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Diablo IV

Diablo IV Outage Map

The map below depicts the most recent cities worldwide where Diablo IV users have reported problems and outages. If you are having an issue with Diablo IV, make sure to submit a report below

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The heatmap above shows where the most recent user-submitted and social media reports are geographically clustered. The density of these reports is depicted by the color scale as shown below.

Diablo IV users affected:

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Diablo 4 is a hack and slash action role-playing game developed and published by Blizzard Entertainment, and is the fourth main installment in the Diablo series. It is available on PlayStation, Xbox and Microsoft Windows.

Most Affected Locations

Outage reports and issues in the past 15 days originated from:

Location Reports
Spartanburg, SC 1
Laguna Niguel, CA 1
Biguaçu, SC 1
Austin, TX 1
Mulhouse, ACAL 1
Paris, Île-de-France 1
Ballwin, MO 1
Campinas, SP 1
Londrina, PR 1
Juárez, CHH 1
Poznań, Greater Poland 1
Harringay, England 1
Melbourne, VIC 1
Redmond, WA 1
Frankfurt (Oder), Brandenburg 1
Rockaway, NJ 1
Township of Evan, KS 1
Fort Erie, ON 1
Manassas, VA 1
Millington, TN 1
Fayetteville, NC 1
Chicago, IL 1
Edmonton, AB 1
Saskatoon, SK 1
Morristown, NJ 1
Orangeburg, SC 1
Golden, CO 1
Louisville, KY 1
Poteau, OK 1
Newtown, CT 1
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Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

Beware of "support numbers" or "recovery" accounts that might be posted below. Make sure to report and downvote those comments. Avoid posting your personal information.

Diablo IV Issues Reports

Latest outage, problems and issue reports in social media:

  • OnxyFyre
    Onyx ☢️ (@OnxyFyre) reported

    @Diablo Does this include the dlc authentication issues you have hundreds of forum posts on too?

  • teenyrambo
    Lu Ca (@teenyrambo) reported

    @Diablo Fix your bugged game. All the loot boxes from mercenaries are not going into the inventory.

  • ChemitaVK
    Funkeeper86 (@ChemitaVK) reported

    @Diablo @Blizzard_Ent Fix the HDR.

  • PickleTeh99749
    Neil (@PickleTeh99749) reported

    A few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continute to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.

  • Kh3jan
    Kh3jan (@Kh3jan) reported

    @towelthetank @Diablo There's the same issue with the Jeweler in Ked Bardu that I highlighted to them a few seasons back. You can mistakenly go back through your portal instead of interacting with the NPC.

  • PickleTeh99749
    Neil (@PickleTeh99749) reported

    A few random early-ish thoughts about @Diablo 4 after the latest expansion. They actually finished the story this time, and did it rather well I thought. I'm not much of a narrative person when it comes to games - give me the systems! - so I'll just say I enjoyed it well enough (more than Vessel!) and move on to end-game. TL;DR: Lots of cool and ever-changing ways to get access to and customise fundamentally underwhelming loot. While it's very casual, end game activity is almost completely nailed - lots of different things to do, all worthwhile in different ways, and the War Plans really tie it all together nicely. It's nice to flip between modes every few minutes and being rewarded for it - not just being stuck doing the same thing ad-infinitum. The two new classes are great additions. No real notes, but balance needs more time to shake out. I do find a lot of the warlock skills very visually busy however. The new skill trees are weird. Certainly there are additional ways to make skills fire off, and that's good, but it comes at the cost of oversimplification. I don't want Path of Exile trees, but picking 6 skills, each with 3 sets of binary playstyle choices (usually with an obvious correct choice) and then pumping all the remaining skill points into a generic "it's better now" stat is just honestly, shite. The new charms system isn't particularly interesting to me either. Really just more slots for +numbers and paltry set bonuses that continue to highlight D4's biggest ongoing issue... Builds, for me, have always been, and continue to be really uninteresting. Power interactions are super limited beyond "this skill increases damage, this skill deals damage." I also continue to dislike the legendary affix system. It makes builds feels so homogenous, and usually boil down "pump the numbers for one skill and spam it relentlessly." Skills don't tend to respond to eachother directly, only via triggering passive affixes: Using this one skill does 600% more damage and also makes it shoot out in different directions and also triggers another effect when it hits other targets. Essentially too many builds end being single button. With only additional skills being there to facilitate the speed / safety at which the single button is used. It all comes down to itemisation. Gear that offers only +damage, not interesting new ways for the classes mechanics to interact with eachother, with +damage as the end incentive for players that master it. D3's set armour bonuses understood this lesson, and while they essentially shoe-horned players into playing in very specific ways (Jade Harvester springs to mind), those playstyles felt fully formed and fairly singular. Some more complex than others, but there was choice. D4 by comparison forgets all that and says "Do whatever you like" and then presents players with legendary affixes that only work effectively in one way anyway. Pick a flavour of attack and pump it. It's such an irony: a single D3 class with their very restrictive sets have more actual play variety than most every class build combined within D4. I really hoped the combination of the affixes and the charms would fix this problem - and in theory they could - but it currently feels under-developed. I find myself trying to complete the season while being bored of using the same attack skill 99% of the time. I could respec (and have to refarm everything), I could start a new class, but I'll only have the same issue in a few hours time. It will play nigh identically, it will just look different. I hope the developers continue to work on the set bonuses. Make them compelling, with unexpected synergies, with rewards beyond single button damage spam. D4 is getting really close to being a game I can pour untold hours into, but the loot hunt still needs work in my eyes.

  • chainsawx2001
    I love movies ! (@chainsawx2001) reported

    @Diablo Too bad I can’t play as there is glitch that freezes my action bar so I can’t do anything I’ve done everything to fix it but it’s not and it’s happened to 2 characters so far on my ps5 so it’s basically unplayable

  • HeavyBoltIV
    Warhams IV (@HeavyBoltIV) reported

    @Diablo Maybe fix menu freezes would be nice.

  • ocarinatactics
    Paul (@ocarinatactics) reported

    @Diablo I CANT ACCESS ANY OF MY PAST PAID DLC?!? ALL MY PETS, ARMORS, WINGS, PORTALS, MOUNTS ALL GONE?!?!? LIKE WTF IS GOING ON WITH THIS **** GAME?!?! JESUS CHRIST NICE BROKEN LAUNCH LIKE USUAL

  • RangerSelect
    Ranger Select (@RangerSelect) reported

    @Diablo fix your game

  • PhoneJackson
    Phone Jackson (@PhoneJackson) reported

    @Diablo @ReAnimateHer_ Fix your game. People cant play and yiur a triple A studio. Maybe act like it.

  • a76BHawksFan
    Defender of the West (@a76BHawksFan) reported

    @BlizzardCS @Diablo it appears the servers are having issues.

  • Deontto
    Brandon Andrews (@Deontto) reported

    @Diablo You guys have a MASSIVE double casting issue on the barb right now. it is legit making the game unplayable. it needs to be fixed asap.

  • ocarinatactics
    Paul (@ocarinatactics) reported

    @Diablo @ZavenH I love I can’t access the $300 of paid dlc cosmetics I’ve spent the last 2 yrs not showing up?!? All my armor sets, wings, pets, ultimate edition items, everything is gone! This is UNACCEPTABLE PERIOD U GUYS GONNA FIX THIS?!? ANSWER ME

  • yGKeKe0
    yG.KeKe (@yGKeKe0) reported

    @Diablo What's the point of having Command Skeleton if the skeletons immediately start targeting something else? Please fix the AI so they focus what you tell them to focus. Also please fix the Merc unhiring itself bug.

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