) reported

    $RBLX @stocktwits This is a brutal update for Roblox because it reframes the entire investment story in a way the market clearly does not like: growth is being deliberately sacrificed, and there is no immediate financial offset. The core issue: “good business decisions, bad stock” Roblox is tightening safety and communication features to comply with child safety standards and platform risk controls. That may be the right long-term move, but from a financial perspective it creates an ugly tradeoff: Daily active users grew only ~35% vs 44% expected Bookings guidance collapsed to +8% to +12% vs prior +22% to +26% Stock reaction: ~25% premarket drop This is not a small miss—it’s a reset in the platform’s growth trajectory. Why investors are reacting so harshly Engagement friction is directly hitting monetization Safety-driven restrictions (like limiting communication for non-age-verified users) reduce interaction quality. On a social gaming platform, that’s not a minor UX tweak—it cuts into the core loop that drives retention and spending. User growth is slowing at the same time monetization is constrained The worst combination for a platform company is: fewer new users than expected lower engagement per user weaker spending per user That’s exactly the direction implied here. Bookings guidance is the real damage point Revenue can sometimes be smoothed, but bookings reflect underlying demand. An abrupt cut from ~25% growth expectations down to low-teens signals that the platform’s near-term momentum has broken sharply relative to consensus. The long-term “safety narrative” doesn’t pay investors today Roblox’s argument is essentially: “We are trading short-term growth for long-term trust and sustainability.” The market response is: “That may be true, but valuation is based on near-term cash flow and growth.” The uncomfortable reality What makes this particularly damaging for shareholders is that Roblox is not suffering from a traditional business failure—it is suffering from a self-imposed constraint on growth in exchange for platform safety. That creates a difficult investment dynamic: safer platform = better long-term survivability but slower engagement = lower revenue growth and lower growth = lower valuation multiple Bottom line The market is effectively repricing Roblox as a company where: growth is structurally decelerating, monetization is being intentionally constrained, and near-term upside expectations have been sharply reset. Even if the strategy is correct from a regulatory or ethical standpoint, the stock reaction reflects a simple investor conclusion: the business is becoming safer, but less investable at prior growth expectations.