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Cyberpunk 2077

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Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.

Problems in the last 24 hours

The graph below depicts the number of Cyberpunk 2077 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Cyberpunk 2077. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Cyberpunk 2077 users through our website.

  • 50% Sign in (50%)
  • 25% Online Play (25%)
  • 25% Game Crash (25%)

Live Outage Map

The most recent Cyberpunk 2077 outage reports came from the following cities:

CityProblem TypeReport Time
Kirkland Sign in 1 month ago
Mexico City Sign in 1 month ago
London Game Crash 2 months ago
Olathe Online Play 3 months ago
Indianapolis Online Play 3 months ago
Munich Game Crash 4 months ago
Full Outage Map

Community Discussion

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Cyberpunk 2077 Issues Reports

Latest outage, problems and issue reports in social media:

  • kovacp911
    The-Rusty-22 (@kovacp911) reported

    @samgamgi @JasozzGames You say works on Linux just fine. Good luck with that CyberPunk2077 on RasberryPI Zero as that is only Linux PC that have minimum issues

  • Unknown82164078
    Unknown (@Unknown82164078) reported

    @AndPlay_ People can't be happy they got a full game and not half baked or burnt game to the point it's receiving weekly updates to fix it. Yes, I'm looking at CyberPunk2077. To those saying it looks like RDR2 that's because it's built in the same engine and it's gonna look the same.

  • XRBUG
    XRBug 🥽 (@XRBUG) reported

    I know 2026 looks💩for VR right BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."

  • Blvck_Fre
    Journeytothyself (@Blvck_Fre) reported

    @CyberpunkGame They should fix this before it comes to PlayStation

  • m4jorGonK
    MBTheHunter (@m4jorGonK) reported

    @CyberpunkGame @ff24882115 Hey she would have no problem killing me too.

  • Florio_Uchiha
    MrFlorius (@Florio_Uchiha) reported

    @CyberpunkGame Good morning! I would like to know if an official floor plan of the Corpo Plaza apartment from Cyberpunk 2077 exists. It’s one of my favorite in‑game spaces,and I’d like to use it as a reference for an architectural project. Is it possible to obtain a floor plan?

  • GhostShrimps
    Ghost Falcon (@GhostShrimps) reported

    @CyberpunkGame Please please fix the missing vehicle 3rd person Invert Vehicle Vertical Axis option on PS5 pro. It’s simply gone. I was so looking forward to playing this game but I cannot drive till that’s fixed. 😕

  • Lukeyguy_
    Lukeyguy (@Lukeyguy_) reported

    @WillJPowers The reason I've not pre-ordered your game yet is simple. Not seen it run on a base playstation console. You only show it on playstation pro with PC. you have no issues showing it running on PC just not consoles. We still remember @CyberpunkGame on consoles.

  • Valomir
    Tyler ❄☕☃ (@Valomir) reported

    @CyberpunkGame Is there any fix for the EZEstates not working anymore after the Semimaru gig? I cannot find a way to change the interior of my apartment anymore.

  • Kingssman
    Kingssman (@Kingssman) reported

    @Morphologis Remembering the days of Cyberpunk2077 and No Man's Sky launches, it could sink the studio if SQ42 launched and had similar fiascos. From a technical standpoint, I think Star Citizens biggest issues is server tech breaking over core offline bugs.

  • MarvinhoEterno
    Marvin (@MarvinhoEterno) reported

    @CyberpunkGame @XboxGamePass @jronald, could the Xbox team look into this issue with VRR and unlocked framerate on Xbox Series X/S in Cyberpunk 2077?

  • norseorisha69
    🖤Heimdall & Yemaya🤍 (@norseorisha69) reported

    In every RPG I've played(except Cyberpunk2077 & Hogwarts Legacy) has this redundant failure and huge missed opportunity of taking care of everyone elses' problems on top of saving the world. Ok, how about my character's problems!?😖😖😖 Why is it always like this!!? It's this boring played out questline of 'saving the world' + solve this recently acquainted NPCs/origin characters' extra baggage!? That's fine and all but why doesn't my character have any depth to the in-game story for the NPCs and origin characters to see? Sure, I can continue to play make-believe in the Photo Mode outside of the story, but the NPCs/origin characters view my character as a cardboard cutout, a blank canvas, nonexistent. There should be more for my character to convey, especially if my character's romance options are limited to these few characters so it makes sense why they chose each other.

  • V_112e
    V (@V_112e) reported

    @CyberpunkGame Hello I hope you’re doing well I want to report a weird glitch in the cyperpsycho:letter of the law where it tells to search the computer and when I do it doesn’t work and this happened before this playthrough and in this playthrough finally I hope you can fix this problem thx

  • Slorpler
    slorple (@Slorpler) reported

    @CyberpunkGame FIX YOUR GAME FROM CRASHING EVERY TWO MINUTES INSTEAD OF POSTING THIS BULLSHIT

  • FakeDamienScott
    Damien Scott (@FakeDamienScott) reported

    @SandyofCthulhu Cyberpunk2077 was specifically crafted to hide the problems with the game. Up until the end of the heist the game is crafted with the illusion of systems being in the game that are barely used afterward. They only allowed reviewers to show this part of the game.

  • GrimnirThe
    ᚦᛖ ᚷᚱᛁᛗᚾᛁᚱ グリムニル TheGrimnir (@GrimnirThe) reported

    @CyberpunkGame @NexusSites hoping this can get out and get some eyes on it, a mod Author needs help. how about it community? see the full post for details. Jamie is flooded with problems rn. 🙏

  • AdamRober1621
    Adam (@AdamRober1621) reported

    @CyberpunkGame @AGentleSipOfTea That’s a fact! Can you fix the inverted controls while driving please?! I’m playing right now and it just bugged out on me. I beg you.

  • RevanWasTaken
    Revan (@RevanWasTaken) reported

    @CyberpunkGame My homeboys and I have just bought the game and are loving it, only problem, one of my homeboys didn’t have the money when it was on sale a few weeks ago and now he does Can ya be a bunch of chooms and put it on sale for like 3 days on Nintendo Switch 2 pls🙏🙏🙏

  • Duretum
    A. Rahim (@Duretum) reported

    @CyberpunkGame The city isn't broken; it’s functioning exactly as intended. Total chaos is the only real product Night City ever delivers. If you want quiet, go to the Badlands and rot in the dust.

  • PvhJosh
    Josh Fernandes (@PvhJosh) reported

    @CyberpunkGame Path tracing has broken shadows on PC, there are several complaints about it on Reddit, please fix it.

  • HerzausSRGold
    𝕹𝖎𝖈𝖔 (@HerzausSRGold) reported

    @CyberpunkGame @AGentleSipOfTea Choom, i wish you would actually FIX THE frametime MICROSTUTTERS u implented over half a year ago on ALL Radeons 6000, 7000 and 9000 with the latest patch. I had to end my latest playthrough where i wanted to do 100% of the Game because of it. Legit unplayable for me with it.😐

  • DoubleTriple_OG
    Paul (@DoubleTriple_OG) reported

    @CyberpunkGame Only 4 years after relevance, yay! PS **** you and your broken launch that took 2 years to fix

  • Partical_of_God
    God Particle (@Partical_of_God) reported

    @CyberpunkGame Hi can you also please investigate throwing knives. After patch 3.1 there is an issue where they go into the blocking melee animation instead of queuing up the next knife throw like they used to. It makes them slower and clunkier than they were. Thank you

  • hatake_raphael
    Raphael_Hatake (@hatake_raphael) reported

    @CyberpunkGame @XboxGamePass Do you plan to fix the FSR flickering on Xbox at some point?

  • TheNintendoGoof
    spring ✝ (@TheNintendoGoof) reported

    Does anyone else remember when a large amount of gamers fell into delusional psychosis brought upon by being one-shot from cyberpunk2077 marketing? The literal lowest common denominator of gamers were actually mind broken beyond belief. The CIA couldn’t have propagandized better than CDPR did. I am positive they took notes. If you looked at Reddit around that time you wouldn’t believe your eyes. This was one of the worst times to be a gamer, I was disgusted with the behavior of you mfs. People talking about offing themselves when the game launched bad and pre-launch people running with ridiculous head-cannon gameplay about being a teacher or office worker like the game was supposed to be a life sim 😭 Don’t even get me started on the Keanu Reeves reveal.

  • FH1447
    F (@FH1447) reported

    @CyberpunkGame The problem is that after the PS6 launches,we’ll keep bothering you to unlock the frame rate of RT Pro mode, which is locked at 40 FPS. Is there a way to give us an option to unlock it? even if ps5 pro can't run it. The PS6 will definitely handle it through backward compatibility

  • XRBUG
    XRBug 🥽 (@XRBUG) reported

    I know 2026 looks💩for VR right now BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."

  • NightBreedGM
    Night Breed (@NightBreedGM) reported

    @CyberpunkGame Especially since you can tell almost any npc to f*ck off any other time in the game. And since this has been an issue since day 1 of the game. Our character is dying, we need a cure. We should be able to say no, or drop quests from Overly pushy fixers and have it mean something.

  • PasswordSuck2
    SchrodingerMatt (@PasswordSuck2) reported

    @SynthPotato Waiting until I know it’s stable, for 70$ these days, even more expensive in CAD, I expect some quality standards, tired of games shipping broken on release. I waited 3 years for Cyberpunk2077 to be fixed and stable, I’ll wait however long for Crimson Desert to be enjoyable

  • KvasirW
    Supreme Overlord Kvasir (@KvasirW) reported

    @CyberpunkGame @XboxGamePass Will you ever fix the broken FSR on the xbox series consoles? It's been like this for over 3 years