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Cyberpunk 2077

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Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.

Problems in the last 24 hours

The graph below depicts the number of Cyberpunk 2077 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Cyberpunk 2077. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Cyberpunk 2077 users through our website.

  • 50% Game Crash (50%)
  • 33% Sign in (33%)
  • 17% Online Play (17%)

Live Outage Map

The most recent Cyberpunk 2077 outage reports came from the following cities:

CityProblem TypeReport Time
Indianapolis Online Play 3 days ago
Munich Game Crash 21 days ago
Lehigh Acres Sign in 23 days ago
San Francisco Game Crash 25 days ago
Wunstorf Sign in 2 months ago
La Garenne-Colombes Game Crash 2 months ago
Full Outage Map

Community Discussion

Tips? Frustrations? Share them here. Useful comments include a description of the problem, city and postal code.

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Cyberpunk 2077 Issues Reports

Latest outage, problems and issue reports in social media:

  • Neme303
    Neme (@Neme303) reported

    @CyberpunkGame @kiroshioptics_ I like Judy but, That girl has issues and because she didn't handle them, she got a lot of people killed.

  • XRBUG
    XRBug 🥽 (@XRBUG) reported

    I know 2026 looks💩for VR right BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."

  • copiumnicus
    mechanicus (@copiumnicus) reported

    Listening to cyberpunk2077 themes as I make an x402 service

  • mildcoffeeholic
    BaconPoetry (@mildcoffeeholic) reported

    @CyberpunkGame Can we have So Mi? I can fix her.

  • PasswordSuck2
    SchrodingerMatt (@PasswordSuck2) reported

    @SynthPotato Waiting until I know it’s stable, for 70$ these days, even more expensive in CAD, I expect some quality standards, tired of games shipping broken on release. I waited 3 years for Cyberpunk2077 to be fixed and stable, I’ll wait however long for Crimson Desert to be enjoyable

  • copiumnicus
    mechanicus (@copiumnicus) reported

    Listening to cyberpunk2077 themes as I make an x402 service

  • XRBUG
    XRBug 🥽 (@XRBUG) reported

    I know 2026 looks💩for VR right now BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."

  • jeansefrance
    Jean (@jeansefrance) reported

    @CyberpunkGame @XboxGamePass At least fix the new bugs that were introduced with the previous updates

  • Danjo_TFaCS
    Danjo (@Danjo_TFaCS) reported

    @CyberpunkGame Hopefully this fixes up some of the issues with the PS5 version in general.

  • Valomir
    Tyler ❄☕☃ (@Valomir) reported

    @CyberpunkGame Is there any fix for the EZEstates not working anymore after the Semimaru gig? I cannot find a way to change the interior of my apartment anymore.

  • ClickClank9
    click (@ClickClank9) reported

    Saw that the #cyberpunk2077 75% discount on Nintendo e shop was a glitch & been fixed. So glad I grabbed that deal for the ultimate edition when I saw it on Reddit for $17.49! I didn’t even download it on my switch 2 it’ll be a backlogged game to get to eventually but what a deal

  • piecknic
    nana 🇵🇸 #1 jikupiku fan (@piecknic) reported

    rdr2 camera did not gave me that issue, neither dbd. i did had this issue with vtmb1 though, but vtmb2 didn’t gave me any symptoms. cyberpunk2077 also made me a victim of this

  • Unscathed88
    𝔘𝔫𝔰𝔠𝔞𝔱𝔥𝔢𝔡 (@Unscathed88) reported

    @CyberpunkGame my game is crashing all the time and riddled with bugs since the update. Falling through the map, scopes are completely crazy, crashing every 10 mins. Fix it

  • Rattlehead2004
    Vic Rattlehead (@Rattlehead2004) reported

    @CyberpunkGame WILL YOU FIX THE GAME ITA SO WRONG THAT AURORE THE HOTTEST WOMEN EVER DIES!!!!😭 LET US SIDE WITH KUUURRRTTTT HE QAS STRAIGHT WITH V THE ONLY ONE TO DO SO IN THE STORY!!!!😭😭😭

  • _HoRRoRhamsteR_
    HoRRoRhamsteR (@_HoRRoRhamsteR_) reported

    @CyberpunkGame Fix for the stuttering / frame pacing BUG introduced with 2.3 on Radeon GPUs when? Legit unplayable with those microstutters now.

  • FirecrackerOfNC
    Rebecca (@FirecrackerOfNC) reported

    @CyberpunkGame @Sapphire_cpvp That Hanako’s a snake. Don’t trust her. Even though V had no issues with him, I don’t trust Takemura either. It all reeks. Nothin’ feels right when dealin’ with ‘Saka corpos.

  • Jan_Smoth_
    Jan Smoth (@Jan_Smoth_) reported

    Cyberpunk 2077 at 17 hours… Night City traffic is pure chaos, just like my IRL commute. Worst driving fail that sent you flying off a roof? Share the crash! 🚗💥 #Cyberpunk2077 #GamingCommunity #PCGaming

  • letmeread31337
    letmeread (@letmeread31337) reported

    @ModdedQuad this is a great question and ive thought about this a lot on and off before especially after cyberpunk2077 was released :) i just want to post now while this question is fresh cause theres probably so many more issues i cant foresee. my main issue is once it can write to your brain or read thoughts with extreme accuracy its gonna be dangerous if its not secure with a 0 trust model. like companies or anything with access would literally be able to do malicious stuff. it will have to be open source and verifiable without a trust aspect. and thats just a bare minimum to even think about getting started on such an endeavor. there will likely always be risks but being alive itself is a risk so once the risk becomes small enough or acceptable enough it will prolly go mainstream and be amazing :) great question Noland

  • magnus_ahlden
    Magnus Ahlden (@magnus_ahlden) reported

    @davepl1968 no, it's a trust issue at this point. Windows has become the equalent to the stoves/refrigerators in Cyberpunk2077 that require the user to watch an ad to use the appliance.

  • GalinRune
    Rune Galin (@GalinRune) reported

    @_TornadoSnows_ this is also a huge problem for alot of game studios aswell like when CD Projekt red released Cyberpunk2077 in a very unpolished and buggy mess but in later updates and patches the game got fixed up

  • hpjfitness_
    Julian HP (@hpjfitness_) reported

    @CyberpunkGame I’ve checked and still has auto save stutter and no FOV slider and also stutters during driving. Why couldn’t you fix this?

  • CodeSounds
    Code Sounds (@CodeSounds) reported

    after all the bugs fix from the game, Cyberpunk might be a top 10 of all time maybe because I'm playing the game with mods on pc #Cyberpunk2077

  • Bonifdu06
    Bonifdu06 (@Bonifdu06) reported

    @CyberpunkGame Can you fix the VRR on Xbox series ?

  • Johnskydan
    Skydan (@Johnskydan) reported

    @CyberpunkGame Congrats on the 5 year anniversary! But please fix the missing lightbeams on the airships and in the city bugs, this bug also appears in the trailer, i have reported it over 5 times

  • copiumnicus
    mechanicus (@copiumnicus) reported

    Listening to cyberpunk2077 themes as I make an x402 service

  • copiumnicus
    mechanicus (@copiumnicus) reported

    Listening to cyberpunk2077 themes as I make an x402 service

  • IgnisDivinus
    IgnisDivinus (@IgnisDivinus) reported

    @CyberpunkGame @Runner9711 @XboxGamePass At least fix the awful bugged PT/RT and the dreadful LOD and draw distance. It’s terrible. Modders are working none stop to improve it to no success.

  • eamon_burns
    Eamon Burns (@eamon_burns) reported

    @CrimsonDesert_ im very instrested in this game im a open world type of person the witcher 2/3 with dlc & cyberpunk2077, fall out 3/4/nv skyrim oblivion & so on u get my point & i want to buy this game BUT i have problems with my hands they arnt what they use to b so i need 2 have a game thats

  • IPolidoro31581
    Icaro Polidoro (@IPolidoro31581) reported

    @CyberpunkGame @WingedHorrorz Hey guys! I know your focus is entirely on the PS5 version, but couldn't you at least fix the PS4 version so we don't get punished with a surprise crash while playing? I started this game 2 days ago on PS4 Pro. It looks so good, but these crashes are a real turn-off...

  • The0neulost
    💙Lost💙 (@The0neulost) reported

    Am I in the wrong for never trusting a Yong Yea review ever again? I liked cyberpunk2077 even when it came out broken. But Yong straight up lied. Just as a heads up I consider leaving out info or downplaying it also lying. If it wasn’t lying it was incredibly unethical. I’ve never been able to watch a review since without immediately being suspicious.