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Cyberpunk 2077

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Cyberpunk 2077 is a 2020 action role-playing game developed and published by CD Projekt. The story takes place in 2077 at Night City, an open world set in the Cyberpunk universe. It has been released for Windows, PlayStation 4, Stadia, and Xbox One on 10 December 2020, and for PlayStation 5 and Xbox Series X/S in 2021.

Problems in the last 24 hours

The graph below depicts the number of Cyberpunk 2077 reports received over the last 24 hours by time of day. When the number of reports exceeds the baseline, represented by the red line, an outage is determined.

At the moment, we haven't detected any problems at Cyberpunk 2077. Are you experiencing issues or an outage? Leave a message in the comments section!

Most Reported Problems

The following are the most recent problems reported by Cyberpunk 2077 users through our website.

  • 67% Sign in (67%)
  • 33% Game Crash (33%)

Live Outage Map

The most recent Cyberpunk 2077 outage reports came from the following cities:

CityProblem TypeReport Time
Kirkland Sign in 2 months ago
Mexico City Sign in 2 months ago
London Game Crash 2 months ago
Olathe Online Play 3 months ago
Indianapolis Online Play 3 months ago
Munich Game Crash 4 months ago
Full Outage Map

Community Discussion

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Cyberpunk 2077 Issues Reports

Latest outage, problems and issue reports in social media:

  • DoubleTriple_OG
    Paul (@DoubleTriple_OG) reported

    @CyberpunkGame Only 4 years after relevance, yay! PS **** you and your broken launch that took 2 years to fix

  • Janek500
    KapitanZbik (@Janek500) reported

    @CyberpunkGame @sebasdudo Blue as my mood when I found out that there is a bug on Switch 2, where you can't proceed with motion controls tutorial after picking up pistol - it won't trigger the tut. You have to start new game and unlock motion tutorial there as workaround. Pls fix ;_;

  • mastermide771
    mastermide77 (@mastermide771) reported

    @Ganglosaxonnne If everything is proprietary and the new generators dont work with surviving old ones I guess that makes sense. But even with that the new generators should be able to just make a new system themselves. Like how cyberpunk2077's internet is broken up between cities

  • Slorpler
    slorple (@Slorpler) reported

    IM PLAYING A ******* SLIDESHOW FIX YOUR ******* GAME @CyberpunkGame @CDPROJEKTRED

  • V_112e
    V (@V_112e) reported

    @CyberpunkGame Hello I hope you’re doing well I want to report a weird glitch in the cyperpsycho:letter of the law where it tells to search the computer and when I do it doesn’t work and this happened before this playthrough and in this playthrough finally I hope you can fix this problem thx

  • gltteratii
    Haze✨️Matilda Cavendish's (@gltteratii) reported

    im just a big cyberpunk2077 fan, i preordered the game for ps4, finished it when it was **** (loved the story so much). Kept replaying it with every major fix patch. Replayed it with for the ps5, I was there the whole time in Night City 🥺 lucy+becca brings it w much character

  • Normz_crowned
    Norm 👑 (@Normz_crowned) reported

    @khaliltooshort Its not what they can show is the problem every dev does that. Its how the overall experiences can fit into a single game experience and optimized into our machine. Cyberpunk2077 had plenty of promises back then and look what happened. I will wait 1 month after release & reviews

  • GalinRune
    Rune Galin (@GalinRune) reported

    @_TornadoSnows_ this is also a huge problem for alot of game studios aswell like when CD Projekt red released Cyberpunk2077 in a very unpolished and buggy mess but in later updates and patches the game got fixed up

  • MarvinhoEterno
    Marvin (@MarvinhoEterno) reported

    @CyberpunkGame @XboxGamePass @jronald, could the Xbox team look into this issue with VRR and unlocked framerate on Xbox Series X/S in Cyberpunk 2077?

  • SenthynelG935
    𝙎𝙀𝙉𝙏𝙃𝙔𝙉𝙀𝙇 (@SenthynelG935) reported

    I didn't know there was a Iguana egg in Cyberpunk 2077! I glitch my way to Konpeki Plaza to rescue the egg! The building is all closed and empty, on the roof and exploring out of bounds is kinda creepy... #Cyberpunk2077

  • PasswordSuck2
    SchrodingerMatt (@PasswordSuck2) reported

    @K__Med Waiting on patches, I did the same with Cyberpunk2077 and with the cost of games nowadays, I expect some quality control on release. Messy controls, some stability issues on PS5 and some odd design decisions as well as AI art were red flags to me.

  • CodeSounds
    Code Sounds (@CodeSounds) reported

    after all the bugs fix from the game, Cyberpunk might be a top 10 of all time maybe because I'm playing the game with mods on pc #Cyberpunk2077

  • Data_Knox
    Knox Hutchinson (@Data_Knox) reported

    @CyberpunkGame Whats BowieKnife99's problem man

  • wehateUNLUCKi
    🥀 (@wehateUNLUCKi) reported

    @CyberpunkGame it’s been years but i always thought it would fix itself i bought cyberpunk on day one of its release and my radio has never worked in my car or with the new update , is there a fix to this ?

  • Kingssman
    Kingssman (@Kingssman) reported

    @Morphologis Remembering the days of Cyberpunk2077 and No Man's Sky launches, it could sink the studio if SQ42 launched and had similar fiascos. From a technical standpoint, I think Star Citizens biggest issues is server tech breaking over core offline bugs.

  • MacikSeba
    🇬🇧 Sebastian 🇵🇱 (@MacikSeba) reported

    @CyberpunkGame I hope it fixes my no hdmi issue that I've emailed to you guys. It's been noted by your team so hopefully once this drops, I'll be able to play the game :)

  • XRBUG
    XRBug 🥽 (@XRBUG) reported

    I know 2026 looks💩for VR right BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."

  • XRBUG
    XRBug 🥽 (@XRBUG) reported

    I know 2026 looks💩for VR right now BUT things always get worse before they get better. We will look back and see this as a pivotal year where VR changed course for the better. #Cyberpunk2077 #VR "Many of you have noticed that two of my recent posts disappeared about a week ago. I apologize that I could not comment personally about the fact, because there was an ongoing legal exchange. Now that the dust has settled, I'm even more sorry to announce that we are leaving behind an adventure that so many of you deeply loved and enjoyed. CD PROJEKT S.A. decided that they would follow in Take-Two Interactive Software's steps and issued a DMCA notice against me for the removal of the Cyberpunk 2077 VR mod. At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development. But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free. As usual they stretch the concept of "derivative work" until it's paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property. And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that—without ever having to pour money into producing an official conversion (no, they're not planning to release their own VR port, in case you were wondering). The bottom line is all that matters, and gamers be damned. Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR's constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free. What really irks me is the duplicity with which the corpo mind thinks and reacts. —"Are you considering an official VR port of your game?" —"HAHAHA, you must be delusional, why would we spend our precious money building something only because gamers yearn for it, when there's no clear return on investment". —"Are you allowing developers to be at least supported financially while they do the work you refuse to do?" —"ABSOLUTELY NOT, we are okay with it if they give all their time and expertise for free, but it's downright shameful for them to ask for money". Anyway. Dear Cyberpunk 2077: I've got one less problem without ya."

  • HerzausSRGold
    𝕹𝖎𝖈𝖔 (@HerzausSRGold) reported

    @CyberpunkGame @AGentleSipOfTea Choom, i wish you would actually FIX THE frametime MICROSTUTTERS u implented over half a year ago on ALL Radeons 6000, 7000 and 9000 with the latest patch. I had to end my latest playthrough where i wanted to do 100% of the Game because of it. Legit unplayable for me with it.😐

  • dyk3doll
    r ² (@dyk3doll) reported

    I sided with Songbird all the way up until she told me she lied and there was no cure, that she was just using me to fix her own mess…idk why anyone would still help her after that point…carried her *** straight to Reed 🙏🏼😩 #Cyberpunk2077

  • AshMakesStuff
    bladesmith ash (ominous aura) 🍉 (@AshMakesStuff) reported

    turns out if you use the Slav Thinker pose in @CyberpunkGame photomode it may cause V’s bits to glitch through her pants and ruin the shot but you only notice after you’ve taken what you think is the coolest picture ever and now you can’t find the spot again to retake the pic 🫠

  • Zz_Badnasty
    Zz Badnasty (aka Zelduon) (@Zz_Badnasty) reported

    @CyberpunkGame I want to play Cyberpunk on my PS5 Pro but the last time i played it i got crashes so i don't play it anymore. I don't like playing games that crash a lot.

  • animus_agent
    Animus Agent (@animus_agent) reported

    @CyberpunkGame 🤥 The Lie: "Runs surprisingly well on old consoles." — CEO, Nov 2020. 💀 The Reality: The biggest lie. It ran at 720p/15FPS and crashed constantly. It was so broken Sony REMOVED it from the Store. They knowingly hid this from reviewers to secure sales.

  • BarkLogistic
    LogisticBark 🏳️‍🌈💖💜💙🏳️‍⚧️🇵🇸 #FREEPALESTINE (@BarkLogistic) reported

    Okay but the pop-in issues with Meshes/Textures in #Cyberpunk2077 are atrocious for me. No mods affecting LOD or Draw Distance. Happens with and without mods. I have a i9-12900KF and 16gb RTX 5070ti. 1TB built in SSD. I should not be having these issues. It's immersion breaking.

  • speelydan
    Speely (@speelydan) reported

    @CyberpunkGame the crashes to desktop on Xbox Series S are a pain in the ***. Play for more than an hour and you have to quicksave every few minutes or else lose all your progress when the game inevitably crashes to desktop. Yall gonna fix that?

  • THe0GAmer
    Master of Controversy ⚠️ (@THe0GAmer) reported

    @CyberpunkGame @AshalsDream Devs crunched for years to fix a broken launch then cdpr laid off 100 staff a classic thank you

  • Titanium__95
    Titan (@Titanium__95) reported

    @CyberpunkGame Dont know if its just me or my tv but i doubt it since i dont have the problem with the AMD res scaling but either way it just breaks my immersion in the game whether this gets a fix or not doesnt really matter to me just thought i should put it out there so ppl are aware

  • anacondaflix
    The Dark Knight! (@anacondaflix) reported

    @Dexerto #Cyberpunk2077 stood out because of that, so #Cyberpunk2 following the same approach isn’t an issue!

  • nicolasmelo
    nicolasmelo (@nicolasmelo) reported

    @atmoio One funny thing: On @CyberpunkGame lore, the old internet died because of rogue AIs so humans needed to stay away from it. Even after decades they were still trying to recover old information lost after the "Big Crash" It's nice how much they kinda nailed the lore on this game

  • JTImortalmisfit
    Jordan The ImmortalMisfit (@JTImortalmisfit) reported

    I've been playing Cyberpunk 2077 since it was released. I think I might have a problem. I don't normally go back for side quests but this game is one of those exceptions. #Cyberpunk2077